gecko-dev/widget/nsNativeBasicTheme.cpp

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/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsNativeBasicTheme.h"
#include "gfxBlur.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/dom/Document.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/gfx/Filters.h"
#include "mozilla/RelativeLuminanceUtils.h"
#include "mozilla/StaticPrefs_widget.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "nsCSSColorUtils.h"
#include "nsCSSRendering.h"
#include "nsLayoutUtils.h"
#include "PathHelpers.h"
#include "nsDeviceContext.h"
#include "nsColorControlFrame.h"
#include "nsDateTimeControlFrame.h"
#include "nsMeterFrame.h"
#include "nsProgressFrame.h"
#include "nsRangeFrame.h"
#include "mozilla/dom/HTMLMeterElement.h"
#include "mozilla/dom/HTMLProgressElement.h"
using namespace mozilla;
using namespace mozilla::widget;
using namespace mozilla::gfx;
NS_IMPL_ISUPPORTS_INHERITED(nsNativeBasicTheme, nsNativeTheme, nsITheme)
namespace {
static constexpr sRGBColor sTransparent = sRGBColor::White(0.0);
// This pushes and pops a clip rect to the draw target.
//
// This is done to reduce fuzz in places where we may have antialiasing,
// because skia is not clip-invariant: given different clips, it does not
// guarantee the same result, even if the painted content doesn't intersect
// the clips.
//
// This is a bit sad, overall, but...
struct MOZ_RAII AutoClipRect {
AutoClipRect(DrawTarget& aDt, const LayoutDeviceRect& aRect) : mDt(aDt) {
mDt.PushClipRect(aRect.ToUnknownRect());
}
~AutoClipRect() { mDt.PopClip(); }
private:
DrawTarget& mDt;
};
static LayoutDeviceIntCoord SnapBorderWidth(
CSSCoord aCssWidth, nsNativeBasicTheme::DPIRatio aDpiRatio) {
if (aCssWidth == 0.0f) {
return 0;
}
return std::max(LayoutDeviceIntCoord(1), (aCssWidth * aDpiRatio).Truncated());
}
[[nodiscard]] static float ScaleLuminanceBy(float aLuminance, float aFactor) {
return aLuminance >= 0.18f ? aLuminance * aFactor : aLuminance / aFactor;
}
struct ColorPalette {
ColorPalette(nscolor aAccent, nscolor aForeground);
constexpr ColorPalette(sRGBColor aAccent, sRGBColor aForeground,
sRGBColor aLight, sRGBColor aDark, sRGBColor aDarker)
: mAccent(aAccent),
mForeground(aForeground),
mAccentLight(aLight),
mAccentDark(aDark),
mAccentDarker(aDarker) {}
constexpr static ColorPalette Default() {
return ColorPalette(
sDefaultAccent, sDefaultAccentForeground,
sRGBColor::UnusualFromARGB(0x4d008deb), // Luminance: 25.04791%
sRGBColor::UnusualFromARGB(0xff0250bb), // Luminance: 9.33808%
sRGBColor::UnusualFromARGB(0xff054096) // Luminance: 5.90106%
);
}
// Ensure accent color is opaque by blending with white. This serves two
// purposes: On one hand, it avoids surprises if we overdraw. On the other, it
// makes our math below make more sense, as we want to match the browser
// style, which has an opaque accent color.
static nscolor EnsureOpaque(nscolor aAccent) {
if (NS_GET_A(aAccent) != 0xff) {
return NS_ComposeColors(NS_RGB(0xff, 0xff, 0xff), aAccent);
}
return aAccent;
}
static nscolor GetLight(nscolor aAccent) {
// The luminance from the light color divided by the one of the accent color
// in the default palette.
constexpr float kLightLuminanceScale = 25.048f / 13.693f;
const float lightLuminanceAdjust = ScaleLuminanceBy(
RelativeLuminanceUtils::Compute(aAccent), kLightLuminanceScale);
nscolor lightColor =
RelativeLuminanceUtils::Adjust(aAccent, lightLuminanceAdjust);
return NS_RGBA(NS_GET_R(lightColor), NS_GET_G(lightColor),
NS_GET_B(lightColor), 0x4d);
}
static nscolor GetDark(nscolor aAccent) {
// Same deal as above (but without the alpha).
constexpr float kDarkLuminanceScale = 9.338f / 13.693f;
const float darkLuminanceAdjust = ScaleLuminanceBy(
RelativeLuminanceUtils::Compute(aAccent), kDarkLuminanceScale);
return RelativeLuminanceUtils::Adjust(aAccent, darkLuminanceAdjust);
}
static nscolor GetDarker(nscolor aAccent) {
// Same deal as above.
constexpr float kDarkerLuminanceScale = 5.901f / 13.693f;
const float darkerLuminanceAdjust = ScaleLuminanceBy(
RelativeLuminanceUtils::Compute(aAccent), kDarkerLuminanceScale);
return RelativeLuminanceUtils::Adjust(aAccent, darkerLuminanceAdjust);
}
sRGBColor mAccent;
sRGBColor mForeground;
// Note that depending on the exact accent color, lighter/darker might really
// be inverted.
sRGBColor mAccentLight;
sRGBColor mAccentDark;
sRGBColor mAccentDarker;
};
static nscolor ThemedAccentColor(bool aBackground) {
MOZ_ASSERT(StaticPrefs::widget_non_native_theme_use_theme_accent());
// TODO(emilio): In the future we should probably add dark-color-scheme
// support for non-native form controls.
return ColorPalette::EnsureOpaque(LookAndFeel::Color(
aBackground ? LookAndFeel::ColorID::MozAccentColor
: LookAndFeel::ColorID::MozAccentColorForeground,
LookAndFeel::ColorScheme::Light, LookAndFeel::UseStandins::No));
}
static ColorPalette sDefaultPalette = ColorPalette::Default();
ColorPalette::ColorPalette(nscolor aAccent, nscolor aForeground) {
mAccent = sRGBColor::FromABGR(aAccent);
mForeground = sRGBColor::FromABGR(aForeground);
mAccentLight = sRGBColor::FromABGR(GetLight(aAccent));
mAccentDark = sRGBColor::FromABGR(GetDark(aAccent));
mAccentDarker = sRGBColor::FromABGR(GetDarker(aAccent));
}
} // namespace
nscolor nsNativeBasicTheme::ComputeCustomAccentForeground(nscolor aColor) {
// Contrast ratio is defined in
// https://www.w3.org/TR/WCAG20/#contrast-ratiodef as:
//
// (L1 + 0.05) / (L2 + 0.05)
//
// Where L1 is the lighter color, and L2 is the darker one. So we determine
// whether we're dark or light and resolve the equation for the target ratio.
//
// So when lightening:
//
// L1 = k * (L2 + 0.05) - 0.05
//
// And when darkening:
//
// L2 = (L1 + 0.05) / k - 0.05
//
const float luminance = RelativeLuminanceUtils::Compute(aColor);
// We generally prefer white unless we can't because the color is really light
// and we can't provide reasonable contrast.
const float ratioWithWhite = 1.05f / (luminance + 0.05f);
const bool canBeWhite =
ratioWithWhite >=
StaticPrefs::layout_css_accent_color_min_contrast_ratio();
if (canBeWhite) {
return NS_RGB(0xff, 0xff, 0xff);
}
const float targetRatio =
StaticPrefs::layout_css_accent_color_darkening_target_contrast_ratio();
const float targetLuminance = (luminance + 0.05f) / targetRatio - 0.05f;
return RelativeLuminanceUtils::Adjust(aColor, targetLuminance);
}
class nsNativeBasicTheme::AccentColor {
Maybe<nscolor> mAccentColor;
public:
AccentColor() = default;
explicit AccentColor(const ComputedStyle& aStyle) {
const auto& color = aStyle.StyleUI()->mAccentColor;
if (color.IsColor()) {
mAccentColor.emplace(
ColorPalette::EnsureOpaque(color.AsColor().CalcColor(aStyle)));
} else {
MOZ_ASSERT(color.IsAuto());
}
}
sRGBColor Get() const {
if (!mAccentColor) {
return sDefaultPalette.mAccent;
}
return sRGBColor::FromABGR(*mAccentColor);
}
sRGBColor GetForeground() const {
if (!mAccentColor) {
return sDefaultPalette.mForeground;
}
return sRGBColor::FromABGR(ComputeCustomAccentForeground(*mAccentColor));
}
sRGBColor GetLight() const {
if (!mAccentColor) {
return sDefaultPalette.mAccentLight;
}
return sRGBColor::FromABGR(ColorPalette::GetLight(*mAccentColor));
}
sRGBColor GetDark() const {
if (!mAccentColor) {
return sDefaultPalette.mAccentDark;
}
return sRGBColor::FromABGR(ColorPalette::GetDark(*mAccentColor));
}
sRGBColor GetDarker() const {
if (!mAccentColor) {
return sDefaultPalette.mAccentDarker;
}
return sRGBColor::FromABGR(ColorPalette::GetDarker(*mAccentColor));
}
};
// Widget color information associated to a particular frame.
class nsNativeBasicTheme::Colors {
const AccentColor mAccentColor;
const bool mUseSystemColors;
const LookAndFeel::ColorScheme mColorScheme;
public:
explicit Colors(const nsIFrame* aFrame)
: mAccentColor(*aFrame->Style()),
mUseSystemColors(ShouldUseSystemColors(*aFrame->PresContext()) ==
UseSystemColors::Yes),
mColorScheme(LookAndFeel::ColorSchemeForFrame(aFrame)) {}
const AccentColor& Accent() const { return mAccentColor; }
bool UseSystemColors() const { return mUseSystemColors; }
bool IsDark() const { return mColorScheme == LookAndFeel::ColorScheme::Dark; }
};
CSSIntCoord nsNativeBasicTheme::sHorizontalScrollbarHeight = CSSIntCoord(0);
CSSIntCoord nsNativeBasicTheme::sVerticalScrollbarWidth = CSSIntCoord(0);
bool nsNativeBasicTheme::sOverlayScrollbars = false;
static constexpr nsLiteralCString kPrefs[] = {
"widget.non-native-theme.use-theme-accent"_ns,
"widget.non-native-theme.win.scrollbar.use-system-size"_ns,
"widget.non-native-theme.scrollbar.size"_ns,
};
void nsNativeBasicTheme::Init() {
for (const auto& pref : kPrefs) {
Preferences::RegisterCallback(PrefChangedCallback, pref);
}
LookAndFeelChanged();
}
void nsNativeBasicTheme::Shutdown() {
for (const auto& pref : kPrefs) {
Preferences::UnregisterCallback(PrefChangedCallback, pref);
}
}
void nsNativeBasicTheme::LookAndFeelChanged() {
RecomputeAccentColors();
RecomputeScrollbarParams();
}
void nsNativeBasicTheme::RecomputeAccentColors() {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
if (!StaticPrefs::widget_non_native_theme_use_theme_accent()) {
sDefaultPalette = ColorPalette::Default();
return;
}
sDefaultPalette =
ColorPalette(ThemedAccentColor(true), ThemedAccentColor(false));
}
void nsNativeBasicTheme::RecomputeScrollbarParams() {
sOverlayScrollbars =
LookAndFeel::GetInt(LookAndFeel::IntID::UseOverlayScrollbars);
uint32_t defaultSize = StaticPrefs::widget_non_native_theme_scrollbar_size();
if (StaticPrefs::widget_non_native_theme_win_scrollbar_use_system_size()) {
sHorizontalScrollbarHeight = LookAndFeel::GetInt(
LookAndFeel::IntID::SystemHorizontalScrollbarHeight, defaultSize);
sVerticalScrollbarWidth = LookAndFeel::GetInt(
LookAndFeel::IntID::SystemVerticalScrollbarWidth, defaultSize);
} else {
sHorizontalScrollbarHeight = sVerticalScrollbarWidth = defaultSize;
}
// On GTK, widgets don't account for text scale factor, but that's included
// in the usual DPI computations, so we undo that here, just like
// GetMonitorScaleFactor does it in nsNativeThemeGTK.
float scale =
LookAndFeel::GetFloat(LookAndFeel::FloatID::TextScaleFactor, 1.0f);
if (scale != 1.0f) {
sVerticalScrollbarWidth = float(sVerticalScrollbarWidth) / scale;
sHorizontalScrollbarHeight = float(sHorizontalScrollbarHeight) / scale;
}
}
static bool IsScrollbarWidthThin(nsIFrame* aFrame) {
ComputedStyle* style = nsLayoutUtils::StyleForScrollbar(aFrame);
auto scrollbarWidth = style->StyleUIReset()->mScrollbarWidth;
return scrollbarWidth == StyleScrollbarWidth::Thin;
}
// TODO: Like for the ColorScheme, this should probably look at the document,
// like LookAndFeel does, but:
//
// * We only draw with system colors when forcing colors, and we don't use
// standins for nnt by default.
