gecko-dev/gfx/layers/opengl/TextureHostOGL.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREOGL_H
#define MOZILLA_GFX_TEXTUREOGL_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t
#include "CompositableHost.h"
#include "GLContextTypes.h" // for GLContext
#include "GLDefs.h" // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc
#include "GLTextureImage.h" // for TextureImage
#include "gfxTypes.h"
#include "mozilla/GfxMessageUtils.h" // for gfxContentType
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h" // for override
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize, IntPoint
#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc
#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "mozilla/webrender/RenderThread.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_WARNING
#include "nsISupportsImpl.h" // for TextureImage::Release, etc
#include "nsRegionFwd.h" // for nsIntRegion
#ifdef MOZ_WIDGET_ANDROID
# include "GeneratedJNIWrappers.h"
# include "AndroidSurfaceTexture.h"
#endif
namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx
namespace layers {
class Compositor;
class CompositorOGL;
class TextureImageTextureSourceOGL;
class GLTextureSource;
void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL,
gfx::SamplingFilter aSamplingFilter,
GLuint aTarget = LOCAL_GL_TEXTURE_2D);
already_AddRefed<TextureHost> CreateTextureHostOGL(
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
LayersBackend aBackend, TextureFlags aFlags);
/*
* TextureHost implementations for the OpenGL backend.
*
* Note that it is important to be careful about the ownership model with
* the OpenGL backend, due to some widget limitation on Linux: before
* the nsBaseWidget associated with our OpenGL context has been completely
* deleted, every resource belonging to the OpenGL context MUST have been
* released. At the moment the teardown sequence happens in the middle of
* the nsBaseWidget's destructor, meaning that at a given moment we must be
* able to easily find and release all the GL resources.
* The point is: be careful about the ownership model and limit the number
* of objects sharing references to GL resources to make the tear down
* sequence as simple as possible.
*/
/**
* TextureSourceOGL provides the necessary API for CompositorOGL to composite
* a TextureSource.
*/
class TextureSourceOGL {
public:
TextureSourceOGL()
: mCachedSamplingFilter(gfx::SamplingFilter::GOOD),
mHasCachedSamplingFilter(false) {}
virtual bool IsValid() const = 0;
virtual void BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter) = 0;
// To be overridden in textures that need this. This method will be called
// when the compositor has used the texture to draw. This allows us to set
// a fence with glFenceSync which we can wait on later to ensure the GPU
// is done with the draw calls using that texture. We would like to be able
// to simply use glFinishObjectAPPLE, but this returns earlier than
// expected with nvidia drivers.
virtual void MaybeFenceTexture() {}
virtual gfx::IntSize GetSize() const = 0;
virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
virtual gfx::SurfaceFormat GetFormat() const = 0;
virtual GLenum GetWrapMode() const = 0;
virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); }
virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() {
return nullptr;
}
virtual GLTextureSource* AsGLTextureSource() { return nullptr; }
void SetSamplingFilter(gl::GLContext* aGL,
gfx::SamplingFilter aSamplingFilter) {
if (mHasCachedSamplingFilter && mCachedSamplingFilter == aSamplingFilter) {
return;
}
mHasCachedSamplingFilter = true;
mCachedSamplingFilter = aSamplingFilter;
ApplySamplingFilterToBoundTexture(aGL, aSamplingFilter, GetTextureTarget());
}
void ClearCachedFilter() { mHasCachedSamplingFilter = false; }
private:
gfx::SamplingFilter mCachedSamplingFilter;
bool mHasCachedSamplingFilter;
};
/**
* A TextureSource backed by a TextureImage.
*
* Depending on the underlying TextureImage, may support texture tiling, so
* make sure to check AsBigImageIterator() and use the texture accordingly.
*
* This TextureSource can be used without a TextureHost and manage it's own
* GL texture(s).
