gecko-dev/editor/libeditor/text/nsTextEditRules.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsTextEditRules.h"
#include "nsEditor.h"
#include "nsTextEditUtils.h"
#include "nsCRT.h"
#include "nsCOMPtr.h"
#include "nsIServiceManager.h"
#include "nsIDOMNode.h"
#include "nsIDOMElement.h"
#include "nsIDOMText.h"
#include "nsIDOMNodeList.h"
#include "nsISelection.h"
#include "nsISelectionPrivate.h"
#include "nsISelectionController.h"
#include "nsIDOMRange.h"
#include "nsIDOMNSRange.h"
#include "nsIDOMCharacterData.h"
#include "nsIContent.h"
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#include "nsIContentIterator.h"
#include "nsEditorUtils.h"
#include "EditTxn.h"
#include "nsIPrefBranch.h"
#include "nsIPrefService.h"
#include "nsUnicharUtils.h"
#include "nsIWordBreakerFactory.h"
#include "nsLWBrkCIID.h"
// for IBMBIDI
#include "nsIPresShell.h"
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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#define CANCEL_OPERATION_IF_READONLY_OR_DISABLED \
if ((mFlags & nsIPlaintextEditor::eEditorReadonlyMask) || (mFlags & nsIPlaintextEditor::eEditorDisabledMask)) \
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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{ \
*aCancel = PR_TRUE; \
return NS_OK; \
};
nsresult
NS_NewTextEditRules(nsIEditRules** aInstancePtrResult)
{
nsTextEditRules * rules = new nsTextEditRules();
if (rules)
return rules->QueryInterface(NS_GET_IID(nsIEditRules), (void**) aInstancePtrResult);
return NS_ERROR_OUT_OF_MEMORY;
}
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/********************************************************
* Constructor/Destructor
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********************************************************/
nsTextEditRules::nsTextEditRules()
: mEditor(nsnull)
, mPasswordText()
, mPasswordIMEText()
, mPasswordIMEIndex(0)
, mFlags(0) // initialized to 0 ("no flags set"). Real initial value is given in Init()
, mActionNesting(0)
, mLockRulesSniffing(PR_FALSE)
, mDidExplicitlySetInterline(PR_FALSE)
, mTheAction(0)
{
}
nsTextEditRules::~nsTextEditRules()
{
// do NOT delete mEditor here. We do not hold a ref count to mEditor. mEditor owns our lifespan.
}
/********************************************************
* XPCOM Cruft
********************************************************/
NS_IMPL_ISUPPORTS1(nsTextEditRules, nsIEditRules)
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/********************************************************
* Public methods
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********************************************************/
NS_IMETHODIMP
nsTextEditRules::Init(nsPlaintextEditor *aEditor, PRUint32 aFlags)
{
if (!aEditor) { return NS_ERROR_NULL_POINTER; }
mEditor = aEditor; // we hold a non-refcounted reference back to our editor
// call SetFlags only aftet mEditor has been initialized!
SetFlags(aFlags);
nsCOMPtr<nsISelection> selection;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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mEditor->GetSelection(getter_AddRefs(selection));
NS_ASSERTION(selection, "editor cannot get selection");
// Cache our body node, if available.
GetBody();
// Put in a magic br if needed. This method handles null selection,
// which should never happen anyway
nsresult res = CreateBogusNodeIfNeeded(selection);
if (NS_FAILED(res)) return res;
if (mFlags & nsIPlaintextEditor::eEditorPlaintextMask)
{
// ensure trailing br node
res = CreateTrailingBRIfNeeded();
if (NS_FAILED(res)) return res;
}
if (mBody)
{
// create a range that is the entire body contents
nsCOMPtr<nsIDOMRange> wholeDoc =
do_CreateInstance("@mozilla.org/content/range;1");
if (!wholeDoc) return NS_ERROR_NULL_POINTER;
wholeDoc->SetStart(mBody,0);
nsCOMPtr<nsIDOMNodeList> list;
res = mBody->GetChildNodes(getter_AddRefs(list));
if (NS_FAILED(res)) return res;
if (!list) return NS_ERROR_FAILURE;
PRUint32 listCount;
res = list->GetLength(&listCount);
if (NS_FAILED(res)) return res;
res = wholeDoc->SetEnd(mBody, listCount);
if (NS_FAILED(res)) return res;
// replace newlines in that range with breaks
res = ReplaceNewlines(wholeDoc);
}
return res;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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}
NS_IMETHODIMP
nsTextEditRules::GetFlags(PRUint32 *aFlags)
{
if (!aFlags) { return NS_ERROR_NULL_POINTER; }
*aFlags = mFlags;
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::SetFlags(PRUint32 aFlags)
{
if (mFlags == aFlags) return NS_OK;
// XXX - this won't work if body element already has
// a style attribute on it, don't know why.
