2006-02-14 20:50:47 +00:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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2006-03-31 04:41:00 +00:00
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/* ***** BEGIN LICENSE BLOCK *****
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2006-02-14 20:50:47 +00:00
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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2006-03-31 04:41:00 +00:00
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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2006-02-14 20:50:47 +00:00
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla JavaScript Shell project.
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*
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* The Initial Developer of the Original Code is
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* Alex Fritze.
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* Portions created by the Initial Developer are Copyright (C) 2003
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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2006-03-31 04:41:00 +00:00
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* Alex Fritze <alex@croczilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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2006-03-31 04:41:00 +00:00
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* ***** END LICENSE BLOCK ***** */
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2006-02-14 20:50:47 +00:00
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#include "nsISupports.idl"
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interface nsIInputStream;
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interface nsIOutputStream;
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%{ C++
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// {A1764959-87D8-4249-A432-8005DE1372FC}
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#define NS_JSSHSERVER_CID \
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{ 0xa1764959, 0x87d8, 0x4249, { 0xa4, 0x32, 0x80, 0x05, 0xde, 0x13, 0x72, 0xfc } }
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#define NS_JSSHSERVER_CONTRACTID "@mozilla.org/jssh-server;1"
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%}
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[scriptable, uuid(f8b2b6bc-4f1d-42e2-af46-9a2d6ca627bf)]
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interface nsIJSShServer : nsISupports
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{
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/* start listening for jssh connections on the given port.
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'startupURI' specifies an optional script that will be executed for
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new connections.
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If 'loopbackOnly' is true, the server socket will only listen for connections on the
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local loopback interface (localhost, 127.0.0.1). */
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void startServerSocket(in unsigned long port, in AUTF8String startupURI,
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in boolean loopbackOnly);
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/* stop listening for connections */
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void stopServerSocket();
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/* true if the server is currently active */
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readonly attribute boolean serverListening;
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/* Port that the server is currently listening on. Zero if the
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* server is not active. */
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readonly attribute unsigned long serverPort;
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/* startupURI of the currently active server. Empty string if the
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* server is not active. */
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readonly attribute AUTF8String serverStartupURI;
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/* 'loopbackOnly' flag of the currently active server. false if the
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* server is not active */
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readonly attribute boolean serverLoopbackOnly;
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/* run a jssh session with the given input and output streams.
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* 'startupURI' specifies an optional script that will be executed
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* on session startup.
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*
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* if 'input' is null, this will be a non-interactive session, with
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* no input being collected from the input stream . The idea is that
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* the session input is taken from startupURI. Even for
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* non-interactive sessions, output (via 'print') can still be
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* collected with the output stream object.
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*
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* if 'blocking' is 'true', then the shell will block the main ui
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* thread. Otherwise this will be an asynchronous shell (but
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* execution of commands will still be proxied onto the main ui
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* thread).
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*/
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void runShell(in nsIInputStream input, in nsIOutputStream output,
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in string startupURI, in boolean blocking);
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};
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