gecko-dev/layout/xul/base/src/nsDeckFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
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*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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//
// Eric Vaughan
// Netscape Communications
//
// See documentation in associated header file
//
#include "nsDeckFrame.h"
#include "nsStyleContext.h"
#include "nsPresContext.h"
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#include "nsIContent.h"
#include "nsCOMPtr.h"
#include "nsUnitConversion.h"
#include "nsINameSpaceManager.h"
#include "nsXULAtoms.h"
#include "nsHTMLParts.h"
#include "nsIPresShell.h"
#include "nsCSSRendering.h"
#include "nsIViewManager.h"
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#include "nsBoxLayoutState.h"
#include "nsStackLayout.h"
#include "nsDisplayList.h"
nsIFrame*
NS_NewDeckFrame(nsIPresShell* aPresShell, nsIBoxLayout* aLayoutManager)
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{
return new (aPresShell) nsDeckFrame(aPresShell, aLayoutManager);
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} // NS_NewDeckFrame
nsDeckFrame::nsDeckFrame(nsIPresShell* aPresShell,
nsIBoxLayout* aLayoutManager)
: nsBoxFrame(aPresShell), mIndex(0)
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{
// if no layout manager specified us the static sprocket layout
nsCOMPtr<nsIBoxLayout> layout = aLayoutManager;
if (!layout) {
NS_NewStackLayout(aPresShell, layout);
}
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SetLayoutManager(layout);
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}
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/**
* Hack for deck who requires that all its children has widgets
*/
NS_IMETHODIMP
nsDeckFrame::ChildrenMustHaveWidgets(PRBool& aMust) const
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{
aMust = PR_TRUE;
return NS_OK;
}
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NS_IMETHODIMP
nsDeckFrame::AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType)
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{
nsresult rv = nsBoxFrame::AttributeChanged(aNameSpaceID, aAttribute,
aModType);
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// if the index changed hide the old element and make the now element visible
if (aAttribute == nsXULAtoms::selectedIndex) {
IndexChanged(GetPresContext());
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}
return rv;
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}
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NS_IMETHODIMP
nsDeckFrame::Init(nsPresContext* aPresContext,
nsIContent* aContent,
nsIFrame* aParent,
nsStyleContext* aStyleContext,
nsIFrame* aPrevInFlow)
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{
nsresult rv = nsBoxFrame::Init(aPresContext, aContent,
aParent, aStyleContext,
aPrevInFlow);
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mIndex = GetSelectedIndex();
return rv;
}
void
nsDeckFrame::HideBox(nsPresContext* aPresContext, nsIBox* aBox)
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{
nsIView* view = aBox->GetView();
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if (view) {
nsIViewManager* viewManager = view->GetViewManager();
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viewManager->SetViewVisibility(view, nsViewVisibility_kHide);
viewManager->ResizeView(view, nsRect(0, 0, 0, 0));
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}
}
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void
nsDeckFrame::ShowBox(nsPresContext* aPresContext, nsIBox* aBox)
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{
nsRect rect = aBox->GetRect();
nsIView* view = aBox->GetView();
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if (view) {
nsIViewManager* viewManager = view->GetViewManager();
rect.x = rect.y = 0;
viewManager->ResizeView(view, rect);
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viewManager->SetViewVisibility(view, nsViewVisibility_kShow);
}
}
void
nsDeckFrame::IndexChanged(nsPresContext* aPresContext)
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{
//did the index change?
PRInt32 index = GetSelectedIndex();
if (index == mIndex)
return;
// redraw
nsBoxLayoutState state(aPresContext);
Redraw(state);
// hide the currently showing box
nsIBox* currentBox = GetBoxAt(mIndex);
if (currentBox) // only hide if it exists
HideBox(aPresContext, currentBox);
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// show the new box
nsIBox* newBox = GetBoxAt(index);
if (newBox) // only show if it exists
ShowBox(aPresContext, newBox);
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mIndex = index;
}
PRInt32
nsDeckFrame::GetSelectedIndex()
{
// default index is 0
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PRInt32 index = 0;
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// get the index attribute
nsAutoString value;
if (mContent->GetAttr(kNameSpaceID_None, nsXULAtoms::selectedIndex, value))
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{
PRInt32 error;
// convert it to an integer
index = value.ToInteger(&error);
}
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return index;
}
nsIBox*
nsDeckFrame::GetSelectedBox()
{
// ok we want to paint only the child that as at the given index
PRInt32 index = GetSelectedIndex();
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// get the child at that index.
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return GetBoxAt(index);
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}
NS_IMETHODIMP
nsDeckFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
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{
// if a tab is hidden all its children are too.
if (!GetStyleVisibility()->mVisible)
return NS_OK;
// REVIEW: The old code skipped painting of background/borders/outline for this
// frame and painting of debug boxes ... I've put it back.
return nsBoxFrame::BuildDisplayList(aBuilder, aDirtyRect, aLists);
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}
NS_IMETHODIMP
nsDeckFrame::BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
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{
// only paint the selected box
nsIBox* box = GetSelectedBox();
if (!box)
return NS_OK;
// Putting the child in the background list. This is a little weird but
// it matches what we were doing before.
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
return BuildDisplayListForChild(aBuilder, box, aDirtyRect, set);
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}
NS_IMETHODIMP
nsDeckFrame::DoLayout(nsBoxLayoutState& aState)
{
// Make sure we tweak the state so it does not resize our children.
// We will do that.
PRUint32 oldFlags = aState.LayoutFlags();
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aState.SetLayoutFlags(NS_FRAME_NO_SIZE_VIEW | NS_FRAME_NO_VISIBILITY);
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// do a normal layout
nsresult rv = nsBoxFrame::DoLayout(aState);
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// run though each child. Hide all but the selected one
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nsIBox* box = nsnull;
GetChildBox(&box);
nscoord count = 0;
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while (box)
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{
// make collapsed children not show up
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if (count == mIndex)
ShowBox(aState.PresContext(), box);
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else
HideBox(aState.PresContext(), box);
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nsresult rv2 = box->GetNextBox(&box);
NS_ASSERTION(NS_SUCCEEDED(rv2), "failed to get next child");
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count++;
}
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aState.SetLayoutFlags(oldFlags);
return rv;
}