// * We only expect non-native-themed buttons on content.
// * The colors we look up should always be CSS-accessible.
//
// So this should do the right thing for now with regards to the standins pref,
// which is all we need for tests and should be good enough.
static LookAndFeel::UseStandins ShouldUseStandins(LookAndFeel::ColorID aColor) {
return LookAndFeel::ShouldAlwaysUseStandinsForColorInContent(aColor);
}
static nscolor SystemNsColor(StyleSystemColor aColor) {
// TODO(emilio): We could not hardcode light appearance here with a bit of
// work, but doesn't matter for now.
return LookAndFeel::Color(aColor, LookAndFeel::ColorScheme::Light,
ShouldUseStandins(aColor));
}
static sRGBColor SystemColor(StyleSystemColor aColor) {
return sRGBColor::FromABGR(SystemNsColor(aColor));
}
template <typename Compute>
static sRGBColor SystemColorOrElse(StyleSystemColor aColor, Compute aCompute) {
if (auto color = LookAndFeel::GetColor(
aColor, LookAndFeel::ColorScheme::Light, ShouldUseStandins(aColor))) {
return sRGBColor::FromABGR(*color);
}
return aCompute();
}
static std::pair<sRGBColor, sRGBColor> SystemColorPair(
StyleSystemColor aFirst, StyleSystemColor aSecond) {
return std::make_pair(SystemColor(aFirst), SystemColor(aSecond));
}
/* static */
auto nsNativeBasicTheme::GetDPIRatioForScrollbarPart(nsPresContext* aPc)
-> DPIRatio {
if (auto* rootPc = aPc->GetRootPresContext()) {
Bug 1733465 part 3: Make nsPresContext::GetRootWidget() return an already_AddRefed pointer instead of a raw pointer. r=tnikkel Also, make the same change to nsPresContext::GetTextInputHandlingWidget and TextComposition::GetWidget, which are essentially aliases/wrappers for this function. This patch shouldn't change behavior at all, aside from: * optimizing away some redundant reference counting and widget-lookups * delaying some nsIWidget::Release() calls, which will now happen after we're actually done using the object, instead of happening when the getter completes. (It's unlikely this impacts behavior, because there are other objects that are keeping the nsIWidget instance alive.) Motivation / "wins" from this patch: * nsPresContext::GetRootWidget already works with a refcounted pointer internally. Before this patch, it drops the reference before returning the pointer. This is a bit suspect and would cause security issues, in the unlikely event that this were the last strong reference to the object. It can just as easily/efficiently transfer the strong reference to the caller, and let the caller determine when to release it. * Many of the callers were already storing the return value in nsCOMPtr, which meant that they were incurring an additional AddRef/Release when populating/destructing that smart pointer. Now they can just take ownership of the already_AddRefed return value and avoid redundnat refcount-churn. * For the callers that weren't storing the return value in nsCOMPtr, some of them were calling this getter twice in a row (once to test for truthiness and once to use the known-truthy value). This was wasteful, both from the repeated lookup-work (since the function isn't a trivial getter), and from repeated refcount-churn. This patch collapses these repeat-calls to a single call, avoiding those inefficiencies. Differential Revision: https://phabricator.services.mozilla.com/D127180
2021-10-01 20:38:10 +00:00
if (nsCOMPtr<nsIWidget> widget = rootPc->GetRootWidget()) {
return widget->GetDefaultScale();
}
}
return DPIRatio(float(AppUnitsPerCSSPixel()) /
aPc->DeviceContext()->AppUnitsPerDevPixelAtUnitFullZoom());
}
/* static */
auto nsNativeBasicTheme::GetDPIRatio(nsPresContext* aPc,
StyleAppearance aAppearance) -> DPIRatio {
// Widgets react to zoom, except scrollbars.
if (IsWidgetScrollbarPart(aAppearance)) {
return GetDPIRatioForScrollbarPart(aPc);
}
return DPIRatio(float(AppUnitsPerCSSPixel()) / aPc->AppUnitsPerDevPixel());
}
/* static */
auto nsNativeBasicTheme::GetDPIRatio(nsIFrame* aFrame,
StyleAppearance aAppearance) -> DPIRatio {
return GetDPIRatio(aFrame->PresContext(), aAppearance);
}
/* static */
bool nsNativeBasicTheme::IsDateTimeResetButton(nsIFrame* aFrame) {
if (!aFrame) {
return false;
}
nsIFrame* parent = aFrame->GetParent();
if (parent && (parent = parent->GetParent()) &&
(parent = parent->GetParent())) {
nsDateTimeControlFrame* dateTimeFrame = do_QueryFrame(parent);
if (dateTimeFrame) {
return true;
}
}
return false;
}
/* static */
bool nsNativeBasicTheme::IsColorPickerButton(nsIFrame* aFrame) {
nsColorControlFrame* colorPickerButton = do_QueryFrame(aFrame);
return colorPickerButton;
}
// Checkbox and radio need to preserve aspect-ratio for compat. We also snap the
// size to exact device pixels to avoid snapping disorting the circles.
static LayoutDeviceRect CheckBoxRadioRect(const LayoutDeviceRect& aRect) {
// Place a square rect in the center of aRect.
auto size = std::trunc(std::min(aRect.width, aRect.height));
auto position = aRect.Center() - LayoutDevicePoint(size * 0.5, size * 0.5);
return LayoutDeviceRect(position, LayoutDeviceSize(size, size));
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeCheckboxColors(
const EventStates& aState, StyleAppearance aAppearance,
const Colors& aColors) {
MOZ_ASSERT(aAppearance == StyleAppearance::Checkbox ||
aAppearance == StyleAppearance::Radio);
bool isDisabled = aState.HasState(NS_EVENT_STATE_DISABLED);
bool isPressed =
aState.HasAllStates(NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE);
bool isHovered = aState.HasState(NS_EVENT_STATE_HOVER);
bool isChecked = aState.HasState(NS_EVENT_STATE_CHECKED);
bool isIndeterminate = aAppearance == StyleAppearance::Checkbox &&
aState.HasState(NS_EVENT_STATE_INDETERMINATE);
if (aColors.UseSystemColors()) {
sRGBColor backgroundColor = SystemColor(StyleSystemColor::Buttonface);
sRGBColor borderColor = SystemColor(StyleSystemColor::Buttontext);
if (isDisabled) {
borderColor = SystemColor(StyleSystemColor::Graytext);
if (isChecked || isIndeterminate) {
backgroundColor = borderColor;
}
} else if (isChecked || isIndeterminate) {
backgroundColor = borderColor =
SystemColor(StyleSystemColor::Selecteditem);
}
return {backgroundColor, borderColor};
}
sRGBColor backgroundColor = sColorWhite;
sRGBColor borderColor = sColorGrey40;
if (isDisabled) {
backgroundColor = sColorWhiteAlpha50;
borderColor = sColorGrey40Alpha50;
if (isChecked || isIndeterminate) {
backgroundColor = borderColor;
}
} else if (isChecked || isIndeterminate) {
const auto& color = isPressed ? aColors.Accent().GetDarker()
: isHovered ? aColors.Accent().GetDark()
: aColors.Accent().Get();
backgroundColor = borderColor = color;
} else if (isPressed) {
backgroundColor = sColorGrey20;
borderColor = sColorGrey60;
} else if (isHovered) {
backgroundColor = sColorWhite;
borderColor = sColorGrey50;
}
return std::make_pair(backgroundColor, borderColor);
}
sRGBColor nsNativeBasicTheme::ComputeCheckmarkColor(const EventStates& aState,
const Colors& aColors) {
if (aColors.UseSystemColors()) {
return SystemColor(StyleSystemColor::Selecteditemtext);
}
if (aState.HasState(NS_EVENT_STATE_DISABLED)) {
return sColorWhiteAlpha80;
}
return aColors.Accent().GetForeground();
}
sRGBColor nsNativeBasicTheme::ComputeBorderColor(const EventStates& aState,
const Colors& aColors) {
bool isDisabled = aState.HasState(NS_EVENT_STATE_DISABLED);
if (aColors.UseSystemColors()) {
return SystemColor(isDisabled ? StyleSystemColor::Graytext
: StyleSystemColor::Buttontext);
}
bool isActive =
aState.HasAllStates(NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE);
bool isHovered = aState.HasState(NS_EVENT_STATE_HOVER);
bool isFocused = aState.HasState(NS_EVENT_STATE_FOCUSRING);
if (isDisabled) {
return sColorGrey40Alpha50;
}
if (isFocused) {
// We draw the outline over the border for all controls that call into this,
// so to prevent issues where the border shows underneath if it snaps in the
// wrong direction, we use a transparent border. An alternative to this is
// ensuring that we snap the offset in PaintRoundedFocusRect the same was a
// we snap border widths, so that negative offsets are guaranteed to cover
// the border. But this looks harder to mess up.
return sTransparent;
}
if (isActive) {
return sColorGrey60;
}
if (isHovered) {
return sColorGrey50;
}
return sColorGrey40;
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeButtonColors(
const EventStates& aState, const Colors& aColors, nsIFrame* aFrame) {
bool isActive =
aState.HasAllStates(NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE);
bool isDisabled = aState.HasState(NS_EVENT_STATE_DISABLED);
bool isHovered = aState.HasState(NS_EVENT_STATE_HOVER);
const sRGBColor backgroundColor = [&] {
if (aColors.UseSystemColors()) {
return SystemColor(StyleSystemColor::Buttonface);
}
if (isDisabled) {
return sColorGrey10Alpha50;
}
if (IsDateTimeResetButton(aFrame)) {
return sColorWhite;
}
if (isActive) {
return sColorGrey30;
}
if (isHovered) {
return sColorGrey20;
}
return sColorGrey10;
}();
const sRGBColor borderColor = ComputeBorderColor(aState, aColors);
return std::make_pair(backgroundColor, borderColor);
}
// NOTE: This should be kept in sync with forms.css, see the comment in the
// input:autofill rule.
