gecko-dev/gfx/thebes/public/gfxFont.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <stuart@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_FONT_H
#define GFX_FONT_H
#include "prtypes.h"
#include "gfxTypes.h"
#include "nsString.h"
#include "gfxPoint.h"
#include "nsTArray.h"
class gfxContext;
class gfxTextRun;
#define FONT_STYLE_NORMAL 0
#define FONT_STYLE_ITALIC 1
#define FONT_STYLE_OBLIQUE 2
#define FONT_VARIANT_NORMAL 0
#define FONT_VARIANT_SMALL_CAPS 1
#define FONT_DECORATION_NONE 0x0
#define FONT_DECORATION_UNDERLINE 0x1
#define FONT_DECORATION_OVERLINE 0x2
#define FONT_DECORATION_STRIKEOUT 0x4
#define FONT_WEIGHT_NORMAL 400
#define FONT_WEIGHT_BOLD 700
class gfxFontGroup;
struct THEBES_API gfxFontStyle {
gfxFontStyle(PRUint8 aStyle, PRUint8 aVariant,
PRUint16 aWeight, PRUint8 aDecoration, gfxFloat aSize,
const nsACString& aLangGroup,
float aSizeAdjust, PRPackedBool aSystemFont,
PRPackedBool aFamilyNameQuirks) :
style(aStyle), systemFont(aSystemFont), variant(aVariant),
familyNameQuirks(aFamilyNameQuirks), weight(aWeight),
2006-04-19 19:10:52 +00:00
decorations(aDecoration), size(PR_MIN(aSize, 5000)), langGroup(aLangGroup), sizeAdjust(aSizeAdjust) { }
// The style of font (normal, italic, oblique)
PRUint8 style : 7;
// Say that this font is a system font and therefore does not
// require certain fixup that we do for fonts from untrusted
// sources.
PRPackedBool systemFont : 1;
// The variant of the font (normal, small-caps)
PRUint8 variant : 7;
// True if the character set quirks (for treatment of "Symbol",
// "Wingdings", etc.) should be applied.
PRPackedBool familyNameQuirks : 1;
// The weight of the font. 100, 200, ... 900 are the weights, and
// single integer offsets request the next bolder/lighter font
// available. For example, for a font available in weights 200,
// 400, 700, and 900, a weight of 898 should lead to the weight 400
// font being used, since it is two weights lighter than 900.
PRUint16 weight;
// The decorations on the font (underline, overline,
// line-through). The decorations can be binary or'd together.
PRUint8 decorations;
// The logical size of the font, in pixels
gfxFloat size;
// the language group
nsCString langGroup;
// The aspect-value (ie., the ratio actualsize:actualxheight) that any
// actual physical font created from this font structure must have when
// rendering or measuring a string. A value of 0 means no adjustment
// needs to be done.
float sizeAdjust;
void ComputeWeightAndOffset(PRInt16 *outBaseWeight,
PRInt16 *outOffset) const;
};
/* a SPECIFIC single font family */
class THEBES_API gfxFont {
THEBES_DECL_REFCOUNTING_ABSTRACT
public:
gfxFont(const nsAString &aName, const gfxFontGroup *aFontGroup);
virtual ~gfxFont() {}
struct Metrics {
gfxFloat xHeight;
gfxFloat superscriptOffset;
gfxFloat subscriptOffset;
gfxFloat strikeoutSize;
gfxFloat strikeoutOffset;
gfxFloat underlineSize;
gfxFloat underlineOffset;
gfxFloat height;
gfxFloat internalLeading;
gfxFloat externalLeading;
gfxFloat emHeight;
gfxFloat emAscent;
gfxFloat emDescent;
gfxFloat maxHeight;
gfxFloat maxAscent;
gfxFloat maxDescent;
gfxFloat maxAdvance;
gfxFloat aveCharWidth;
gfxFloat spaceWidth;
};
virtual const gfxFont::Metrics& GetMetrics() = 0;
protected:
// The family name of the font
nsString mName;
// points to the group's style
const gfxFontGroup *mGroup;
const gfxFontStyle *mStyle;
};
class THEBES_API gfxFontGroup {
public:
gfxFontGroup(const nsAString& aFamilies, const gfxFontStyle *aStyle);
virtual ~gfxFontGroup() {
mFonts.Clear();
}
gfxFont *GetFontAt(PRInt32 i) {
return NS_STATIC_CAST(gfxFont*, mFonts[i]);
}
PRUint32 FontListLength() const {
return mFonts.Length();
}
const gfxFontStyle *GetStyle() const { return &mStyle; }
/* unicode method */
virtual gfxTextRun *MakeTextRun(const nsAString& aString) = 0;
/* ASCII text only, not UTF-8 */
virtual gfxTextRun *MakeTextRun(const nsACString& aString) = 0;
protected:
/* helper function for splitting font families on commas and
* calling a function for each family to fill the mFonts array
*/
typedef PRBool (*FontCreationCallback) (const nsAString& aName, const nsAString& aGenericName, void *closure);
PRBool ForEachFont(FontCreationCallback fc, void *closure);
nsString mFamilies;
gfxFontStyle mStyle;
nsTArray< nsRefPtr<gfxFont> > mFonts;
};
// these do not copy the text
class THEBES_API gfxTextRun {
THEBES_DECL_REFCOUNTING_ABSTRACT
public:
virtual void Draw(gfxContext *aContext, gfxPoint pt) = 0;
// returns length in pixels
virtual gfxFloat Measure(gfxContext *aContext) = 0;
virtual void SetSpacing(const nsTArray<gfxFloat> &spacing) = 0;
virtual const nsTArray<gfxFloat> *const GetSpacing() const = 0;
// defaults to FALSE
virtual void SetRightToLeft(PRBool aIsRTL) { mIsRTL = aIsRTL; }
virtual PRBool IsRightToLeft() const { return mIsRTL; }
private:
PRBool mIsRTL;
};
#endif