gecko-dev/mobile/android/base/gfx/GLController.java

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/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.GeckoAppShell;
import org.mozilla.gecko.GeckoEvent;
import org.mozilla.gecko.GeckoThread;
import org.mozilla.gecko.util.ThreadUtils;
import android.util.Log;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
/**
* This class is a singleton that tracks EGL and compositor things over
* the lifetime of Fennec running.
* We only ever create one C++ compositor over Fennec's lifetime, but
* most of the Java-side objects (e.g. LayerView, GeckoLayerClient,
* LayerRenderer) can all get destroyed and re-created if the GeckoApp
* activity is destroyed. This GLController is never destroyed, so that
* the mCompositorCreated field and other state variables are always
* accurate.
*/
public class GLController {
private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
private static final String LOGTAG = "GeckoGLController";
private static GLController sInstance;
private LayerView mView;
private boolean mSurfaceValid;
private int mWidth, mHeight;
/* This is written by the compositor thread (while the UI thread
* is blocked on it) and read by the UI thread. */
private volatile boolean mCompositorCreated;
private EGL10 mEGL;
private EGLDisplay mEGLDisplay;
private EGLConfig mEGLConfig;
private EGLSurface mEGLSurface;
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private static final int LOCAL_EGL_OPENGL_ES2_BIT = 4;
private static final int[] CONFIG_SPEC_16BPP = {
EGL10.EGL_RED_SIZE, 5,
EGL10.EGL_GREEN_SIZE, 6,
EGL10.EGL_BLUE_SIZE, 5,
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EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
EGL10.EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private static final int[] CONFIG_SPEC_24BPP = {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
EGL10.EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT,
EGL10.EGL_NONE
};
private GLController() {
// Here we start the GfxInfo thread, which will query OpenGL
// system information for Gecko. This must be done early enough that the data will be
// ready by the time it's needed to initialize the compositor (it takes about 100 ms
// to obtain).
GfxInfoThread.startThread();
}
static GLController getInstance(LayerView view) {
if (sInstance == null) {
sInstance = new GLController();
}
sInstance.mView = view;
return sInstance;
}
synchronized void surfaceDestroyed() {
ThreadUtils.assertOnUiThread();
Log.w(LOGTAG, "GLController::surfaceDestroyed() with mCompositorCreated=" + mCompositorCreated);
mSurfaceValid = false;
mEGLSurface = null;
// We need to coordinate with Gecko when pausing composition, to ensure
// that Gecko never executes a draw event while the compositor is paused.
// This is sent synchronously to make sure that we don't attempt to use
// any outstanding Surfaces after we call this (such as from a
// surfaceDestroyed notification), and to make sure that any in-flight
// Gecko draw events have been processed. When this returns, composition is
// definitely paused -- it'll synchronize with the Gecko event loop, which
// in turn will synchronize with the compositor thread.
if (mCompositorCreated) {
GeckoAppShell.sendEventToGeckoSync(GeckoEvent.createCompositorPauseEvent());
}
Log.w(LOGTAG, "done GLController::surfaceDestroyed()");
}
synchronized void surfaceChanged(int newWidth, int newHeight) {
ThreadUtils.assertOnUiThread();
Log.w(LOGTAG, "GLController::surfaceChanged(" + newWidth + ", " + newHeight + ") with mSurfaceValid=" + mSurfaceValid);
mWidth = newWidth;
mHeight = newHeight;
if (mSurfaceValid) {
// We need to make this call even when the compositor isn't currently
// paused (e.g. during an orientation change), to make the compositor
// aware of the changed surface.
resumeCompositor(mWidth, mHeight);
Log.w(LOGTAG, "done GLController::surfaceChanged with compositor resume");
return;
}
mSurfaceValid = true;
// If we get here, we supposedly have a valid surface where previously we
// did not. So we're going to create the window surface and hold on to it
// until the compositor comes asking for it. However, we can't call
// eglCreateWindowSurface right away because the UI thread isn't *actually*
// done setting up - for some reason Android will send us a surfaceChanged
// notification before the surface is actually ready. So, we need to do the
// call to eglCreateWindowSurface in a runnable posted back to the UI thread
// that will run once this call unwinds all the way out and Android finishes
// doing its thing.
mView.post(new Runnable() {
@Override
public void run() {
Log.w(LOGTAG, "GLController::surfaceChanged, creating compositor; mCompositorCreated=" + mCompositorCreated + ", mSurfaceValid=" + mSurfaceValid);
// If we haven't yet created the compositor, and the GfxInfoThread
// isn't done it's data gathering activities, then postpone creating
// the compositor a little bit more. Don't block though, since this is
// the UI thread we're running on.
if (!mCompositorCreated && !GfxInfoThread.hasData()) {
mView.postDelayed(this, 1);
return;
}
try {
// Re-check mSurfaceValid in case the surface was destroyed between
// where we set it to true above and this runnable getting run.