constexpr nscolor kAutofillColor = NS_RGBA(255, 249, 145, 128);
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeTextfieldColors(
const EventStates& aState, const Colors& aColors) {
nscolor backgroundColor = [&] {
if (aColors.UseSystemColors()) {
return SystemNsColor(StyleSystemColor::Field);
}
if (aState.HasState(NS_EVENT_STATE_DISABLED)) {
return NS_RGBA(0xff, 0xff, 0xff, 128);
}
return NS_RGB(0xff, 0xff, 0xff);
}();
if (aState.HasState(NS_EVENT_STATE_AUTOFILL) &&
StaticPrefs::layout_css_autofill_background()) {
backgroundColor = NS_ComposeColors(backgroundColor, kAutofillColor);
}
const sRGBColor borderColor = ComputeBorderColor(aState, aColors);
return std::make_pair(sRGBColor::FromABGR(backgroundColor), borderColor);
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeRangeProgressColors(
const EventStates& aState, const Colors& aColors) {
if (aColors.UseSystemColors()) {
return SystemColorPair(StyleSystemColor::Selecteditem,
StyleSystemColor::Buttontext);
}
bool isActive =
aState.HasAllStates(NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE);
bool isDisabled = aState.HasState(NS_EVENT_STATE_DISABLED);
bool isHovered = aState.HasState(NS_EVENT_STATE_HOVER);
if (isDisabled) {
return std::make_pair(sColorGrey40Alpha50, sColorGrey40Alpha50);
}
if (isActive || isHovered) {
return std::make_pair(aColors.Accent().GetDark(),
aColors.Accent().GetDarker());
}
return std::make_pair(aColors.Accent().Get(), aColors.Accent().GetDark());
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeRangeTrackColors(
const EventStates& aState, const Colors& aColors) {
if (aColors.UseSystemColors()) {
return SystemColorPair(StyleSystemColor::TextBackground,
StyleSystemColor::Buttontext);
}
bool isActive =
aState.HasAllStates(NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE);
bool isDisabled = aState.HasState(NS_EVENT_STATE_DISABLED);
bool isHovered = aState.HasState(NS_EVENT_STATE_HOVER);
if (isDisabled) {
return std::make_pair(sColorGrey10Alpha50, sColorGrey40Alpha50);
}
if (isActive || isHovered) {
return std::make_pair(sColorGrey20, sColorGrey50);
}
return std::make_pair(sColorGrey10, sColorGrey40);
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeRangeThumbColors(
const EventStates& aState, const Colors& aColors) {
if (aColors.UseSystemColors()) {
return SystemColorPair(StyleSystemColor::Selecteditemtext,
StyleSystemColor::Selecteditem);
}
bool isActive =
aState.HasAllStates(NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE);
bool isDisabled = aState.HasState(NS_EVENT_STATE_DISABLED);
bool isHovered = aState.HasState(NS_EVENT_STATE_HOVER);
const sRGBColor& backgroundColor = [&] {
if (isDisabled) {
return sColorGrey40;
}
if (isActive) {
return aColors.Accent().Get();
}
if (isHovered) {
return sColorGrey60;
}
return sColorGrey50;
}();
const sRGBColor borderColor = sColorWhite;
return std::make_pair(backgroundColor, borderColor);
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeProgressColors(
const Colors& aColors) {
if (aColors.UseSystemColors()) {
return SystemColorPair(StyleSystemColor::Selecteditem,
StyleSystemColor::Buttontext);
}
return std::make_pair(aColors.Accent().Get(), aColors.Accent().GetDark());
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeProgressTrackColors(
const Colors& aColors) {
if (aColors.UseSystemColors()) {
return SystemColorPair(StyleSystemColor::Buttonface,
StyleSystemColor::Buttontext);
}
return std::make_pair(sColorGrey10, sColorGrey40);
}
std::pair<sRGBColor, sRGBColor> nsNativeBasicTheme::ComputeMeterchunkColors(
const EventStates& aMeterState, const Colors& aColors) {
if (aColors.UseSystemColors()) {
return ComputeProgressColors(aColors);
}
sRGBColor borderColor = sColorMeterGreen20;
sRGBColor chunkColor = sColorMeterGreen10;
if (aMeterState.HasState(NS_EVENT_STATE_SUB_OPTIMUM)) {
borderColor = sColorMeterYellow20;
chunkColor = sColorMeterYellow10;
} else if (aMeterState.HasState(NS_EVENT_STATE_SUB_SUB_OPTIMUM)) {
borderColor = sColorMeterRed20;
chunkColor = sColorMeterRed10;
}
return std::make_pair(chunkColor, borderColor);
}
std::array<sRGBColor, 3> nsNativeBasicTheme::ComputeFocusRectColors(
const Colors& aColors) {
if (aColors.UseSystemColors()) {
return {SystemColor(StyleSystemColor::Selecteditem),
SystemColor(StyleSystemColor::Buttontext),
SystemColor(StyleSystemColor::TextBackground)};
}
return {aColors.Accent().Get(), sColorWhiteAlpha80,
aColors.Accent().GetLight()};
}
bool nsNativeBasicTheme::IsScrollbarTrackOpaque(nsIFrame* aFrame) {
auto trackColor = ComputeScrollbarTrackColor(
aFrame, *nsLayoutUtils::StyleForScrollbar(aFrame),
aFrame->PresContext()->Document()->GetDocumentState(), Colors(aFrame));
return trackColor.a == 1.0f;
}
sRGBColor nsNativeBasicTheme::ComputeScrollbarTrackColor(
nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aDocumentState, const Colors& aColors) {
const nsStyleUI* ui = aStyle.StyleUI();
if (aColors.UseSystemColors()) {
return SystemColor(StyleSystemColor::TextBackground);
}
if (ShouldUseDarkScrollbar(aFrame, aStyle)) {
return sRGBColor::FromU8(20, 20, 25, 77);
}
if (ui->mScrollbarColor.IsColors()) {
return sRGBColor::FromABGR(
ui->mScrollbarColor.AsColors().track.CalcColor(aStyle));
}
if (aDocumentState.HasAllStates(NS_DOCUMENT_STATE_WINDOW_INACTIVE)) {
return SystemColorOrElse(StyleSystemColor::ThemedScrollbarInactive,
[] { return sScrollbarColor; });
}
return SystemColorOrElse(StyleSystemColor::ThemedScrollbar,
[] { return sScrollbarColor; });
}
nscolor nsNativeBasicTheme::AdjustUnthemedScrollbarThumbColor(
nscolor aFaceColor, EventStates aStates) {
// In Windows 10, scrollbar thumb has the following colors:
//
// State | Color | Luminance
// -------+----------+----------
// Normal | Gray 205 | 61.0%
// Hover | Gray 166 | 38.1%
// Active | Gray 96 | 11.7%
//
// This function is written based on the ratios between the values.
bool isActive = aStates.HasState(NS_EVENT_STATE_ACTIVE);
bool isHover = aStates.HasState(NS_EVENT_STATE_HOVER);
if (!isActive && !isHover) {
return aFaceColor;
}
float luminance = RelativeLuminanceUtils::Compute(aFaceColor);
if (isActive) {
// 11.7 / 61.0
luminance = ScaleLuminanceBy(luminance, 0.192f);
} else {
// 38.1 / 61.0
luminance = ScaleLuminanceBy(luminance, 0.625f);
}
return RelativeLuminanceUtils::Adjust(aFaceColor, luminance);
}
/*static*/
nscolor nsNativeBasicTheme::GetScrollbarButtonColor(nscolor aTrackColor,
EventStates aStates) {
// See numbers in GetScrollbarArrowColor.
// This function is written based on ratios between values listed there.
bool isActive = aStates.HasState(NS_EVENT_STATE_ACTIVE);
bool isHover = aStates.HasState(NS_EVENT_STATE_HOVER);
if (!isActive && !isHover) {
return aTrackColor;
}
float luminance = RelativeLuminanceUtils::Compute(aTrackColor);
if (isActive) {
if (luminance >= 0.18f) {
luminance *= 0.134f;
} else {
luminance /= 0.134f;
luminance = std::min(luminance, 1.0f);
}
} else {
if (luminance >= 0.18f) {
luminance *= 0.805f;
} else {
luminance /= 0.805f;
}
}
return RelativeLuminanceUtils::Adjust(aTrackColor, luminance);
}
/*static*/
Maybe<nscolor> nsNativeBasicTheme::GetScrollbarArrowColor(
nscolor aButtonColor) {
// In Windows 10 scrollbar, there are several gray colors used:
//
// State | Background (lum) | Arrow | Contrast
// -------+------------------+---------+---------
// Normal | Gray 240 (87.1%) | Gray 96 | 5.5
// Hover | Gray 218 (70.1%) | Black | 15.0
// Active | Gray 96 (11.7%) | White | 6.3
//
// Contrast value is computed based on the definition in
// https://www.w3.org/TR/WCAG20/#contrast-ratiodef
//
// This function is written based on these values.
if (NS_GET_A(aButtonColor) == 0) {
// If the button color is transparent, because of e.g.
// scrollbar-color: <something> transparent, then use
// the thumb color, which is expected to have enough
// contrast.
return Nothing();
}
float luminance = RelativeLuminanceUtils::Compute(aButtonColor);
// Color with luminance larger than 0.72 has contrast ratio over 4.6
// to color with luminance of gray 96, so this value is chosen for
// this range. It is the luminance of gray 221.
if (luminance >= 0.72) {
// ComputeRelativeLuminanceFromComponents(96). That function cannot
// be constexpr because of std::pow.
const float GRAY96_LUMINANCE = 0.117f;
return Some(RelativeLuminanceUtils::Adjust(aButtonColor, GRAY96_LUMINANCE));
}
// The contrast ratio of a color to black equals that to white when its
// luminance is around 0.18, with a contrast ratio ~4.6 to both sides,
// thus the value below. It's the lumanince of gray 118.
//
// TODO(emilio): Maybe the button alpha is not the best thing to use here and
// we should use the thumb alpha? It seems weird that the color of the arrow
// depends on the opacity of the scrollbar thumb...
if (luminance >= 0.18) {
return Some(NS_RGBA(0, 0, 0, NS_GET_A(aButtonColor)));
}
return Some(NS_RGBA(255, 255, 255, NS_GET_A(aButtonColor)));
}
bool nsNativeBasicTheme::ShouldUseDarkScrollbar(nsIFrame* aFrame,
const ComputedStyle& aStyle) {
if (StaticPrefs::widget_disable_dark_scrollbar()) {
return false;
}
if (aStyle.StyleUI()->mScrollbarColor.IsColors()) {
return false;
}
return nsNativeTheme::IsDarkBackground(aFrame);
}
// Don't use the theme color for dark scrollbars if it's not a color (if it's
// grey-ish), as that'd either lack enough contrast, or be close to what we'd do
// by default anyways.