*/
class TextureImageTextureSourceOGL final : public DataTextureSource,
public TextureSourceOGL,
public BigImageIterator {
public:
explicit TextureImageTextureSourceOGL(
CompositorOGL* aCompositor, TextureFlags aFlags = TextureFlags::DEFAULT);
const char* Name() const override { return "TextureImageTextureSourceOGL"; }
// DataTextureSource
bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override;
void EnsureBuffer(const gfx::IntSize& aSize, gfxContentType aContentType);
TextureImageTextureSourceOGL* AsTextureImageTextureSource() override {
return this;
}
// TextureSource
void DeallocateDeviceData() override;
TextureSourceOGL* AsSourceOGL() override { return this; }
void BindTexture(GLenum aTextureUnit,
gfx::SamplingFilter aSamplingFilter) override;
gfx::IntSize GetSize() const override;
gfx::SurfaceFormat GetFormat() const override;
bool IsValid() const override { return !!mTexImage; }
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
GLenum GetWrapMode() const override { return mTexImage->GetWrapMode(); }
// BigImageIterator
BigImageIterator* AsBigImageIterator() override { return this; }
void BeginBigImageIteration() override {
mTexImage->BeginBigImageIteration();
mIterating = true;
}
void EndBigImageIteration() override { mIterating = false; }
gfx::IntRect GetTileRect() override;
size_t GetTileCount() override { return mTexImage->GetTileCount(); }
bool NextTile() override { return mTexImage->NextTile(); }
protected:
~TextureImageTextureSourceOGL();
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<gl::TextureImage> mTexImage;
RefPtr<gl::GLContext> mGL;
RefPtr<CompositorOGL> mCompositor;
TextureFlags mFlags;
bool mIterating;
};
/**
* A texture source for GL textures.
*
* It does not own any GL texture, and attaches its shared handle to one of
* the compositor's temporary textures when binding.
*
* The shared texture handle is owned by the TextureHost.
*/
class GLTextureSource : public DataTextureSource, public TextureSourceOGL {
public:
GLTextureSource(TextureSourceProvider* aProvider, GLuint aTextureHandle,
GLenum aTarget, gfx::IntSize aSize,
gfx::SurfaceFormat aFormat);
virtual ~GLTextureSource();
const char* Name() const override { return "GLTextureSource"; }
GLTextureSource* AsGLTextureSource() override { return this; }
TextureSourceOGL* AsSourceOGL() override { return this; }
void BindTexture(GLenum activetex,
gfx::SamplingFilter aSamplingFilter) override;
bool IsValid() const override;
gfx::IntSize GetSize() const override { return mSize; }
gfx::SurfaceFormat GetFormat() const override { return mFormat; }
GLenum GetTextureTarget() const override { return mTextureTarget; }
GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; }
void DeallocateDeviceData() override;
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
void SetSize(gfx::IntSize aSize) { mSize = aSize; }
void SetFormat(gfx::SurfaceFormat aFormat) { mFormat = aFormat; }
GLuint GetTextureHandle() const { return mTextureHandle; }
gl::GLContext* gl() const { return mGL; }
bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override {
return false;
}
protected:
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<CompositorOGL> mCompositor;
GLuint mTextureHandle;
GLenum mTextureTarget;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
};
// This texture source try to wrap "aSurface" in ctor for compositor direct
// access. Since we can't know the timing for gpu buffer access, the surface
// should be alive until the ~ClientStorageTextureSource(). And if we try to
// update the surface we mapped before, we need to call Sync() to make sure
// the surface is not used by compositor.
