gecko-dev/media/webrtc/signaling/include/CSFAudioControl.h

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Cisco Systems SIP Stack.
*
* The Initial Developer of the Original Code is
* Cisco Systems (CSCO).
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Enda Mannion <emannion@cisco.com>
* Suhas Nandakumar <snandaku@cisco.com>
* Ethan Hugg <ehugg@cisco.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#pragma once
#include "CC_Common.h"
namespace CSF
{
DECLARE_PTR(AudioControl);
class ECC_API AudioControl
{
public:
// device names are in UTF-8 encoding
virtual std::vector<std::string> getRecordingDevices() = 0;
virtual std::vector<std::string> getPlayoutDevices() = 0;
virtual std::string getRecordingDevice() = 0;
virtual std::string getPlayoutDevice() = 0;
virtual bool setRecordingDevice( const std::string& name ) = 0;
virtual bool setPlayoutDevice( const std::string& name ) = 0;
virtual bool setDefaultVolume( int ) = 0;
virtual int getDefaultVolume() = 0;
virtual bool setRingerVolume( int ) = 0;
virtual int getRingerVolume() = 0;
virtual ~AudioControl(){};
};
};