// SetFlags() is really meant to only be called once
// and at editor init time.
mFlags = aFlags;
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::BeforeEdit(PRInt32 action, nsIEditor::EDirection aDirection)
{
if (mLockRulesSniffing) return NS_OK;
nsAutoLockRulesSniffing lockIt(this);
mDidExplicitlySetInterline = PR_FALSE;
// get the selection and cache the position before editing
nsCOMPtr<nsISelection> selection;
nsresult res = mEditor->GetSelection(getter_AddRefs(selection));
if (NS_FAILED(res))
return res;
selection->GetAnchorNode(getter_AddRefs(mCachedSelectionNode));
selection->GetAnchorOffset(&mCachedSelectionOffset);
if (!mActionNesting)
{
// let rules remember the top level action
mTheAction = action;
}
mActionNesting++;
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::AfterEdit(PRInt32 action, nsIEditor::EDirection aDirection)
{
if (mLockRulesSniffing) return NS_OK;
nsAutoLockRulesSniffing lockIt(this);
NS_PRECONDITION(mActionNesting>0, "bad action nesting!");
nsresult res = NS_OK;
if (!--mActionNesting)
{
nsCOMPtr<nsISelection>selection;
res = mEditor->GetSelection(getter_AddRefs(selection));
if (NS_FAILED(res)) return res;
res = mEditor->HandleInlineSpellCheck(action, selection,
mCachedSelectionNode, mCachedSelectionOffset,
nsnull, 0, nsnull, 0);
if (NS_FAILED(res))
return res;
// detect empty doc
res = CreateBogusNodeIfNeeded(selection);
if (NS_FAILED(res))
return res;
// insure trailing br node
res = CreateTrailingBRIfNeeded();
if (NS_FAILED(res))
return res;
/* After inserting text the cursor Bidi level must be set to the level of the inserted text.
* This is difficult, because we cannot know what the level is until after the Bidi algorithm
* is applied to the whole paragraph.
*
* So we set the cursor Bidi level to UNDEFINED here, and the caret code will set it correctly later
*/
if (action == nsEditor::kOpInsertText
|| action == nsEditor::kOpInsertIMEText) {
nsCOMPtr<nsIPresShell> shell;
mEditor->GetPresShell(getter_AddRefs(shell));
if (shell) {
shell->UndefineCaretBidiLevel();
}
}
}
return res;
}
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NS_IMETHODIMP
nsTextEditRules::WillDoAction(nsISelection *aSelection,
nsRulesInfo *aInfo,
PRBool *aCancel,
PRBool *aHandled)
{
// null selection is legal
if (!aInfo || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
#if defined(DEBUG_ftang)
printf("nsTextEditRules::WillDoAction action= %d", aInfo->action);
#endif
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
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// my kingdom for dynamic cast
nsTextRulesInfo *info = NS_STATIC_CAST(nsTextRulesInfo*, aInfo);
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switch (info->action)
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{
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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case kInsertBreak:
return WillInsertBreak(aSelection, aCancel, aHandled);
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case kInsertText:
1999-11-03 00:07:37 +00:00
case kInsertTextIME:
return WillInsertText(info->action,
aSelection,
aCancel,
aHandled,
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info->inString,
info->outString,
info->maxLength);
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case kDeleteSelection:
return WillDeleteSelection(aSelection, info->collapsedAction, aCancel, aHandled);
1999-04-05 17:21:59 +00:00
case kUndo:
return WillUndo(aSelection, aCancel, aHandled);
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case kRedo:
return WillRedo(aSelection, aCancel, aHandled);
case kSetTextProperty:
return WillSetTextProperty(aSelection, aCancel, aHandled);
case kRemoveTextProperty:
return WillRemoveTextProperty(aSelection, aCancel, aHandled);
1999-06-24 23:36:56 +00:00
case kOutputText:
return WillOutputText(aSelection,
info->outputFormat,
info->outString,
aCancel,
aHandled);
case kInsertElement: // i had thought this would be html rules only. but we put pre elements
// into plaintext mail when doing quoting for reply! doh!
return WillInsert(aSelection, aCancel);
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}
return NS_ERROR_FAILURE;
}
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NS_IMETHODIMP
nsTextEditRules::DidDoAction(nsISelection *aSelection,
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nsRulesInfo *aInfo, nsresult aResult)
{
// don't let any txns in here move the selection around behind our back.
// Note that this won't prevent explicit selection setting from working.
nsAutoTxnsConserveSelection dontSpazMySelection(mEditor);
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if (!aSelection || !aInfo)
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return NS_ERROR_NULL_POINTER;
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// my kingdom for dynamic cast
nsTextRulesInfo *info = NS_STATIC_CAST(nsTextRulesInfo*, aInfo);
switch (info->action)
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{
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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case kInsertBreak:
return DidInsertBreak(aSelection, aResult);
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case kInsertText:
1999-11-03 00:07:37 +00:00
case kInsertTextIME:
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return DidInsertText(aSelection, aResult);
case kDeleteSelection:
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return DidDeleteSelection(aSelection, info->collapsedAction, aResult);
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case kUndo:
return DidUndo(aSelection, aResult);
case kRedo:
return DidRedo(aSelection, aResult);
case kSetTextProperty:
return DidSetTextProperty(aSelection, aResult);
case kRemoveTextProperty:
return DidRemoveTextProperty(aSelection, aResult);
1999-06-24 23:36:56 +00:00
case kOutputText:
return DidOutputText(aSelection, aResult);
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}
// Don't fail on transactions we don't handle here!
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::DocumentIsEmpty(PRBool *aDocumentIsEmpty)
{
if (!aDocumentIsEmpty)
return NS_ERROR_NULL_POINTER;
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*aDocumentIsEmpty = (mBogusNode != nsnull);
return NS_OK;
}
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/********************************************************
* Protected methods
********************************************************/
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nsresult
nsTextEditRules::WillInsert(nsISelection *aSelection, PRBool *aCancel)
{
if (!aSelection || !aCancel)
return NS_ERROR_NULL_POINTER;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
// check for the magic content node and delete it if it exists
if (mBogusNode)
{
mEditor->DeleteNode(mBogusNode);
mBogusNode = nsnull;
}
return NS_OK;
}
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nsresult
nsTextEditRules::DidInsert(nsISelection *aSelection, nsresult aResult)
{
return NS_OK;
}
nsresult
nsTextEditRules::WillInsertBreak(nsISelection *aSelection, PRBool *aCancel, PRBool *aHandled)
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
*aHandled = PR_FALSE;
if (mFlags & nsIPlaintextEditor::eEditorSingleLineMask) {
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
*aCancel = PR_TRUE;
}
else
{
*aCancel = PR_FALSE;
// if the selection isn't collapsed, delete it.
