gecko-dev/modules/libpr0n/src/imgContainer.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 2001 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
* Chris Saari <saari@netscape.com>
*/
#include "imgContainer.h"
#include "nsIServiceManager.h"
#include "nsIInterfaceRequestor.h"
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#include "gfxIImageFrame.h"
#include "nsIImage.h"
#include "nsMemory.h"
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NS_IMPL_ISUPPORTS3(imgContainer, imgIContainer, nsITimerCallback,imgIDecoderObserver)
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//******************************************************************************
imgContainer::imgContainer() :
mSize(0,0)
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{
NS_INIT_ISUPPORTS();
/* member initializers and constructor code */
mCurrentDecodingFrameIndex = 0;
mCurrentAnimationFrameIndex = 0;
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mCurrentFrameIsFinishedDecoding = PR_FALSE;
mDoneDecoding = PR_FALSE;
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mAnimating = PR_FALSE;
mAnimationMode = 0;
mObserver = nsnull;
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}
//******************************************************************************
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imgContainer::~imgContainer()
{
if (mTimer)
mTimer->Cancel();
/* destructor code */
mFrames.Clear();
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}
//******************************************************************************
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/* void init (in nscoord aWidth, in nscoord aHeight, in imgIContainerObserver aObserver); */
NS_IMETHODIMP imgContainer::Init(nscoord aWidth, nscoord aHeight, imgIContainerObserver *aObserver)
{
if (aWidth <= 0 || aHeight <= 0) {
NS_WARNING("error - negative image size\n");
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return NS_ERROR_FAILURE;
}
mSize.SizeTo(aWidth, aHeight);
mObserver = getter_AddRefs(NS_GetWeakReference(aObserver));
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return NS_OK;
}
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//******************************************************************************
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/* readonly attribute gfx_format preferredAlphaChannelFormat; */
NS_IMETHODIMP imgContainer::GetPreferredAlphaChannelFormat(gfx_format *aFormat)
{
/* default.. platform's should probably overwrite this */
*aFormat = gfxIFormats::RGB_A8;
return NS_OK;
}
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//******************************************************************************
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/* readonly attribute nscoord width; */
NS_IMETHODIMP imgContainer::GetWidth(nscoord *aWidth)
{
*aWidth = mSize.width;
return NS_OK;
}
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//******************************************************************************
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/* readonly attribute nscoord height; */
NS_IMETHODIMP imgContainer::GetHeight(nscoord *aHeight)
{
*aHeight = mSize.height;
return NS_OK;
}
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//******************************************************************************
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/* readonly attribute gfxIImageFrame currentFrame; */
NS_IMETHODIMP imgContainer::GetCurrentFrame(gfxIImageFrame * *aCurrentFrame)
{
if (mCompositingFrame)
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return mCompositingFrame->QueryInterface(NS_GET_IID(gfxIImageFrame), (void**)aCurrentFrame); // addrefs again
else
return this->GetFrameAt(mCurrentAnimationFrameIndex, aCurrentFrame);
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}
//******************************************************************************
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/* readonly attribute unsigned long numFrames; */
NS_IMETHODIMP imgContainer::GetNumFrames(PRUint32 *aNumFrames)
{
return mFrames.Count(aNumFrames);
}
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//******************************************************************************
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/* gfxIImageFrame getFrameAt (in unsigned long index); */
NS_IMETHODIMP imgContainer::GetFrameAt(PRUint32 index, gfxIImageFrame **_retval)
{
nsISupports *sup = mFrames.ElementAt(index); // addrefs
if (!sup)
return NS_ERROR_FAILURE;
nsresult rv;
rv = sup->QueryInterface(NS_GET_IID(gfxIImageFrame), (void**)_retval); // addrefs again
NS_RELEASE(sup);
return rv;
}
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//******************************************************************************
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/* void appendFrame (in gfxIImageFrame item); */
NS_IMETHODIMP imgContainer::AppendFrame(gfxIImageFrame *item)
{
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// If we don't have a composite frame already allocated, make sure that our container
// size is the same the frame size. Otherwise, we'll either need the composite frame
// for animation compositing (GIF) or for filling in with a background color.
