2010-05-24 15:28:51 +00:00
|
|
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
|
|
|
|
* ***** BEGIN LICENSE BLOCK *****
|
|
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
|
|
*
|
|
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
|
|
* the License. You may obtain a copy of the License at
|
|
|
|
* http://www.mozilla.org/MPL/
|
|
|
|
*
|
|
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
|
|
* for the specific language governing rights and limitations under the
|
|
|
|
* License.
|
|
|
|
*
|
|
|
|
* The Original Code is Mozilla Corporation code.
|
|
|
|
*
|
|
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
|
|
* the Initial Developer. All Rights Reserved.
|
|
|
|
*
|
|
|
|
* Contributor(s):
|
|
|
|
* Bas Schouten <bschouten@mozilla.com>
|
|
|
|
*
|
|
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
|
|
* the provisions above, a recipient may use your version of this file under
|
|
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
|
|
*
|
|
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
|
|
|
|
#include "ThebesLayerD3D9.h"
|
|
|
|
#include "gfxPlatform.h"
|
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
namespace layers {
|
|
|
|
|
|
|
|
ThebesLayerD3D9::ThebesLayerD3D9(LayerManagerD3D9 *aManager)
|
|
|
|
: ThebesLayer(aManager, NULL)
|
|
|
|
, LayerD3D9(aManager)
|
|
|
|
{
|
|
|
|
mImplData = static_cast<LayerD3D9*>(this);
|
|
|
|
aManager->mThebesLayers.AppendElement(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
ThebesLayerD3D9::~ThebesLayerD3D9()
|
|
|
|
{
|
|
|
|
mD3DManager->mThebesLayers.RemoveElement(this);
|
|
|
|
}
|
|
|
|
|
2010-07-02 02:08:48 +00:00
|
|
|
/**
|
|
|
|
* Retention threshold - amount of pixels intersection required to enable
|
|
|
|
* layer content retention. This is a guesstimate. Profiling could be done to
|
|
|
|
* figure out the optimal threshold.
|
|
|
|
*/
|
|
|
|
#define RETENTION_THRESHOLD 16384
|
2010-05-24 15:28:51 +00:00
|
|
|
|
|
|
|
void
|
|
|
|
ThebesLayerD3D9::SetVisibleRegion(const nsIntRegion &aRegion)
|
|
|
|
{
|
2010-05-31 23:29:37 +00:00
|
|
|
if (aRegion.IsEqual(mVisibleRegion)) {
|
2010-05-24 15:28:51 +00:00
|
|
|
return;
|
|
|
|
}
|
2010-07-02 02:08:48 +00:00
|
|
|
nsIntRegion oldVisibleRegion = mVisibleRegion;
|
|
|
|
nsRefPtr<IDirect3DTexture9> oldTexture = mTexture;
|
|
|
|
|
2010-05-31 23:29:37 +00:00
|
|
|
ThebesLayer::SetVisibleRegion(aRegion);
|
2010-05-24 15:28:51 +00:00
|
|
|
|
2010-07-02 02:08:48 +00:00
|
|
|
nsIntRect oldBounds = oldVisibleRegion.GetBounds();
|
|
|
|
nsIntRect newBounds = mVisibleRegion.GetBounds();
|
|
|
|
|
|
|
|
device()->CreateTexture(newBounds.width, newBounds.height, 1,
|
2010-05-29 03:27:03 +00:00
|
|
|
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
|
|
|
D3DPOOL_DEFAULT, getter_AddRefs(mTexture), NULL);
|
2010-07-02 02:08:48 +00:00
|
|
|
|
|
|
|
// Old visible region will become the region that is covered by both the
|
|
|
|
// old and the new visible region.
|
|
|
|
oldVisibleRegion.And(oldVisibleRegion, mVisibleRegion);
|
|
|
|
// No point in retaining parts which were not valid.
|
|
|
|
oldVisibleRegion.And(oldVisibleRegion, mValidRegion);
|
|
|
|
|
|
|
|
nsIntRect largeRect = oldVisibleRegion.GetLargestRectangle();
|
|
|
|
|
|
|
|
// If we had no hardware texture before or have no retained area larger than
|
|
|
|
// the retention threshold, we're not retaining and are done here. If our
|
|
|
|
// texture creation failed this can mean a device reset is pending and we
|
|
|
|
// should silently ignore the failure. In the future when device failures
|
|
|
|
// are properly handled we should test for the type of failure and gracefully
|
|
|
|
// handle different failures. See bug 569081.
|
|
|
|
if (!oldTexture || !mTexture ||
|
|
|
|
largeRect.width * largeRect.height < RETENTION_THRESHOLD) {
|
|
|
|
mValidRegion.SetEmpty();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
nsRefPtr<IDirect3DSurface9> srcSurface, dstSurface;
|
|
|
|
oldTexture->GetSurfaceLevel(0, getter_AddRefs(srcSurface));
|
|
|
|
mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
|
|
|
|
|
|
nsIntRegion retainedRegion;
|
|
|
|
nsIntRegionRectIterator iter(oldVisibleRegion);
|
|
|
|
const nsIntRect *r;
|
|
|
|
while ((r = iter.Next())) {
|
|
|
|
if (r->width * r->height > RETENTION_THRESHOLD) {
|
|
|
|
RECT oldRect, newRect;
|
|
|
|
|
|
|
|
// Calculate the retained rectangle's position on the old and the new
|
|
|
|
// surface.