static bool ShouldUseColorForActiveDarkScrollbarThumb(nscolor aColor) {
auto IsDifferentEnough = [](int32_t aChannel, int32_t aOtherChannel) {
return std::abs(aChannel - aOtherChannel) > 10;
};
return IsDifferentEnough(NS_GET_R(aColor), NS_GET_G(aColor)) ||
IsDifferentEnough(NS_GET_R(aColor), NS_GET_B(aColor));
}
sRGBColor nsNativeBasicTheme::ComputeScrollbarThumbColor(
nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors) {
if (!aColors.UseSystemColors() && ShouldUseDarkScrollbar(aFrame, aStyle)) {
if (aElementState.HasState(NS_EVENT_STATE_ACTIVE) &&
StaticPrefs::widget_non_native_theme_scrollbar_active_always_themed()) {
auto color = LookAndFeel::GetColor(
StyleSystemColor::ThemedScrollbarThumbActive,
LookAndFeel::ColorScheme::Light, LookAndFeel::UseStandins::No);
if (color && ShouldUseColorForActiveDarkScrollbarThumb(*color)) {
return sRGBColor::FromABGR(*color);
}
}
return sRGBColor::FromABGR(AdjustUnthemedScrollbarThumbColor(
NS_RGBA(249, 249, 250, 102), aElementState));
}
const nsStyleUI* ui = aStyle.StyleUI();
if (ui->mScrollbarColor.IsColors()) {
return sRGBColor::FromABGR(AdjustUnthemedScrollbarThumbColor(
ui->mScrollbarColor.AsColors().thumb.CalcColor(aStyle), aElementState));
}
auto systemColor = [&] {
if (aDocumentState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE)) {
return StyleSystemColor::ThemedScrollbarThumbInactive;
}
if (aElementState.HasState(NS_EVENT_STATE_ACTIVE)) {
if (aColors.UseSystemColors()) {
return StyleSystemColor::Selecteditem;
}
return StyleSystemColor::ThemedScrollbarThumbActive;
}
if (aElementState.HasState(NS_EVENT_STATE_HOVER)) {
if (aColors.UseSystemColors()) {
return StyleSystemColor::Selecteditem;
}
return StyleSystemColor::ThemedScrollbarThumbHover;
}
if (aColors.UseSystemColors()) {
return StyleSystemColor::TextForeground;
}
return StyleSystemColor::ThemedScrollbarThumb;
}();
return SystemColorOrElse(systemColor, [&] {
return sRGBColor::FromABGR(AdjustUnthemedScrollbarThumbColor(
sScrollbarThumbColor.ToABGR(), aElementState));
});
}
std::pair<sRGBColor, sRGBColor>
nsNativeBasicTheme::ComputeScrollbarButtonColors(
nsIFrame* aFrame, StyleAppearance aAppearance, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors) {
if (aColors.UseSystemColors()) {
if (aElementState.HasAtLeastOneOfStates(NS_EVENT_STATE_ACTIVE |
NS_EVENT_STATE_HOVER)) {
return SystemColorPair(StyleSystemColor::Selecteditem,
StyleSystemColor::Buttonface);
}
return SystemColorPair(StyleSystemColor::TextBackground,
StyleSystemColor::TextForeground);
}
auto trackColor =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
nscolor buttonColor =
GetScrollbarButtonColor(trackColor.ToABGR(), aElementState);
auto arrowColor =
GetScrollbarArrowColor(buttonColor)
.map(sRGBColor::FromABGR)
.valueOrFrom([&] {
return ComputeScrollbarThumbColor(aFrame, aStyle, aElementState,
aDocumentState, aColors);
});
return {sRGBColor::FromABGR(buttonColor), arrowColor};
}
static const CSSCoord kInnerFocusOutlineWidth = 2.0f;
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintRoundedFocusRect(PaintBackendData& aBackendData,
const LayoutDeviceRect& aRect,
const Colors& aColors,
DPIRatio aDpiRatio,
CSSCoord aRadius,
CSSCoord aOffset) {
// NOTE(emilio): If the widths or offsets here change, make sure to tweak
// the GetWidgetOverflow path for FocusOutline.
auto [innerColor, middleColor, outerColor] = ComputeFocusRectColors(aColors);
LayoutDeviceRect focusRect(aRect);
// The focus rect is painted outside of the border area (aRect), see:
//
// data:text/html,<div style="border: 1px solid; outline: 2px solid
// red">Foobar</div>
//
// But some controls might provide a negative offset to cover the border, if
// necessary.
CSSCoord strokeWidth = kInnerFocusOutlineWidth;
auto strokeWidthDevPx =
LayoutDeviceCoord(SnapBorderWidth(strokeWidth, aDpiRatio));
CSSCoord strokeRadius = aRadius;
focusRect.Inflate(aOffset * aDpiRatio + strokeWidthDevPx);
PaintRoundedRectWithRadius(aBackendData, focusRect, sTransparent, innerColor,
strokeWidth, strokeRadius, aDpiRatio);
strokeWidth = CSSCoord(1.0f);
strokeWidthDevPx = LayoutDeviceCoord(SnapBorderWidth(strokeWidth, aDpiRatio));
strokeRadius += strokeWidth;
focusRect.Inflate(strokeWidthDevPx);
PaintRoundedRectWithRadius(aBackendData, focusRect, sTransparent, middleColor,
strokeWidth, strokeRadius, aDpiRatio);
strokeWidth = CSSCoord(2.0f);
strokeWidthDevPx = LayoutDeviceCoord(SnapBorderWidth(strokeWidth, aDpiRatio));
strokeRadius += strokeWidth;
focusRect.Inflate(strokeWidthDevPx);
PaintRoundedRectWithRadius(aBackendData, focusRect, sTransparent, outerColor,
strokeWidth, strokeRadius, aDpiRatio);
}
void nsNativeBasicTheme::PaintRoundedRectWithRadius(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
const sRGBColor& aBorderColor, CSSCoord aBorderWidth, CSSCoord aRadius,
DPIRatio aDpiRatio) {
const bool kBackfaceIsVisible = true;
const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
const LayoutDeviceCoord radius(aRadius * aDpiRatio);
const wr::LayoutRect dest = wr::ToLayoutRect(aRect);
const wr::LayoutRect clip = wr::ToLayoutRect(aClipRect);
// Push the background.
if (aBackgroundColor.a) {
auto backgroundColor = wr::ToColorF(ToDeviceColor(aBackgroundColor));
wr::LayoutRect backgroundRect = [&] {
LayoutDeviceRect bg = aRect;
bg.Deflate(borderWidth);
return wr::ToLayoutRect(bg);
}();
if (!radius) {
aWrData.mBuilder.PushRect(backgroundRect, clip, kBackfaceIsVisible,
backgroundColor);
} else {
// NOTE(emilio): This follows DisplayListBuilder::PushRoundedRect and
// draws the rounded fill as an extra thick rounded border instead of a
// rectangle that's clipped to a rounded clip. Refer to that method for a
// justification. See bug 1694269.
LayoutDeviceCoord backgroundRadius =
std::max(0.0f, float(radius) - float(borderWidth));
wr::BorderSide side = {backgroundColor, wr::BorderStyle::Solid};
const wr::BorderSide sides[4] = {side, side, side, side};
float h = backgroundRect.width() * 0.6f;
float v = backgroundRect.height() * 0.6f;
wr::LayoutSideOffsets widths = {v, h, v, h};
wr::BorderRadius radii = {{backgroundRadius, backgroundRadius},
{backgroundRadius, backgroundRadius},
{backgroundRadius, backgroundRadius},
{backgroundRadius, backgroundRadius}};
aWrData.mBuilder.PushBorder(backgroundRect, clip, kBackfaceIsVisible,
widths, {sides, 4}, radii);
}
}
if (borderWidth && aBorderColor.a) {
// Push the border.
const auto borderColor = ToDeviceColor(aBorderColor);
const auto side = wr::ToBorderSide(borderColor, StyleBorderStyle::Solid);
const wr::BorderSide sides[4] = {side, side, side, side};
const LayoutDeviceSize sideRadius(radius, radius);
const auto widths =
wr::ToBorderWidths(borderWidth, borderWidth, borderWidth, borderWidth);
const auto wrRadius =
wr::ToBorderRadius(sideRadius, sideRadius, sideRadius, sideRadius);
aWrData.mBuilder.PushBorder(dest, clip, kBackfaceIsVisible, widths,
{sides, 4}, wrRadius);
}
}
void nsNativeBasicTheme::FillRect(DrawTarget& aDt,
const LayoutDeviceRect& aRect,
const sRGBColor& aColor) {
aDt.FillRect(aRect.ToUnknownRect(), ColorPattern(ToDeviceColor(aColor)));
}
void nsNativeBasicTheme::FillRect(WebRenderBackendData& aWrData,
const LayoutDeviceRect& aRect,
const sRGBColor& aColor) {
const bool kBackfaceIsVisible = true;
auto dest = wr::ToLayoutRect(aRect);
aWrData.mBuilder.PushRect(dest, dest, kBackfaceIsVisible,
wr::ToColorF(ToDeviceColor(aColor)));
}
void nsNativeBasicTheme::PaintRoundedRectWithRadius(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
const LayoutDeviceRect& aClipRect, const sRGBColor& aBackgroundColor,
const sRGBColor& aBorderColor, CSSCoord aBorderWidth, CSSCoord aRadius,
DPIRatio aDpiRatio) {
const LayoutDeviceCoord borderWidth(SnapBorderWidth(aBorderWidth, aDpiRatio));
const bool needsClip = !(aRect == aClipRect);
if (needsClip) {
aDrawTarget.PushClipRect(aClipRect.ToUnknownRect());
}
LayoutDeviceRect rect(aRect);
// Deflate the rect by half the border width, so that the middle of the
// stroke fills exactly the area we want to fill and not more.
rect.Deflate(borderWidth * 0.5f);
LayoutDeviceCoord radius(aRadius * aDpiRatio - borderWidth * 0.5f);
// Fix up the radius if it's too large with the rect we're going to paint.
{
LayoutDeviceCoord min = std::min(rect.width, rect.height);
if (radius * 2.0f > min) {
radius = min * 0.5f;
}
}
Maybe<ColorPattern> backgroundPattern;
if (aBackgroundColor.a) {
backgroundPattern.emplace(ToDeviceColor(aBackgroundColor));
}
Maybe<ColorPattern> borderPattern;
if (borderWidth && aBorderColor.a) {
borderPattern.emplace(ToDeviceColor(aBorderColor));
}
if (borderPattern || backgroundPattern) {
if (radius) {
RectCornerRadii radii(radius, radius, radius, radius);
RefPtr<Path> roundedRect =
MakePathForRoundedRect(aDrawTarget, rect.ToUnknownRect(), radii);
if (backgroundPattern) {
aDrawTarget.Fill(roundedRect, *backgroundPattern);
}
if (borderPattern) {
aDrawTarget.Stroke(roundedRect, *borderPattern,
StrokeOptions(borderWidth));
}
} else {
if (backgroundPattern) {
aDrawTarget.FillRect(rect.ToUnknownRect(), *backgroundPattern);
}
if (borderPattern) {
aDrawTarget.StrokeRect(rect.ToUnknownRect(), *borderPattern,
StrokeOptions(borderWidth));
}
}
}
if (needsClip) {
aDrawTarget.PopClip();
}
}
void nsNativeBasicTheme::PaintCheckboxControl(DrawTarget& aDrawTarget,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio) {
auto [backgroundColor, borderColor] =
ComputeCheckboxColors(aState, StyleAppearance::Checkbox, aColors);
{
const CSSCoord radius = 2.0f;
CSSCoord borderWidth = kCheckboxRadioBorderWidth;
if (backgroundColor == borderColor) {
borderWidth = 0.0f;
}
PaintRoundedRectWithRadius(aDrawTarget, aRect, backgroundColor, borderColor,
borderWidth, radius, aDpiRatio);
}
if (aState.HasState(NS_EVENT_STATE_INDETERMINATE)) {
PaintIndeterminateMark(aDrawTarget, aRect, aState, aColors);
} else if (aState.HasState(NS_EVENT_STATE_CHECKED)) {
PaintCheckMark(aDrawTarget, aRect, aState, aColors);
}
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aDrawTarget, aRect, aColors, aDpiRatio, 5.0f, 1.0f);
}
}
constexpr CSSCoord kCheckboxRadioContentBoxSize = 10.0f;
constexpr CSSCoord kCheckboxRadioBorderBoxSize =
kCheckboxRadioContentBoxSize + kCheckboxRadioBorderWidth * 2.0f;
// Returns the right scale for points in a aSize x aSize sized box, centered at
// 0x0 to fill aRect in the smaller dimension.
