2000-03-29 19:19:23 +00:00
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// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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//
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// The contents of this file are subject to the Netscape Public
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// License Version 1.1 (the "License"); you may not use this file
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// except in compliance with the License. You may obtain a copy of
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// the License at http://www.mozilla.org/NPL/
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//
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// Software distributed under the License is distributed on an "AS
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// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
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// implied. See the License for the specific language governing
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// rights and limitations under the License.
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//
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// The Original Code is the JavaScript 2 Prototype.
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//
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// The Initial Developer of the Original Code is Netscape
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// Communications Corporation. Portions created by Netscape are
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// Copyright (C) 1998 Netscape Communications Corporation. All
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// Rights Reserved.
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#ifndef icodegenerator_h
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#define icodegenerator_h
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#include "utilities.h"
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#include "parser.h"
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#include <vector>
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#include <stack>
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#include <algorithm>
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namespace JavaScript {
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typedef uint32 Register;
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enum ICodeOp {
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// Operand1 Operand2 Operand3
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LOAD_VAR, // index of frame slot Destination Register
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SAVE_VAR, // index of frame slot Source Register
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LOAD_IMMEDIATE, // immediate (double) Destination Register
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LOAD_NAME, // StringAtom & Destination Register
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SAVE_NAME, // StringAtom & Source Register
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GET_PROP, // StringAtom & Base Register Destination Register
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SET_PROP, // StringAtom & Base Register Source Register
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ADD, // Source Register 1 Source Register 2 Destination Register
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NOT, // Source Register Destination Register
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BRANCH, // Target label
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BRANCH_COND, // Target label Condition Register
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};
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class Instruction {
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public:
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Instruction(ICodeOp op) : itsOp(op) { }
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ICodeOp itsOp;
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};
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template <typename Operand1>
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class Instruction_1 : public Instruction {
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public:
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Instruction_1(ICodeOp op, Operand1 operand1) :
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Instruction(op), itsOperand1(operand1) { }
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Operand1 itsOperand1;
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};
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template <typename Operand1, typename Operand2>
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class Instruction_2 : public Instruction {
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public:
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Instruction_2(ICodeOp op, Operand1 operand1, Operand2 operand2) :
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Instruction(op), itsOperand1(operand1), itsOperand2(operand2) { }
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Operand1 itsOperand1;
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Operand2 itsOperand2;
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};
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template <typename Operand1, typename Operand2, typename Operand3>
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class Instruction_3 : public Instruction {
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public:
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Instruction_3(ICodeOp op, Operand1 operand1, Operand2 operand2, Operand3 operand3) :
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Instruction(op), itsOperand1(operand1), itsOperand2(operand2), itsOperand3(operand3) { }
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Operand1 itsOperand1;
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Operand2 itsOperand2;
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Operand3 itsOperand3;
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};
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typedef std::vector<Instruction *> InstructionStream;
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typedef InstructionStream::iterator InstructionIterator;
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/****************************************************************/
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class Label {
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public:
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Label(InstructionStream *base, int32 offset) : itsBase(base), itsOffset(offset) { }
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InstructionStream *itsBase;
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int32 itsOffset;
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};
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typedef std::vector<Label *> LabelList;
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2000-03-31 01:54:28 +00:00
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typedef LabelList::iterator LabelIterator;
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2000-03-29 19:19:23 +00:00
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/****************************************************************/
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/****************************************************************/
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2000-03-31 01:54:28 +00:00
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enum StateKind { While_State, If_state };
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class ICodeState {
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public :
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ICodeState(StateKind kind) : stateKind(kind) { }
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StateKind stateKind;
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};
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// an ICodeState that handles switching to a new InstructionStream
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// and then re-combining the streams later
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class MultiPathICodeState : public ICodeState {
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public:
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MultiPathICodeState(StateKind kind,InstructionStream *iCode, int32 topLabel)
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: ICodeState(kind), its_iCode(iCode), itsTopLabel(topLabel) {}
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InstructionStream *swapStream(InstructionStream *iCode) { InstructionStream *t = its_iCode; its_iCode = iCode; return t; }
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InstructionStream *its_iCode;
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int32 itsTopLabel; // set to the highest label allocated when this stream
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// was created. If that value changes, this stream may
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// contain labels that will need to be adjusted when
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// the streams are merged.