PRBool bCollapsed;
nsresult res = aSelection->GetIsCollapsed(&bCollapsed);
if (NS_FAILED(res)) return res;
if (!bCollapsed)
{
res = mEditor->DeleteSelection(nsIEditor::eNone);
if (NS_FAILED(res)) return res;
}
res = WillInsert(aSelection, aCancel);
if (NS_FAILED(res)) return res;
// initialize out param
// we want to ignore result of WillInsert()
*aCancel = PR_FALSE;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
}
return NS_OK;
}
nsresult
nsTextEditRules::DidInsertBreak(nsISelection *aSelection, nsresult aResult)
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
{
// we only need to execute the stuff below if we are a plaintext editor.
// html editors have a different mechanism for putting in mozBR's
// (because there are a bunch more places you have to worry about it in html)
if (!nsIPlaintextEditor::eEditorPlaintextMask & mFlags) return NS_OK;
// if we are at the end of the document, we need to insert
// a special mozBR following the normal br, and then set the
// selection to stick to the mozBR.
PRInt32 selOffset;
nsCOMPtr<nsIDOMNode> selNode;
nsresult res;
res = mEditor->GetStartNodeAndOffset(aSelection, address_of(selNode), &selOffset);
if (NS_FAILED(res)) return res;
// confirm we are at end of document
if (selOffset == 0) return NS_OK; // cant be after a br if we are at offset 0
nsIDOMElement *rootElem = mEditor->GetRoot();
nsCOMPtr<nsIDOMNode> root = do_QueryInterface(rootElem);
if (!root) return NS_ERROR_NULL_POINTER;
if (selNode != root) return NS_OK; // must be inside text node or somewhere other than end of root
nsCOMPtr<nsIDOMNode> temp = mEditor->GetChildAt(selNode, selOffset);
if (temp) return NS_OK; // can't be at end if there is a node after us.
nsCOMPtr<nsIDOMNode> nearNode = mEditor->GetChildAt(selNode, selOffset-1);
if (nearNode && nsTextEditUtils::IsBreak(nearNode) && !nsTextEditUtils::IsMozBR(nearNode))
{
nsCOMPtr<nsISelectionPrivate>selPrivate(do_QueryInterface(aSelection));
// need to insert special moz BR. Why? Because if we don't
// the user will see no new line for the break. Also, things
// like table cells won't grow in height.
nsCOMPtr<nsIDOMNode> brNode;
res = CreateMozBR(selNode, selOffset, address_of(brNode));
if (NS_FAILED(res)) return res;
res = nsEditor::GetNodeLocation(brNode, address_of(selNode), &selOffset);
if (NS_FAILED(res)) return res;
selPrivate->SetInterlinePosition(PR_TRUE);
res = aSelection->Collapse(selNode, selOffset);
if (NS_FAILED(res)) return res;
}
return res;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
}
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules::WillInsertText(PRInt32 aAction,
nsISelection *aSelection,
PRBool *aCancel,
PRBool *aHandled,
const nsAString *inString,
nsAString *outString,
PRInt32 aMaxLength)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
if (inString->IsEmpty() && (aAction != kInsertTextIME))
{
// HACK: this is a fix for bug 19395
// I can't outlaw all empty insertions
// because IME transaction depend on them
// There is more work to do to make the
// world safe for IME.
*aCancel = PR_TRUE;
*aHandled = PR_FALSE;
return NS_OK;
}
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_TRUE;
// handle docs with a max length
2000-03-29 14:04:26 +00:00
// NOTE, this function copies inString into outString for us.
nsresult res = TruncateInsertionIfNeeded(aSelection, inString, outString, aMaxLength);
if (NS_FAILED(res)) return res;
PRInt32 start = 0;
PRInt32 end = 0;
// handle password field docs
if (mFlags & nsIPlaintextEditor::eEditorPasswordMask)
{
res = mEditor->GetTextSelectionOffsets(aSelection, start, end);
NS_ASSERTION((NS_SUCCEEDED(res)), "getTextSelectionOffsets failed!");
if (NS_FAILED(res)) return res;
}
// if the selection isn't collapsed, delete it.
PRBool bCollapsed;
res = aSelection->GetIsCollapsed(&bCollapsed);
if (NS_FAILED(res)) return res;
if (!bCollapsed)
{
res = mEditor->DeleteSelection(nsIEditor::eNone);
if (NS_FAILED(res)) return res;
}
res = WillInsert(aSelection, aCancel);
if (NS_FAILED(res)) return res;
// initialize out param
// we want to ignore result of WillInsert()
*aCancel = PR_FALSE;
// handle password field data
// this has the side effect of changing all the characters in aOutString
// to the replacement character
if (mFlags & nsIPlaintextEditor::eEditorPasswordMask)
{
if (aAction == kInsertTextIME) {
res = RemoveIMETextFromPWBuf(start, outString);
if (NS_FAILED(res)) return res;
}
}
// People have lots of different ideas about what text fields
// should do with multiline pastes. See bugs 21032, 23485, 23485, 50935.