class DirectMapTextureSource : public GLTextureSource {
public:
DirectMapTextureSource(TextureSourceProvider* aProvider,
gfx::DataSourceSurface* aSurface);
~DirectMapTextureSource();
bool Update(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) override;
bool IsDirectMap() override { return true; }
Bug 1265824 - Wait on texture handles with IPC r=jld,mattwoodrow There's a lot going on here, but it all fits under the idea of being able to communicate about texture locking statuses without spinning on IsReadLocked. This is a bit of a trade - we could just always allocate/grab a texture from the pool, which would put a smaller cap on the amount of time we can possibly spend when a texture is locked. However, this eats up more CPU and memory than waiting on the textures to unlock, and could take longer, especially if there were a large number of textures which we just need to wait for for a short amount of time. In any case, we very rarely hit the case where we actually need to wait on the sync IPC to the compositor - most of the time the textures are already unlocked. There is also an async IPC call in here, which we make before flushing async paints. This just causes the compositor to check whether the GPU is done with its textures or not and unlock them if it is. This helps us avoid the case where we take a long time painting asynchronously, turn IPC back on at the end of that, and then have to wait for the compositor to to get into TiledLayerBufferComposite::UseTiles before getting a response. Specifically this eliminates several talos regressions which use ASAP mode. Lastly, there seem to be no other cases of static Monitors being used. This seems like it falls under similar use cases as StaticMutexes, so I added it in. I can move it into its own file if we think it might be generally useful in the future. MozReview-Commit-ID: IYQLwUqMxg2 --HG-- extra : rebase_source : 4f05832f51dae6db98773dcad03cb008a80eca6c
2018-05-05 22:46:26 +00:00
// If aBlocking is false, check if this texture is no longer being used
// by the GPU - if aBlocking is true, this will block until the GPU is
// done with it.
bool Sync(bool aBlocking) override;
void MaybeFenceTexture() override;
private:
bool UpdateInternal(gfx::DataSourceSurface* aSurface,
nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset,
bool aInit);
GLsync mSync;
};
class GLTextureHost : public TextureHost {
public:
GLTextureHost(TextureFlags aFlags, GLuint aTextureHandle, GLenum aTarget,
GLsync aSync, gfx::IntSize aSize, bool aHasAlpha);
virtual ~GLTextureHost();
// We don't own anything.
void DeallocateDeviceData() override {}
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
bool Lock() override;
void Unlock() override {}
gfx::SurfaceFormat GetFormat() const override;
bool BindTextureSource(CompositableTextureSourceRef& aTexture) override {
aTexture = mTextureSource;
return !!aTexture;
}
already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
gl::GLContext* gl() const;
gfx::IntSize GetSize() const override { return mSize; }
const char* Name() override { return "GLTextureHost"; }
protected:
const GLuint mTexture;
const GLenum mTarget;
GLsync mSync;
const gfx::IntSize mSize;
const bool mHasAlpha;
RefPtr<GLTextureSource> mTextureSource;
};
////////////////////////////////////////////////////////////////////////
// SurfaceTexture
#ifdef MOZ_WIDGET_ANDROID
class SurfaceTextureSource : public TextureSource, public TextureSourceOGL {
public:
SurfaceTextureSource(TextureSourceProvider* aProvider,
java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::SurfaceFormat aFormat, GLenum aTarget,
GLenum aWrapMode, gfx::IntSize aSize,
bool aIgnoreTransform);
const char* Name() const override { return "SurfaceTextureSource"; }
TextureSourceOGL* AsSourceOGL() override { return this; }
void BindTexture(GLenum activetex,
gfx::SamplingFilter aSamplingFilter) override;
bool IsValid() const override;
gfx::IntSize GetSize() const override { return mSize; }
gfx::SurfaceFormat GetFormat() const override { return mFormat; }
gfx::Matrix4x4 GetTextureTransform() override;
GLenum GetTextureTarget() const override { return mTextureTarget; }
GLenum GetWrapMode() const override { return mWrapMode; }
void DeallocateDeviceData() override;
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
gl::GLContext* gl() const { return mGL; }
protected:
RefPtr<gl::GLContext> mGL;
mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
const gfx::SurfaceFormat mFormat;
const GLenum mTextureTarget;
const GLenum mWrapMode;
const gfx::IntSize mSize;
const bool mIgnoreTransform;
};
class SurfaceTextureHost : public TextureHost {
public:
SurfaceTextureHost(TextureFlags aFlags,
mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
bool aContinuousUpdate, bool aIgnoreTransform);
virtual ~SurfaceTextureHost();
void PrepareTextureSource(CompositableTextureSourceRef& aTexture) override;
void DeallocateDeviceData() override;
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
bool Lock() override;
gfx::SurfaceFormat GetFormat() const override;
void NotifyNotUsed() override;
bool BindTextureSource(CompositableTextureSourceRef& aTexture) override {
aTexture = mTextureSource;
return !!aTexture;
}
already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
gl::GLContext* gl() const;
gfx::IntSize GetSize() const override { return mSize; }
const char* Name() override { return "SurfaceTextureHost"; }
SurfaceTextureHost* AsSurfaceTextureHost() override { return this; }
void CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) override;
void PushResourceUpdates(wr::TransactionBuilder& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys,
const bool aPreferCompositorSurface) override;
protected:
bool EnsureAttached();
mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
const gfx::IntSize mSize;
const gfx::SurfaceFormat mFormat;
bool mContinuousUpdate;
const bool mIgnoreTransform;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<CompositorOGL> mCompositor;
RefPtr<SurfaceTextureSource> mTextureSource;
2014-09-12 19:01:26 +00:00
};
#endif // MOZ_WIDGET_ANDROID
////////////////////////////////////////////////////////////////////////
// EGLImage
class EGLImageTextureSource : public TextureSource, public TextureSourceOGL {
public:
EGLImageTextureSource(TextureSourceProvider* aProvider, EGLImage aImage,
gfx::SurfaceFormat aFormat, GLenum aTarget,
GLenum aWrapMode, gfx::IntSize aSize);
2014-09-12 19:01:26 +00:00
const char* Name() const override { return "EGLImageTextureSource"; }
TextureSourceOGL* AsSourceOGL() override { return this; }
void BindTexture(GLenum activetex,
gfx::SamplingFilter aSamplingFilter) override;
bool IsValid() const override;
gfx::IntSize GetSize() const override { return mSize; }
gfx::SurfaceFormat GetFormat() const override { return mFormat; }
gfx::Matrix4x4 GetTextureTransform() override;
GLenum GetTextureTarget() const override { return mTextureTarget; }
GLenum GetWrapMode() const override { return mWrapMode; }
// We don't own anything.
void DeallocateDeviceData() override {}
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
gl::GLContext* gl() const { return mGL; }
protected:
RefPtr<gl::GLContext> mGL;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<CompositorOGL> mCompositor;
const EGLImage mImage;
const gfx::SurfaceFormat mFormat;
const GLenum mTextureTarget;
const GLenum mWrapMode;
const gfx::IntSize mSize;
};
class EGLImageTextureHost final : public TextureHost {
public:
EGLImageTextureHost(TextureFlags aFlags, EGLImage aImage, EGLSync aSync,
gfx::IntSize aSize, bool hasAlpha);
virtual ~EGLImageTextureHost();
// We don't own anything.
void DeallocateDeviceData() override {}
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
bool Lock() override;
void Unlock() override;
gfx::SurfaceFormat GetFormat() const override;
bool BindTextureSource(CompositableTextureSourceRef& aTexture) override {
aTexture = mTextureSource;
return !!aTexture;
}
already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
}
gl::GLContext* gl() const;
gfx::IntSize GetSize() const override { return mSize; }
const char* Name() override { return "EGLImageTextureHost"; }
void CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) override;
void PushResourceUpdates(wr::TransactionBuilder& aResources,
ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys,
const wr::ExternalImageId& aExtID) override;
void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys,
const bool aPreferCompositorSurface) override;
protected:
const EGLImage mImage;
const EGLSync mSync;
const gfx::IntSize mSize;
const bool mHasAlpha;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<EGLImageTextureSource> mTextureSource;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_TEXTUREOGL_H */