|
|
|
|
oldRect.left = r->x - oldBounds.x;
|
|
|
|
oldRect.top = r->y - oldBounds.y;
|
|
|
|
oldRect.right = oldRect.left + r->width;
|
|
|
|
oldRect.bottom = oldRect.top + r->height;
|
|
|
|
|
|
|
|
newRect.left = r->x - newBounds.x;
|
|
|
|
newRect.top = r->y - newBounds.y;
|
|
|
|
newRect.right = newRect.left + r->width;
|
|
|
|
newRect.bottom = newRect.top + r->height;
|
|
|
|
|
|
|
|
// Copy data from our old texture to the new one
|
|
|
|
HRESULT hr = device()->
|
|
|
|
StretchRect(srcSurface, &oldRect, dstSurface, &newRect, D3DTEXF_NONE);
|
|
|
|
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
|
|
retainedRegion.Or(retainedRegion, *r);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Areas which were valid and were retained are still valid
|
|
|
|
mValidRegion.And(mValidRegion, retainedRegion);
|
2010-05-24 15:28:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
ThebesLayerD3D9::InvalidateRegion(const nsIntRegion &aRegion)
|
|
|
|
{
|
2010-07-02 02:08:48 +00:00
|
|
|
mValidRegion.Sub(mValidRegion, aRegion);
|
2010-05-24 15:28:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
ThebesLayerD3D9::RenderLayer()
|
|
|
|
{
|
2010-07-02 02:08:48 +00:00
|
|
|
if (mVisibleRegion.IsEmpty()) {
|
|
|
|
return;
|
|
|
|
}
|
2010-05-31 23:29:37 +00:00
|
|
|
nsIntRect visibleRect = mVisibleRegion.GetBounds();
|
|
|
|
|
2010-05-24 15:28:51 +00:00
|
|
|
if (!mTexture) {
|
2010-05-31 23:29:37 +00:00
|
|
|
device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
|
2010-05-29 03:27:03 +00:00
|
|
|
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
|
|
|
|
D3DPOOL_DEFAULT, getter_AddRefs(mTexture), NULL);
|
2010-07-02 02:08:48 +00:00
|
|
|
mValidRegion.SetEmpty();
|
2010-05-24 15:28:51 +00:00
|
|
|
}
|
2010-07-02 02:08:48 +00:00
|
|
|
|
|
|
|
if (!mValidRegion.IsEqual(mVisibleRegion)) {
|
|
|
|
nsIntRegion region;
|
|
|
|
region.Sub(mVisibleRegion, mValidRegion);
|
|
|
|
nsIntRect bounds = region.GetBounds();
|
2010-05-24 15:28:51 +00:00
|
|
|
|
|
|
|
gfxASurface::gfxImageFormat imageFormat = gfxASurface::ImageFormatARGB32;;
|
|
|
|
nsRefPtr<gfxASurface> destinationSurface;
|
|
|
|
nsRefPtr<gfxContext> context;
|
|
|
|
|
2010-07-02 02:08:48 +00:00
|
|
|
// XXX - Should optimize here to use IDirect3DSurface9::GetDC() for GDI
|
|
|
|
// rendering since we're always on windows. We may consider retaining a
|
|
|
|
// SYSTEMMEM texture texture the size of our DEFAULT texture and then use
|
|
|
|
// UpdateTexture and add dirty rects to update in a single call.
