gecko-dev/content/canvas/src/DocumentRendererChild.cpp

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Fennec Electrolysis.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "base/basictypes.h"
#include "gfxImageSurface.h"
#include "gfxPattern.h"
#include "nsPIDOMWindow.h"
#include "nsIDOMWindow.h"
#include "nsIDOMDocument.h"
#include "nsIDocShellTreeNode.h"
#include "nsIDocShellTreeItem.h"
#include "nsIDocument.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsComponentManagerUtils.h"
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#include "nsCSSParser.h"
#include "nsPresContext.h"
#include "nsCOMPtr.h"
#include "nsColor.h"
#include "gfxContext.h"
#include "gfxImageSurface.h"
#include "nsLayoutUtils.h"
#include "mozilla/ipc/DocumentRendererChild.h"
using namespace mozilla::ipc;
DocumentRendererChild::DocumentRendererChild()
{}
DocumentRendererChild::~DocumentRendererChild()
{}
static void
FlushLayoutForTree(nsIDOMWindow* aWindow)
{
nsCOMPtr<nsPIDOMWindow> piWin = do_QueryInterface(aWindow);
if (!piWin)
return;
// Note that because FlushPendingNotifications flushes parents, this
// is O(N^2) in docshell tree depth. However, the docshell tree is
// usually pretty shallow.
nsCOMPtr<nsIDOMDocument> domDoc;
aWindow->GetDocument(getter_AddRefs(domDoc));
nsCOMPtr<nsIDocument> doc = do_QueryInterface(domDoc);
if (doc) {
doc->FlushPendingNotifications(Flush_Layout);
}
nsCOMPtr<nsIDocShellTreeNode> node =
do_QueryInterface(piWin->GetDocShell());
if (node) {
PRInt32 i = 0, i_end;
node->GetChildCount(&i_end);
for (; i < i_end; ++i) {
nsCOMPtr<nsIDocShellTreeItem> item;
node->GetChildAt(i, getter_AddRefs(item));
nsCOMPtr<nsIDOMWindow> win = do_GetInterface(item);
if (win) {
FlushLayoutForTree(win);
}
}
}
}
bool
DocumentRendererChild::RenderDocument(nsIDOMWindow *window,
const nsRect& documentRect,
const gfxMatrix& transform,
const nsString& bgcolor,
PRUint32 renderFlags,
PRBool flushLayout,
nsIntSize* renderedSize, nsCString& data)
{
if (flushLayout)
FlushLayoutForTree(window);
nsCOMPtr<nsPresContext> presContext;
nsCOMPtr<nsPIDOMWindow> win = do_QueryInterface(window);
if (win) {
nsIDocShell* docshell = win->GetDocShell();
if (docshell) {
docshell->GetPresContext(getter_AddRefs(presContext));
}
}
if (!presContext)
return false;
nscolor bgColor;
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nsCSSParser parser;
nsresult rv = parser.ParseColorString(PromiseFlatString(bgcolor),
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nsnull, 0, &bgColor);
if (NS_FAILED(rv))
return false;
nsIPresShell* presShell = presContext->PresShell();
PRInt32 w = nsPresContext::AppUnitsToIntCSSPixels(documentRect.width);
PRInt32 h = nsPresContext::AppUnitsToIntCSSPixels(documentRect.height);
// Draw directly into the output array.
data.SetLength(w * h * 4);
nsRefPtr<gfxImageSurface> surf =
new gfxImageSurface(reinterpret_cast<uint8*>(data.BeginWriting()),
gfxIntSize(w, h),
4 * w,
gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> ctx = new gfxContext(surf);
ctx->SetMatrix(transform);
presShell->RenderDocument(documentRect, renderFlags, bgColor, ctx);
*renderedSize = nsIntSize(w, h);
return true;
}