// XXX IMPORTANT: this means that the frame should be initialized BEFORE appending to container
PRUint32 numFrames;
this->GetNumFrames(&numFrames);
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if(!mCompositingFrame) {
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nsRect frameRect;
item->GetRect(frameRect);
// We used to create a compositing frame if any frame was smaller than the logical
// image size. You could create a single frame that was 10x10 in the middle of
// an 20x20 logical screen and have the extra screen space filled by the image
// background color. However, it turns out that neither NS4.x nor IE correctly
// support this, and as a result there are many GIFs out there that look "wrong"
// when this is correctly supported. So for now, we only create a compositing frame
// if we have more than one frame in the image.
if(/*(frameRect.x != 0) ||
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(frameRect.y != 0) ||
(frameRect.width != mSize.width) ||
(frameRect.height != mSize.height) ||*/
(numFrames >= 1)) // Not sure if I want to create a composite frame for every anim. Could be smarter.
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{
mCompositingFrame = do_CreateInstance("@mozilla.org/gfx/image/frame;2");
mCompositingFrame->Init(0, 0, mSize.width, mSize.height, gfxIFormats::RGB_A1);
nsCOMPtr<nsIImage> img(do_GetInterface(mCompositingFrame));
img->SetDecodedRect(0, 0, mSize.width, mSize.height);
nsCOMPtr<gfxIImageFrame> firstFrame;
this->GetFrameAt(0, getter_AddRefs(firstFrame));
gfx_color backgroundColor, transColor;
if(NS_SUCCEEDED(firstFrame->GetTransparentColor(&transColor))) {
mCompositingFrame->SetTransparentColor(transColor);
}
if(NS_SUCCEEDED(firstFrame->GetBackgroundColor(&backgroundColor))) {
mCompositingFrame->SetBackgroundColor(backgroundColor);
FillWithColor(mCompositingFrame, backgroundColor);
}
ZeroMask(mCompositingFrame);
firstFrame->DrawTo(mCompositingFrame, 0, 0, mSize.width, mSize.height);
BuildCompositeMask(mCompositingFrame, firstFrame);
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}
}
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// If this is our second frame, init a timer so we don't display
// the next frame until the delay timer has expired for the current
// frame.
if (!mTimer && (numFrames >= 1)) {
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PRInt32 timeout;
nsCOMPtr<gfxIImageFrame> currentFrame;
this->GetFrameAt(mCurrentDecodingFrameIndex, getter_AddRefs(currentFrame));
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currentFrame->GetTimeout(&timeout);
if (timeout > 0) { // -1 means display this frame forever
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if(mAnimating) {
// Since we have more than one frame we need a timer
mTimer = do_CreateInstance("@mozilla.org/timer;1");
mTimer->Init(
NS_STATIC_CAST(nsITimerCallback*, this),
timeout, NS_PRIORITY_NORMAL, NS_TYPE_REPEATING_SLACK);
}
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}
}
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if (numFrames > 0) mCurrentDecodingFrameIndex++;
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mCurrentFrameIsFinishedDecoding = PR_FALSE;
return mFrames.AppendElement(NS_STATIC_CAST(nsISupports*, item));
}
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//******************************************************************************
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/* void removeFrame (in gfxIImageFrame item); */
NS_IMETHODIMP imgContainer::RemoveFrame(gfxIImageFrame *item)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
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/* void endFrameDecode (in gfxIImageFrame item, in unsigned long timeout); */
NS_IMETHODIMP imgContainer::EndFrameDecode(PRUint32 aFrameNum, PRUint32 aTimeout)
{
// It is now okay to start the timer for the next frame in the animation
mCurrentFrameIsFinishedDecoding = PR_TRUE;
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nsCOMPtr<gfxIImageFrame> currentFrame;
this->GetFrameAt(aFrameNum-1, getter_AddRefs(currentFrame));
NS_ASSERTION(currentFrame, "Received an EndFrameDecode call with an invalid frame number");
if (!currentFrame) return NS_ERROR_UNEXPECTED;
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currentFrame->SetTimeout(aTimeout);
StartAnimation();
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return NS_OK;
