gecko-dev/gfx/layers/basic/BasicImplData.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICIMPLDATA_H
#define GFX_BASICIMPLDATA_H
#include "mozilla/AlreadyAddRefed.h" // for already_AddRefed
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Types.h" // for CompositionOp, CompositionOp::OP_OVER, CompositionOp::OP_SOURCE
#include "mozilla/layers/LayerManager.h" // for LayerManager, LayerManager::DrawPaintedLayerCallback
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupports.h" // for MOZ_COUNTED_DTOR_VIRTUAL, MOZ_COUNT_CTOR
class gfxContext;
namespace mozilla {
namespace gfx {
class DrawTarget;
class SourceSurface;
} // namespace gfx
namespace layers {
class Layer;
class ReadbackProcessor;
/**
* This is the ImplData for all Basic layers. It also exposes methods
* private to the Basic implementation that are common to all Basic layer types.
* In particular, there is an internal Paint() method that we can use
* to paint the contents of non-PaintedLayers.
*
* The class hierarchy for Basic layers is like this:
* BasicImplData
* Layer | | |
* | | | |
* +-> ContainerLayer | | |
* | | | | |
* | +-> BasicContainerLayer <--+ | |
* | | |
* +-> PaintedLayer | |
* | | | |
* | +-> BasicPaintedLayer <---------+ |
* | |
* +-> ImageLayer |
* | |
* +-> BasicImageLayer <--------------+
*/
class BasicImplData {
public:
BasicImplData()
: mHidden(false),
mClipToVisibleRegion(false),
mDrawAtomically(false),
mOperator(gfx::CompositionOp::OP_OVER) {
MOZ_COUNT_CTOR(BasicImplData);
}
MOZ_COUNTED_DTOR_VIRTUAL(BasicImplData)
/**
* Layers that paint themselves, such as ImageLayers, should paint
* in response to this method call. aContext will already have been
* set up to account for all the properties of the layer (transform,
* opacity, etc).
*/
virtual void Paint(gfx::DrawTarget* aDT, const gfx::Point& aDeviceOffset,
Layer* aMaskLayer) {}
/**
* Like Paint() but called for PaintedLayers with the additional parameters
* they need.
* If mClipToVisibleRegion is set, then the layer must clip to its
* effective visible region (snapped or unsnapped, it doesn't matter).
*/
virtual void PaintThebes(gfxContext* aContext, Layer* aMasklayer,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) {}
virtual void Validate(LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData, ReadbackProcessor* aReadback) {}
/**
* Layers will get this call when their layer manager is destroyed, this
* indicates they should clear resources they don't really need after their
* LayerManager ceases to exist.
*/
virtual void ClearCachedResources() {}
/**
* This variable is set by MarkLayersHidden() before painting. It indicates
* that the layer should not be composited during this transaction.
*/
void SetHidden(bool aCovered) { mHidden = aCovered; }
bool IsHidden() const { return false; }
/**
* This variable is set by MarkLayersHidden() before painting. This is
* the operator to be used when compositing the layer in this transaction. It
* must be OVER or SOURCE.
*/
void SetOperator(gfx::CompositionOp aOperator) {
NS_ASSERTION(aOperator == gfx::CompositionOp::OP_OVER ||
aOperator == gfx::CompositionOp::OP_SOURCE,
"Bad composition operator");
mOperator = aOperator;
}
gfx::CompositionOp GetOperator() const { return mOperator; }
/**
* Return a surface for this layer. Will use an existing surface, if
* possible, or may create a temporary surface. Implement this
* method for any layers that might be used as a mask. Should only
* return false if a surface cannot be created. If true is
* returned, only one of |aSurface| or |aDescriptor| is valid.
*/
virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() {
return nullptr;
}
bool GetClipToVisibleRegion() { return mClipToVisibleRegion; }
void SetClipToVisibleRegion(bool aClip) { mClipToVisibleRegion = aClip; }
void SetDrawAtomically(bool aDrawAtomically) {
mDrawAtomically = aDrawAtomically;
}
protected:
bool mHidden;
bool mClipToVisibleRegion;
bool mDrawAtomically;
gfx::CompositionOp mOperator;
};
} // namespace layers
} // namespace mozilla
#endif