gecko-dev/view/src/nsView.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#ifndef nsView_h___
#define nsView_h___
#include "nsViewManager.h"
#include "nsIView.h"
#include "nsRect.h"
#include "nsCRT.h"
#include "nsIWidget.h"
#include "nsIFactory.h"
class nsIPresContext;
class nsView : public nsIView
{
public:
nsView();
~nsView();
void* operator new(size_t sz) {
void* rv = new char[sz];
nsCRT::zero(rv, sz);
return rv;
}
NS_DECL_ISUPPORTS
virtual nsresult Init(nsIViewManager* aManager,
const nsRect &aBounds,
nsIView *aParent,
const nsCID *aWindowIID = nsnull,
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nsWidgetInitData *aWidgetInitData = nsnull,
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nsNativeWindow aNative = nsnull,
PRInt32 aZIndex = 0,
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const nsViewClip *aClip = nsnull,
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float aOpacity = 1.0f,
nsViewVisibility aVisibilityFlag = nsViewVisibility_kShow);
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virtual void Destroy();
virtual nsIViewManager * GetViewManager();
virtual nsIWidget * GetWidget();
virtual void Paint(nsIRenderingContext& rc, const nsRect& rect,
PRUint32 aPaintFlags, nsIView *aBackstop = nsnull);
virtual void Paint(nsIRenderingContext& rc, const nsIRegion& region, PRUint32 aPaintFlags);
virtual nsEventStatus HandleEvent(nsGUIEvent *event, PRUint32 aEventFlags);
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virtual void SetPosition(nscoord x, nscoord y);
virtual void GetPosition(nscoord *x, nscoord *y);
virtual void SetDimensions(nscoord width, nscoord height);
virtual void GetDimensions(nscoord *width, nscoord *height);
virtual void SetBounds(const nsRect &aBounds);
virtual void SetBounds(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight);
virtual void GetBounds(nsRect &aBounds);
virtual void SetClip(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight);
virtual PRBool GetClip(nscoord *aLeft, nscoord *aTop, nscoord *aRight, nscoord *aBottom);
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virtual void SetVisibility(nsViewVisibility visibility);
virtual nsViewVisibility GetVisibility();
virtual void SetZIndex(PRInt32 zindex);
virtual PRInt32 GetZIndex();
virtual void SetParent(nsIView *aParent);
virtual nsIView *GetParent();
virtual nsIView* GetNextSibling() const;
virtual void SetNextSibling(nsIView* aNextSibling);
virtual void InsertChild(nsIView *child, nsIView *sibling);
virtual void RemoveChild(nsIView *child);
virtual PRInt32 GetChildCount();
virtual nsIView * GetChild(PRInt32 index);
virtual void SetTransform(nsTransform2D &aXForm);
virtual void GetTransform(nsTransform2D &aXForm);
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virtual void SetOpacity(float opacity);
virtual float GetOpacity();
virtual PRBool HasTransparency();
virtual void List(FILE* out = stdout, PRInt32 aIndent = 0) const;
virtual void SetFrame(nsIFrame *aFrame);
virtual nsIFrame * GetFrame();
virtual void AdjustChildWidgets(nscoord aDx, nscoord aDy);
protected:
//
virtual nsresult LoadWidget(const nsCID &aClassIID);
protected:
nsIViewManager *mViewManager;
nsIView *mParent;
// a View aggregates an nsIWidget, if any.
// mInnerWindow is the pointer to the widget real nsISupports. QueryInterace
// should be called on mInnerWindow if any of the widget interface wants to
// be exposed,
// mWindow is a convenience pointer to the widget functionalities.
// mWindow is not AddRef'ed or Released otherwise we'll create a circulare
// refcount and the view will never go away
nsISupports *mInnerWindow;
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nsIWidget *mWindow;
//XXX should there be pointers to last child so backward walking is fast?
nsIView *mNextSibling;
nsIView *mFirstChild;
nsIFrame *mFrame;
PRInt32 mZindex;
nsViewVisibility mVis;
PRInt32 mNumKids;
nsRect mBounds;
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nsViewClip mClip;
nsTransform2D *mXForm;
float mOpacity;
PRBool mDying;
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};
#endif