gecko-dev/layout/svg/base/src/nsSVGUtils.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is IBM Corporation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef NS_SVGUTILS_H
#define NS_SVGUTILS_H
// include math.h to pick up definition of M_PI if the platform defines it
#define _USE_MATH_DEFINES
#include <math.h>
#include "nscore.h"
#include "nsCOMPtr.h"
#include "nsRect.h"
#include "gfxContext.h"
#include "nsIRenderingContext.h"
class nsIDocument;
class nsPresContext;
class nsIContent;
class nsStyleCoord;
class nsIDOMSVGRect;
class nsFrameList;
class nsIFrame;
struct nsStyleSVGPaint;
class nsIDOMSVGElement;
class nsIDOMSVGLength;
class nsIDOMSVGMatrix;
class nsIURI;
class nsSVGOuterSVGFrame;
class nsIPresShell;
class nsSVGPreserveAspectRatio;
class nsIAtom;
class nsSVGLength2;
class nsSVGElement;
class nsSVGSVGElement;
class nsAttrValue;
class gfxContext;
class gfxASurface;
class gfxPattern;
class gfxImageSurface;
struct gfxRect;
struct gfxMatrix;
struct gfxSize;
struct gfxIntSize;
struct nsStyleFont;
class nsSVGEnum;
class nsISVGChildFrame;
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
// SVG Frame state bits
#define NS_STATE_IS_OUTER_SVG 0x00100000
#define NS_STATE_SVG_DIRTY 0x00200000
/* are we the child of a non-display container? */
#define NS_STATE_SVG_NONDISPLAY_CHILD 0x00400000
#define NS_STATE_SVG_PROPAGATE_TRANSFORM 0x00800000
2009-03-08 19:01:02 +00:00
// nsSVGGlyphFrame uses this when the frame is within a non-dynamic PresContext.
#define NS_STATE_SVG_PRINTING 0x01000000
/**
* Byte offsets of channels in a native packed gfxColor or cairo image surface.
*/
#ifdef IS_BIG_ENDIAN
#define GFX_ARGB32_OFFSET_A 0
#define GFX_ARGB32_OFFSET_R 1
#define GFX_ARGB32_OFFSET_G 2
#define GFX_ARGB32_OFFSET_B 3
#else
#define GFX_ARGB32_OFFSET_A 3
#define GFX_ARGB32_OFFSET_R 2
#define GFX_ARGB32_OFFSET_G 1
#define GFX_ARGB32_OFFSET_B 0
#endif
// maximum dimension of an offscreen surface - choose so that
// the surface size doesn't overflow a 32-bit signed int using
// 4 bytes per pixel; in line with gfxASurface::CheckSurfaceSize
#define NS_SVG_OFFSCREEN_MAX_DIMENSION 16384
/*
* Checks the svg enable preference and if a renderer could
* successfully be created. Declared as a function instead of a
* nsSVGUtil method so that files that can't pull in nsSVGUtils.h (due
* to cairo.h usage) can still query this information.
*/
PRBool NS_SVGEnabled();
// GRRR WINDOWS HATE HATE HATE
#undef CLIP_MASK
class nsSVGRenderState
{
public:
enum RenderMode { NORMAL, CLIP, CLIP_MASK };
/**
* Render SVG to a legacy rendering context
*/
nsSVGRenderState(nsIRenderingContext *aContext);
/**
* Render SVG to a temporary surface
*/
nsSVGRenderState(gfxASurface *aSurface);
nsIRenderingContext *GetRenderingContext(nsIFrame *aFrame);
gfxContext *GetGfxContext() { return mGfxContext; }
void SetRenderMode(RenderMode aMode) { mRenderMode = aMode; }
RenderMode GetRenderMode() { return mRenderMode; }
private:
RenderMode mRenderMode;
nsCOMPtr<nsIRenderingContext> mRenderingContext;
nsRefPtr<gfxContext> mGfxContext;
};
class nsAutoSVGRenderMode
{
public:
nsAutoSVGRenderMode(nsSVGRenderState *aState,
nsSVGRenderState::RenderMode aMode) : mState(aState) {
mOriginalMode = aState->GetRenderMode();
aState->SetRenderMode(aMode);
}
~nsAutoSVGRenderMode() { mState->SetRenderMode(mOriginalMode); }
private:
nsSVGRenderState *mState;
nsSVGRenderState::RenderMode mOriginalMode;
};
#define NS_ISVGFILTERPROPERTY_IID \
{ 0x9744ee20, 0x1bcf, 0x4c62, \
{ 0x86, 0x7d, 0xd3, 0x7a, 0x91, 0x60, 0x3e, 0xef } }
class nsISVGFilterProperty : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISVGFILTERPROPERTY_IID)
virtual void Invalidate() = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsISVGFilterProperty, NS_ISVGFILTERPROPERTY_IID)
class nsSVGUtils
{
public:
/*
* Get a font-size (em) of an nsIContent
*/
static float GetFontSize(nsIContent *aContent);
static float GetFontSize(nsIFrame *aFrame);
/*
* Get an x-height of of an nsIContent
*/
static float GetFontXHeight(nsIContent *aContent);
static float GetFontXHeight(nsIFrame *aFrame);
/*
* Converts image data from premultipled to unpremultiplied alpha
*/
static void UnPremultiplyImageDataAlpha(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Converts image data from unpremultipled to premultiplied alpha
*/
static void PremultiplyImageDataAlpha(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Converts image data from premultiplied sRGB to Linear RGB
*/
static void ConvertImageDataToLinearRGB(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Converts image data from LinearRGB to premultiplied sRGB
*/
static void ConvertImageDataFromLinearRGB(PRUint8 *data,
PRInt32 stride,
const nsIntRect &rect);
/*
* Report a localized error message to the error console.
