gecko-dev/b2g/components/GlobalSimulatorScreen.jsm

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
this.EXPORTED_SYMBOLS = [ 'GlobalSimulatorScreen' ];
const Cu = Components.utils;
Cu.import('resource://gre/modules/XPCOMUtils.jsm');
Cu.import('resource://gre/modules/Services.jsm');
this.GlobalSimulatorScreen = {
mozOrientationLocked: false,
// Actual orientation of apps
mozOrientation: 'portrait',
// The restricted list of actual orientation that can be used
// if mozOrientationLocked is true
lockedOrientation: [],
// The faked screen orientation
// if screenOrientation doesn't match mozOrientation due
// to lockedOrientation restriction, the app will be displayed
// on the side on desktop
screenOrientation: 'portrait',
// Updated by screen.js
width: 0, height: 0,
lock: function(orientation) {
this.mozOrientationLocked = true;
// Normalize to portrait or landscape,
// i.e. the possible values of screenOrientation
function normalize(str) {
if (str.match(/^portrait/)) {
return 'portrait';
} else if (str.match(/^landscape/)) {
return 'landscape';
} else {
return 'portrait';
}
}
this.lockedOrientation = orientation.map(normalize);
this.updateOrientation();
},
unlock: function() {
this.mozOrientationLocked = false;
this.updateOrientation();
},
updateOrientation: function () {
let orientation = this.screenOrientation;
// If the orientation is locked, we have to ensure ending up with a value
// of lockedOrientation. If none of lockedOrientation values matches
// the screen orientation we just choose the first locked orientation.
// This will be the precise scenario where the app is displayed on the
// side on desktop!
if (this.mozOrientationLocked &&
this.lockedOrientation.indexOf(this.screenOrientation) == -1) {
orientation = this.lockedOrientation[0];
}
// If the actual orientation changed,
// we have to fire mozorientation DOM events
if (this.mozOrientation != orientation) {
this.mozOrientation = orientation;
// Notify each app screen object to fire the event
Services.obs.notifyObservers(null, 'simulator-orientation-change', null);
}
// Finally, in any case, we update the window size and orientation
// (Use wrappedJSObject trick to be able to pass a raw JS object)
Services.obs.notifyObservers({wrappedJSObject:this}, 'simulator-adjust-window-size', null);
},
flipScreen: function() {
if (this.screenOrientation == 'portrait') {
this.screenOrientation = 'landscape';
} else if (this.screenOrientation == 'landscape') {
this.screenOrientation = 'portrait';
}
this.updateOrientation();
}
}