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368 lines
10 KiB
C
368 lines
10 KiB
C
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//---------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// This file is automatically generated. Please do not edit it directly.
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//
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// File name: D2D1_1.h
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//---------------------------------------------------------------------------
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#pragma once
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#ifndef _D2D1_1_H_
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#ifndef _D2D1_H_
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#include <d2d1.h>
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#endif // #ifndef _D2D1_H_
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//+-----------------------------------------------------------------------------
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//
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// Flag:
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// D2D1_LAYER_OPTIONS1
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//
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// Synopsis:
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// Specifies how the layer contents should be prepared.
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//
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//------------------------------------------------------------------------------
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typedef enum D2D1_LAYER_OPTIONS1
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{
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D2D1_LAYER_OPTIONS1_NONE = 0,
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D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
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D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2,
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D2D1_LAYER_OPTIONS1_FORCE_DWORD = 0xffffffff
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} D2D1_LAYER_OPTIONS1;
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//+-----------------------------------------------------------------------------
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//
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// Struct:
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// D2D1_LAYER_PARAMETERS1
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//
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// Synopsis:
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// All parameters related to pushing a layer.
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//
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//------------------------------------------------------------------------------
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typedef struct D2D1_LAYER_PARAMETERS1
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{
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D2D1_RECT_F contentBounds;
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ID2D1Geometry *geometricMask;
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D2D1_ANTIALIAS_MODE maskAntialiasMode;
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D2D1_MATRIX_3X2_F maskTransform;
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FLOAT opacity;
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ID2D1Brush *opacityBrush;
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D2D1_LAYER_OPTIONS1 layerOptions;
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} D2D1_LAYER_PARAMETERS1;
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DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS1);
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#ifndef DX_DECLARE_INTERFACE
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#define DX_DECLARE_INTERFACE(x) DECLSPEC_UUID(x) DECLSPEC_NOVTABLE
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#endif
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namespace D2D1
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{
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D2D1FORCEINLINE
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D2D1_LAYER_PARAMETERS1
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LayerParameters1(
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CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(),
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ID2D1Geometry *geometricMask = NULL,
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D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
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D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(),
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FLOAT opacity = 1.0,
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ID2D1Brush *opacityBrush = NULL,
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D2D1_LAYER_OPTIONS1 layerOptions = D2D1_LAYER_OPTIONS1_NONE
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)
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{
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D2D1_LAYER_PARAMETERS1 layerParameters = { 0 };
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layerParameters.contentBounds = contentBounds;
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layerParameters.geometricMask = geometricMask;
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layerParameters.maskAntialiasMode = maskAntialiasMode;
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layerParameters.maskTransform = maskTransform;
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layerParameters.opacity = opacity;
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layerParameters.opacityBrush = opacityBrush;
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layerParameters.layerOptions = layerOptions;
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return layerParameters;
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}
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}
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DEFINE_GUID(IID_ID2D1DeviceContext, 0xe8f7fe7a, 0x191c, 0x466d, 0xad, 0x95, 0x97, 0x56, 0x78, 0xbd, 0xa9, 0x98);
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//+-----------------------------------------------------------------------------
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//
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// Interface:
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// ID2D1DeviceContext
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//
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// Synopsis:
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// The device context represents a set of state and a command buffer that is used
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// to render to a target bitmap.
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//
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//------------------------------------------------------------------------------
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interface DX_DECLARE_INTERFACE("e8f7fe7a-191c-466d-ad95-975678bda998") ID2D1DeviceContext : public ID2D1RenderTarget
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{
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//
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// Creates a bitmap with extended bitmap properties, potentially from a block of
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// memory.
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//
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STDMETHOD(CreateBitmap)() PURE;
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//
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// Create a D2D bitmap by copying a WIC bitmap.
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//
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STDMETHOD(CreateBitmapFromWicBitmap)() PURE;
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//
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// Creates a color context from a color space. If the space is Custom, the context
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// is initialized from the profile/profileSize arguments. Otherwise the context is
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// initialized with the profile bytes associated with the space and
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// profile/profileSize are ignored.
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//
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STDMETHOD(CreateColorContext)() PURE;
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STDMETHOD(CreateColorContextFromFilename)() PURE;
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STDMETHOD(CreateColorContextFromWicColorContext)() PURE;
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//
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// Creates a bitmap from a DXGI surface with a set of extended properties.
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//
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STDMETHOD(CreateBitmapFromDxgiSurface)() PURE;
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//
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// Create a new effect, the effect must either be built in or previously registered
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// through ID2D1Factory1::RegisterEffectFromStream or
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// ID2D1Factory1::RegisterEffectFromString.
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//
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STDMETHOD(CreateEffect)() PURE;
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//
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// A gradient stop collection represents a set of stops in an ideal unit length.
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// This is the source resource for a linear gradient and radial gradient brush.
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//
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STDMETHOD(CreateGradientStopCollection)() PURE;
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//
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// Creates an image brush, the input image can be any type of image, including a
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// bitmap, effect and a command list.
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//
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STDMETHOD(CreateImageBrush)() PURE;
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STDMETHOD(CreateBitmapBrush)() PURE;
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//
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// Creates a new command list.
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//
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STDMETHOD(CreateCommandList)() PURE;
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//
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// Indicates whether the format is supported by D2D.