*/
static nsresult ReportToConsole(nsIDocument* doc,
const char* aWarning,
const PRUnichar **aParams,
PRUint32 aParamsLength);
/*
* Converts a nsStyleCoord into a userspace value. Handles units
* Factor (straight userspace), Coord (dimensioned), and Percent (of
* the current SVG viewport)
*/
static float CoordToFloat(nsPresContext *aPresContext,
nsSVGElement *aContent,
const nsStyleCoord &aCoord);
/*
* Return the nearest viewport element
*/
static nsresult GetNearestViewportElement(nsIContent *aContent,
nsIDOMSVGElement * *aNearestViewportElement);
/*
* Get the farthest viewport element
*/
static nsresult GetFarthestViewportElement(nsIContent *aContent,
nsIDOMSVGElement * *aFarthestViewportElement);
/*
* Creates a bounding box by walking the children and doing union.
*/
static nsresult GetBBox(nsFrameList *aFrames, nsIDOMSVGRect **_retval);
/**
* Figures out the worst case invalidation area for a frame, taking
* filters into account.
* @param aRect the area in app units that needs to be invalidated in aFrame
* @return the rect in app units that should be invalidated, taking
* filters into account. Will return aRect when no filters are present.
*/
static nsRect FindFilterInvalidation(nsIFrame *aFrame, const nsRect& aRect);
/**
* Invalidates the area covered by the frame
*/
static void InvalidateCoveredRegion(nsIFrame *aFrame);
/*
* Update the area covered by the frame
*/
static void UpdateGraphic(nsISVGChildFrame *aSVGFrame);
/*
* Update the filter invalidation region for ancestor frames, if relevant.
*/
static void NotifyAncestorsOfFilterRegionChange(nsIFrame *aFrame);
/* enum for specifying coordinate direction for ObjectSpace/UserSpace */
enum ctxDirection { X, Y, XY };
/**
* Computes sqrt((aWidth^2 + aHeight^2)/2);
*/
static double ComputeNormalizedHypotenuse(double aWidth, double aHeight);
/* Computes the input length in terms of object space coordinates.
Input: rect - bounding box
length - length to be converted
*/
static float ObjectSpace(nsIDOMSVGRect *aRect, const nsSVGLength2 *aLength);
/* Computes the input length in terms of user space coordinates.
Input: content - object to be used for determining user space
Input: length - length to be converted
*/
static float UserSpace(nsSVGElement *aSVGElement, const nsSVGLength2 *aLength);
/* Computes the input length in terms of user space coordinates.
Input: aFrame - object to be used for determining user space
length - length to be converted
*/
static float UserSpace(nsIFrame *aFrame, const nsSVGLength2 *aLength);
/* Tranforms point by the matrix. In/out: x,y */
static void
TransformPoint(nsIDOMSVGMatrix *matrix,
float *x, float *y);
/* Returns the angle halfway between the two specified angles */
static float
AngleBisect(float a1, float a2);
/* Find the outermost SVG frame of the passed frame */
static nsSVGOuterSVGFrame *
GetOuterSVGFrame(nsIFrame *aFrame);
/**
* Get the covered region for a frame. Return null if it's not an SVG frame.
* @param aRect gets a rectangle in app units
* @return the outer SVG frame which aRect is relative to
*/
static nsIFrame*
GetOuterSVGFrameAndCoveredRegion(nsIFrame* aFrame, nsRect* aRect);
/* Generate a viewbox to viewport tranformation matrix */
static already_AddRefed<nsIDOMSVGMatrix>
GetViewBoxTransform(float aViewportWidth, float aViewportHeight,
float aViewboxX, float aViewboxY,
float aViewboxWidth, float aViewboxHeight,
const nsSVGPreserveAspectRatio &aPreserveAspectRatio,
PRBool aIgnoreAlign = PR_FALSE);
/* Paint SVG frame with SVG effects - aDirtyRect is the area being
* redrawn, in device pixel coordinates relative to the outer svg */
static void
PaintFrameWithEffects(nsSVGRenderState *aContext,
const nsIntRect *aDirtyRect,
nsIFrame *aFrame);
/* Hit testing - check if point hits the clipPath of indicated
* frame. Returns true if no clipPath set. */
static PRBool
HitTestClip(nsIFrame *aFrame, const nsPoint &aPoint);
/* Hit testing - check if point hits any children of frame. */
static nsIFrame *
HitTestChildren(nsIFrame *aFrame, const nsPoint &aPoint);
/*
* Returns the CanvasTM of the indicated frame, whether it's a
* child SVG frame, container SVG frame, or a regular frame.
