2013-04-09 12:43:24 +00:00
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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2013-04-09 12:43:25 +00:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2013-10-17 19:07:19 +00:00
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[Pref="dom.gamepad.enabled"]
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interface GamepadButton {
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readonly attribute boolean pressed;
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readonly attribute double value;
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};
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2013-04-09 12:43:24 +00:00
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[Pref="dom.gamepad.enabled"]
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2013-04-09 12:43:25 +00:00
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interface Gamepad {
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/**
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* An identifier, unique per type of device.
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*/
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readonly attribute DOMString id;
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/**
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* The game port index for the device. Unique per device
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* attached to this system.
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*/
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readonly attribute unsigned long index;
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2013-04-09 12:43:25 +00:00
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/**
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* The mapping in use for this device. The empty string
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* indicates that no mapping is in use.
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*/
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readonly attribute DOMString mapping;
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2013-04-09 12:43:25 +00:00
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/**
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* true if this gamepad is currently connected to the system.
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*/
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readonly attribute boolean connected;
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/**
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* The current state of all buttons on the device, an
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2013-10-17 19:07:19 +00:00
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* array of GamepadButton.
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2013-04-09 12:43:25 +00:00
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*/
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2013-12-16 18:06:35 +00:00
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[Pure, Cached, Frozen]
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2013-12-06 16:41:13 +00:00
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readonly attribute sequence<GamepadButton> buttons;
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2013-04-09 12:43:25 +00:00
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/**
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* The current position of all axes on the device, an
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* array of doubles.
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*/
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2013-12-16 18:06:35 +00:00
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[Pure, Cached, Frozen]
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2013-12-06 16:41:13 +00:00
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readonly attribute sequence<double> axes;
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2013-04-09 12:43:25 +00:00
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};
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