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//
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STDMETHOD_(BOOL, IsDxgiFormatSupported)() CONST PURE;
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//
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// Indicates whether the buffer precision is supported by D2D.
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//
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STDMETHOD_(BOOL, IsBufferPrecisionSupported)() CONST PURE;
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//
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// This retrieves the local-space bounds in DIPs of the current image using the
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// device context DPI.
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//
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STDMETHOD(GetImageLocalBounds)() CONST PURE;
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//
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// This retrieves the world-space bounds in DIPs of the current image using the
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// device context DPI.
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//
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STDMETHOD(GetImageWorldBounds)() CONST PURE;
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//
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// Retrieves the world-space bounds in DIPs of the glyph run using the device
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// context DPI.
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//
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STDMETHOD(GetGlyphRunWorldBounds)() CONST PURE;
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//
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// Retrieves the device associated with this device context.
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//
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STDMETHOD_(void, GetDevice)() CONST PURE;
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//
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// Sets the target for this device context to point to the given image. The image
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// can be a command list or a bitmap created with the D2D1_BITMAP_OPTIONS_TARGET
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// flag.
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//
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STDMETHOD_(void, SetTarget)() PURE;
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//
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// Gets the target that this device context is currently pointing to.
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//
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STDMETHOD_(void, GetTarget)() CONST PURE;
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//
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// Sets tuning parameters for internal rendering inside the device context.
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//
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STDMETHOD_(void, SetRenderingControls)() PURE;
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//
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// This retrieves the rendering controls currently selected into the device
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// context.
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//
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STDMETHOD_(void, GetRenderingControls)() CONST PURE;
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//
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// Changes the primitive blending mode for all of the rendering operations.
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//
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STDMETHOD_(void, SetPrimitiveBlend)() PURE;
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//
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// Returns the primitive blend currently selected into the device context.
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//
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STDMETHOD_(void, GetPrimitiveBlend)(
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) CONST PURE;
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//
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// Changes the units used for all of the rendering operations.
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//
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STDMETHOD_(void, SetUnitMode)() PURE;
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//
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// Returns the unit mode currently set on the device context.
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//
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STDMETHOD_(void, GetUnitMode)(
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) CONST PURE;
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//
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// Draws the glyph run with an extended description to describe the glyphs.
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//
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STDMETHOD_(void, DrawGlyphRun)() PURE;
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//
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// Draw an image to the device context. The image represents either a concrete
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// bitmap or the output of an effect graph.
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//
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STDMETHOD_(void, DrawImage)() PURE;
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//
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// Draw a metafile to the device context.
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//
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STDMETHOD_(void, DrawGdiMetafile)() PURE;
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STDMETHOD_(void, DrawBitmap)() PURE;
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//
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// Push a layer on the device context.
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//
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STDMETHOD_(void, PushLayer)(
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_In_ CONST D2D1_LAYER_PARAMETERS1 *layerParameters,
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_In_opt_ ID2D1Layer *layer
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) PURE;
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using ID2D1RenderTarget::PushLayer;
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//
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// This indicates that a portion of an effect's input is invalid. This method can
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// be called many times.
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//
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STDMETHOD(InvalidateEffectInputRectangle)() PURE;
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//
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// Gets the number of invalid ouptut rectangles that have accumulated at the
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// effect.
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//
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STDMETHOD(GetEffectInvalidRectangleCount)() PURE;
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//
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// Gets the invalid rectangles that are at the output of the effect.
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//
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STDMETHOD(GetEffectInvalidRectangles)() PURE;
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//
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// Gets the maximum region of each specified input which would be used during a
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// subsequent rendering operation
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//
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STDMETHOD(GetEffectRequiredInputRectangles)() PURE;
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//
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// Fill using the alpha channel of the supplied opacity mask bitmap. The brush
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// opacity will be modulated by the mask. The render target antialiasing mode must
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// be set to aliased.
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//
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STDMETHOD_(void, FillOpacityMask)() PURE;
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HRESULT CreateBitmap1() { return S_OK; }
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HRESULT CreateBitmap2() { return S_OK; }
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HRESULT CreateBitmap3() { return S_OK; }
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HRESULT CreateBitmap4() { return S_OK; }
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HRESULT CreateImageBrush1() { return S_OK; }
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HRESULT CreateImageBrush2() { return S_OK; }
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HRESULT CreateBitmapBrush1() { return S_OK; }
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HRESULT CreateBitmapBrush2() { return S_OK; }
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HRESULT CreateBitmapBrush3() { return S_OK; }
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//
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// Draws the output of the effect as an image.
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//
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void DrawImage1() {}
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void DrawImage2() {}
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void DrawImage3() {}
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void DrawImage4() {}
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void DrawImage5() {}
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void DrawImage6() {}
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void DrawImage7() {}
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void
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PushLayer(
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CONST D2D1_LAYER_PARAMETERS1 &layerParameters,
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_In_opt_ ID2D1Layer *layer
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)
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{
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PushLayer(&layerParameters, layer);
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}
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void DrawGdiMetafile1() {}
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void DrawBitmap1() {}
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void DrawBitmap2() {}
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void DrawBitmap3() {}
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void FillOpacityMask1() {}
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void FillOpacityMask2() {}
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//
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// Sets tuning parameters for internal rendering inside the device context.
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//
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void SetRenderingControls1() {}
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}; // interface ID2D1DeviceContext
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#endif // #ifndef _D2D1_1_H_
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