gecko-dev/mobile/android/base/gfx/GLController.java

341 lines
13 KiB
Java
Raw Normal View History

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
2012-05-21 11:12:37 +00:00
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.GeckoAppShell;
import org.mozilla.gecko.GeckoEvent;
import org.mozilla.gecko.GeckoThread;
import org.mozilla.gecko.mozglue.generatorannotations.WrapElementForJNI;
import org.mozilla.gecko.util.ThreadUtils;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
/**
* EGLPreloadingThread is purely a preloading optimization, not something
* we rely on for anything else than performance. We will be initializing
* EGL in GLController::initEGL() when we need it, but having EGL initialization
* already previously done by EGLPreloadingThread::run() will make it much
* faster for GLController to do again.
*
* For example, here are some timings recorded on two devices:
*
* Device | EGLPreloadingThread::run() | GLController::initEGL()
* -----------------------+----------------------------+------------------------
* Nexus S (Android 2.3) | ~ 80 ms | < 0.1 ms
* Nexus 10 (Android 4.3) | ~ 35 ms | < 0.1 ms
*/
class EGLPreloadingThread extends Thread
{
private static final String LOGTAG = "EGLPreloadingThread";
private EGL10 mEGL;
private EGLDisplay mEGLDisplay;
public EGLPreloadingThread()
{
}
@Override
public void run()
{
mEGL = (EGL10)EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
Log.w(LOGTAG, "Can't get EGL display!");
return;
}
int[] returnedVersion = new int[2];
if (!mEGL.eglInitialize(mEGLDisplay, returnedVersion)) {
Log.w(LOGTAG, "eglInitialize failed");
return;
}
}
}
/**
* This class is a singleton that tracks EGL and compositor things over
* the lifetime of Fennec running.
* We only ever create one C++ compositor over Fennec's lifetime, but
* most of the Java-side objects (e.g. LayerView, GeckoLayerClient,
* LayerRenderer) can all get destroyed and re-created if the GeckoApp
* activity is destroyed. This GLController is never destroyed, so that
* the mCompositorCreated field and other state variables are always
* accurate.
*/
public class GLController {
private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
private static final String LOGTAG = "GeckoGLController";
private static GLController sInstance;
private LayerView mView;
private boolean mServerSurfaceValid;
private int mWidth, mHeight;
/* This is written by the compositor thread (while the UI thread
* is blocked on it) and read by the UI thread. */
private volatile boolean mCompositorCreated;
private EGL10 mEGL;
private EGLDisplay mEGLDisplay;
private EGLConfig mEGLConfig;
private final EGLPreloadingThread mEGLPreloadingThread;
private EGLSurface mEGLSurfaceForCompositor;
2012-02-02 18:57:38 +00:00
private static final int LOCAL_EGL_OPENGL_ES2_BIT = 4;
private static final int[] CONFIG_SPEC_16BPP = {
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
2012-02-02 18:57:38 +00:00
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
EGL10.EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private static final int[] CONFIG_SPEC_24BPP = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
EGL10.EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private GLController() {
mEGLPreloadingThread = new EGLPreloadingThread();
mEGLPreloadingThread.start();
}
static GLController getInstance(LayerView view) {
if (sInstance == null) {
sInstance = new GLController();
}
sInstance.mView = view;
return sInstance;
}
synchronized void serverSurfaceDestroyed() {
ThreadUtils.assertOnUiThread();
mServerSurfaceValid = false;
if (mEGLSurfaceForCompositor != null) {
mEGL.eglDestroySurface(mEGLDisplay, mEGLSurfaceForCompositor);
mEGLSurfaceForCompositor = null;
}
// We need to coordinate with Gecko when pausing composition, to ensure
// that Gecko never executes a draw event while the compositor is paused.
// This is sent synchronously to make sure that we don't attempt to use
// any outstanding Surfaces after we call this (such as from a
// serverSurfaceDestroyed notification), and to make sure that any in-flight
// Gecko draw events have been processed. When this returns, composition is
// definitely paused -- it'll synchronize with the Gecko event loop, which
// in turn will synchronize with the compositor thread.
if (mCompositorCreated) {
GeckoAppShell.sendEventToGeckoSync(GeckoEvent.createCompositorPauseEvent());
}
}
synchronized void serverSurfaceChanged(int newWidth, int newHeight) {
ThreadUtils.assertOnUiThread();
mWidth = newWidth;
mHeight = newHeight;
mServerSurfaceValid = true;
// we defer to a runnable the task of updating the compositor, because this is going to
// call back into createEGLSurfaceForCompositor, which will try to create an EGLSurface
// against mView, which we suspect might fail if called too early. By posting this to
// mView, we hope to ensure that it is deferred until mView is actually "ready" for some
// sense of "ready".
mView.post(new Runnable() {
@Override
public void run() {
updateCompositor();
}
});
}
void updateCompositor() {
ThreadUtils.assertOnUiThread();
if (mCompositorCreated) {
// If the compositor has already been created, just resume it instead. We don't need
// to block here because if the surface is destroyed before the compositor grabs it,
// we can handle that gracefully (i.e. the compositor will remain paused).
resumeCompositor(mWidth, mHeight);
return;
}
if (!AttemptPreallocateEGLSurfaceForCompositor()) {
return;
}
// Only try to create the compositor if we have a valid surface and gecko is up. When these
// two conditions are satisfied, we can be relatively sure that the compositor creation will
2014-10-11 23:28:29 +00:00
// happen without needing to block anywhere. Do it with a synchronous Gecko event so that the
// Android doesn't have a chance to destroy our surface in between.
if (GeckoThread.checkLaunchState(GeckoThread.LaunchState.GeckoRunning)) {
GeckoAppShell.sendEventToGeckoSync(GeckoEvent.createCompositorCreateEvent(mWidth, mHeight));
}
}
void compositorCreated() {
// This is invoked on the compositor thread, while the java UI thread
// is blocked on the gecko sync event in updateCompositor() above
mCompositorCreated = true;
}
public boolean isServerSurfaceValid() {
return mServerSurfaceValid;
}
2012-02-09 22:39:04 +00:00
private void initEGL() {
if (mEGL != null) {
return;
}
// This join() should not be necessary, but makes this code a bit easier to think about.