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void mergeStream(InstructionStream *mainStream, LabelList &labels);
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};
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class WhileCodeState : public MultiPathICodeState {
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public:
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WhileCodeState(InstructionStream *iCode, int32 topLabel, int32 a, int32 b)
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: MultiPathICodeState(While_State, iCode, topLabel), whileConditionLabel(a), whileBodyLabel(b) { }
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int32 whileConditionLabel;
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int32 whileBodyLabel;
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};
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class IfCodeState : public ICodeState {
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public:
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IfCodeState(int32 a, int32 b) : ICodeState(If_state), elseLabel(a), beyondElse(b) { }
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int32 elseLabel;
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int32 beyondElse;
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};
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/****************************************************************/
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// An ICodeGenerator provides the interface between the parser and the interpreter.
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// The parser constructs one of these for each function/script, adds statements and
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// expressions to it and then converts it into an ICodeModule, ready for execution.
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class ICodeGenerator {
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private:
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InstructionStream *iCode;
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LabelList labels;
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std::stack<ICodeState *> stitcher;
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Register topRegister;
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Register getRegister() { return topRegister++; }
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void resetTopRegister() { topRegister = 0; }
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int32 getLabel();
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void setLabel(int32 label);
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void branch(int32 label);
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void branchConditional(int32 label, Register condition);
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public:
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ICodeGenerator() { iCode = new InstructionStream(); }
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InstructionStream *complete();
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ostream &print(ostream &s);
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Register op(ICodeOp op, Register source);
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Register op(ICodeOp op, Register source1, Register source2);
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Register loadVariable(int32 frameIndex);
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Register loadImmediate(double value);
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void saveVariable(int32 frameIndex, Register value);
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Register loadName(StringAtom &name);
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Register getProperty(StringAtom &name, Register base);
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void beginStatement(const SourcePosition &pos) { resetTopRegister(); }
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// Rather than have the ICG client maniplate labels and branches, it
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// uses the following calls to describe the high level looping constructs
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// being generated. The functions listed below are expected to be called
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// in the order listed for each construct, (internal error otherwise).
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// The ICG will enforce correct nesting and closing.
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void beginWhileStatement(const SourcePosition &pos);
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void endWhileExpression(Register condition);
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void endWhileStatement();
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void beginDoStatement();
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void endDoStatement();
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void endDoExpression(Register condition);
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void beginIfStatement(const SourcePosition &pos, Register condition);
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void beginElseStatement(bool hasElse); // required, regardless of existence of else clause
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void endIfStatement();
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// for ( ... in ...) statements get turned into generic for statements by the parser (ok?)
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void beginForStatement(); // for initialization is emitted prior to this call
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void forCondition(Register condition); // required with optional <operand>
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void forIncrement(Register expression); // required with optional <operand>
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void endForStatement();
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void beginSwitchStatement(Register expression);
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// sequences of the next three follow for each case clause
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void beginCaseStatement();
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void endCaseCondition(Register expression);
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void endCaseStatement(); // corresponds to a break and may be omitted
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// optionally
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void beginDefaultStatement();
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void endDefaultStatement(); // the break for the default clause, may be omitted
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void endSwitchStatement();
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void labelStatement(const StringAtom &label); // adds to label set for next statement,
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// removed when that statement is finished
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void continueStatement(const StringAtom &label);
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void throwStatement(Register expression);
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void returnStatement(Register expression); // optional <operand>
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void beginCatchStatement();
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void endCatchExpression(Register expression);
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void endCatchStatement();
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};
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ostream &operator<<(ostream &s, ICodeGenerator &i);
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ostream &operator<<(ostream &s, StringAtom &str);
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}
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#endif
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