gecko-dev/content/canvas/src/WebGLTexelConversions.h

699 lines
20 KiB
C
Raw Normal View History

/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2010 Mozilla Corporation. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WEBGLTEXELCONVERSIONS_H_
#define WEBGLTEXELCONVERSIONS_H_
#ifdef __SUNPRO_CC
#define __restrict
#endif
#include "WebGLTypes.h"
#include <stdint.h>
#if defined _MSC_VER
#define FORCE_INLINE __forceinline
#elif defined __GNUC__
#define FORCE_INLINE __attribute__((always_inline)) inline
#else
#define FORCE_INLINE inline
#endif
namespace mozilla {
namespace WebGLTexelConversions {
enum WebGLTexelPremultiplicationOp
{
NoPremultiplicationOp,
Premultiply,
Unpremultiply
};
template<int Format>
struct IsFloatFormat
{
static const bool Value =
Format == RGBA32F ||
Format == RGB32F ||
Format == RA32F ||
Format == R32F ||
Format == A32F;
};
template<int Format>
struct Is16bppFormat
{
static const bool Value =
Format == RGBA4444 ||
Format == RGBA5551 ||
Format == RGB565;
};
template<int Format,
bool IsFloat = IsFloatFormat<Format>::Value,
bool Is16bpp = Is16bppFormat<Format>::Value>
struct DataTypeForFormat
{
typedef uint8_t Type;
};
template<int Format>
struct DataTypeForFormat<Format, true, false>
{
typedef float Type;
};
template<int Format>
struct DataTypeForFormat<Format, false, true>
{
typedef uint16_t Type;
};
template<int Format>
struct IntermediateFormat
{
static const int Value = IsFloatFormat<Format>::Value ? RGBA32F : RGBA8;
};
inline size_t TexelBytesForFormat(int format) {
switch (format) {
case WebGLTexelConversions::R8:
case WebGLTexelConversions::A8:
return 1;
case WebGLTexelConversions::RA8:
case WebGLTexelConversions::RGBA5551:
case WebGLTexelConversions::RGBA4444:
case WebGLTexelConversions::RGB565:
case WebGLTexelConversions::D16:
return 2;
case WebGLTexelConversions::RGB8:
return 3;
case WebGLTexelConversions::RGBA8:
case WebGLTexelConversions::BGRA8:
case WebGLTexelConversions::BGRX8:
case WebGLTexelConversions::R32F:
case WebGLTexelConversions::A32F:
case WebGLTexelConversions::D32:
case WebGLTexelConversions::D24S8:
return 4;
case WebGLTexelConversions::RA32F:
return 8;
case WebGLTexelConversions::RGB32F:
return 12;
case WebGLTexelConversions::RGBA32F:
return 16;
default:
NS_ABORT_IF_FALSE(false, "Unknown texel format. Coding mistake?");
return 0;
}
}
FORCE_INLINE bool HasAlpha(int format) {
return format == A8 ||
format == A32F ||
format == RA8 ||
format == RA32F ||
format == RGBA8 ||
format == BGRA8 ||
format == RGBA32F ||
format == RGBA4444 ||
format == RGBA5551;
}
FORCE_INLINE bool HasColor(int format) {
return format == R8 ||
format == R32F ||
format == RA8 ||
format == RA32F ||
format == RGB8 ||
format == BGRX8 ||
format == RGB565 ||
format == RGB32F ||
format == RGBA8 ||
format == BGRA8 ||
format == RGBA32F ||
format == RGBA4444 ||
format == RGBA5551;
}
/****** BEGIN CODE SHARED WITH WEBKIT ******/
// the pack/unpack functions here are originally from this file:
// http://trac.webkit.org/browser/trunk/WebCore/platform/graphics/GraphicsContext3D.cpp
//----------------------------------------------------------------------
// Pixel unpacking routines.