static float ScaleToFillRect(const LayoutDeviceRect& aRect, const float aSize) {
return std::min(aRect.width, aRect.height) / aSize;
}
void nsNativeBasicTheme::PaintCheckMark(DrawTarget& aDrawTarget,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors) {
// Points come from the coordinates on a 14X14 (kCheckboxRadioBorderBoxSize)
// unit box centered at 0,0
const float checkPolygonX[] = {-4.5f, -1.5f, -0.5f, 5.0f, 4.75f,
3.5f, -0.5f, -1.5f, -3.5f};
const float checkPolygonY[] = {0.5f, 4.0f, 4.0f, -2.5f, -4.0f,
-4.0f, 1.0f, 1.25f, -1.0f};
const int32_t checkNumPoints = sizeof(checkPolygonX) / sizeof(float);
const float scale = ScaleToFillRect(aRect, kCheckboxRadioBorderBoxSize);
auto center = aRect.Center().ToUnknownPoint();
RefPtr<PathBuilder> builder = aDrawTarget.CreatePathBuilder();
Point p = center + Point(checkPolygonX[0] * scale, checkPolygonY[0] * scale);
builder->MoveTo(p);
for (int32_t i = 1; i < checkNumPoints; i++) {
p = center + Point(checkPolygonX[i] * scale, checkPolygonY[i] * scale);
builder->LineTo(p);
}
RefPtr<Path> path = builder->Finish();
sRGBColor fillColor = ComputeCheckmarkColor(aState, aColors);
aDrawTarget.Fill(path, ColorPattern(ToDeviceColor(fillColor)));
}
void nsNativeBasicTheme::PaintIndeterminateMark(DrawTarget& aDrawTarget,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors) {
const CSSCoord borderWidth = 2.0f;
const float scale = ScaleToFillRect(aRect, kCheckboxRadioBorderBoxSize);
Rect rect = aRect.ToUnknownRect();
rect.y += (rect.height / 2) - (borderWidth * scale / 2);
rect.height = borderWidth * scale;
rect.x += (borderWidth * scale) + (borderWidth * scale / 8);
rect.width -= ((borderWidth * scale) + (borderWidth * scale / 8)) * 2;
sRGBColor fillColor = ComputeCheckmarkColor(aState, aColors);
aDrawTarget.FillRect(rect, ColorPattern(ToDeviceColor(fillColor)));
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintStrokedCircle(PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const sRGBColor& aBackgroundColor,
const sRGBColor& aBorderColor,
const CSSCoord aBorderWidth,
DPIRatio aDpiRatio) {
auto radius = LayoutDeviceCoord(aRect.Size().width) / aDpiRatio;
PaintRoundedRectWithRadius(aPaintData, aRect, aBackgroundColor, aBorderColor,
aBorderWidth, radius, aDpiRatio);
}
void nsNativeBasicTheme::PaintCircleShadow(WebRenderBackendData& aWrData,
const LayoutDeviceRect& aBoxRect,
const LayoutDeviceRect& aClipRect,
float aShadowAlpha,
const CSSPoint& aShadowOffset,
CSSCoord aShadowBlurStdDev,
DPIRatio aDpiRatio) {
const bool kBackfaceIsVisible = true;
const LayoutDeviceCoord stdDev = aShadowBlurStdDev * aDpiRatio;
const LayoutDevicePoint shadowOffset = aShadowOffset * aDpiRatio;
const IntSize inflation =
gfxAlphaBoxBlur::CalculateBlurRadius(gfxPoint(stdDev, stdDev));
LayoutDeviceRect shadowRect = aBoxRect;
shadowRect.MoveBy(shadowOffset);
shadowRect.Inflate(inflation.width, inflation.height);
const auto boxRect = wr::ToLayoutRect(aBoxRect);
aWrData.mBuilder.PushBoxShadow(
wr::ToLayoutRect(shadowRect), wr::ToLayoutRect(aClipRect),
kBackfaceIsVisible, boxRect,
wr::ToLayoutVector2D(aShadowOffset * aDpiRatio),
wr::ToColorF(DeviceColor(0.0f, 0.0f, 0.0f, aShadowAlpha)), stdDev,
/* aSpread = */ 0.0f,
wr::ToBorderRadius(gfx::RectCornerRadii(aBoxRect.Size().width)),
wr::BoxShadowClipMode::Outset);
}
void nsNativeBasicTheme::PaintCircleShadow(DrawTarget& aDrawTarget,
const LayoutDeviceRect& aBoxRect,
const LayoutDeviceRect& aClipRect,
float aShadowAlpha,
const CSSPoint& aShadowOffset,
CSSCoord aShadowBlurStdDev,
DPIRatio aDpiRatio) {
Float stdDev = aShadowBlurStdDev * aDpiRatio;
Point offset = (aShadowOffset * aDpiRatio).ToUnknownPoint();
RefPtr<FilterNode> blurFilter =
aDrawTarget.CreateFilter(FilterType::GAUSSIAN_BLUR);
if (!blurFilter) {
return;
}
blurFilter->SetAttribute(ATT_GAUSSIAN_BLUR_STD_DEVIATION, stdDev);
IntSize inflation =
gfxAlphaBoxBlur::CalculateBlurRadius(gfxPoint(stdDev, stdDev));
Rect inflatedRect = aBoxRect.ToUnknownRect();
inflatedRect.Inflate(inflation.width, inflation.height);
Rect sourceRectInFilterSpace =
inflatedRect - aBoxRect.TopLeft().ToUnknownPoint();
Point destinationPointOfSourceRect = inflatedRect.TopLeft() + offset;
IntSize dtSize = RoundedToInt(aBoxRect.Size().ToUnknownSize());
RefPtr<DrawTarget> ellipseDT = aDrawTarget.CreateSimilarDrawTargetForFilter(
dtSize, SurfaceFormat::A8, blurFilter, blurFilter,
sourceRectInFilterSpace, destinationPointOfSourceRect);
if (!ellipseDT) {
return;
}
AutoClipRect clipRect(aDrawTarget, aClipRect);
RefPtr<Path> ellipse = MakePathForEllipse(
*ellipseDT, (aBoxRect - aBoxRect.TopLeft()).Center().ToUnknownPoint(),
aBoxRect.Size().ToUnknownSize());
ellipseDT->Fill(ellipse,
ColorPattern(DeviceColor(0.0f, 0.0f, 0.0f, aShadowAlpha)));
RefPtr<SourceSurface> ellipseSurface = ellipseDT->Snapshot();
blurFilter->SetInput(IN_GAUSSIAN_BLUR_IN, ellipseSurface);
aDrawTarget.DrawFilter(blurFilter, sourceRectInFilterSpace,
destinationPointOfSourceRect);
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintRadioControl(PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio) {
auto [backgroundColor, borderColor] =
ComputeCheckboxColors(aState, StyleAppearance::Radio, aColors);
{
CSSCoord borderWidth = kCheckboxRadioBorderWidth;
if (backgroundColor == borderColor) {
borderWidth = 0.0f;
}
PaintStrokedCircle(aPaintData, aRect, backgroundColor, borderColor,
borderWidth, aDpiRatio);
}
if (aState.HasState(NS_EVENT_STATE_CHECKED)) {
LayoutDeviceRect rect(aRect);
rect.Deflate(SnapBorderWidth(kCheckboxRadioBorderWidth, aDpiRatio));
auto checkColor = ComputeCheckmarkColor(aState, aColors);
PaintStrokedCircle(aPaintData, rect, backgroundColor, checkColor,
kCheckboxRadioBorderWidth, aDpiRatio);
}
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aPaintData, aRect, aColors, aDpiRatio, 5.0f, 1.0f);
}
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintTextField(PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio) {
auto [backgroundColor, borderColor] = ComputeTextfieldColors(aState, aColors);
const CSSCoord radius = 2.0f;
PaintRoundedRectWithRadius(aPaintData, aRect, backgroundColor, borderColor,
kTextFieldBorderWidth, radius, aDpiRatio);
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aPaintData, aRect, aColors, aDpiRatio,
radius + kTextFieldBorderWidth,
-kTextFieldBorderWidth);
}
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintListbox(PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio) {
const CSSCoord radius = 2.0f;
auto [backgroundColor, borderColor] = ComputeTextfieldColors(aState, aColors);
PaintRoundedRectWithRadius(aPaintData, aRect, backgroundColor, borderColor,
kMenulistBorderWidth, radius, aDpiRatio);
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aPaintData, aRect, aColors, aDpiRatio,
radius + kMenulistBorderWidth, -kMenulistBorderWidth);
}
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintMenulist(PaintBackendData& aDrawTarget,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio) {
const CSSCoord radius = 4.0f;
auto [backgroundColor, borderColor] = ComputeButtonColors(aState, aColors);
PaintRoundedRectWithRadius(aDrawTarget, aRect, backgroundColor, borderColor,
kMenulistBorderWidth, radius, aDpiRatio);
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aDrawTarget, aRect, aColors, aDpiRatio,
radius + kMenulistBorderWidth, -kMenulistBorderWidth);
}
}
void nsNativeBasicTheme::PaintArrow(DrawTarget& aDrawTarget,
const LayoutDeviceRect& aRect,
const float aArrowPolygonX[],
const float aArrowPolygonY[],
const float aArrowPolygonSize,
const int32_t aArrowNumPoints,
const sRGBColor aFillColor) {
const float scale = ScaleToFillRect(aRect, aArrowPolygonSize);
auto center = aRect.Center().ToUnknownPoint();
RefPtr<PathBuilder> builder = aDrawTarget.CreatePathBuilder();
Point p =
center + Point(aArrowPolygonX[0] * scale, aArrowPolygonY[0] * scale);
builder->MoveTo(p);
for (int32_t i = 1; i < aArrowNumPoints; i++) {
p = center + Point(aArrowPolygonX[i] * scale, aArrowPolygonY[i] * scale);
builder->LineTo(p);
}
RefPtr<Path> path = builder->Finish();
aDrawTarget.Fill(path, ColorPattern(ToDeviceColor(aFillColor)));
}
void nsNativeBasicTheme::PaintMenulistArrowButton(nsIFrame* aFrame,
DrawTarget& aDrawTarget,
const LayoutDeviceRect& aRect,
const EventStates& aState) {
const float kPolygonX[] = {-4.0f, -0.5f, 0.5f, 4.0f, 4.0f,
3.0f, 0.0f, 0.0f, -3.0f, -4.0f};
const float kPolygonY[] = {-1, 3.0f, 3.0f, -1.0f, -2.0f,
-2.0f, 1.5f, 1.5f, -2.0f, -2.0f};
const float kPolygonSize = kMinimumDropdownArrowButtonWidth;
const auto arrowColor = sRGBColor::FromABGR(
nsLayoutUtils::GetColor(aFrame, &nsStyleText::mWebkitTextFillColor));
PaintArrow(aDrawTarget, aRect, kPolygonX, kPolygonY, kPolygonSize,
ArrayLength(kPolygonX), arrowColor);
}
void nsNativeBasicTheme::PaintSpinnerButton(
nsIFrame* aFrame, DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect,
const EventStates& aState, StyleAppearance aAppearance,
const Colors& aColors, DPIRatio aDpiRatio) {
auto [backgroundColor, borderColor] = ComputeButtonColors(aState, aColors);
aDrawTarget.FillRect(aRect.ToUnknownRect(),
ColorPattern(ToDeviceColor(backgroundColor)));
const float kPolygonX[] = {-3.5f, -0.5f, 0.5f, 3.5f, 3.5f,
2.5f, 0.0f, 0.0f, -2.5f, -3.5f};
float polygonY[] = {-1.5f, 1.5f, 1.5f, -1.5f, -2.5f,
-2.5f, 0.0f, 0.0f, -2.5f, -2.5f};
const float kPolygonSize = kMinimumSpinnerButtonHeight;
if (aAppearance == StyleAppearance::SpinnerUpbutton) {
for (auto& coord : polygonY) {
coord = -coord;
}
}
PaintArrow(aDrawTarget, aRect, kPolygonX, polygonY, kPolygonSize,
ArrayLength(kPolygonX), borderColor);
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintRange(nsIFrame* aFrame,
PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors, DPIRatio aDpiRatio,
bool aHorizontal) {
nsRangeFrame* rangeFrame = do_QueryFrame(aFrame);
if (!rangeFrame) {
return;
}
double progress = rangeFrame->GetValueAsFractionOfRange();
auto rect = aRect;
LayoutDeviceRect thumbRect(0, 0, kMinimumRangeThumbSize * aDpiRatio,
kMinimumRangeThumbSize * aDpiRatio);
LayoutDeviceRect progressClipRect(aRect);
LayoutDeviceRect trackClipRect(aRect);
const LayoutDeviceCoord verticalSize = kRangeHeight * aDpiRatio;
if (aHorizontal) {
rect.height = verticalSize;
rect.y = aRect.y + (aRect.height - rect.height) / 2;
thumbRect.y = aRect.y + (aRect.height - thumbRect.height) / 2;
if (IsFrameRTL(aFrame)) {
thumbRect.x =
aRect.x + (aRect.width - thumbRect.width) * (1.0 - progress);
float midPoint = thumbRect.Center().X();
trackClipRect.SetBoxX(aRect.X(), midPoint);
progressClipRect.SetBoxX(midPoint, aRect.XMost());
} else {
thumbRect.x = aRect.x + (aRect.width - thumbRect.width) * progress;
float midPoint = thumbRect.Center().X();
progressClipRect.SetBoxX(aRect.X(), midPoint);
trackClipRect.SetBoxX(midPoint, aRect.XMost());
}
} else {
rect.width = verticalSize;
rect.x = aRect.x + (aRect.width - rect.width) / 2;
thumbRect.x = aRect.x + (aRect.width - thumbRect.width) / 2;
thumbRect.y =
aRect.y + (aRect.height - thumbRect.height) * (1.0 - progress);
float midPoint = thumbRect.Center().Y();
trackClipRect.SetBoxY(aRect.Y(), midPoint);
progressClipRect.SetBoxY(midPoint, aRect.YMost());
}
const CSSCoord borderWidth = 1.0f;
const CSSCoord radius = 3.0f;
auto [progressColor, progressBorderColor] =
ComputeRangeProgressColors(aState, aColors);
auto [trackColor, trackBorderColor] =
ComputeRangeTrackColors(aState, aColors);
PaintRoundedRectWithRadius(aPaintData, rect, progressClipRect, progressColor,
progressBorderColor, borderWidth, radius,
aDpiRatio);
PaintRoundedRectWithRadius(aPaintData, rect, trackClipRect, trackColor,
trackBorderColor, borderWidth, radius, aDpiRatio);
if (!aState.HasState(NS_EVENT_STATE_DISABLED)) {
// Ensure the shadow doesn't expand outside of our overflow rect declared in
// GetWidgetOverflow().