// The four possible options are:
// 0. paste newlines intact
// 1. paste up to the first newline
// 2. replace newlines with spaces
// 3. strip newlines
// 4. replace with commas
// So find out what we're expected to do:
enum {
ePasteIntact = 0, ePasteFirstLine = 1,
eReplaceWithSpaces = 2, eStripNewlines = 3,
eReplaceWithCommas = 4
};
PRInt32 singleLineNewlineBehavior = 1;
nsCOMPtr<nsIPrefBranch> prefBranch =
do_GetService(NS_PREFSERVICE_CONTRACTID, &res);
if (NS_SUCCEEDED(res) && prefBranch)
res = prefBranch->GetIntPref("editor.singleLine.pasteNewlines",
&singleLineNewlineBehavior);
if (nsIPlaintextEditor::eEditorSingleLineMask & mFlags)
{
nsAutoString tString(*outString);
if (singleLineNewlineBehavior == eReplaceWithSpaces)
{
//nsAString destString;
//NormalizeCRLF(outString,destString);
tString.ReplaceChar(CRLF, ' ');
}
else if (singleLineNewlineBehavior == eStripNewlines)
tString.StripChars(CRLF);
else if (singleLineNewlineBehavior == ePasteFirstLine)
{
PRInt32 firstCRLF = tString.FindCharInSet(CRLF);
if (firstCRLF > 0)
tString.Truncate(firstCRLF);
}
else if (singleLineNewlineBehavior == eReplaceWithCommas)
{
tString.Trim(CRLF, PR_TRUE, PR_TRUE);
tString.ReplaceChar(CRLF, ',');
}
else // even if we're pasting newlines, don't paste leading/trailing ones
tString.Trim(CRLF, PR_TRUE, PR_TRUE);
outString->Assign(tString);
}
if (mFlags & nsIPlaintextEditor::eEditorPasswordMask)
{
res = EchoInsertionToPWBuff(start, end, outString);
if (NS_FAILED(res)) return res;
}
// get the (collapsed) selection location
nsCOMPtr<nsIDOMNode> selNode;
PRInt32 selOffset;
res = mEditor->GetStartNodeAndOffset(aSelection, address_of(selNode), &selOffset);
if (NS_FAILED(res)) return res;
// don't put text in places that can't have it
if (!mEditor->IsTextNode(selNode) && !mEditor->CanContainTag(selNode, NS_LITERAL_STRING("__moz_text")))
return NS_ERROR_FAILURE;
// we need to get the doc
nsCOMPtr<nsIDOMDocument>doc;
res = mEditor->GetDocument(getter_AddRefs(doc));
if (NS_FAILED(res)) return res;
if (!doc) return NS_ERROR_NULL_POINTER;
if (aAction == kInsertTextIME)
{
res = mEditor->InsertTextImpl(*outString, address_of(selNode), &selOffset, doc);
if (NS_FAILED(res)) return res;
}
else // aAction == kInsertText
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
{
// find where we are
nsCOMPtr<nsIDOMNode> curNode = selNode;
PRInt32 curOffset = selOffset;
// is our text going to be PREformatted?
// We remember this so that we know how to handle tabs.
PRBool isPRE;
res = mEditor->IsPreformatted(selNode, &isPRE);
if (NS_FAILED(res)) return res;
// don't spaz my selection in subtransactions
nsAutoTxnsConserveSelection dontSpazMySelection(mEditor);
nsString tString(*outString);
const PRUnichar *unicodeBuf = tString.get();
nsCOMPtr<nsIDOMNode> unused;
PRInt32 pos = 0;
// for efficiency, break out the pre case separately. This is because
// it's a lot cheaper to search the input string for only newlines than
// it is to search for both tabs and newlines.
if (isPRE)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
{
while (unicodeBuf && (pos != -1) && ((PRUint32)pos < tString.Length()))
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
{
PRInt32 oldPos = pos;
PRInt32 subStrLen;
pos = tString.FindChar(nsCRT::LF, oldPos);
if (pos != -1)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
{
subStrLen = pos - oldPos;
// if first char is newline, then use just it
if (subStrLen == 0)
subStrLen = 1;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
}
else
{
subStrLen = tString.Length() - oldPos;
pos = tString.Length();
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
}
nsDependentSubstring subStr(tString, oldPos, subStrLen);
// is it a return?
if (subStr.EqualsLiteral(LFSTR))
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
{
if (nsIPlaintextEditor::eEditorSingleLineMask & mFlags)
{
NS_ASSERTION((singleLineNewlineBehavior == ePasteIntact),
"Newline improperly getting into single-line edit field!");
res = mEditor->InsertTextImpl(subStr, address_of(curNode), &curOffset, doc);
}
else
{
res = mEditor->CreateBRImpl(address_of(curNode), &curOffset, address_of(unused), nsIEditor::eNone);
// If the newline is the last character in the string, and the BR we
// just inserted is the last node in the content tree, we need to add
// a mozBR so that a blank line is created.
if (NS_SUCCEEDED(res) && curNode && pos == (PRInt32)(tString.Length() - 1))
{
nsCOMPtr<nsIDOMNode> nextChild = mEditor->GetChildAt(curNode, curOffset);
if (!nextChild)
{
// We must be at the end since there isn't a nextChild.
//
// curNode and curOffset should be set to the position after
// the BR we added above, so just create a mozBR at that position.