}
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//******************************************************************************
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/* void decodingComplete (); */
NS_IMETHODIMP imgContainer::DecodingComplete(void)
{
mDoneDecoding = PR_TRUE;
return NS_OK;
}
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//******************************************************************************
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/* nsIEnumerator enumerate (); */
NS_IMETHODIMP imgContainer::Enumerate(nsIEnumerator **_retval)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* void clear (); */
NS_IMETHODIMP imgContainer::Clear()
{
return mFrames.Clear();
}
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//******************************************************************************
NS_IMETHODIMP imgContainer::GetAnimationMode(PRUint16 *aAnimationMode)
{
if (!aAnimationMode) return NS_ERROR_NULL_POINTER;
*aAnimationMode = mAnimationMode;
return NS_OK;
}
NS_IMETHODIMP imgContainer::SetAnimationMode(PRUint16 aAnimationMode)
{
mAnimationMode = aAnimationMode;
return NS_OK;
}
//******************************************************************************
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/* void startAnimation () */
NS_IMETHODIMP imgContainer::StartAnimation()
{
if (mAnimationMode == 1) // don't animate
{
mAnimating = PR_FALSE;
return NS_OK;
}
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mAnimating = PR_TRUE;
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if (mTimer)
return NS_OK;
PRUint32 numFrames;
this->GetNumFrames(&numFrames);
if (numFrames > 1) {
PRInt32 timeout;
nsCOMPtr<gfxIImageFrame> currentFrame;
this->GetCurrentFrame(getter_AddRefs(currentFrame));
if (currentFrame) {
currentFrame->GetTimeout(&timeout);
if (timeout > 0) { // -1 means display this frame forever
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mAnimating = PR_TRUE;
if(!mTimer) mTimer = do_CreateInstance("@mozilla.org/timer;1");
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mTimer->Init(NS_STATIC_CAST(nsITimerCallback*, this),
timeout, NS_PRIORITY_NORMAL, NS_TYPE_REPEATING_SLACK);
}
} else {
// XXX hack.. the timer notify code will do the right thing, so just get that started
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mAnimating = PR_TRUE;
if(!mTimer) mTimer = do_CreateInstance("@mozilla.org/timer;1");
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mTimer->Init(NS_STATIC_CAST(nsITimerCallback*, this),
100, NS_PRIORITY_NORMAL, NS_TYPE_REPEATING_SLACK);
}
}
return NS_OK;
}
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//******************************************************************************
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/* void stopAnimation (); */
NS_IMETHODIMP imgContainer::StopAnimation()
{
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mAnimating = PR_FALSE;
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if (!mTimer)
return NS_OK;
mTimer->Cancel();
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mTimer = nsnull;
// don't bother trying to change the frame (to 0, etc.) here.
// No one is listening.
return NS_OK;
}
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//******************************************************************************
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/* attribute long loopCount; */
NS_IMETHODIMP imgContainer::GetLoopCount(PRInt32 *aLoopCount)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP imgContainer::SetLoopCount(PRInt32 aLoopCount)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(void) imgContainer::Notify(nsITimer *timer)
{
NS_ASSERTION(mTimer == timer, "uh");
if(!mAnimating || !mTimer)
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return;
nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
if (!observer) {
// the imgRequest that owns us is dead, we should die now too.
this->StopAnimation();
return;
}
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nsCOMPtr<gfxIImageFrame> nextFrame;
PRInt32 timeout = 100;
PRUint32 numFrames;
GetNumFrames(&numFrames);
if(!numFrames)
return;
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// If we're done decoding the next frame, go ahead and display it now and reinit
// the timer with the next frame's delay time.
