gecko-dev/dom/public/nsIScriptContext.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998-1999 Netscape Communications Corporation. All Rights
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* Reserved.
*/
#ifndef nsIScriptContext_h__
#define nsIScriptContext_h__
#include "nscore.h"
#include "nsString.h"
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#include "nsISupports.h"
class nsIScriptGlobalObject;
class nsIScriptSecurityManager;
class nsIScriptNameSpaceManager;
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#define NS_ISCRIPTCONTEXT_IID \
{ /* 8f6bca7d-ce42-11d1-b724-00600891d8c9 */ \
0x8f6bca7d, 0xce42, 0x11d1, \
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{0xb7, 0x24, 0x00, 0x60, 0x08, 0x91, 0xd8, 0xc9} }
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/**
* It is used by the application to initialize a runtime and run scripts.
* A script runtime would implement this interface.
* <P><I>It does have a bit too much java script information now, that
* should be removed in a short time. Ideally this interface will be
* language neutral</I>
*/
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class nsIScriptContext : public nsISupports {
public:
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static const nsIID& GetIID() { static nsIID iid = NS_ISCRIPTCONTEXT_IID; return iid; }
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/**
* Execute a script.
*
* @param aScript a string representing the script to be executed
* @param aScriptSize the length of aScript
* @param aRetValue return value
*
* @return true if the script was valid and got executed
*
**/
NS_IMETHOD_(PRBool) EvaluateString(const nsString& aScript,
const char *aURL,
PRUint32 aLineNo,
nsString& aRetValue,
PRBool* aIsUndefined) = 0;
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/**
* Return the global object.
*
**/
NS_IMETHOD_(nsIScriptGlobalObject*) GetGlobalObject() = 0;
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/**
* Return the native script context
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*
**/
NS_IMETHOD_(void*) GetNativeContext() = 0;
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/**
* Init all DOM classes.
*
**/
NS_IMETHOD InitClasses() = 0;
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/**
* Init this context.
*
* @param aGlobalObject the gobal object
*
* @return NS_OK if context initialization was successful
*
**/
NS_IMETHOD InitContext(nsIScriptGlobalObject *aGlobalObject) = 0;
/**
* Check to see if context is as yet intialized. Used to prevent
* reentrancy issues during the initialization process.
*
* @return NS_OK if initialized, NS_COMFALSE if not
*
*/
NS_IMETHOD IsContextInitialized() = 0;
/**
* Add a reference to a script object. For garbage collected systems
* the address of a slot to be used as a root is also provided. For
* reference counted systems, the object is provided.
*
* @param aSlot Slot to use as a root for garbage collected systems
* @param aScriptObject Script object being referenced
* @param aName Name of the reference (could be null)
*
* @return NS_OK if the method is successful
*/
NS_IMETHOD AddNamedReference(void *aSlot, void *aScriptObject,
const char *aName) = 0;
/**
* Remove a reference to a script object. For garbage collected
* systems, this is equivalent to removing a root.
*
* @param aSlot Slot corresponding to the removed root
* @param aScriptObject script object to whom a reference is released
*
* @return NS_OK if the method is successful
*/
NS_IMETHOD RemoveReference(void *aSlot, void *aScriptObject) = 0;
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/**
* For garbage collected systems, do a synchronous collection pass.
* May be a no-op on other systems
*
* @return NS_OK if the method is successful
*/
NS_IMETHOD GC() = 0;
/**
* Get the name space manager for this context.
* @return NS_OK if the method is successful
*/
NS_IMETHOD GetNameSpaceManager(nsIScriptNameSpaceManager** aInstancePtr) = 0;
/**
* Get the security manager for this context.
* @return NS_OK if the method is successful
*/
NS_IMETHOD GetSecurityManager(nsIScriptSecurityManager** aInstancePtr) = 0;
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/**
* Inform the context that a script was evaluated.
* A GC may be done if "necessary."
* This call is necessary if script evaluation is done
* without using the EvaluateScript method.
* @return NS_OK if the method is successful
*/
NS_IMETHOD ScriptEvaluated(void) = 0;
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};
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/**
* Return a new Context
*
*/
extern "C" NS_DOM nsresult NS_CreateContext(nsIScriptGlobalObject *aGlobal, nsIScriptContext **aContext);
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#endif // nsIScriptContext_h__