//
// Note that we don't update curOffset after we've created/inserted
// the mozBR since we never want the selection to be placed after it.
res = CreateMozBR(curNode, curOffset, address_of(unused));
}
}
}
pos++;
}
else
{
res = mEditor->InsertTextImpl(subStr, address_of(curNode), &curOffset, doc);
}
if (NS_FAILED(res)) return res;
}
}
else
{
char specialChars[] = {TAB, nsCRT::LF, 0};
while (unicodeBuf && (pos != -1) && ((PRUint32)pos < tString.Length()))
{
PRInt32 oldPos = pos;
PRInt32 subStrLen;
pos = tString.FindCharInSet(specialChars, oldPos);
if (pos != -1)
{
subStrLen = pos - oldPos;
// if first char is newline, then use just it
if (subStrLen == 0)
subStrLen = 1;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
}
else
{
subStrLen = tString.Length() - oldPos;
pos = tString.Length();
}
nsDependentSubstring subStr(tString, oldPos, subStrLen);
// is it a tab?
if (subStr.EqualsLiteral("\t"))
{
res = mEditor->InsertTextImpl(NS_LITERAL_STRING(" "), address_of(curNode), &curOffset, doc);
pos++;
}
// is it a return?
else if (subStr.EqualsLiteral(LFSTR))
{
res = mEditor->CreateBRImpl(address_of(curNode), &curOffset, address_of(unused), nsIEditor::eNone);
pos++;
}
else
{
res = mEditor->InsertTextImpl(subStr, address_of(curNode), &curOffset, doc);
}
if (NS_FAILED(res)) return res;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
}
}
outString->Assign(tString);
if (curNode)
aSelection->Collapse(curNode, curOffset);
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
}
return res;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
}
nsresult
nsTextEditRules::DidInsertText(nsISelection *aSelection,
nsresult aResult)
{
return DidInsert(aSelection, aResult);
}
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 17:58:07 +00:00
nsresult
nsTextEditRules::WillSetTextProperty(nsISelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled)
{ return NS_ERROR_NULL_POINTER; }
// XXX: should probably return a success value other than NS_OK that means "not allowed"
if (nsIPlaintextEditor::eEditorPlaintextMask & mFlags) {
*aCancel = PR_TRUE;
}
return NS_OK;
}
nsresult
nsTextEditRules::DidSetTextProperty(nsISelection *aSelection, nsresult aResult)
{
return NS_OK;
}
nsresult
nsTextEditRules::WillRemoveTextProperty(nsISelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled)
{ return NS_ERROR_NULL_POINTER; }
// XXX: should probably return a success value other than NS_OK that means "not allowed"
if (nsIPlaintextEditor::eEditorPlaintextMask & mFlags) {
*aCancel = PR_TRUE;
}
return NS_OK;
}
nsresult
nsTextEditRules::DidRemoveTextProperty(nsISelection *aSelection, nsresult aResult)
{
return NS_OK;
}
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules::WillDeleteSelection(nsISelection *aSelection,
nsIEditor::EDirection aCollapsedAction,
PRBool *aCancel,
PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
// if there is only bogus content, cancel the operation
if (mBogusNode) {
*aCancel = PR_TRUE;
return NS_OK;
}
nsresult res = NS_OK;
if (mFlags & nsIPlaintextEditor::eEditorPasswordMask)
{
// manage the password buffer
PRInt32 start, end;
mEditor->GetTextSelectionOffsets(aSelection, start, end);
if (end==start)
{ // collapsed selection
if (nsIEditor::ePrevious==aCollapsedAction && 0<start) { // del back
mPasswordText.Cut(start-1, 1);
}
else if (nsIEditor::eNext==aCollapsedAction) { // del forward
mPasswordText.Cut(start, 1);
}
// otherwise nothing to do for this collapsed selection
}
else { // extended selection
mPasswordText.Cut(start, end-start);
}
}
else
{
nsCOMPtr<nsIDOMNode> startNode;
PRInt32 startOffset;
res = mEditor->GetStartNodeAndOffset(aSelection, address_of(startNode), &startOffset);
if (NS_FAILED(res)) return res;
if (!startNode) return NS_ERROR_FAILURE;
PRBool bCollapsed;
res = aSelection->GetIsCollapsed(&bCollapsed);
if (NS_FAILED(res)) return res;
if (bCollapsed)
{
// Test for distance between caret and text that will be deleted
res = CheckBidiLevelForDeletion(startNode, startOffset, aCollapsedAction, aCancel);
if (NS_FAILED(res)) return res;
if (*aCancel) return NS_OK;
nsCOMPtr<nsIDOMText> textNode;
PRUint32 strLength;
// destroy any empty text nodes in our path
if (mEditor->IsTextNode(startNode))
{
textNode = do_QueryInterface(startNode);
res = textNode->GetLength(&strLength);
if (NS_FAILED(res)) return res;
// if it has a length and we aren't at the edge, we are done
if (strLength && !( ((aCollapsedAction == nsIEditor::ePrevious) && startOffset) ||
((aCollapsedAction == nsIEditor::eNext) && startOffset==strLength) ) )
return NS_OK;
// remember where we are
nsCOMPtr<nsIDOMNode> selNode = startNode;
res = nsEditor::GetNodeLocation(selNode, address_of(startNode), &startOffset);
if (NS_FAILED(res)) return res;
// delete this text node if empty
if (!strLength)
{
// delete empty text node
res = mEditor->DeleteNode(selNode);
if (NS_FAILED(res)) return res;
}
else
{
// if text node isn't empty, but we are at end of it, remeber that we are after it
if (aCollapsedAction == nsIEditor::eNext)
startOffset++;
}
}
// find next node (we know we are in container here)
nsCOMPtr<nsIContent> child, content(do_QueryInterface(startNode));
if (!content) return NS_ERROR_NULL_POINTER;
if (aCollapsedAction == nsIEditor::ePrevious)
--startOffset;
child = content->GetChildAt(startOffset);
nsCOMPtr<nsIDOMNode> nextNode = do_QueryInterface(child);
// scan for next node, deleting empty text nodes on way
while (nextNode && mEditor->IsTextNode(nextNode))
{
textNode = do_QueryInterface(nextNode);
if (!textNode) break;// found a br, stop there
res = textNode->GetLength(&strLength);
if (NS_FAILED(res)) return res;
if (strLength) break; // found a non-empty text node
// delete empty text node
res = mEditor->DeleteNode(nextNode);
if (NS_FAILED(res)) return res;
// find next node
if (aCollapsedAction == nsIEditor::ePrevious)
--startOffset;
// don't need to increment startOffset for nsIEditor::eNext
child = content->GetChildAt(startOffset);
nextNode = do_QueryInterface(child);
}
// fix for bugzilla #125161: if we are about to forward delete a <BR>,
// make sure it is not last node in editfield. If it is, cancel deletion.