PRUint32 previousAnimationFrameIndex = mCurrentAnimationFrameIndex;
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if (mCurrentFrameIsFinishedDecoding && !mDoneDecoding) {
// If we have the next frame in the sequence set the timer callback from it
GetFrameAt(mCurrentAnimationFrameIndex+1, getter_AddRefs(nextFrame));
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if (nextFrame) {
// Go to next frame in sequence
nextFrame->GetTimeout(&timeout);
mCurrentAnimationFrameIndex++;
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} else {
// twiddle our thumbs
GetFrameAt(mCurrentAnimationFrameIndex, getter_AddRefs(nextFrame));
if(!nextFrame) return;
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nextFrame->GetTimeout(&timeout);
}
} else if (mDoneDecoding){
if ((numFrames-1) == mCurrentAnimationFrameIndex) {
// If animation mode is "loop once", it's time to stop animating
if (mAnimationMode == 2) {
this->StopAnimation();
return;
}
// Go back to the beginning of the animation
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GetFrameAt(0, getter_AddRefs(nextFrame));
if(!nextFrame) return;
mCurrentAnimationFrameIndex = 0;
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nextFrame->GetTimeout(&timeout);
} else {
mCurrentAnimationFrameIndex++;
GetFrameAt(mCurrentAnimationFrameIndex, getter_AddRefs(nextFrame));
if(!nextFrame) return;
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nextFrame->GetTimeout(&timeout);
}
} else {
GetFrameAt(mCurrentAnimationFrameIndex, getter_AddRefs(nextFrame));
if(!nextFrame) return;
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}
if(timeout > 0)
mTimer->SetDelay(timeout);
else
this->StopAnimation();
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nsRect dirtyRect;
// update the composited frame
if(mCompositingFrame && (previousAnimationFrameIndex != mCurrentAnimationFrameIndex)) {
nsCOMPtr<gfxIImageFrame> frameToUse;
DoComposite(getter_AddRefs(frameToUse), &dirtyRect, previousAnimationFrameIndex, mCurrentAnimationFrameIndex);
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// do notification to FE to draw this frame, but hand it the compositing frame
observer->FrameChanged(this, nsnull, mCompositingFrame, &dirtyRect);
}
else {
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nextFrame->GetRect(dirtyRect);
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// do notification to FE to draw this frame
observer->FrameChanged(this, nsnull, nextFrame, &dirtyRect);
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}
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}
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//******************************************************************************
// DoComposite gets called when the timer for animation get fired and we have to
// update the composited frame of the animation.