auto overflowRect = aRect;
overflowRect.Inflate(CSSCoord(6.0f) * aDpiRatio);
// Thumb shadow
PaintCircleShadow(aPaintData, thumbRect, overflowRect, 0.3f,
CSSPoint(0.0f, 2.0f), 2.0f, aDpiRatio);
}
// Draw the thumb on top.
const CSSCoord thumbBorderWidth = 2.0f;
auto [thumbColor, thumbBorderColor] =
ComputeRangeThumbColors(aState, aColors);
PaintStrokedCircle(aPaintData, thumbRect, thumbColor, thumbBorderColor,
thumbBorderWidth, aDpiRatio);
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aPaintData, aRect, aColors, aDpiRatio, radius, 1.0f);
}
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintProgress(nsIFrame* aFrame,
PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio, bool aIsMeter) {
const CSSCoord borderWidth = 1.0f;
const CSSCoord radius = aIsMeter ? 6.0f : 3.0f;
LayoutDeviceRect rect(aRect);
const LayoutDeviceCoord thickness =
(aIsMeter ? kMeterHeight : kProgressbarHeight) * aDpiRatio;
const bool isHorizontal = !nsNativeTheme::IsVerticalProgress(aFrame);
if (isHorizontal) {
// Center it vertically.
rect.y += (rect.height - thickness) / 2;
rect.height = thickness;
} else {
// Center it horizontally.
rect.x += (rect.width - thickness) / 2;
rect.width = thickness;
}
{
// Paint the track, unclipped.
auto [backgroundColor, borderColor] = ComputeProgressTrackColors(aColors);
PaintRoundedRectWithRadius(aPaintData, rect, rect, backgroundColor,
borderColor, borderWidth, radius, aDpiRatio);
}
// Now paint the chunk, clipped as needed.
LayoutDeviceRect clipRect = rect;
if (aState.HasState(NS_EVENT_STATE_INDETERMINATE)) {
// For indeterminate progress, we paint an animated chunk of 1/3 of the
// progress size.
//
// Animation speed and math borrowed from GTK.
const LayoutDeviceCoord size = isHorizontal ? rect.width : rect.height;
const LayoutDeviceCoord barSize = size * 0.3333f;
const LayoutDeviceCoord travel = 2.0f * (size - barSize);
// Period equals to travel / pixelsPerMillisecond where pixelsPerMillisecond
// equals progressSize / 1000.0. This is equivalent to 1600.
const unsigned kPeriod = 1600;
const int t = PR_IntervalToMilliseconds(PR_IntervalNow()) % kPeriod;
const LayoutDeviceCoord dx = travel * float(t) / float(kPeriod);
if (isHorizontal) {
rect.width = barSize;
rect.x += (dx < travel * .5f) ? dx : travel - dx;
} else {
rect.height = barSize;
rect.y += (dx < travel * .5f) ? dx : travel - dx;
}
clipRect = rect;
// Queue the next frame if needed.
if (!QueueAnimatedContentForRefresh(aFrame->GetContent(), 60)) {
NS_WARNING("Couldn't refresh indeterminate <progress>");
}
} else {
// This is the progress chunk, clip it to the right amount.
double position = [&] {
if (aIsMeter) {
auto* meter = dom::HTMLMeterElement::FromNode(aFrame->GetContent());
if (!meter) {
return 0.0;
}
return meter->Value() / meter->Max();
}
auto* progress = dom::HTMLProgressElement::FromNode(aFrame->GetContent());
if (!progress) {
return 0.0;
}
return progress->Value() / progress->Max();
}();
if (isHorizontal) {
double clipWidth = rect.width * position;
clipRect.width = clipWidth;
if (IsFrameRTL(aFrame)) {
clipRect.x += rect.width - clipWidth;
}
} else {
double clipHeight = rect.height * position;
clipRect.height = clipHeight;
clipRect.y += rect.height - clipHeight;
}
}
auto [backgroundColor, borderColor] =
aIsMeter ? ComputeMeterchunkColors(aState, aColors)
: ComputeProgressColors(aColors);
PaintRoundedRectWithRadius(aPaintData, rect, clipRect, backgroundColor,
borderColor, borderWidth, radius, aDpiRatio);
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintButton(nsIFrame* aFrame,
PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const EventStates& aState,
const Colors& aColors,
DPIRatio aDpiRatio) {
const CSSCoord radius = 4.0f;
auto [backgroundColor, borderColor] =
ComputeButtonColors(aState, aColors, aFrame);
PaintRoundedRectWithRadius(aPaintData, aRect, backgroundColor, borderColor,
kButtonBorderWidth, radius, aDpiRatio);
if (aState.HasState(NS_EVENT_STATE_FOCUSRING)) {
PaintRoundedFocusRect(aPaintData, aRect, aColors, aDpiRatio,
radius + kButtonBorderWidth, -kButtonBorderWidth);
}
}
template <typename PaintBackendData>
bool nsNativeBasicTheme::DoPaintDefaultScrollbarThumb(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
bool aHorizontal, nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
sRGBColor thumbColor = ComputeScrollbarThumbColor(
aFrame, aStyle, aElementState, aDocumentState, aColors);
FillRect(aPaintData, aRect, thumbColor);
return true;
}
bool nsNativeBasicTheme::PaintScrollbarThumb(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect, bool aHorizontal,
nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
return DoPaintDefaultScrollbarThumb(aDrawTarget, aRect, aHorizontal, aFrame,
aStyle, aElementState, aDocumentState,
aColors, aDpiRatio);
}
bool nsNativeBasicTheme::PaintScrollbarThumb(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
bool aHorizontal, nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
return DoPaintDefaultScrollbarThumb(aWrData, aRect, aHorizontal, aFrame,
aStyle, aElementState, aDocumentState,
aColors, aDpiRatio);
}
template <typename PaintBackendData>
bool nsNativeBasicTheme::DoPaintDefaultScrollbar(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
bool aHorizontal, nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
if (sOverlayScrollbars && !aElementState.HasAtLeastOneOfStates(
NS_EVENT_STATE_HOVER | NS_EVENT_STATE_ACTIVE)) {
return true;
}
auto scrollbarColor =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
FillRect(aPaintData, aRect, scrollbarColor);
return true;
}
bool nsNativeBasicTheme::PaintScrollbar(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect, bool aHorizontal,
nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
return DoPaintDefaultScrollbar(aDrawTarget, aRect, aHorizontal, aFrame,
aStyle, aElementState, aDocumentState, aColors,
aDpiRatio);
}
bool nsNativeBasicTheme::PaintScrollbar(
WebRenderBackendData& aWrData, const LayoutDeviceRect& aRect,
bool aHorizontal, nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
return DoPaintDefaultScrollbar(aWrData, aRect, aHorizontal, aFrame, aStyle,
aElementState, aDocumentState, aColors,
aDpiRatio);
}
template <typename PaintBackendData>
bool nsNativeBasicTheme::DoPaintDefaultScrollCorner(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aDocumentState, const Colors& aColors,
DPIRatio aDpiRatio) {
auto scrollbarColor =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
FillRect(aPaintData, aRect, scrollbarColor);
return true;
}
bool nsNativeBasicTheme::PaintScrollCorner(
DrawTarget& aDrawTarget, const LayoutDeviceRect& aRect, nsIFrame* aFrame,
const ComputedStyle& aStyle, const EventStates& aDocumentState,
const Colors& aColors, DPIRatio aDpiRatio) {
return DoPaintDefaultScrollCorner(aDrawTarget, aRect, aFrame, aStyle,
aDocumentState, aColors, aDpiRatio);
}
bool nsNativeBasicTheme::PaintScrollCorner(WebRenderBackendData& aWrData,
const LayoutDeviceRect& aRect,
nsIFrame* aFrame,
const ComputedStyle& aStyle,
const EventStates& aDocumentState,
const Colors& aColors,
DPIRatio aDpiRatio) {
return DoPaintDefaultScrollCorner(aWrData, aRect, aFrame, aStyle,
aDocumentState, aColors, aDpiRatio);
}
void nsNativeBasicTheme::PaintScrollbarButton(
DrawTarget& aDrawTarget, StyleAppearance aAppearance,
const LayoutDeviceRect& aRect, nsIFrame* aFrame,
const ComputedStyle& aStyle, const EventStates& aElementState,
const EventStates& aDocumentState, const Colors& aColors,
DPIRatio aDpiRatio) {
auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
aDrawTarget.FillRect(aRect.ToUnknownRect(),
ColorPattern(ToDeviceColor(buttonColor)));
// Start with Up arrow.