if (nextNode && (aCollapsedAction == nsIEditor::eNext) && nsTextEditUtils::IsBreak(nextNode))
{
if (!GetBody()) return NS_ERROR_NULL_POINTER;
nsCOMPtr<nsIDOMNode> lastChild;
res = mBody->GetLastChild(getter_AddRefs(lastChild));
if (lastChild == nextNode)
{
*aCancel = PR_TRUE;
return NS_OK;
}
}
}
}
return res;
}
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules::DidDeleteSelection(nsISelection *aSelection,
nsIEditor::EDirection aCollapsedAction,
1999-06-24 23:36:56 +00:00
nsresult aResult)
{
nsCOMPtr<nsIDOMNode> startNode;
PRInt32 startOffset;
nsresult res = mEditor->GetStartNodeAndOffset(aSelection, address_of(startNode), &startOffset);
if (NS_FAILED(res)) return res;
if (!startNode) return NS_ERROR_FAILURE;
// delete empty text nodes at selection
if (mEditor->IsTextNode(startNode))
{
nsCOMPtr<nsIDOMText> textNode = do_QueryInterface(startNode);
PRUint32 strLength;
res = textNode->GetLength(&strLength);
if (NS_FAILED(res)) return res;
// are we in an empty text node?
if (!strLength)
{
res = mEditor->DeleteNode(startNode);
if (NS_FAILED(res)) return res;
}
}
if (!mDidExplicitlySetInterline)
{
// We prevent the caret from sticking on the left of prior BR
// (i.e. the end of previous line) after this deletion. Bug 92124
nsCOMPtr<nsISelectionPrivate> selPriv = do_QueryInterface(aSelection);
if (selPriv) res = selPriv->SetInterlinePosition(PR_TRUE);
}
return res;
}
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules::WillUndo(nsISelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
return NS_OK;
}
/* the idea here is to see if the magic empty node has suddenly reappeared as the result of the undo.
* if it has, set our state so we remember it.
* There is a tradeoff between doing here and at redo, or doing it everywhere else that might care.
* Since undo and redo are relatively rare, it makes sense to take the (small) performance hit here.
*/
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules:: DidUndo(nsISelection *aSelection, nsresult aResult)
{
nsresult res = aResult; // if aResult is an error, we return it.
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
if (NS_SUCCEEDED(res))
{
if (mBogusNode) {
mBogusNode = nsnull;
}
else
{
nsIDOMElement *theRoot = mEditor->GetRoot();
if (!theRoot) return NS_ERROR_FAILURE;
nsCOMPtr<nsIDOMNode> node = mEditor->GetLeftmostChild(theRoot);
if (node && mEditor->IsMozEditorBogusNode(node))
mBogusNode = node;
}
}
return res;
}
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules::WillRedo(nsISelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
return NS_OK;
}
1999-04-12 12:01:32 +00:00
nsresult
nsTextEditRules::DidRedo(nsISelection *aSelection, nsresult aResult)
{
nsresult res = aResult; // if aResult is an error, we return it.
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
if (NS_SUCCEEDED(res))
{
if (mBogusNode) {
mBogusNode = nsnull;
}
else
{
nsIDOMElement *theRoot = mEditor->GetRoot();
if (!theRoot) return NS_ERROR_FAILURE;
nsCOMPtr<nsIDOMNodeList> nodeList;
res = theRoot->GetElementsByTagName(NS_LITERAL_STRING("div"),
getter_AddRefs(nodeList));
if (NS_FAILED(res)) return res;
if (nodeList)
{
1999-09-21 22:32:39 +00:00
PRUint32 len;
nodeList->GetLength(&len);
if (len != 1) return NS_OK; // only in the case of one div could there be the bogus node
nsCOMPtr<nsIDOMNode> node;
nodeList->Item(0, getter_AddRefs(node));
if (!node) return NS_ERROR_NULL_POINTER;
if (mEditor->IsMozEditorBogusNode(node))
mBogusNode = node;
}
}
}
return res;
}
1999-06-24 23:36:56 +00:00
nsresult
nsTextEditRules::WillOutputText(nsISelection *aSelection,
const nsAString *aOutputFormat,
nsAString *aOutString,
PRBool *aCancel,
PRBool *aHandled)
1999-06-24 23:36:56 +00:00
{
// null selection ok
if (!aOutString || !aOutputFormat || !aCancel || !aHandled)
{ return NS_ERROR_NULL_POINTER; }
1999-06-24 23:36:56 +00:00
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
nsAutoString outputFormat(*aOutputFormat);
ToLowerCase(outputFormat);
if (outputFormat.EqualsLiteral("text/plain"))
{ // only use these rules for plain text output
if (mFlags & nsIPlaintextEditor::eEditorPasswordMask)
{
*aOutString = mPasswordText;
*aHandled = PR_TRUE;
}
else if (mBogusNode)
{ // this means there's no content, so output null string
aOutString->Truncate();
*aHandled = PR_TRUE;
}
}
1999-06-24 23:36:56 +00:00
return NS_OK;
}
nsresult
nsTextEditRules::DidOutputText(nsISelection *aSelection, nsresult aResult)
1999-06-24 23:36:56 +00:00
{
return NS_OK;
}
nsresult
nsTextEditRules::ReplaceNewlines(nsIDOMRange *aRange)
{
if (!aRange) return NS_ERROR_NULL_POINTER;
// convert any newlines in editable, preformatted text nodes
// into normal breaks. this is because layout wont give us a place
// to put the cursor on empty lines otherwise.
