gecko-dev/gfx/gl/TextureImageEGL.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef TEXTUREIMAGEEGL_H_
#define TEXTUREIMAGEEGL_H_
#include "GLTextureImage.h"
namespace mozilla {
namespace gl {
class TextureImageEGL final
: public TextureImage
{
public:
TextureImageEGL(GLuint aTexture,
const gfx::IntSize& aSize,
GLenum aWrapMode,
ContentType aContentType,
GLContext* aContext,
Flags aFlags = TextureImage::NoFlags,
TextureState aTextureState = Created,
TextureImage::ImageFormat aImageFormat = SurfaceFormat::UNKNOWN);
virtual ~TextureImageEGL();
virtual void GetUpdateRegion(nsIntRegion& aForRegion);
virtual gfx::DrawTarget* BeginUpdate(nsIntRegion& aRegion);
virtual void EndUpdate();
virtual bool DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion& aRegion, const gfx::IntPoint& aFrom = gfx::IntPoint(0,0));
virtual void BindTexture(GLenum aTextureUnit);
virtual GLuint GetTextureID()
{
// Ensure the texture is allocated before it is used.
if (mTextureState == Created) {
Resize(mSize);
}
return mTexture;
};
virtual bool InUpdate() const { return !!mUpdateDrawTarget; }
virtual void Resize(const gfx::IntSize& aSize);
bool BindTexImage();
bool ReleaseTexImage();
virtual bool CreateEGLSurface(gfxASurface* aSurface)
{
return false;
}
virtual void DestroyEGLSurface(void);
protected:
typedef gfxImageFormat ImageFormat;
GLContext* mGLContext;
gfx::IntRect mUpdateRect;
gfx::SurfaceFormat mUpdateFormat;
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 05:24:48 +00:00
RefPtr<gfx::DrawTarget> mUpdateDrawTarget;
EGLImage mEGLImage;
GLuint mTexture;
EGLSurface mSurface;
EGLConfig mConfig;
TextureState mTextureState;
bool mBound;
};
already_AddRefed<TextureImage>
CreateTextureImageEGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
GLenum aWrapMode,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
already_AddRefed<TextureImage>
TileGenFuncEGL(GLContext* gl,
const gfx::IntSize& aSize,
TextureImage::ContentType aContentType,
TextureImage::Flags aFlags,
TextureImage::ImageFormat aImageFormat);
} // namespace gl
} // namespace mozilla
#endif // TEXTUREIMAGEEGL_H_