gecko-dev/accessible/src/base/nsAccessible.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
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*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
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*
* Contributor(s):
* John Gaunt (jgaunt@netscape.com)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#ifndef _nsAccessible_H_
#define _nsAccessible_H_
#include "nsAccessNodeWrap.h"
#include "nsIAccessible.h"
#include "nsPIAccessible.h"
#include "nsWeakReference.h"
#include "nsIDOMNodeList.h"
#include "nsString.h"
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struct nsRect;
class nsIContent;
class nsIFrame;
class nsIPresShell;
class nsIDOMNode;
class nsIAtom;
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// When mNextSibling is set to this, it indicates there ar eno more siblings
#define DEAD_END_ACCESSIBLE NS_STATIC_CAST(nsIAccessible*, (void*)1)
struct nsStateMapEntry
{
const char* attributeName; // magic value of nsnull means last entry in map
const char* attributeValue; // magic value of nsnull means any value
PRUint32 state; // OR state with this
};
struct nsRoleMapEntry
{
const char *roleString; // such as "button"
PRUint32 role; // use this role
PRUint32 state; // always OR state with this
// For this role with a DOM attribute/value match definined in
// nsStateMapEntry.attributeName && .attributeValue, OR accessible state with
// nsStateMapEntry.state
// Currently you can have up to 3 DOM attributes with accessible state mappings.
// A variable sized array would not allow use of C++'s struct initialization feature.
nsStateMapEntry attributeMap1;
nsStateMapEntry attributeMap2;
nsStateMapEntry attributeMap3;
};
class nsAccessible : public nsAccessNodeWrap,
public nsIAccessible,
public nsPIAccessible
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{
public:
// to eliminate the confusion of "magic numbers" -- if ( 0 ){ foo; }
enum { eAction_Switch=0, eAction_Jump=0, eAction_Click=0, eAction_Select=0, eAction_Expand=1 };
// how many actions
enum { eNo_Action=0, eSingle_Action=1, eDouble_Action=2 };
nsAccessible(nsIDOMNode* aNode, nsIWeakReference* aShell);
virtual ~nsAccessible();
NS_DECL_ISUPPORTS_INHERITED
NS_DECL_NSIACCESSIBLE
NS_DECL_NSPIACCESSIBLE
// nsIAccessNode
NS_IMETHOD Init();
NS_IMETHOD Shutdown();
// Support GetFinalState(), GetFinalValue()
NS_IMETHOD GetState(PRUint32 *aState);
NS_IMETHOD GetValue(nsAString & aValue);
#ifdef MOZ_ACCESSIBILITY_ATK
static nsresult GetParentBlockNode(nsIPresShell *aPresShell, nsIDOMNode *aCurrentNode, nsIDOMNode **aBlockNode);
static nsIFrame* GetParentBlockFrame(nsIFrame *aFrame);
static PRBool FindTextFrame(PRInt32 &index, nsPresContext *aPresContext, nsIFrame *aCurFrame,
nsIFrame **aFirstTextFrame, const nsIFrame *aTextFrame);
#endif
static PRBool IsCorrectFrameType(nsIFrame* aFrame, nsIAtom* aAtom);
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protected:
PRUint32 MappedAttrState(nsIContent *aContent, nsStateMapEntry *aStateMapEntry);
virtual nsIFrame* GetBoundsFrame();
virtual void GetBoundsRect(nsRect& aRect, nsIFrame** aRelativeFrame);
PRBool IsPartiallyVisible(PRBool *aIsOffscreen);
static nsIContent *GetLabelForId(nsIContent *aLookContent, nsIAtom *forAttrib,
const nsAString *aId);
static nsIContent *GetXULLabelContent(nsIContent *aForNode);
static nsIContent *GetHTMLLabelContent(nsIContent *aForNode);
nsresult GetHTMLName(nsAString& _retval);
nsresult GetXULName(nsAString& _retval);
// For accessibles that are not lists of choices, the name of the subtree should be the
// sum of names in the subtree
nsresult AppendFlatStringFromSubtree(nsIContent *aContent, nsAString *aFlatString);
nsresult AppendFlatStringFromContentNode(nsIContent *aContent, nsAString *aFlatString);
nsresult AppendStringWithSpaces(nsAString *aFlatString, const nsAString& textEquivalent);
// helper method to verify frames
static nsresult GetFullKeyName(const nsAString& aModifierName, const nsAString& aKeyName, nsAString& aStringOut);
static nsresult GetTranslatedString(const nsAString& aKey, nsAString& aStringOut);
void GetScreenOrigin(nsPresContext *aPresContext, nsIFrame *aFrame, nsRect *aRect);
nsresult AppendFlatStringFromSubtreeRecurse(nsIContent *aContent, nsAString *aFlatString);
virtual void CacheChildren(PRBool aWalkAnonContent);
// Data Members
nsCOMPtr<nsIAccessible> mParent;
nsIAccessible *mFirstChild, *mNextSibling;
nsRoleMapEntry *mRoleMapEntry; // Non-null indicates author-supplied role; possibly state & value as well
static nsRoleMapEntry gWAIRoleMap[];
static nsStateMapEntry gDisabledStateMap;
};
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#endif