2010-06-17 00:19:11 +00:00
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is drag.js.
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*
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* The Initial Developer of the Original Code is
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* Michael Yoshitaka Erlewine <mitcho@mitcho.com>.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// **********
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// Title: drag.js
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2010-06-15 19:26:35 +00:00
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// ----------
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// Variable: drag
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// The Drag that's currently in process.
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var drag = {
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info: null,
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zIndex: 100
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};
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// ##########
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// Class: Drag (formerly DragInfo)
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// Helper class for dragging <Item>s
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//
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// ----------
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// Constructor: Drag
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// Called to create a Drag in response to a jQuery-UI draggable "start" event.
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var Drag = function(element, event) {
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this.el = element;
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this.$el = iQ(this.el);
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this.item = Items.item(this.el);
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this.parent = this.item.parent;
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this.startPosition = new Point(event.clientX, event.clientY);
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this.startTime = Utils.getMilliseconds();
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2010-06-19 18:56:07 +00:00
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this.item.isDragging = true;
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2010-06-15 19:26:35 +00:00
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this.$el.data('isDragging', true);
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this.item.setZ(999999);
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2010-06-19 20:08:14 +00:00
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this.safeWindowBounds = this.getSafeWindowBounds();
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2010-06-15 19:26:35 +00:00
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Trenches.activateOthersTrenches(this.el);
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// When a tab drag starts, make it the focused tab.
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if(this.item.isAGroup) {
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var tab = Page.getActiveTab();
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if(!tab || tab.parent != this.item) {
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if(this.item._children.length)
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Page.setActiveTab(this.item._children[0]);
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}
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} else {
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Page.setActiveTab(this.item);
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}
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};
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Drag.prototype = {
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// ----------
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snap: function(event, ui){
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2010-06-19 18:56:07 +00:00
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var bounds = this.item.getBounds();
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2010-06-19 20:08:14 +00:00
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var update = false; // need to update
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var updateX = false;
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var updateY = false;
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2010-06-19 20:18:30 +00:00
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var newRect;
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2010-06-15 19:26:35 +00:00
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2010-06-19 18:56:07 +00:00
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// OH SNAP!
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2010-06-19 20:18:30 +00:00
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if (!Keys.meta) { // if we aren't holding down the meta key...
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newRect = Trenches.snap(bounds,true);
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if (newRect) // might be false if no changes were made
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update = true;
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}
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2010-06-19 20:08:14 +00:00
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// make sure the bounds are in the window.
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newRect = newRect || bounds;
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var swb = this.safeWindowBounds;
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2010-06-19 20:18:30 +00:00
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var snapRadius = ( Keys.meta ? 0 : Trenches.defaultRadius );
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if (newRect.left < swb.left + snapRadius ) {
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2010-06-19 20:08:14 +00:00
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newRect.left = swb.left;
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update = true;
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updateX = true;
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}
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2010-06-19 20:18:30 +00:00
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if (newRect.left + newRect.width > swb.left + swb.width - snapRadius) {
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2010-06-19 20:08:14 +00:00
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if (updateX)
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newRect.width = swb.left + swb.width - newRect.left;
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else
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newRect.left = swb.left + swb.width - newRect.width;
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update = true;
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}
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2010-06-19 20:18:30 +00:00
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if (newRect.top < swb.top + snapRadius) {
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2010-06-19 20:08:14 +00:00
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newRect.top = swb.top;
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update = true;
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updateY = true;
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}
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2010-06-19 20:18:30 +00:00
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if (newRect.top + newRect.height > swb.top + swb.height - snapRadius) {
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2010-06-19 20:08:14 +00:00
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if (updateY)
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newRect.height = swb.top + swb.height - newRect.top;
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else
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newRect.top = swb.top + swb.height - newRect.height;
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update = true;
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}
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if (update)
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2010-06-19 18:56:07 +00:00
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this.item.setBounds(newRect,true);
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2010-06-15 21:45:49 +00:00
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2010-06-15 19:26:35 +00:00
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return ui;
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},
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// ----------
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// Function: drag
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// Called in response to a jQuery-UI draggable "drag" event.
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drag: function(event, ui) {
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2010-06-15 21:45:49 +00:00
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// if(this.item.isAGroup) {
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2010-06-15 19:26:35 +00:00
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var bb = this.item.getBounds();
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bb.left = ui.position.left;
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bb.top = ui.position.top;
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this.item.setBounds(bb, true);
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ui = this.snap(event,ui);
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2010-06-15 21:45:49 +00:00
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// } else
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// this.item.reloadBounds();
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2010-06-15 19:26:35 +00:00
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if(this.parent && this.parent.expanded) {
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var now = Utils.getMilliseconds();
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var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
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if(/* now - this.startTime > 500 || */distance > 100) {
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this.parent.remove(this.item);
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this.parent.collapse();
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}
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}
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},
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// ----------
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// Function: stop
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// Called in response to a jQuery-UI draggable "stop" event.
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stop: function() {
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2010-06-19 18:56:07 +00:00
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this.item.isDragging = false;
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2010-06-15 19:26:35 +00:00
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this.$el.data('isDragging', false);
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// I'm commenting this out for a while as I believe it feels uncomfortable
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// that groups go away when there is still a tab in them. I do this at
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// the cost of symmetry. -- Aza
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/*
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if(this.parent && !this.parent.locked.close && this.parent != this.item.parent
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&& this.parent._children.length == 1 && !this.parent.getTitle()) {
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this.parent.remove(this.parent._children[0]);
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}*/
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if(this.parent && !this.parent.locked.close && this.parent != this.item.parent
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&& this.parent._children.length == 0 && !this.parent.getTitle()) {
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this.parent.close();
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}
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if(this.parent && this.parent.expanded)
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this.parent.arrange();
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if(this.item && !this.item.parent) {
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this.item.setZ(drag.zIndex);
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drag.zIndex++;
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this.item.reloadBounds();
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this.item.pushAway();
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}
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Trenches.disactivate();
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2010-06-19 20:08:14 +00:00
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},
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getSafeWindowBounds: function() {
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// the safe bounds that would keep it "in the window"
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var gutter = Items.defaultGutter;
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var pageBounds = Items.getPageBounds();
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var newTabGroupBounds = Groups.getBoundsForNewTabGroup();
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// Here, I've set the top gutter separately, as the top of the window has its own
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// extra chrome which makes a large top gutter unnecessary.
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// TODO: set top gutter separately, elsewhere.
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var topGutter = 5;
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return new Rect( gutter, topGutter, pageBounds.width - 2 * gutter, newTabGroupBounds.top - gutter - topGutter );
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2010-06-15 19:26:35 +00:00
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}
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};
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