// The EGLPreloadingThread should long be done by now, and even if it's not,
2014-10-11 23:28:29 +00:00
// it shouldn't be a problem to be initializing EGL from two different threads.
// Still, having this join() here means that we don't have to wonder about what
// kind of caveats might exist with EGL initialization reentrancy on various drivers.
try {
mEGLPreloadingThread.join();
} catch (InterruptedException e) {
Log.w(LOGTAG, "EGLPreloadingThread interrupted", e);
}
mEGL = (EGL10)EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
Log.w(LOGTAG, "Can't get EGL display!");
return;
}
// while calling eglInitialize here should not be necessary as it was already called
// by the EGLPreloadingThread, it really doesn't cost much to call it again here,
// and makes this code easier to think about: EGLPreloadingThread is only a
// preloading optimization, not something we rely on for anything else.
//
// Also note that while calling eglInitialize isn't necessary on Android 4.x
// (at least Android's HardwareRenderer does it for us already), it is necessary
// on Android 2.x.
int[] returnedVersion = new int[2];
if (!mEGL.eglInitialize(mEGLDisplay, returnedVersion)) {
Log.w(LOGTAG, "eglInitialize failed");
return;
}
mEGLConfig = chooseConfig();
}
private EGLConfig chooseConfig() {
int[] desiredConfig;
int rSize, gSize, bSize;
int[] numConfigs = new int[1];
switch (GeckoAppShell.getScreenDepth()) {
case 24:
desiredConfig = CONFIG_SPEC_24BPP;
rSize = gSize = bSize = 8;
break;
case 16:
default:
desiredConfig = CONFIG_SPEC_16BPP;
rSize = 5; gSize = 6; bSize = 5;
break;
}
if (!mEGL.eglChooseConfig(mEGLDisplay, desiredConfig, null, 0, numConfigs) ||
numConfigs[0] <= 0) {
throw new GLControllerException("No available EGL configurations " +
getEGLError());
}
EGLConfig[] configs = new EGLConfig[numConfigs[0]];
if (!mEGL.eglChooseConfig(mEGLDisplay, desiredConfig, configs, numConfigs[0], numConfigs)) {
throw new GLControllerException("No EGL configuration for that specification " +
getEGLError());
}
// Select the first configuration that matches the screen depth.
int[] red = new int[1], green = new int[1], blue = new int[1];
for (EGLConfig config : configs) {
mEGL.eglGetConfigAttrib(mEGLDisplay, config, EGL10.EGL_RED_SIZE, red);
mEGL.eglGetConfigAttrib(mEGLDisplay, config, EGL10.EGL_GREEN_SIZE, green);
mEGL.eglGetConfigAttrib(mEGLDisplay, config, EGL10.EGL_BLUE_SIZE, blue);
if (red[0] == rSize && green[0] == gSize && blue[0] == bSize) {
return config;
}
}
throw new GLControllerException("No suitable EGL configuration found");
}
private synchronized boolean AttemptPreallocateEGLSurfaceForCompositor() {
if (mEGLSurfaceForCompositor == null) {
initEGL();
try {
mEGLSurfaceForCompositor = mEGL.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, mView.getNativeWindow(), null);
// In failure cases, eglCreateWindowSurface should return EGL_NO_SURFACE.
// We currently normalize this to null, and compare to null in all our checks.
if (mEGLSurfaceForCompositor == EGL10.EGL_NO_SURFACE) {
mEGLSurfaceForCompositor = null;
}
} catch (Exception e) {
Log.e(LOGTAG, "eglCreateWindowSurface threw", e);
}
}
if (mEGLSurfaceForCompositor == null) {
Log.w(LOGTAG, "eglCreateWindowSurface returned no surface!");
}
return mEGLSurfaceForCompositor != null;
}
@WrapElementForJNI(allowMultithread = true, stubName = "CreateEGLSurfaceForCompositorWrapper")
private synchronized EGLSurface createEGLSurfaceForCompositor() {
AttemptPreallocateEGLSurfaceForCompositor();
EGLSurface result = mEGLSurfaceForCompositor;
mEGLSurfaceForCompositor = null;
return result;
}
private String getEGLError() {
return "Error " + (mEGL == null ? "(no mEGL)" : mEGL.eglGetError());
}
void resumeCompositor(int width, int height) {
// Asking Gecko to resume the compositor takes too long (see
// https://bugzilla.mozilla.org/show_bug.cgi?id=735230#c23), so we
// resume the compositor directly. We still need to inform Gecko about
// the compositor resuming, so that Gecko knows that it can now draw.
// It is important to not notify Gecko until after the compositor has
// been resumed, otherwise Gecko may send updates that get dropped.
if (mCompositorCreated) {
GeckoAppShell.scheduleResumeComposition(width, height);
GeckoAppShell.sendEventToGecko(GeckoEvent.createCompositorResumeEvent());
}
}
public static class GLControllerException extends RuntimeException {
public static final long serialVersionUID = 1L;
GLControllerException(String e) {
super(e);
}
}
}