gecko-dev/layout/mathml/base/src/nsMathMLmoFrame.cpp

349 lines
12 KiB
C++
Raw Normal View History

/*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Mozilla MathML Project.
*
* The Initial Developer of the Original Code is The University Of
* Queensland. Portions created by The University Of Queensland are
* Copyright (C) 1999 The University Of Queensland. All Rights Reserved.
*
* Contributor(s):
* Roger B. Sidje <rbs@maths.uq.edu.au>
* David J. Fiddes <D.J.Fiddes@hw.ac.uk>
*/
#include "nsCOMPtr.h"
#include "nsHTMLParts.h"
#include "nsIHTMLContent.h"
#include "nsFrame.h"
#include "nsLineLayout.h"
#include "nsHTMLIIDs.h"
#include "nsIPresContext.h"
#include "nsHTMLAtoms.h"
#include "nsUnitConversion.h"
#include "nsIStyleContext.h"
#include "nsStyleConsts.h"
#include "nsINameSpaceManager.h"
#include "nsIRenderingContext.h"
#include "nsIFontMetrics.h"
#include "nsStyleUtil.h"
#include "nsIDOMText.h"
#include "nsMathMLAtoms.h"
#include "nsMathMLParts.h"
#include "nsMathMLChar.h"
#include "nsMathMLOperators.h"
#include "nsMathMLmoFrame.h"
//
// <mo> -- operator, fence, or separator - implementation
//
// TODO:
// * Handle embellished operators
// See the section "Exception for embellished operators"
// in http://www.w3.org/TR/REC-MathML/chap3_2.html
//
// * For a markup <mo>content</mo>, if "content" is not found in
// the operator dictionary, the REC sets default attributes :
// fence = false
// separator = false
// lspace = .27777em
// rspace = .27777em
// stretchy = false
// symmetric = true
// maxsize = infinity
// minsize = 1
// largeop = false
// movablelimits = false
// accent = false
//
// We only have to handle *lspace* and *rspace*, perhaps via a CSS padding rule
// in mathml.css, and override the rule if the content is found?
//
// * The spacing is wrong in certain situations, e.g.// <mrow> <mo>&ForAll;</mo> <mo>+</mo></mrow>
//
// The REC tells more about lspace and rspace attributes:
//
// The values for lspace and rspace given here range from 0 to 6/18 em in
// units of 1/18 em. For the invisible operators whose content is
// "&InvisibleTimes;" or "&ApplyFunction;", it is suggested that MathML
// renderers choose spacing in a context-sensitive way (which is an exception to
// the static values given in the following table). For <mo>&ApplyFunction;</mo>,
// the total spacing (lspace + rspace) in expressions such as "sin x"
// (where the right operand doesn't start with a fence) should be greater
// than 0; for <mo>&InvisibleTimes;</mo>, the total spacing should be greater
// than 0 when both operands (or the nearest tokens on either side, if on
// the baseline) are identifiers displayed in a non-slanted font (i.e., under
// the suggested rules, when both operands are multi-character identifiers).