|
2010-05-24 15:28:51 +00:00
|
|
|
destinationSurface =
|
|
|
|
gfxPlatform::GetPlatform()->
|
2010-07-02 02:08:48 +00:00
|
|
|
CreateOffscreenSurface(gfxIntSize(bounds.width,
|
|
|
|
bounds.height),
|
2010-05-24 15:28:51 +00:00
|
|
|
imageFormat);
|
|
|
|
|
|
|
|
context = new gfxContext(destinationSurface);
|
2010-07-02 02:08:48 +00:00
|
|
|
context->Translate(gfxPoint(-bounds.x, -bounds.y));
|
2010-05-24 15:28:51 +00:00
|
|
|
LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo();
|
2010-03-03 21:37:04 +00:00
|
|
|
cbInfo.Callback(this, context, region, nsIntRegion(), cbInfo.CallbackData);
|
2010-05-29 03:27:03 +00:00
|
|
|
|
2010-05-24 15:28:51 +00:00
|
|
|
nsRefPtr<IDirect3DTexture9> tmpTexture;
|
2010-07-02 02:08:48 +00:00
|
|
|
device()->CreateTexture(bounds.width, bounds.height, 1,
|
2010-05-29 03:27:03 +00:00
|
|
|
0, D3DFMT_A8R8G8B8,
|
|
|
|
D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpTexture), NULL);
|
2010-05-24 15:28:51 +00:00
|
|
|
|
|
|
|
D3DLOCKED_RECT r;
|
|
|
|
tmpTexture->LockRect(0, &r, NULL, 0);
|
|
|
|
|
|
|
|
nsRefPtr<gfxImageSurface> imgSurface =
|
|
|
|
new gfxImageSurface((unsigned char *)r.pBits,
|
2010-07-02 02:08:48 +00:00
|
|
|
gfxIntSize(bounds.width,
|
|
|
|
bounds.height),
|
2010-05-24 15:28:51 +00:00
|
|
|
r.Pitch,
|
|
|
|
imageFormat);
|
|
|
|
|
|
|
|
context = new gfxContext(imgSurface);
|
|
|
|
context->SetSource(destinationSurface);
|
|
|
|
context->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
|
|
context->Paint();
|
|
|
|
|
|
|
|
imgSurface = NULL;
|
|
|
|
|
|
|
|
tmpTexture->UnlockRect(0);
|
|
|
|
|
|
|
|
nsRefPtr<IDirect3DSurface9> srcSurface;
|
|
|
|
nsRefPtr<IDirect3DSurface9> dstSurface;
|
2010-05-29 03:27:03 +00:00
|
|
|
|
2010-05-24 15:28:51 +00:00
|
|
|
mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
|
|
tmpTexture->GetSurfaceLevel(0, getter_AddRefs(srcSurface));
|
2010-05-29 03:27:03 +00:00
|
|
|
|
2010-07-02 02:08:48 +00:00
|
|
|
nsIntRegionRectIterator iter(region);
|
|
|
|
const nsIntRect *iterRect;
|
|
|
|
while ((iterRect = iter.Next())) {
|
|
|
|
RECT rect;
|
|
|
|
rect.left = iterRect->x - bounds.x;
|
|
|
|
rect.top = iterRect->y - bounds.y;
|
|
|
|
rect.right = rect.left + iterRect->width;
|
|
|
|
rect.bottom = rect.top + iterRect->height;
|
|
|
|
POINT point;
|
|
|
|
point.x = iterRect->x - visibleRect.x;
|
|
|
|
point.y = iterRect->y - visibleRect.y;
|
|
|
|
device()->UpdateSurface(srcSurface, &rect, dstSurface, &point);
|
|
|
|
}
|
|
|
|
mValidRegion = mVisibleRegion;
|
2010-05-24 15:28:51 +00:00
|
|
|
}
|
2010-05-29 03:27:03 +00:00
|
|
|
|
2010-05-24 15:28:51 +00:00
|
|
|
float quadTransform[4][4];
|
|
|
|
/*
|
|
|
|
* Matrix to transform the <0.0,0.0>, <1.0,1.0> quad to the correct position
|
|
|
|
* and size. To get pixel perfect mapping we offset the quad half a pixel
|
|
|
|
* to the top-left.
|
2010-05-29 03:27:03 +00:00
|
|
|
*
|
2010-05-24 15:28:51 +00:00
|
|
|
* See: http://msdn.microsoft.com/en-us/library/bb219690%28VS.85%29.aspx
|
|
|
|
*/
|
|
|
|
memset(&quadTransform, 0, sizeof(quadTransform));
|
2010-05-31 23:29:37 +00:00
|
|
|
quadTransform[0][0] = (float)visibleRect.width;
|
|
|
|
quadTransform[1][1] = (float)visibleRect.height;
|
2010-05-24 15:28:51 +00:00
|
|
|
quadTransform[2][2] = 1.0f;
|
2010-05-31 23:29:37 +00:00
|
|
|
quadTransform[3][0] = (float)visibleRect.x - 0.5f;
|
|
|
|
quadTransform[3][1] = (float)visibleRect.y - 0.5f;
|
2010-05-24 15:28:51 +00:00
|
|
|
quadTransform[3][3] = 1.0f;
|
|
|
|
|
|
|
|
device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
|
|
|
|
device()->SetVertexShaderConstantF(4, &mTransform._11, 4);
|
|
|
|
|
|
|
|
float opacity[4];
|
|
|
|
/*
|
|
|
|
* We always upload a 4 component float, but the shader will use only the
|
|
|
|
* first component since it's declared as a 'float'.
|
|
|
|
*/
|
|
|
|
opacity[0] = GetOpacity();
|
|
|
|
device()->SetPixelShaderConstantF(0, opacity, 1);
|
|
|
|
|
|
|
|
mD3DManager->SetShaderMode(LayerManagerD3D9::RGBLAYER);
|
|
|
|
|
|
|
|
device()->SetTexture(0, mTexture);
|
|
|
|
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
ThebesLayerD3D9::CleanResources()
|
|
|
|
{
|
|
|
|
mTexture = nsnull;
|
|
|
|
}
|
|
|
|
|
|
|
|
Layer*
|
|
|
|
ThebesLayerD3D9::GetLayer()
|
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
PRBool
|
|
|
|
ThebesLayerD3D9::IsEmpty()
|
|
|
|
{
|
|
|
|
return !mTexture;
|
|
|
|
}
|
|
|
|
|
|
|
|
} /* namespace layers */
|
2010-05-31 23:29:37 +00:00
|
|
|
} /* namespace mozilla */
|