nsresult res;
nsCOMPtr<nsIContentIterator> iter =
do_CreateInstance("@mozilla.org/content/post-content-iterator;1", &res);
if (NS_FAILED(res)) return res;
res = iter->Init(aRange);
if (NS_FAILED(res)) return res;
nsCOMArray<nsIDOMCharacterData> arrayOfNodes;
// gather up a list of editable preformatted text nodes
while (!iter->IsDone())
{
nsCOMPtr<nsIDOMNode> node = do_QueryInterface(iter->GetCurrentNode());
if (!node)
return NS_ERROR_FAILURE;
if (mEditor->IsTextNode(node) && mEditor->IsEditable(node))
{
PRBool isPRE;
res = mEditor->IsPreformatted(node, &isPRE);
if (NS_FAILED(res)) return res;
if (isPRE)
{
nsCOMPtr<nsIDOMCharacterData> data = do_QueryInterface(node);
arrayOfNodes.AppendObject(data);
}
}
iter->Next();
}
// replace newlines with breaks. have to do this left to right,
// since inserting the break can split the text node, and the
// original node becomes the righthand node.
PRInt32 j, nodeCount = arrayOfNodes.Count();
for (j = 0; j < nodeCount; j++)
{
nsCOMPtr<nsIDOMNode> brNode;
nsCOMPtr<nsIDOMCharacterData> textNode = arrayOfNodes[0];
arrayOfNodes.RemoveObjectAt(0);
// find the newline
PRInt32 offset;
nsAutoString tempString;
do
{
textNode->GetData(tempString);
offset = tempString.FindChar(nsCRT::LF);
if (offset == -1) break; // done with this node
// delete the newline
EditTxn *txn;
// note 1: we are not telling edit listeners about these because they don't care
// note 2: we are not wrapping these in a placeholder because we know they already are,
// or, failing that, undo is disabled
res = mEditor->CreateTxnForDeleteText(textNode, offset, 1, (DeleteTextTxn**)&txn);
if (NS_FAILED(res)) return res;
if (!txn) return NS_ERROR_OUT_OF_MEMORY;
res = mEditor->DoTransaction(txn);
if (NS_FAILED(res)) return res;
// The transaction system (if any) has taken ownwership of txn
NS_IF_RELEASE(txn);
// insert a break
res = mEditor->CreateBR(textNode, offset, address_of(brNode));
if (NS_FAILED(res)) return res;
} while (1); // break used to exit while loop
}
return res;
}
nsresult
nsTextEditRules::CreateTrailingBRIfNeeded()
{
// but only if we aren't a single line edit field
if (mFlags & nsIPlaintextEditor::eEditorSingleLineMask)
return NS_OK;
if (!GetBody()) return NS_ERROR_NULL_POINTER;
nsCOMPtr<nsIDOMNode> lastChild;
nsresult res = mBody->GetLastChild(getter_AddRefs(lastChild));
// assuming CreateBogusNodeIfNeeded() has been called first
if (NS_FAILED(res)) return res;
if (!lastChild) return NS_ERROR_NULL_POINTER;
if (!nsTextEditUtils::IsBreak(lastChild))
{
nsAutoTxnsConserveSelection dontSpazMySelection(mEditor);
PRUint32 rootLen;
res = mEditor->GetLengthOfDOMNode(mBody, rootLen);
if (NS_FAILED(res)) return res;
nsCOMPtr<nsIDOMNode> unused;
res = CreateMozBR(mBody, rootLen, address_of(unused));
}
return res;
}
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
nsresult
nsTextEditRules::CreateBogusNodeIfNeeded(nsISelection *aSelection)
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
{
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
if (!mEditor) { return NS_ERROR_NULL_POINTER; }
if (mBogusNode) return NS_OK; // let's not create more than one, ok?
// tell rules system to not do any post-processing
nsAutoRules beginRulesSniffing(mEditor, nsEditor::kOpIgnore, nsIEditor::eNone);
if (!GetBody())
{
// we don't even have a body yet, don't insert any bogus nodes at
// this point.
return NS_OK;
}
// now we've got the body tag.