// If mSurfaceValid is still true, try to create mEGLSurface. If
// mSurfaceValid is false, leave mEGLSurface as null. So at the end
// of this block mEGLSurface will be null (or EGL_NO_SURFACE) if
// eglCreateWindowSurface failed or if mSurfaceValid changed to false.
if (mSurfaceValid) {
if (mEGL == null) {
initEGL();
}
mEGLSurface = mEGL.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, mView.getNativeWindow(), null);
}
} catch (Exception e) {
Log.e(LOGTAG, "Unable to create window surface", e);
}
if (mEGLSurface == null || mEGLSurface == EGL10.EGL_NO_SURFACE) {
mSurfaceValid = false;
mEGLSurface = null; // normalize EGL_NO_SURFACE to null to simplify later checks
Log.e(LOGTAG, "EGL window surface could not be created: " + getEGLError());
return;
}
// At this point mSurfaceValid is true and mEGLSurface is a valid surface. Try
// to create the compositor if it hasn't been created already.
createCompositor();
}
});
}
void createCompositor() {
ThreadUtils.assertOnUiThread();
Log.w(LOGTAG, "GLController::createCompositor with mCompositorCreated=" + mCompositorCreated);
if (mCompositorCreated) {
// If the compositor has already been created, just resume it instead. We don't need
// to block here because if the surface is destroyed before the compositor grabs it,
// we can handle that gracefully (i.e. the compositor will remain paused).
resumeCompositor(mWidth, mHeight);
Log.w(LOGTAG, "done GLController::createCompositor with compositor resume");
return;
}
// Only try to create the compositor if we have a valid surface and gecko is up. When these
// two conditions are satisfied, we can be relatively sure that the compositor creation will
// happen without needing to block anyhwere. Do it with a sync gecko event so that the
// android doesn't have a chance to destroy our surface in between.
if (mEGLSurface != null && GeckoThread.checkLaunchState(GeckoThread.LaunchState.GeckoRunning)) {
GeckoAppShell.sendEventToGeckoSync(GeckoEvent.createCompositorCreateEvent(mWidth, mHeight));
}
Log.w(LOGTAG, "done GLController::createCompositor");
}
void compositorCreated() {
Log.w(LOGTAG, "GLController::compositorCreated");
// This is invoked on the compositor thread, while the java UI thread
// is blocked on the gecko sync event in createCompositor() above
mCompositorCreated = true;
}
public boolean hasValidSurface() {
return mSurfaceValid;
}
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private void initEGL() {
mEGL = (EGL10)EGLContext.getEGL();
mEGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL10.EGL_NO_DISPLAY) {
throw new GLControllerException("eglGetDisplay() failed");
}
mEGLConfig = chooseConfig();
}
private EGLConfig chooseConfig() {
int[] desiredConfig;
int rSize, gSize, bSize;
int[] numConfigs = new int[1];
switch (GeckoAppShell.getScreenDepth()) {
case 24:
desiredConfig = CONFIG_SPEC_24BPP;
rSize = gSize = bSize = 8;
break;
case 16:
default:
desiredConfig = CONFIG_SPEC_16BPP;
rSize = 5; gSize = 6; bSize = 5;
break;
}
if (!mEGL.eglChooseConfig(mEGLDisplay, desiredConfig, null, 0, numConfigs) ||
numConfigs[0] <= 0) {
throw new GLControllerException("No available EGL configurations " +
getEGLError());
}
EGLConfig[] configs = new EGLConfig[numConfigs[0]];
if (!mEGL.eglChooseConfig(mEGLDisplay, desiredConfig, configs, numConfigs[0], numConfigs)) {
throw new GLControllerException("No EGL configuration for that specification " +
getEGLError());
}
// Select the first configuration that matches the screen depth.
int[] red = new int[1], green = new int[1], blue = new int[1];
for (EGLConfig config : configs) {
mEGL.eglGetConfigAttrib(mEGLDisplay, config, EGL10.EGL_RED_SIZE, red);
mEGL.eglGetConfigAttrib(mEGLDisplay, config, EGL10.EGL_GREEN_SIZE, green);
mEGL.eglGetConfigAttrib(mEGLDisplay, config, EGL10.EGL_BLUE_SIZE, blue);
if (red[0] == rSize && green[0] == gSize && blue[0] == bSize) {
return config;
}
}
throw new GLControllerException("No suitable EGL configuration found");
}
/* This function is invoked by JNI on the compositor thread */
private EGLSurface provideEGLSurface() {
return mEGLSurface;
}
private String getEGLError() {
return "Error " + (mEGL == null ? "(no mEGL)" : mEGL.eglGetError());
}
void resumeCompositor(int width, int height) {
Log.w(LOGTAG, "GLController::resumeCompositor(" + width + ", " + height + ") and mCompositorCreated=" + mCompositorCreated);
// Asking Gecko to resume the compositor takes too long (see
// https://bugzilla.mozilla.org/show_bug.cgi?id=735230#c23), so we
// resume the compositor directly. We still need to inform Gecko about
// the compositor resuming, so that Gecko knows that it can now draw.
// It is important to not notify Gecko until after the compositor has
// been resumed, otherwise Gecko may send updates that get dropped.
if (mCompositorCreated) {
GeckoAppShell.scheduleResumeComposition(width, height);
GeckoAppShell.sendEventToGecko(GeckoEvent.createCompositorResumeEvent());
}
Log.w(LOGTAG, "done GLController::resumeCompositor");
}
public static class GLControllerException extends RuntimeException {
public static final long serialVersionUID = 1L;
GLControllerException(String e) {
super(e);
}
}
}