gecko-dev/layout/style/test/animation_utils.js

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function px_to_num(str)
{
return Number(String(str).match(/^([\d.]+)px$/)[1]);
}
function bezier(x1, y1, x2, y2) {
// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
function x_for_t(t) {
var omt = 1-t;
return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
}
function y_for_t(t) {
var omt = 1-t;
return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
}
function t_for_x(x) {
// Binary subdivision.
var mint = 0, maxt = 1;
for (var i = 0; i < 30; ++i) {
var guesst = (mint + maxt) / 2;
var guessx = x_for_t(guesst);
if (x < guessx)
maxt = guesst;
else
mint = guesst;
}
return (mint + maxt) / 2;
}
return function bezier_closure(x) {
if (x == 0) return 0;
if (x == 1) return 1;
return y_for_t(t_for_x(x));
}
}
function step_end(nsteps) {
return function step_end_closure(x) {
return Math.floor(x * nsteps) / nsteps;
}
}
function step_start(nsteps) {
var stepend = step_end(nsteps);
return function step_start_closure(x) {
return 1.0 - stepend(1.0 - x);
}
}
var gTF = {
"ease": bezier(0.25, 0.1, 0.25, 1),
"linear": function(x) { return x; },
"ease_in": bezier(0.42, 0, 1, 1),
"ease_out": bezier(0, 0, 0.58, 1),
"ease_in_out": bezier(0.42, 0, 0.58, 1),
"step_start": step_start(1),
"step_end": step_end(1),
};
function is_approx(float1, float2, error, desc) {
ok(Math.abs(float1 - float2) < error,
desc + ": " + float1 + " and " + float2 + " should be within " + error);
}
// Checks if off-main thread animation (OMTA) is available, and if it is, runs
// the provided callback function. If OMTA is not available or is not
// functioning correctly, the second callback, aOnSkip, is run instead.
//
// This function also does an internal test to verify that OMTA is working at
// all so that if OMTA is not functioning correctly when it is expected to
// function only a single failure is produced.
//
// Since this function relies on various asynchronous operations, the caller is
// responsible for calling SimpleTest.waitForExplicitFinish() before calling
// this and SimpleTest.finish() within aTestFunction and aOnSkip.
function runOMTATest(aTestFunction, aOnSkip) {
const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
var utils = SpecialPowers.DOMWindowUtils;
var expectOMTA = utils.layerManagerRemote &&
// ^ Off-main thread animation cannot be used if off-main
// thread composition (OMTC) is not available
SpecialPowers.getBoolPref(OMTAPrefKey);
isOMTAWorking().then(function(isWorking) {
if (expectOMTA) {
if (isWorking) {
aTestFunction();
} else {
// We only call this when we know it will fail as otherwise in the
// regular success case we will end up inflating the "passed tests"
// count by 1
ok(isWorking, "OMTA is working as expected");
aOnSkip();
}
} else {
todo(isWorking, "OMTA is working");
aOnSkip();
}
}).catch(function(err) {
ok(false, err);
aOnSkip();
});
function isOMTAWorking() {
// Create keyframes rule
const animationName = "a6ce3091ed85"; // Random name to avoid clashes
var ruleText = "@keyframes " + animationName +
" { from { opacity: 0.5 } to { opacity 0.5 } }";
var style = document.createElement("style");
style.appendChild(document.createTextNode(ruleText));
document.head.appendChild(style);
// Create animation target
var div = document.createElement("div");
document.body.appendChild(div);
// Give the target geometry so it is eligible for layerization
div.style.width = "100px";
div.style.height = "100px";
div.style.backgroundColor = "white";
// Common clean up code
var cleanUp = function() {
div.parentNode.removeChild(div);
style.parentNode.removeChild(style);
if (utils.isTestControllingRefreshes) {
utils.restoreNormalRefresh();
}
};
return waitForDocumentLoad()
.then(loadPaintListener)
.then(function() {
// Put refresh driver under test control and trigger animation
utils.advanceTimeAndRefresh(0);
div.style.animation = animationName + " 10s";
// Trigger style flush
div.clientTop;
return waitForPaints();
}).then(function() {
var opacity = utils.getOMTAStyle(div, "opacity");
cleanUp();
return Promise.resolve(opacity == 0.5);
}).catch(function(err) {
cleanUp();
return Promise.reject(err);
});
}
function waitForDocumentLoad() {
return new Promise(function(resolve, reject) {
if (document.readyState === "complete") {
resolve();
} else {
window.addEventListener("load", resolve);
}
});
}
function waitForPaints() {
return new Promise(function(resolve, reject) {
waitForAllPaintsFlushed(resolve);
});
}
function loadPaintListener() {
return new Promise(function(resolve, reject) {
if (typeof(window.waitForAllPaints) !== "function") {
var script = document.createElement("script");
script.onload = resolve;
script.onerror = function() {
reject(new Error("Failed to load paint listener"));
};
script.src = "/tests/SimpleTest/paint_listener.js";
var firstScript = document.scripts[0];
firstScript.parentNode.insertBefore(script, firstScript);
} else {
resolve();
}
});
}
}