template<int Format, typename SrcType, typename DstType>
FORCE_INLINE void
unpack(const SrcType* __restrict src,
DstType* __restrict dst)
{
NS_ABORT_IF_FALSE(false, "Unimplemented texture format conversion");
}
template<> FORCE_INLINE void
unpack<RGBA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template<> FORCE_INLINE void
unpack<RGB8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 0xFF;
}
template<> FORCE_INLINE void
unpack<BGRA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = src[3];
}
template<> FORCE_INLINE void
unpack<BGRX8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
dst[3] = 0xFF;
}
template<> FORCE_INLINE void
unpack<RGBA5551, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst)
{
uint16_t packedValue = src[0];
uint8_t r = (packedValue >> 11) & 0x1F;
uint8_t g = (packedValue >> 6) & 0x1F;
uint8_t b = (packedValue >> 1) & 0x1F;
dst[0] = (r << 3) | (r & 0x7);
dst[1] = (g << 3) | (g & 0x7);
dst[2] = (b << 3) | (b & 0x7);
dst[3] = (packedValue & 0x1) ? 0xFF : 0;
}
template<> FORCE_INLINE void
unpack<RGBA4444, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst)
{
uint16_t packedValue = src[0];
uint8_t r = (packedValue >> 12) & 0x0F;
uint8_t g = (packedValue >> 8) & 0x0F;
uint8_t b = (packedValue >> 4) & 0x0F;
uint8_t a = packedValue & 0x0F;
dst[0] = (r << 4) | r;
dst[1] = (g << 4) | g;
dst[2] = (b << 4) | b;
dst[3] = (a << 4) | a;
}
template<> FORCE_INLINE void
unpack<RGB565, uint16_t, uint8_t>(const uint16_t* __restrict src, uint8_t* __restrict dst)
{
uint16_t packedValue = src[0];
uint8_t r = (packedValue >> 11) & 0x1F;
uint8_t g = (packedValue >> 5) & 0x3F;
uint8_t b = packedValue & 0x1F;
dst[0] = (r << 3) | (r & 0x7);
dst[1] = (g << 2) | (g & 0x3);
dst[2] = (b << 3) | (b & 0x7);
dst[3] = 0xFF;
}
template<> FORCE_INLINE void
unpack<R8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = 0xFF;
}
template<> FORCE_INLINE void
unpack<RA8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = src[1];
}
template<> FORCE_INLINE void
unpack<A8, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = src[0];
}
template<> FORCE_INLINE void
unpack<RGBA32F, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template<> FORCE_INLINE void
unpack<RGB32F, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = 1.0f;
}
template<> FORCE_INLINE void
unpack<R32F, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = 1.0f;
}
template<> FORCE_INLINE void
unpack<RA32F, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[0];
dst[2] = src[0];
dst[3] = src[1];
}
template<> FORCE_INLINE void
unpack<A32F, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = 0;
dst[1] = 0;
dst[2] = 0;
dst[3] = src[0];
}
//----------------------------------------------------------------------
// Pixel packing routines.
//
template<int Format, int PremultiplicationOp, typename SrcType, typename DstType>
FORCE_INLINE void
pack(const SrcType* __restrict src,
DstType* __restrict dst)
{
NS_ABORT_IF_FALSE(false, "Unimplemented texture format conversion");
}
template<> FORCE_INLINE void
pack<A8, NoPremultiplicationOp, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[3];
}
template<> FORCE_INLINE void
pack<A8, Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[3];
}
template<> FORCE_INLINE void
pack<A8, Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[3];
}
template<> FORCE_INLINE void
pack<R8, NoPremultiplicationOp, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
}
template<> FORCE_INLINE void
pack<R8, Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
}
template<> FORCE_INLINE void
pack<R8, Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
}
template<> FORCE_INLINE void
pack<RA8, NoPremultiplicationOp, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[3];
}
template<> FORCE_INLINE void
pack<RA8, Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
dst[1] = src[3];
}
// FIXME: this routine is lossy and must be removed.
template<> FORCE_INLINE void
pack<RA8, Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
dst[0] = srcR;
dst[1] = src[3];
}
template<> FORCE_INLINE void
pack<RGB8, NoPremultiplicationOp, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
template<> FORCE_INLINE void
pack<RGB8, Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
}
template<> FORCE_INLINE void
pack<RGB8, Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
}
template<> FORCE_INLINE void
pack<RGBA8, NoPremultiplicationOp, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template<> FORCE_INLINE void
pack<RGBA8, Premultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
dst[3] = src[3];
}
// FIXME: this routine is lossy and must be removed.
template<> FORCE_INLINE void
pack<RGBA8, Unpremultiply, uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
dst[0] = srcR;
dst[1] = srcG;
dst[2] = srcB;
dst[3] = src[3];
}
template<> FORCE_INLINE void
pack<RGBA4444, NoPremultiplicationOp, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
*dst = ( ((src[0] & 0xF0) << 8)
| ((src[1] & 0xF0) << 4)
| (src[2] & 0xF0)
| (src[3] >> 4) );
}
template<> FORCE_INLINE void
pack<RGBA4444, Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = ( ((srcR & 0xF0) << 8)
| ((srcG & 0xF0) << 4)
| (srcB & 0xF0)
| (src[3] >> 4));
}
// FIXME: this routine is lossy and must be removed.