void imgContainer::DoComposite(gfxIImageFrame** aFrameToUse, nsRect* aDirtyRect, PRInt32 aPrevFrame, PRInt32 aNextFrame)
{
NS_ASSERTION(aDirtyRect, "DoComposite aDirtyRect is null");
NS_ASSERTION(mCompositingFrame, "DoComposite mCompositingFrame is null");
*aFrameToUse = nsnull;
PRUint32 numFrames;
this->GetNumFrames(&numFrames);
PRInt32 nextFrameIndex = aNextFrame;
PRInt32 prevFrameIndex = aPrevFrame;
if(nextFrameIndex >= numFrames) nextFrameIndex = numFrames-1;
if(prevFrameIndex >= numFrames) prevFrameIndex = numFrames-1;
nsCOMPtr<gfxIImageFrame> prevFrame;
this->GetFrameAt(prevFrameIndex, getter_AddRefs(prevFrame));
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PRInt32 prevFrameDisposalMethod;
if(nextFrameIndex == 0)
prevFrameDisposalMethod = 2;
else
prevFrame->GetFrameDisposalMethod(&prevFrameDisposalMethod);
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nsCOMPtr<gfxIImageFrame> nextFrame;
this->GetFrameAt(nextFrameIndex, getter_AddRefs(nextFrame));
PRInt32 x;
PRInt32 y;
PRInt32 width;
PRInt32 height;
nextFrame->GetX(&x);
nextFrame->GetY(&y);
nextFrame->GetWidth(&width);
nextFrame->GetHeight(&height);
gfx_color color = 0;
gfx_color trans = 0;
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switch (prevFrameDisposalMethod) {
default:
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case 0: // DISPOSE_NOT_SPECIFIED
mCompositingFrame->QueryInterface(NS_GET_IID(gfxIImageFrame), (void**)aFrameToUse); // addrefs again
nextFrame->DrawTo(mCompositingFrame, x, y, width, height);
break;
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case 1: // DISPOSE_KEEP Leave previous frame in the framebuffer
mCompositingFrame->QueryInterface(NS_GET_IID(gfxIImageFrame), (void**)aFrameToUse); // addrefs again
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nextFrame->DrawTo(mCompositingFrame, x, y, width, height);
BuildCompositeMask(mCompositingFrame, nextFrame);
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break;
case 2: // DISPOSE_OVERWRITE_BGCOLOR Overwrite with background color
mCompositingFrame->QueryInterface(NS_GET_IID(gfxIImageFrame), (void**)aFrameToUse); // addrefs again
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// Not actually getting the background color here, and instead filling with
// zeros fixes cases where the animation is transparent, but has a different
// background color and so on Windows, we would correctly build the bit mask, but
// it would blit incorrectly. Windows needs masked out bits to be zeroed out too.
//nextFrame->GetBackgroundColor(&color);
FillWithColor(mCompositingFrame, color);
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// blit next frame into this clean slate
nextFrame->DrawTo(mCompositingFrame, x, y, width, height);
ZeroMask(mCompositingFrame);
BuildCompositeMask(mCompositingFrame, nextFrame);
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break;
case 4: // DISPOSE_OVERWRITE_PREVIOUS Save-under
//XXX Reblit previous composite into frame buffer
//
break;
}
(*aDirtyRect).x = 0;
(*aDirtyRect).y = 0;
(*aDirtyRect).width = mSize.width;
(*aDirtyRect).height = mSize.height;
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// Get the next frame's disposal method, if it is it DISPOSE_OVER, save off
// this mCompositeFrame for reblitting when this timer gets fired again
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PRInt32 nextFrameDisposalMethod;
nextFrame->GetFrameDisposalMethod(&nextFrameDisposalMethod);
//XXX if(nextFrameDisposalMethod == 4)
// blit mPreviousCompositeFrame with this frame
}
//******************************************************************************
/* void onStartDecode (in imgIRequest aRequest, in nsISupports cx); */
NS_IMETHODIMP imgContainer::OnStartDecode(imgIRequest *aRequest, nsISupports *cx)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* void onStartContainer (in imgIRequest aRequest, in nsISupports cx, in imgIContainer aContainer); */