* For regular frames, we just return an identity matrix.
*/
static already_AddRefed<nsIDOMSVGMatrix> GetCanvasTM(nsIFrame *aFrame);
/*
* Tells child frames that something that might affect them has changed
*/
static void
NotifyChildrenOfSVGChange(nsIFrame *aFrame, PRUint32 aFlags);
/*
* Get frame's covered region by walking the children and doing union.
*/
static nsRect
GetCoveredRegion(const nsFrameList &aFrames);
/*
* Convert a rect from device pixel units to app pixel units by inflation.
*/
static nsRect
ToAppPixelRect(nsPresContext *aPresContext,
double xmin, double ymin, double xmax, double ymax);
static nsRect
ToAppPixelRect(nsPresContext *aPresContext, const gfxRect& rect);
/*
* Convert a surface size to an integer for use by thebes
* possibly making it smaller in the process so the surface does not
* use excessive memory.
* @param aSize the desired surface size
* @param aResultOverflows true if the desired surface size is too big
* @return the surface size to use
*/
static gfxIntSize
ConvertToSurfaceSize(const gfxSize& aSize, PRBool *aResultOverflows);
/*
* Get a pointer to a surface that can be used to create thebes
* contexts for various measurement purposes.
*/
static gfxASurface *
GetThebesComputationalSurface();
/*
* Convert a nsIDOMSVGMatrix to a gfxMatrix.
*/
static gfxMatrix
ConvertSVGMatrixToThebes(nsIDOMSVGMatrix *aMatrix);
/*
* Hit test a given rectangle/matrix.
*/
static PRBool
HitTestRect(nsIDOMSVGMatrix *aMatrix,
float aRX, float aRY, float aRWidth, float aRHeight,
float aX, float aY);
static void CompositeSurfaceMatrix(gfxContext *aContext,
gfxASurface *aSurface,
nsIDOMSVGMatrix *aCTM, float aOpacity);
static void CompositePatternMatrix(gfxContext *aContext,
gfxPattern *aPattern,
nsIDOMSVGMatrix *aCTM, float aWidth, float aHeight, float aOpacity);
static void SetClipRect(gfxContext *aContext,
nsIDOMSVGMatrix *aCTM, float aX, float aY,
float aWidth, float aHeight);
/**
* If aIn can be represented exactly using an nsIntRect (i.e. integer-aligned edges and
* coordinates in the PRInt32 range) then we set aOut to that rectangle, otherwise
* return failure.
*/
static nsresult GfxRectToIntRect(const gfxRect& aIn, nsIntRect* aOut);
/**
* Restricts aRect to pixels that intersect aGfxRect.
*/
static void ClipToGfxRect(nsIntRect* aRect, const gfxRect& aGfxRect);
/* Using group opacity instead of fill or stroke opacity on a
* geometry object seems to be a common authoring mistake. If we're
* not applying filters and not both stroking and filling, we can
* generate the same result without going through the overhead of a
* push/pop group. */
static PRBool
CanOptimizeOpacity(nsIFrame *aFrame);
/* Calculate the maximum expansion of a matrix */
static float
MaxExpansion(nsIDOMSVGMatrix *aMatrix);
/* Take a CTM and adjust for object bounding box coordinates, if needed */
static already_AddRefed<nsIDOMSVGMatrix>
AdjustMatrixForUnits(nsIDOMSVGMatrix *aMatrix,
nsSVGEnum *aUnits,
nsIFrame *aFrame);
/**
* Get bounding-box for aFrame. Matrix propagation is disabled so the
* bounding box is computed in terms of aFrame's own user space.
*/
static already_AddRefed<nsIDOMSVGRect>
GetBBox(nsIFrame *aFrame);
/**
* Compute a rectangle in userSpaceOnUse or objectBoundingBoxUnits.
* @param aXYWH pointer to 4 consecutive nsSVGLength2 objects containing
* the x, y, width and height values in that order
* @param aBBox the bounding box of the object the rect is relative to;
* may be null if aUnits is not SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
* @param aFrame the object in which to interpret user-space units;
* may be null if aUnits is SVG_UNIT_TYPE_OBJECTBOUNDINGBOX
*/
static gfxRect
GetRelativeRect(PRUint16 aUnits, const nsSVGLength2 *aXYWH, nsIDOMSVGRect *aBBox,
nsIFrame *aFrame);
/**
* Find the first frame, starting with aStartFrame and going up its
* parent chain, that is not an svgAFrame.
*/
static nsIFrame* GetFirstNonAAncestorFrame(nsIFrame* aStartFrame);
#ifdef DEBUG
static void
WritePPM(const char *fname, gfxImageSurface *aSurface);
#endif
private:
/* Computational (nil) surfaces */
static gfxASurface *mThebesComputationalSurface;
};
#endif