float arrowPolygonX[] = {-4.0f, 0.0f, 4.0f, 4.0f, 0.0f, -4.0f};
float arrowPolygonY[] = {0.0f, -4.0f, 0.0f, 3.0f, -1.0f, 3.0f};
const float kPolygonSize = 17;
const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);
switch (aAppearance) {
case StyleAppearance::ScrollbarbuttonUp:
break;
case StyleAppearance::ScrollbarbuttonDown:
for (int32_t i = 0; i < arrowNumPoints; i++) {
arrowPolygonY[i] *= -1;
}
break;
case StyleAppearance::ScrollbarbuttonLeft:
for (int32_t i = 0; i < arrowNumPoints; i++) {
int32_t temp = arrowPolygonX[i];
arrowPolygonX[i] = arrowPolygonY[i];
arrowPolygonY[i] = temp;
}
break;
case StyleAppearance::ScrollbarbuttonRight:
for (int32_t i = 0; i < arrowNumPoints; i++) {
int32_t temp = arrowPolygonX[i];
arrowPolygonX[i] = arrowPolygonY[i] * -1;
arrowPolygonY[i] = temp;
}
break;
default:
return;
}
PaintArrow(aDrawTarget, aRect, arrowPolygonX, arrowPolygonY, kPolygonSize,
arrowNumPoints, arrowColor);
}
NS_IMETHODIMP
nsNativeBasicTheme::DrawWidgetBackground(gfxContext* aContext, nsIFrame* aFrame,
StyleAppearance aAppearance,
const nsRect& aRect,
const nsRect& /* aDirtyRect */,
DrawOverflow aDrawOverflow) {
if (!DoDrawWidgetBackground(*aContext->GetDrawTarget(), aFrame, aAppearance,
aRect, aDrawOverflow)) {
return NS_ERROR_NOT_IMPLEMENTED;
}
return NS_OK;
}
bool nsNativeBasicTheme::CreateWebRenderCommandsForWidget(
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const mozilla::layers::StackingContextHelper& aSc,
mozilla::layers::RenderRootStateManager* aManager, nsIFrame* aFrame,
StyleAppearance aAppearance, const nsRect& aRect) {
if (!StaticPrefs::widget_non_native_theme_webrender()) {
return false;
}
WebRenderBackendData data{aBuilder, aResources, aSc, aManager};
return DoDrawWidgetBackground(data, aFrame, aAppearance, aRect,
DrawOverflow::Yes);
}
static LayoutDeviceRect ToSnappedRect(const nsRect& aRect,
nscoord aTwipsPerPixel, DrawTarget& aDt) {
return LayoutDeviceRect::FromUnknownRect(
NSRectToSnappedRect(aRect, aTwipsPerPixel, aDt));
}
static LayoutDeviceRect ToSnappedRect(
const nsRect& aRect, nscoord aTwipsPerPixel,
nsNativeBasicTheme::WebRenderBackendData& aDt) {
// TODO: Do we need to do any more snapping here?
return LayoutDeviceRect::FromAppUnits(aRect, aTwipsPerPixel);
}
auto nsNativeBasicTheme::ShouldUseSystemColors(const nsPresContext& aPc)
-> UseSystemColors {
// We make sure that we're drawing backgrounds, since otherwise layout will
// darken our used text colors etc anyways, and that can cause contrast issues
// with dark high-contrast themes.
return UseSystemColors(aPc.GetBackgroundColorDraw() &&
PreferenceSheet::PrefsFor(*aPc.Document())
.NonNativeThemeShouldUseSystemColors());
}
template <typename PaintBackendData>
bool nsNativeBasicTheme::DoDrawWidgetBackground(PaintBackendData& aPaintData,
nsIFrame* aFrame,
StyleAppearance aAppearance,
const nsRect& aRect,
DrawOverflow aDrawOverflow) {
static_assert(std::is_same_v<PaintBackendData, DrawTarget> ||
std::is_same_v<PaintBackendData, WebRenderBackendData>);
const nsPresContext* pc = aFrame->PresContext();
const nscoord twipsPerPixel = pc->AppUnitsPerDevPixel();
const auto devPxRect = ToSnappedRect(aRect, twipsPerPixel, aPaintData);
const EventStates docState = pc->Document()->GetDocumentState();
EventStates eventState = GetContentState(aFrame, aAppearance);
if (aAppearance == StyleAppearance::MozMenulistArrowButton) {
bool isHTML = IsHTMLContent(aFrame);
nsIFrame* parentFrame = aFrame->GetParent();
bool isMenulist = !isHTML && parentFrame->IsMenuFrame();
// HTML select and XUL menulist dropdown buttons get state from the
// parent.
if (isHTML || isMenulist) {
aFrame = parentFrame;
eventState = GetContentState(parentFrame, aAppearance);
}
}
// Don't paint the outline if we're asked not to draw overflow, or if the
// author has specified another kind of outline on focus.
if (aDrawOverflow == DrawOverflow::No ||
!aFrame->StyleOutline()->mOutlineStyle.IsAuto()) {
eventState &= ~NS_EVENT_STATE_FOCUSRING;
}
// Hack to avoid skia fuzziness: Add a dummy clip if the widget doesn't
// overflow devPxRect.
Maybe<AutoClipRect> maybeClipRect;
if constexpr (std::is_same_v<PaintBackendData, DrawTarget>) {
if (aAppearance != StyleAppearance::FocusOutline &&
aAppearance != StyleAppearance::Range &&
!eventState.HasState(NS_EVENT_STATE_FOCUSRING)) {
maybeClipRect.emplace(aPaintData, devPxRect);
}
}
const Colors colors(aFrame);
DPIRatio dpiRatio = GetDPIRatio(aFrame, aAppearance);
switch (aAppearance) {
case StyleAppearance::Radio: {
auto rect = CheckBoxRadioRect(devPxRect);
PaintRadioControl(aPaintData, rect, eventState, colors, dpiRatio);
break;
}
case StyleAppearance::Checkbox: {
if constexpr (std::is_same_v<PaintBackendData, WebRenderBackendData>) {
// TODO: Need to figure out how to best draw this using WR.
return false;
} else {
auto rect = CheckBoxRadioRect(devPxRect);
PaintCheckboxControl(aPaintData, rect, eventState, colors, dpiRatio);
}
break;
}
case StyleAppearance::Textarea:
case StyleAppearance::Textfield:
case StyleAppearance::NumberInput:
PaintTextField(aPaintData, devPxRect, eventState, colors, dpiRatio);
break;
case StyleAppearance::Listbox:
PaintListbox(aPaintData, devPxRect, eventState, colors, dpiRatio);
break;
case StyleAppearance::MenulistButton:
case StyleAppearance::Menulist:
PaintMenulist(aPaintData, devPxRect, eventState, colors, dpiRatio);
break;
case StyleAppearance::MozMenulistArrowButton:
if constexpr (std::is_same_v<PaintBackendData, WebRenderBackendData>) {
// TODO: Need to figure out how to best draw this using WR.
return false;
} else {
PaintMenulistArrowButton(aFrame, aPaintData, devPxRect, eventState);
}
break;
case StyleAppearance::SpinnerUpbutton:
case StyleAppearance::SpinnerDownbutton:
if constexpr (std::is_same_v<PaintBackendData, WebRenderBackendData>) {
// TODO: Need to figure out how to best draw this using WR.
return false;
} else {
PaintSpinnerButton(aFrame, aPaintData, devPxRect, eventState,
aAppearance, colors, dpiRatio);
}
break;
case StyleAppearance::Range:
PaintRange(aFrame, aPaintData, devPxRect, eventState, colors, dpiRatio,
IsRangeHorizontal(aFrame));
break;
case StyleAppearance::RangeThumb:
// Painted as part of StyleAppearance::Range.
break;
case StyleAppearance::ProgressBar:
PaintProgress(aFrame, aPaintData, devPxRect, eventState, colors, dpiRatio,
/* aIsMeter = */ false);
break;
case StyleAppearance::Progresschunk:
/* Painted as part of the progress bar */
break;
case StyleAppearance::Meter:
PaintProgress(aFrame, aPaintData, devPxRect, eventState, colors, dpiRatio,
/* aIsMeter = */ true);
break;
case StyleAppearance::Meterchunk:
/* Painted as part of the meter bar */
break;
case StyleAppearance::ScrollbarthumbHorizontal:
case StyleAppearance::ScrollbarthumbVertical: {
bool isHorizontal =
aAppearance == StyleAppearance::ScrollbarthumbHorizontal;
return PaintScrollbarThumb(aPaintData, devPxRect, isHorizontal, aFrame,
*nsLayoutUtils::StyleForScrollbar(aFrame),
eventState, docState, colors, dpiRatio);
}
case StyleAppearance::ScrollbartrackHorizontal:
case StyleAppearance::ScrollbartrackVertical: {
bool isHorizontal =
aAppearance == StyleAppearance::ScrollbartrackHorizontal;
return PaintScrollbarTrack(aPaintData, devPxRect, isHorizontal, aFrame,
*nsLayoutUtils::StyleForScrollbar(aFrame),
docState, colors, dpiRatio);
}
case StyleAppearance::ScrollbarHorizontal:
case StyleAppearance::ScrollbarVertical: {
bool isHorizontal = aAppearance == StyleAppearance::ScrollbarHorizontal;
return PaintScrollbar(aPaintData, devPxRect, isHorizontal, aFrame,
*nsLayoutUtils::StyleForScrollbar(aFrame),
eventState, docState, colors, dpiRatio);
}
case StyleAppearance::Scrollcorner:
return PaintScrollCorner(aPaintData, devPxRect, aFrame,
*nsLayoutUtils::StyleForScrollbar(aFrame),
docState, colors, dpiRatio);
case StyleAppearance::ScrollbarbuttonUp:
case StyleAppearance::ScrollbarbuttonDown:
case StyleAppearance::ScrollbarbuttonLeft:
case StyleAppearance::ScrollbarbuttonRight:
// For scrollbar-width:thin, we don't display the buttons.
if (!IsScrollbarWidthThin(aFrame)) {
if constexpr (std::is_same_v<PaintBackendData, WebRenderBackendData>) {
// TODO: Need to figure out how to best draw this using WR.
return false;
} else {
PaintScrollbarButton(aPaintData, aAppearance, devPxRect, aFrame,
*nsLayoutUtils::StyleForScrollbar(aFrame),
eventState, docState, colors, dpiRatio);
}
}
break;
case StyleAppearance::Button:
PaintButton(aFrame, aPaintData, devPxRect, eventState, colors, dpiRatio);
break;
case StyleAppearance::FocusOutline:
PaintAutoStyleOutline(aFrame, aPaintData, devPxRect, colors, dpiRatio);
break;
default:
// Various appearance values are used for XUL elements. Normally these
// will not be available in content documents (and thus in the content
// processes where the native basic theme can be used), but tests are
// run with the remote XUL pref enabled and so we can get in here. So
// we just return an error rather than assert.
return false;
}
return true;
}
template <typename PaintBackendData>
void nsNativeBasicTheme::PaintAutoStyleOutline(nsIFrame* aFrame,
PaintBackendData& aPaintData,
const LayoutDeviceRect& aRect,
const Colors& aColors,
DPIRatio aDpiRatio) {
auto [innerColor, middleColor, outerColor] = ComputeFocusRectColors(aColors);
Unused << middleColor;
Unused << outerColor;
LayoutDeviceRect rect(aRect);
auto width =
LayoutDeviceCoord(SnapBorderWidth(kInnerFocusOutlineWidth, aDpiRatio));
rect.Inflate(width);
const nscoord offset = aFrame->StyleOutline()->mOutlineOffset.ToAppUnits();
nscoord cssRadii[8];
if (!aFrame->GetBorderRadii(cssRadii)) {
const CSSCoord cssOffset = CSSCoord::FromAppUnits(offset);
const CSSCoord radius =
cssOffset >= 0.0f
? kInnerFocusOutlineWidth
: std::max(kInnerFocusOutlineWidth + cssOffset, CSSCoord(0.0f));
return PaintRoundedRectWithRadius(aPaintData, rect, sRGBColor::White(0.0f),
innerColor, kInnerFocusOutlineWidth,
radius, aDpiRatio);
}
nsPresContext* pc = aFrame->PresContext();
const Float devPixelOffset = pc->AppUnitsToFloatDevPixels(offset);
RectCornerRadii innerRadii;
nsCSSRendering::ComputePixelRadii(cssRadii, pc->AppUnitsPerDevPixel(),
&innerRadii);
const auto borderColor = ToDeviceColor(innerColor);
// NOTE(emilio): This doesn't use PaintRoundedRectWithRadius because we need
// to support arbitrary radii.