// iterate the body tag, looking for editable content
// if no editable content is found, insert the bogus node
PRBool needsBogusContent=PR_TRUE;
nsCOMPtr<nsIDOMNode> bodyChild;
nsresult res = mBody->GetFirstChild(getter_AddRefs(bodyChild));
while ((NS_SUCCEEDED(res)) && bodyChild)
{
if (mEditor->IsMozEditorBogusNode(bodyChild) || mEditor->IsEditable(bodyChild))
{
needsBogusContent = PR_FALSE;
break;
}
nsCOMPtr<nsIDOMNode>temp;
bodyChild->GetNextSibling(getter_AddRefs(temp));
bodyChild = do_QueryInterface(temp);
}
if (needsBogusContent)
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
{
// create a br
nsCOMPtr<nsIContent> newContent;
res = mEditor->CreateHTMLContent(NS_LITERAL_STRING("br"), getter_AddRefs(newContent));
if (NS_FAILED(res)) return res;
nsCOMPtr<nsIDOMElement>brElement = do_QueryInterface(newContent);
// set mBogusNode to be the newly created <br>
mBogusNode = brElement;
if (!mBogusNode) return NS_ERROR_NULL_POINTER;
// give it a special attribute
brElement->SetAttribute( kMOZEditorBogusNodeAttr,
kMOZEditorBogusNodeValue );
// put the node in the document
res = mEditor->InsertNode(mBogusNode, mBody, 0);
if (NS_FAILED(res)) return res;
// set selection
aSelection->Collapse(mBody, 0);
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
}
return res;
}
nsresult
nsTextEditRules::TruncateInsertionIfNeeded(nsISelection *aSelection,
const nsAString *aInString,
nsAString *aOutString,
PRInt32 aMaxLength)
{
if (!aSelection || !aInString || !aOutString) {return NS_ERROR_NULL_POINTER;}
nsresult res = NS_OK;
*aOutString = *aInString;
if ((-1 != aMaxLength) && (mFlags & nsIPlaintextEditor::eEditorPlaintextMask)
&& !mEditor->IsIMEComposing() )
{
// Get the current text length.
// Get the length of inString.
// Get the length of the selection.
// If selection is collapsed, it is length 0.
// Subtract the length of the selection from the len(doc)
// since we'll delete the selection on insert.
// This is resultingDocLength.
// Get old length of IME composing string
// which will be replaced by new one.
// If (resultingDocLength) is at or over max, cancel the insert
// If (resultingDocLength) + (length of input) > max,
// set aOutString to subset of inString so length = max
PRInt32 docLength;
res = mEditor->GetTextLength(&docLength);
if (NS_FAILED(res)) { return res; }
PRInt32 start, end;
res = mEditor->GetTextSelectionOffsets(aSelection, start, end);
if (NS_FAILED(res)) { return res; }
PRInt32 selectionLength = end-start;
if (selectionLength<0) { selectionLength *= (-1); }
PRInt32 oldCompStrLength;
res = mEditor->GetIMEBufferLength(&oldCompStrLength);
if (NS_FAILED(res)) { return res; }
PRInt32 resultingDocLength = docLength - selectionLength - oldCompStrLength;
if (resultingDocLength >= aMaxLength)
{
aOutString->Truncate();
return res;
}
else
{
PRInt32 inCount = aOutString->Length();
if ((inCount+resultingDocLength) > aMaxLength)
{
aOutString->Truncate(aMaxLength-resultingDocLength);
}
}
}
return res;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-28 21:24:18 +00:00
}
nsresult
nsTextEditRules::ResetIMETextPWBuf()
{
mPasswordIMEText.Truncate();
return NS_OK;
}
nsresult
nsTextEditRules::RemoveIMETextFromPWBuf(PRInt32 &aStart, nsAString *aIMEString)
{
if (!aIMEString) {
return NS_ERROR_NULL_POINTER;
}
// initialize PasswordIME
if (mPasswordIMEText.IsEmpty()) {
mPasswordIMEIndex = aStart;
}
else {
// manage the password buffer
mPasswordText.Cut(mPasswordIMEIndex, mPasswordIMEText.Length());
aStart = mPasswordIMEIndex;
}
mPasswordIMEText.Assign(*aIMEString);
return NS_OK;
}
nsresult
nsTextEditRules::EchoInsertionToPWBuff(PRInt32 aStart, PRInt32 aEnd, nsAString *aOutString)
{
if (!aOutString) {return NS_ERROR_NULL_POINTER;}
// manage the password buffer
mPasswordText.Insert(*aOutString, aStart);
// change the output to '*' only
PRInt32 length = aOutString->Length();
PRInt32 i;
aOutString->Truncate();
for (i=0; i<length; i++)
{
aOutString->Append(PRUnichar('*'));
}
return NS_OK;
}
///////////////////////////////////////////////////////////////////////////
// CreateMozBR: put a BR node with moz attribute at {aNode, aOffset}
//
nsresult
nsTextEditRules::CreateMozBR(nsIDOMNode *inParent, PRInt32 inOffset, nsCOMPtr<nsIDOMNode> *outBRNode)
{
if (!inParent || !outBRNode) return NS_ERROR_NULL_POINTER;
nsresult res = mEditor->CreateBR(inParent, inOffset, outBRNode);
if (NS_FAILED(res)) return res;
// give it special moz attr
nsCOMPtr<nsIDOMElement> brElem = do_QueryInterface(*outBRNode);
if (brElem)
{
res = mEditor->SetAttribute(brElem, NS_LITERAL_STRING("type"), NS_LITERAL_STRING("_moz"));
if (NS_FAILED(res)) return res;
}
return res;
}
nsIDOMNode *
nsTextEditRules::GetBody()
{
if (!mBody)
{
// remember our body node
mBody = mEditor->GetRoot();
}
return mBody;
}