nsresult
NS_NewMathMLmoFrame(nsIFrame** aNewFrame)
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsMathMLmoFrame* it = new nsMathMLmoFrame;
if (nsnull == it) {
return NS_ERROR_OUT_OF_MEMORY;
}
*aNewFrame = it;
return NS_OK;
}
nsMathMLmoFrame::nsMathMLmoFrame()
{
}
nsMathMLmoFrame::~nsMathMLmoFrame()
{
}
NS_IMETHODIMP
nsMathMLmoFrame::Init(nsIPresContext& aPresContext,
nsIContent* aContent,
nsIFrame* aParent,
nsIStyleContext* aContext,
nsIFrame* aPrevInFlow)
{
nsresult rv = NS_OK;
rv = nsMathMLContainerFrame::Init(aPresContext, aContent, aParent, aContext, aPrevInFlow);
if (NS_FAILED(rv)) {
return rv;
}
// candidly assume we are an operator until proven false -- see Stretch()
mOperator = PR_TRUE;
// record that the MathChar doesn't know anything yet
mMathMLChar.SetLength(-1);
// mMathMLChar.Init(this, -1, 0, 0, 0.0f, 0.0f, 0);
return rv;
}
NS_IMETHODIMP
nsMathMLmoFrame::Paint(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer)
{
nsresult rv = NS_OK;
if (NS_FRAME_PAINT_LAYER_FOREGROUND != aWhichLayer)
return rv;
if (mOperator && 0 < mMathMLChar.GetLength()) {
//printf("Doing the painting with mMathMLChar\n");
rv = mMathMLChar.Paint(aPresContext,
aRenderingContext,
mStyleContext,
nsRect(0,0,mRect.width,mRect.height));
}
else { // let the base class worry about the painting
//printf("Doing the painting with nsMathMLContainerFrame\n");
rv = nsMathMLContainerFrame::Paint(aPresContext,
aRenderingContext,
aDirtyRect,
aWhichLayer);
}
return rv;
}
#if 0
void DEBUG_PrintString(const nsString aString) {
#if 0
PRUnichar* pc = (PRUnichar*)(const PRUnichar*)aString.GetUnicode();
while (*pc) {
if (*pc < 0x00FF)
printf("%c", char(*pc++));
else
printf("[%04x]", *pc++);
}
#endif
PRInt32 i;
for (i = 0; i<aString.Length(); i++) {
PRUnichar ch = aString.CharAt(i);
if (nsString::IsAlpha(ch) || nsString::IsDigit(ch) || ch == ' ')
printf("%c", char(ch));
else
printf("[0x%04X]", ch);
}
}
#endif
// NOTE: aDesiredStretchSize is an IN/OUT parameter
// On input - it contains our current size
// On output - the same size or the new size that we want
NS_IMETHODIMP
nsMathMLmoFrame::Stretch(nsIPresContext& aPresContext,
nsStretchDirection aStretchDirection,
nsCharMetrics& aContainerSize,
nsCharMetrics& aDesiredStretchSize)
{
nsresult rv = NS_OK;
if (!mOperator) // don't wander here if we are not an operator
return NS_OK; // XXX Need to set default values for lspace and rspace
// find the text that we enclose if it is the first time we come here
PRInt32 aLength = mMathMLChar.GetLength();
if (0 > aLength) { // this means it is the very first time we have been here.
// we will not be going over all this again when the
// window is repainted (resize, scroll).
// if we exit prematurely from now on, we are surely not an operator
mOperator = PR_FALSE;
// get the text that we enclose. XXX TrimWhitespace?
nsAutoString aData;
// PRInt32 aLength = 0;
// kids can be comment-nodes, attribute-nodes, text-nodes...
// we use to DOM to ensure that we only look at text-nodes...
PRInt32 numKids;
mContent->ChildCount(numKids);
for (PRInt32 kid=0; kid<numKids; kid++) {
nsCOMPtr<nsIContent> kidContent;
mContent->ChildAt(kid, *getter_AddRefs(kidContent));
if (kidContent.get()) {
nsCOMPtr<nsIDOMText> kidText(do_QueryInterface(kidContent));
if (kidText.get()) {
// PRUint32 kidLength;
// kidText->GetLength(&kidLength);
// aLength += kidLength;
nsAutoString kidData;
kidText->GetData(kidData);
aData += kidData;
}
}
}
// Look at our position from our parent (frames are singly-linked together).
//////////////
// WHITESPACE: don't forget that whitespace doesn't count in MathML!
// Here is the situation: we may have empty frames between us:
// [space*] [prev] [space*] [this] [space*] [next]
// We want to skip them...
// The problem looks like a regexp, we ask a little flag to help us.