template<> FORCE_INLINE void
pack<RGBA4444, Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = ( ((srcR & 0xF0) << 8)
| ((srcG & 0xF0) << 4)
| (srcB & 0xF0)
| (src[3] >> 4));
}
template<> FORCE_INLINE void
pack<RGBA5551, NoPremultiplicationOp, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
*dst = ( ((src[0] & 0xF8) << 8)
| ((src[1] & 0xF8) << 3)
| ((src[2] & 0xF8) >> 2)
| (src[3] >> 7));
}
template<> FORCE_INLINE void
pack<RGBA5551, Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = ( ((srcR & 0xF8) << 8)
| ((srcG & 0xF8) << 3)
| ((srcB & 0xF8) >> 2)
| (src[3] >> 7));
}
// FIXME: this routine is lossy and must be removed.
template<> FORCE_INLINE void
pack<RGBA5551, Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = ( ((srcR & 0xF8) << 8)
| ((srcG & 0xF8) << 3)
| ((srcB & 0xF8) >> 2)
| (src[3] >> 7));
}
template<> FORCE_INLINE void
pack<RGB565, NoPremultiplicationOp, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
*dst = ( ((src[0] & 0xF8) << 8)
| ((src[1] & 0xFC) << 3)
| ((src[2] & 0xF8) >> 3));
}
template<> FORCE_INLINE void
pack<RGB565, Premultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
float scaleFactor = src[3] / 255.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = ( ((srcR & 0xF8) << 8)
| ((srcG & 0xFC) << 3)
| ((srcB & 0xF8) >> 3));
}
// FIXME: this routine is lossy and must be removed.
template<> FORCE_INLINE void
pack<RGB565, Unpremultiply, uint8_t, uint16_t>(const uint8_t* __restrict src, uint16_t* __restrict dst)
{
float scaleFactor = src[3] ? 255.0f / src[3] : 1.0f;
uint8_t srcR = static_cast<uint8_t>(src[0] * scaleFactor);
uint8_t srcG = static_cast<uint8_t>(src[1] * scaleFactor);
uint8_t srcB = static_cast<uint8_t>(src[2] * scaleFactor);
*dst = ( ((srcR & 0xF8) << 8)
| ((srcG & 0xFC) << 3)
| ((srcB & 0xF8) >> 3));
}
template<> FORCE_INLINE void
pack<RGB32F, NoPremultiplicationOp, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
template<> FORCE_INLINE void
pack<RGB32F, Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
{
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
}
template<> FORCE_INLINE void
pack<RGBA32F, NoPremultiplicationOp, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template<> FORCE_INLINE void
pack<RGBA32F, Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
{
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
dst[3] = src[3];
}
template<> FORCE_INLINE void
pack<A32F, NoPremultiplicationOp, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[3];
}
template<> FORCE_INLINE void
pack<A32F, Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[3];
}
template<> FORCE_INLINE void
pack<R32F, NoPremultiplicationOp, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
}
template<> FORCE_INLINE void
pack<R32F, Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
{
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
}
template<> FORCE_INLINE void
pack<RA32F, NoPremultiplicationOp, float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[3];
}
template<> FORCE_INLINE void
pack<RA32F, Premultiply, float, float>(const float* __restrict src, float* __restrict dst)
{
float scaleFactor = src[3];
dst[0] = src[0] * scaleFactor;
dst[1] = scaleFactor;
}
/****** END CODE SHARED WITH WEBKIT ******/
template<typename SrcType, typename DstType> FORCE_INLINE void
convertType(const SrcType* __restrict src, DstType* __restrict dst)
{
NS_ABORT_IF_FALSE(false, "Unimplemented texture format conversion");
}
template<> FORCE_INLINE void
convertType<uint8_t, uint8_t>(const uint8_t* __restrict src, uint8_t* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template<> FORCE_INLINE void
convertType<float, float>(const float* __restrict src, float* __restrict dst)
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
}
template<> FORCE_INLINE void
convertType<uint8_t, float>(const uint8_t* __restrict src, float* __restrict dst)
{
const float scaleFactor = 1.f / 255.0f;
dst[0] = src[0] * scaleFactor;
dst[1] = src[1] * scaleFactor;
dst[2] = src[2] * scaleFactor;
dst[3] = src[3] * scaleFactor;
}
#undef FORCE_INLINE
} // end namespace WebGLTexelConversions
} // end namespace mozilla
#endif // WEBGLTEXELCONVERSIONS_H_