RectCornerRadii outerRadii;
if constexpr (std::is_same_v<PaintBackendData, WebRenderBackendData>) {
const Float widths[4] = {width + devPixelOffset, width + devPixelOffset,
width + devPixelOffset, width + devPixelOffset};
nsCSSBorderRenderer::ComputeOuterRadii(innerRadii, widths, &outerRadii);
const auto dest = wr::ToLayoutRect(rect);
const auto side = wr::ToBorderSide(borderColor, StyleBorderStyle::Solid);
const wr::BorderSide sides[4] = {side, side, side, side};
const bool kBackfaceIsVisible = true;
const auto wrWidths = wr::ToBorderWidths(width, width, width, width);
const auto wrRadius = wr::ToBorderRadius(outerRadii);
aPaintData.mBuilder.PushBorder(dest, dest, kBackfaceIsVisible, wrWidths,
{sides, 4}, wrRadius);
} else {
const LayoutDeviceCoord halfWidth = width * 0.5f;
rect.Deflate(halfWidth);
const Float widths[4] = {
halfWidth + devPixelOffset, halfWidth + devPixelOffset,
halfWidth + devPixelOffset, halfWidth + devPixelOffset};
nsCSSBorderRenderer::ComputeOuterRadii(innerRadii, widths, &outerRadii);
RefPtr<Path> path =
MakePathForRoundedRect(aPaintData, rect.ToUnknownRect(), outerRadii);
aPaintData.Stroke(path, ColorPattern(borderColor), StrokeOptions(width));
}
}
LayoutDeviceIntMargin nsNativeBasicTheme::GetWidgetBorder(
nsDeviceContext* aContext, nsIFrame* aFrame, StyleAppearance aAppearance) {
switch (aAppearance) {
case StyleAppearance::Textfield:
case StyleAppearance::Textarea:
case StyleAppearance::NumberInput:
case StyleAppearance::Listbox:
case StyleAppearance::Menulist:
case StyleAppearance::MenulistButton:
case StyleAppearance::Button:
// Return the border size from the UA sheet, even though what we paint
// doesn't actually match that. We know this is the UA sheet border
// because we disable native theming when different border widths are
// specified by authors, see nsNativeBasicTheme::IsWidgetStyled.
//
// The Rounded() bit is technically redundant, but needed to appease the
// type system, we should always end up with full device pixels due to
// round_border_to_device_pixels at style time.
return LayoutDeviceIntMargin::FromAppUnits(
aFrame->StyleBorder()->GetComputedBorder(),
aFrame->PresContext()->AppUnitsPerDevPixel())
.Rounded();
case StyleAppearance::Checkbox:
case StyleAppearance::Radio: {
DPIRatio dpiRatio = GetDPIRatio(aFrame, aAppearance);
LayoutDeviceIntCoord w =
SnapBorderWidth(kCheckboxRadioBorderWidth, dpiRatio);
return LayoutDeviceIntMargin(w, w, w, w);
}
default:
return LayoutDeviceIntMargin();
}
}
bool nsNativeBasicTheme::GetWidgetPadding(nsDeviceContext* aContext,
nsIFrame* aFrame,
StyleAppearance aAppearance,
LayoutDeviceIntMargin* aResult) {
switch (aAppearance) {
// Radios and checkboxes return a fixed size in GetMinimumWidgetSize
// and have a meaningful baseline, so they can't have
// author-specified padding.
case StyleAppearance::Radio:
case StyleAppearance::Checkbox:
aResult->SizeTo(0, 0, 0, 0);
return true;
default:
break;
}
return false;
}
bool nsNativeBasicTheme::GetWidgetOverflow(nsDeviceContext* aContext,
nsIFrame* aFrame,
StyleAppearance aAppearance,
nsRect* aOverflowRect) {
nsIntMargin overflow;
switch (aAppearance) {
case StyleAppearance::FocusOutline:
// 2px * one segment
overflow.SizeTo(2, 2, 2, 2);
break;
case StyleAppearance::Radio:
case StyleAppearance::Checkbox:
case StyleAppearance::Range:
// 2px for each outline segment, plus 1px separation, plus we paint with a
// 1px extra offset, so 6px.
overflow.SizeTo(6, 6, 6, 6);
break;
case StyleAppearance::Textarea:
case StyleAppearance::Textfield:
case StyleAppearance::NumberInput:
case StyleAppearance::Listbox:
case StyleAppearance::MenulistButton:
case StyleAppearance::Menulist:
case StyleAppearance::Button:
// 2px for each segment, plus 1px separation, but we paint 1px inside
// the border area so 4px overflow.
overflow.SizeTo(4, 4, 4, 4);
break;
default:
return false;
}
// TODO: This should convert from device pixels to app units, not from CSS
// pixels. And it should take the dpi ratio into account.
// Using CSS pixels can cause the overflow to be too small if the page is
// zoomed out.
aOverflowRect->Inflate(nsMargin(CSSPixel::ToAppUnits(overflow.top),
CSSPixel::ToAppUnits(overflow.right),
CSSPixel::ToAppUnits(overflow.bottom),
CSSPixel::ToAppUnits(overflow.left)));
return true;
}
auto nsNativeBasicTheme::GetScrollbarSizes(nsPresContext* aPresContext,
StyleScrollbarWidth aWidth, Overlay)
-> ScrollbarSizes {
CSSIntCoord h = sHorizontalScrollbarHeight;
CSSIntCoord w = sVerticalScrollbarWidth;
if (aWidth == StyleScrollbarWidth::Thin) {
h /= 2;
w /= 2;
}
auto dpi = GetDPIRatioForScrollbarPart(aPresContext);
return {(CSSCoord(w) * dpi).Rounded(), (CSSCoord(h) * dpi).Rounded()};
}
nscoord nsNativeBasicTheme::GetCheckboxRadioPrefSize() {
return CSSPixel::ToAppUnits(kCheckboxRadioContentBoxSize);
}
NS_IMETHODIMP
nsNativeBasicTheme::GetMinimumWidgetSize(nsPresContext* aPresContext,
nsIFrame* aFrame,
StyleAppearance aAppearance,
LayoutDeviceIntSize* aResult,
bool* aIsOverridable) {
DPIRatio dpiRatio = GetDPIRatio(aFrame, aAppearance);
aResult->width = aResult->height = 0;
*aIsOverridable = true;
switch (aAppearance) {
case StyleAppearance::Button:
if (IsColorPickerButton(aFrame)) {
aResult->height = (kMinimumColorPickerHeight * dpiRatio).Rounded();
}
break;
case StyleAppearance::RangeThumb:
aResult->SizeTo((kMinimumRangeThumbSize * dpiRatio).Rounded(),
(kMinimumRangeThumbSize * dpiRatio).Rounded());
break;
case StyleAppearance::MozMenulistArrowButton:
aResult->width = (kMinimumDropdownArrowButtonWidth * dpiRatio).Rounded();
break;
case StyleAppearance::SpinnerUpbutton:
case StyleAppearance::SpinnerDownbutton:
aResult->width = (kMinimumSpinnerButtonWidth * dpiRatio).Rounded();
aResult->height = (kMinimumSpinnerButtonHeight * dpiRatio).Rounded();
break;
case StyleAppearance::ScrollbarbuttonUp:
case StyleAppearance::ScrollbarbuttonDown:
case StyleAppearance::ScrollbarbuttonLeft:
case StyleAppearance::ScrollbarbuttonRight:
// For scrollbar-width:thin, we don't display the buttons.
if (IsScrollbarWidthThin(aFrame)) {
aResult->SizeTo(0, 0);
break;
}
[[fallthrough]];
case StyleAppearance::ScrollbarthumbVertical:
case StyleAppearance::ScrollbarthumbHorizontal: {
auto* style = nsLayoutUtils::StyleForScrollbar(aFrame);
auto width = style->StyleUIReset()->mScrollbarWidth;
auto sizes = GetScrollbarSizes(aPresContext, width, Overlay::No);
// TODO: for short scrollbars it could be nice if the thumb could shrink
// under this size.
const bool isHorizontal =
aAppearance == StyleAppearance::ScrollbarthumbHorizontal ||
aAppearance == StyleAppearance::ScrollbarbuttonLeft ||
aAppearance == StyleAppearance::ScrollbarbuttonRight;
const auto size = isHorizontal ? sizes.mHorizontal : sizes.mVertical;
aResult->SizeTo(size, size);
break;
}
default:
break;
}
return NS_OK;
}
nsITheme::Transparency nsNativeBasicTheme::GetWidgetTransparency(
nsIFrame*, StyleAppearance) {
return eUnknownTransparency;
}
NS_IMETHODIMP
nsNativeBasicTheme::WidgetStateChanged(nsIFrame* aFrame,
StyleAppearance aAppearance,
nsAtom* aAttribute, bool* aShouldRepaint,
const nsAttrValue* aOldValue) {
if (!aAttribute) {
// Hover/focus/active changed. Always repaint.
*aShouldRepaint = true;
} else {
// Check the attribute to see if it's relevant.
// disabled, checked, dlgtype, default, etc.
*aShouldRepaint = false;
if (aAttribute == nsGkAtoms::disabled || aAttribute == nsGkAtoms::checked ||
aAttribute == nsGkAtoms::selected ||
aAttribute == nsGkAtoms::visuallyselected ||
aAttribute == nsGkAtoms::menuactive ||
aAttribute == nsGkAtoms::sortDirection ||
aAttribute == nsGkAtoms::focused || aAttribute == nsGkAtoms::_default ||
aAttribute == nsGkAtoms::open || aAttribute == nsGkAtoms::hover) {
*aShouldRepaint = true;
}
}
return NS_OK;
}
NS_IMETHODIMP
nsNativeBasicTheme::ThemeChanged() { return NS_OK; }
bool nsNativeBasicTheme::WidgetAppearanceDependsOnWindowFocus(
StyleAppearance aAppearance) {
return IsWidgetScrollbarPart(aAppearance);
}
nsITheme::ThemeGeometryType nsNativeBasicTheme::ThemeGeometryTypeForWidget(
nsIFrame* aFrame, StyleAppearance aAppearance) {
return eThemeGeometryTypeUnknown;
}
bool nsNativeBasicTheme::ThemeSupportsWidget(nsPresContext* aPresContext,
nsIFrame* aFrame,
StyleAppearance aAppearance) {
switch (aAppearance) {
case StyleAppearance::Radio:
case StyleAppearance::Checkbox:
case StyleAppearance::FocusOutline:
case StyleAppearance::Textarea:
case StyleAppearance::Textfield:
case StyleAppearance::Range:
case StyleAppearance::RangeThumb:
case StyleAppearance::ProgressBar:
case StyleAppearance::Progresschunk:
case StyleAppearance::Meter:
case StyleAppearance::Meterchunk:
case StyleAppearance::ScrollbarbuttonUp:
case StyleAppearance::ScrollbarbuttonDown:
case StyleAppearance::ScrollbarbuttonLeft:
case StyleAppearance::ScrollbarbuttonRight:
case StyleAppearance::ScrollbarthumbHorizontal:
case StyleAppearance::ScrollbarthumbVertical:
case StyleAppearance::ScrollbartrackHorizontal:
case StyleAppearance::ScrollbartrackVertical:
case StyleAppearance::ScrollbarHorizontal:
case StyleAppearance::ScrollbarVertical:
case StyleAppearance::Scrollcorner:
case StyleAppearance::Button:
case StyleAppearance::Listbox:
case StyleAppearance::Menulist:
case StyleAppearance::MenulistButton:
case StyleAppearance::NumberInput:
case StyleAppearance::MozMenulistArrowButton:
case StyleAppearance::SpinnerUpbutton:
case StyleAppearance::SpinnerDownbutton:
return !IsWidgetStyled(aPresContext, aFrame, aAppearance);
default:
return false;
}
}
bool nsNativeBasicTheme::WidgetIsContainer(StyleAppearance aAppearance) {
switch (aAppearance) {
case StyleAppearance::MozMenulistArrowButton:
case StyleAppearance::Radio:
case StyleAppearance::Checkbox:
return false;
default:
return true;
}
}
bool nsNativeBasicTheme::ThemeDrawsFocusForWidget(StyleAppearance aAppearance) {
return true;
}
bool nsNativeBasicTheme::ThemeNeedsComboboxDropmarker() { return true; }