PRInt32 state = 0;
nsIFrame* prev = nsnull;
nsIFrame* next = nsnull;
nsIFrame* aFrame;
mParent->FirstChild(nsnull, &aFrame);
while (nsnull != aFrame) {
if (aFrame == this) { // we start looking for next
state++;
}
else if (!IsOnlyWhitespace(aFrame)) {
if (0 == state) { // we are still looking for prev
prev = aFrame;
}
else if (1 == state) { // we got next
next = aFrame;
break; // we can exit the while loop
}
}
rv = aFrame->GetNextSibling(&aFrame);
NS_ASSERTION(NS_SUCCEEDED(rv),"failed to get next sibbling");
}
// set our form flag depending on our position
nsOperatorFlags aForm = NS_MATHML_OPERATOR_FORM_INFIX;
if (nsnull == prev && nsnull != next)
aForm = NS_MATHML_OPERATOR_FORM_PREFIX;
else if (nsnull != prev && nsnull == next)
aForm = NS_MATHML_OPERATOR_FORM_POSTFIX;
// Now that we know the text, we can lookup the operator dictionary to see if
// it was right to assume that this is an operator
// XXX aData.CompressWhitespace() ?
nsOperatorFlags aFlags;
float aLeftSpace, aRightSpace;
mOperator = nsMathMLOperators::LookupOperator(aData, aForm,
&aFlags, &aLeftSpace, &aRightSpace);
// If it doesn't exist in the the dictionary, stop now
if (!mOperator)
return NS_OK;
// XXX If we don't want extra space when we are a script
// if (mScriptLevel > 0) {
// aLeftSpace = aRightSpace = 0;
// }
// XXX Factor all this in nsMathMLAttributes.cpp
// Now see if there are user-defined attributes that override the dictionary.
// XXX If an attribute can be forced to be true when it is false in the
// dictionary, then the following code has to change...
// For each attribute disabled by the user, turn off its bit flag.
// movablelimits|separator|largeop|accent|fence|stretchy|form
nsAutoString kfalse("false");
nsAutoString value;
if (NS_MATHML_OPERATOR_IS_STRETCHY(aFlags)) {
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None,
nsMathMLAtoms::stretchy, value) && value == kfalse)
aFlags &= ~NS_MATHML_OPERATOR_STRETCHY;
}
if (NS_MATHML_OPERATOR_IS_FENCE(aFlags)) {
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None,
nsMathMLAtoms::fence, value) && value == kfalse)
aFlags &= ~NS_MATHML_OPERATOR_FENCE;
}
if (NS_MATHML_OPERATOR_IS_ACCENT(aFlags)) {
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None,
nsMathMLAtoms::accent, value) && value == kfalse)
aFlags &= ~NS_MATHML_OPERATOR_ACCENT;
}
if (NS_MATHML_OPERATOR_IS_LARGEOP(aFlags)) {
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None,
nsMathMLAtoms::largeop, value) && value == kfalse)
aFlags &= ~NS_MATHML_OPERATOR_LARGEOP;
}
if (NS_MATHML_OPERATOR_IS_SEPARATOR(aFlags)) {
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None,
nsMathMLAtoms::separator, value) && value == kfalse)
aFlags &= ~NS_MATHML_OPERATOR_SEPARATOR;
}
if (NS_MATHML_OPERATOR_IS_MOVABLELIMITS(aFlags)) {
if (NS_CONTENT_ATTR_HAS_VALUE == mContent->GetAttribute(kNameSpaceID_None,
nsMathMLAtoms::movablelimits, value) && value == kfalse)
aFlags &= ~NS_MATHML_OPERATOR_MOVABLELIMITS;
}
// TODO: add also lspace and rspace, minsize, maxsize later ...
// cache all what we have learnt about this operator
mMathMLChar.Init(this, aData.Length(), aData, aFlags,
aLeftSpace, aRightSpace, aStretchDirection);
}
// let the MathMLChar stretch itself...
mMathMLChar.Stretch(aPresContext, mStyleContext,
aContainerSize, aDesiredStretchSize);
return rv;
}