2011-04-12 06:18:43 +00:00
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function px_to_num(str)
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{
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return Number(String(str).match(/^([\d.]+)px$/)[1]);
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}
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function bezier(x1, y1, x2, y2) {
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// Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
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function x_for_t(t) {
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var omt = 1-t;
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return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
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}
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function y_for_t(t) {
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var omt = 1-t;
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return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
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}
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function t_for_x(x) {
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// Binary subdivision.
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var mint = 0, maxt = 1;
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for (var i = 0; i < 30; ++i) {
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var guesst = (mint + maxt) / 2;
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var guessx = x_for_t(guesst);
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if (x < guessx)
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maxt = guesst;
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else
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mint = guesst;
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}
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return (mint + maxt) / 2;
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}
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return function bezier_closure(x) {
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if (x == 0) return 0;
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if (x == 1) return 1;
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return y_for_t(t_for_x(x));
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}
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}
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2011-04-12 06:18:44 +00:00
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function step_end(nsteps) {
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return function step_end_closure(x) {
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return Math.floor(x * nsteps) / nsteps;
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}
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}
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function step_start(nsteps) {
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var stepend = step_end(nsteps);
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return function step_start_closure(x) {
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return 1.0 - stepend(1.0 - x);
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}
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}
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var gTF = {
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"ease": bezier(0.25, 0.1, 0.25, 1),
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"linear": function(x) { return x; },
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"ease_in": bezier(0.42, 0, 1, 1),
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"ease_out": bezier(0, 0, 0.58, 1),
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"ease_in_out": bezier(0.42, 0, 0.58, 1),
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"step_start": step_start(1),
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"step_end": step_end(1),
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};
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function is_approx(float1, float2, error, desc) {
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ok(Math.abs(float1 - float2) < error,
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desc + ": " + float1 + " and " + float2 + " should be within " + error);
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}
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2014-04-03 07:55:44 +00:00
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// Checks if off-main thread animation (OMTA) is available, and if it is, runs
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// the provided callback function. If OMTA is not available or is not
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// functioning correctly, the second callback, aOnSkip, is run instead.
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//
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// This function also does an internal test to verify that OMTA is working at
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// all so that if OMTA is not functioning correctly when it is expected to
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// function only a single failure is produced.
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//
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// Since this function relies on various asynchronous operations, the caller is
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// responsible for calling SimpleTest.waitForExplicitFinish() before calling
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// this and SimpleTest.finish() within aTestFunction and aOnSkip.
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function runOMTATest(aTestFunction, aOnSkip) {
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const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
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var utils = SpecialPowers.DOMWindowUtils;
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var expectOMTA = utils.layerManagerRemote &&
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// ^ Off-main thread animation cannot be used if off-main
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// thread composition (OMTC) is not available
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SpecialPowers.getBoolPref(OMTAPrefKey);
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isOMTAWorking().then(function(isWorking) {
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if (expectOMTA) {
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if (isWorking) {
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aTestFunction();
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} else {
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// We only call this when we know it will fail as otherwise in the
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// regular success case we will end up inflating the "passed tests"
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// count by 1
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ok(isWorking, "OMTA is working as expected");
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aOnSkip();
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}
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} else {
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todo(isWorking, "OMTA is working");
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aOnSkip();
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}
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}).catch(function(err) {
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ok(false, err);
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aOnSkip();
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});
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function isOMTAWorking() {
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// Create keyframes rule
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const animationName = "a6ce3091ed85"; // Random name to avoid clashes
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var ruleText = "@keyframes " + animationName +
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" { from { opacity: 0.5 } to { opacity 0.5 } }";
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var style = document.createElement("style");
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style.appendChild(document.createTextNode(ruleText));
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document.head.appendChild(style);
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// Create animation target
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var div = document.createElement("div");
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document.body.appendChild(div);
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// Give the target geometry so it is eligible for layerization
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div.style.width = "100px";
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div.style.height = "100px";
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div.style.backgroundColor = "white";
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// Common clean up code
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var cleanUp = function() {
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div.parentNode.removeChild(div);
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style.parentNode.removeChild(style);
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if (utils.isTestControllingRefreshes) {
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utils.restoreNormalRefresh();
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}
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};
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return waitForDocumentLoad()
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.then(loadPaintListener)
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.then(function() {
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// Put refresh driver under test control and trigger animation
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utils.advanceTimeAndRefresh(0);
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div.style.animation = animationName + " 10s";
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// Trigger style flush
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div.clientTop;
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return waitForPaints();
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}).then(function() {
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var opacity = utils.getOMTAStyle(div, "opacity");
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cleanUp();
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return Promise.resolve(opacity == 0.5);
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}).catch(function(err) {
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cleanUp();
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return Promise.reject(err);
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});
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}
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function waitForDocumentLoad() {
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return new Promise(function(resolve, reject) {
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if (document.readyState === "complete") {
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resolve();
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} else {
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window.addEventListener("load", resolve);
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}
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});
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}
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function waitForPaints() {
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return new Promise(function(resolve, reject) {
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waitForAllPaintsFlushed(resolve);
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});
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}
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function loadPaintListener() {
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return new Promise(function(resolve, reject) {
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if (typeof(window.waitForAllPaints) !== "function") {
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var script = document.createElement("script");
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script.onload = resolve;
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script.onerror = function() {
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reject(new Error("Failed to load paint listener"));
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};
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script.src = "/tests/SimpleTest/paint_listener.js";
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var firstScript = document.scripts[0];
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firstScript.parentNode.insertBefore(script, firstScript);
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} else {
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resolve();
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}
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});
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}
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}
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