NS_IMETHODIMP imgContainer::OnStartContainer(imgIRequest *aRequest, nsISupports *cx, imgIContainer *aContainer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* void onStartFrame (in imgIRequest aRequest, in nsISupports cx, in gfxIImageFrame aFrame); */
NS_IMETHODIMP imgContainer::OnStartFrame(imgIRequest *aRequest, nsISupports *cx, gfxIImageFrame *aFrame)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* [noscript] void onDataAvailable (in imgIRequest aRequest, in nsISupports cx, in gfxIImageFrame aFrame, [const] in nsRect aRect); */
NS_IMETHODIMP imgContainer::OnDataAvailable(imgIRequest *aRequest, nsISupports *cx, gfxIImageFrame *aFrame, const nsRect * aRect)
{
if(mCompositingFrame && !mCurrentDecodingFrameIndex) {
// Update the composite frame
PRInt32 x;
aFrame->GetX(&x);
aFrame->DrawTo(mCompositingFrame, x, aRect->y, aRect->width, aRect->height);
BuildCompositeMask(mCompositingFrame, aFrame);
}
return NS_OK;
}
//******************************************************************************
/* void onStopFrame (in imgIRequest aRequest, in nsISupports cx, in gfxIImageFrame aFrame); */
NS_IMETHODIMP imgContainer::OnStopFrame(imgIRequest *aRequest, nsISupports *cx, gfxIImageFrame *aFrame)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* void onStopContainer (in imgIRequest aRequest, in nsISupports cx, in imgIContainer aContainer); */
NS_IMETHODIMP imgContainer::OnStopContainer(imgIRequest *aRequest, nsISupports *cx, imgIContainer *aContainer)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* void onStopDecode (in imgIRequest aRequest, in nsISupports cx, in nsresult status, in wstring statusArg); */
NS_IMETHODIMP imgContainer::OnStopDecode(imgIRequest *aRequest, nsISupports *cx, nsresult status, const PRUnichar *statusArg)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
/* [noscript] void frameChanged (in imgIContainer aContainer, in nsISupports aCX, in gfxIImageFrame aFrame, in nsRect aDirtyRect); */
NS_IMETHODIMP imgContainer::FrameChanged(imgIContainer *aContainer, nsISupports *aCX, gfxIImageFrame *aFrame, nsRect * aDirtyRect)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
//******************************************************************************
// Yet another thing that should be in a GIF specific container.
// Fill aFrame with color. Does not change the mask.
void imgContainer::FillWithColor(gfxIImageFrame *aFrame, gfx_color color)
{
if(!aFrame) return;
nsresult res;
aFrame->LockImageData();
PRUint32 bpr;
aFrame->GetImageBytesPerRow(&bpr);
nscoord width;
nscoord height;
aFrame->GetWidth(&width);
aFrame->GetHeight(&height);
PRUint8* imageData;
PRUint32 imageDataLength;
aFrame->GetImageData(&imageData, &imageDataLength);
PRUint8* foo = (PRUint8*) nsMemory::Alloc(imageDataLength);
gfx_color backgroundColor = color;
gfx_format format;
aFrame->GetFormat(&format);
switch (format) {
case gfxIFormats::RGB_A1:
case gfxIFormats::BGR_A1:
{
PRUint32 iwidth = width;
PRUint32 iheight = height;
for(PRUint32 y=0; y<iheight; y++) {
PRUint8* rgbRowIndex = foo;
for (PRUint32 x=0; x<iwidth; x++) {
#ifdef XP_WIN
*rgbRowIndex++ = (backgroundColor & 0x00FF0000) >> 16;
*rgbRowIndex++ = (backgroundColor & 0x0000FF00) >> 8;
*rgbRowIndex++ = backgroundColor & 0x000000FF;
#else
#ifdef XP_MAC
*rgbRowIndex++ = 0;
#endif
*rgbRowIndex++ = backgroundColor & 0x000000FF;
*rgbRowIndex++ = (backgroundColor & 0x0000FF00) >> 8;
*rgbRowIndex++ = (backgroundColor & 0x00FF0000) >> 16;
#endif
}
aFrame->SetImageData(foo, bpr, y*bpr);
}
}
break;
default:
break;
}
aFrame->UnlockImageData();
nsMemory::Free(foo);
}
//******************************************************************************
// Yet another thing that should be in a GIF specific container.
// This takes the mask information from the passed in aOverlayFrame and inserts
// that information into the aCompositingFrame's mask at the proper offsets. It
// does *not* rebuild the entire mask.
void imgContainer::BuildCompositeMask(gfxIImageFrame *aCompositingFrame, gfxIImageFrame *aOverlayFrame)
{
if(!aCompositingFrame || !aOverlayFrame) return;
nsresult res;
PRUint8* compositingAlphaData;
PRUint32 compositingAlphaDataLength;
aCompositingFrame->LockAlphaData();
res = aCompositingFrame->GetAlphaData(&compositingAlphaData, &compositingAlphaDataLength);
if(!compositingAlphaData || !compositingAlphaDataLength || !NS_SUCCEEDED(res)) {
aCompositingFrame->UnlockAlphaData();
return;
}
// The current frame of the animation (overlay frame) is what
// determines the transparent color.
gfx_color color;
if(!NS_SUCCEEDED(aOverlayFrame->GetTransparentColor(&color))) {
//XXX setting the entire mask on here is probably the wrong thing
//we should probably just set the region of the overlay frame
//to 255, but for the moment I can't find a case where this gives
//incorrect behavior
memset(compositingAlphaData, 255, compositingAlphaDataLength);
aCompositingFrame->UnlockAlphaData();
return;
}
aOverlayFrame->LockAlphaData();
PRUint32 abprComposite;
aCompositingFrame->GetAlphaBytesPerRow(&abprComposite);
PRUint32 abprOverlay;
aOverlayFrame->GetAlphaBytesPerRow(&abprOverlay);
nscoord widthComposite, widthOverlay;
nscoord heightComposite, heightOverlay;
aCompositingFrame->GetWidth(&widthComposite);
aCompositingFrame->GetHeight(&heightComposite);
aOverlayFrame->GetWidth(&widthOverlay);
aOverlayFrame->GetHeight(&heightOverlay);
PRInt32 overlayXOffset, overlayYOffset;
aOverlayFrame->GetX(&overlayXOffset);
aOverlayFrame->GetY(&overlayYOffset);
PRUint8* overlayAlphaData;
PRUint32 overlayAlphaDataLength;
res = aOverlayFrame->GetAlphaData(&overlayAlphaData, &overlayAlphaDataLength);
gfx_format format;
aCompositingFrame->GetFormat(&format);
switch (format) {
case gfxIFormats::RGB_A1:
case gfxIFormats::BGR_A1:
{
for(PRUint32 y=overlayYOffset, i=0;
i<heightOverlay && y<heightComposite;
y++, i++) {
PRInt32 offset;
#ifdef XP_WIN // Windows has the funky bottom up data storage we need to account for
offset = ((heightComposite - 1) * abprComposite) - y*abprComposite;
#else
offset = y*abprComposite;
#endif
PRUint8* alphaLine = compositingAlphaData + offset;
#ifdef XP_WIN // Windows has the funky bottom up data storage we need to account for
offset = ((heightOverlay - 1) * abprOverlay) - i*abprOverlay;
#else
offset = i*abprOverlay;
#endif
PRUint8* overlayLine = overlayAlphaData + offset;
for (PRUint32 x=overlayXOffset, j=0;
j<widthOverlay && x<widthComposite;
x++, j++) {
if (overlayLine[j>>3] & (1<<((7-j)&0x7)))
alphaLine[x>>3] |= 1<<((7-x)&0x7);
}
}
}
break;
default:
break;
}
aCompositingFrame->UnlockAlphaData();
aOverlayFrame->UnlockAlphaData();
return;
}
//******************************************************************************
void imgContainer::ZeroMask(gfxIImageFrame *aCompositingFrame)
{
if(!aCompositingFrame) return;
PRUint8* compositingAlphaData;
PRUint32 compositingAlphaDataLength;
aCompositingFrame->LockAlphaData();
nsresult res = aCompositingFrame->GetAlphaData(&compositingAlphaData, &compositingAlphaDataLength);
if(NS_SUCCEEDED(res) && compositingAlphaData && compositingAlphaDataLength)
memset(compositingAlphaData, 0, compositingAlphaDataLength);
aCompositingFrame->UnlockAlphaData();
return;
}