2013-01-15 13:09:38 +00:00
|
|
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_AUDIOCHANNELFORMAT_H_
|
|
|
|
#define MOZILLA_AUDIOCHANNELFORMAT_H_
|
|
|
|
|
2013-09-05 20:25:17 +00:00
|
|
|
#include <stdint.h>
|
|
|
|
|
2014-03-15 19:00:17 +00:00
|
|
|
#include "nsTArrayForwardDeclare.h"
|
2015-07-24 12:28:17 +00:00
|
|
|
#include "AudioSampleFormat.h"
|
|
|
|
#include "nsTArray.h"
|
2013-01-15 13:09:38 +00:00
|
|
|
|
|
|
|
namespace mozilla {
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This file provides utilities for upmixing and downmixing channels.
|
|
|
|
*
|
|
|
|
* The channel layouts, upmixing and downmixing are consistent with the
|
|
|
|
* Web Audio spec.
|
|
|
|
*
|
|
|
|
* Channel layouts for up to 6 channels:
|
|
|
|
* mono { M }
|
|
|
|
* stereo { L, R }
|
|
|
|
* { L, R, C }
|
|
|
|
* quad { L, R, SL, SR }
|
|
|
|
* { L, R, C, SL, SR }
|
|
|
|
* 5.1 { L, R, C, LFE, SL, SR }
|
|
|
|
*
|
|
|
|
* Only 1, 2, 4 and 6 are currently defined in Web Audio.
|
|
|
|
*/
|
|
|
|
|
2015-07-24 12:28:17 +00:00
|
|
|
enum {
|
|
|
|
SURROUND_L,
|
|
|
|
SURROUND_R,
|
|
|
|
SURROUND_C,
|
|
|
|
SURROUND_LFE,
|
|
|
|
SURROUND_SL,
|
|
|
|
SURROUND_SR
|
|
|
|
};
|
|
|
|
|
|
|
|
const uint32_t CUSTOM_CHANNEL_LAYOUTS = 6;
|
|
|
|
|
|
|
|
// This is defined by some Windows SDK header.
|
|
|
|
#undef IGNORE
|
|
|
|
|
|
|
|
const int IGNORE = CUSTOM_CHANNEL_LAYOUTS;
|
|
|
|
const float IGNORE_F = 0.0f;
|
|
|
|
|
|
|
|
const int gMixingMatrixIndexByChannels[CUSTOM_CHANNEL_LAYOUTS - 1] =
|
|
|
|
{ 0, 5, 9, 12, 14 };
|
|
|
|
|
2013-01-15 13:09:38 +00:00
|
|
|
/**
|
|
|
|
* Return a channel count whose channel layout includes all the channels from
|
|
|
|
* aChannels1 and aChannels2.
|
|
|
|
*/
|
|
|
|
uint32_t
|
|
|
|
GetAudioChannelsSuperset(uint32_t aChannels1, uint32_t aChannels2);
|
|
|
|
|
2015-07-24 12:28:17 +00:00
|
|
|
/**
|
2015-07-24 12:28:17 +00:00
|
|
|
* DownMixMatrix represents a conversion matrix efficiently by exploiting the
|
|
|
|
* fact that each input channel contributes to at most one output channel,
|
|
|
|
* except possibly for the C input channel in layouts that have one. Also,
|
|
|
|
* every input channel is multiplied by the same coefficient for every output
|
|
|
|
* channel it contributes to.
|
2015-07-24 12:28:17 +00:00
|
|
|
*/
|
2016-04-18 19:44:03 +00:00
|
|
|
const float SQRT_ONE_HALF = sqrt(0.5);
|
|
|
|
|
2015-07-24 12:28:17 +00:00
|
|
|
struct DownMixMatrix {
|
|
|
|
// Every input channel c is copied to output channel mInputDestination[c]
|
|
|
|
// after multiplying by mInputCoefficient[c].
|
|
|
|
uint8_t mInputDestination[CUSTOM_CHANNEL_LAYOUTS];
|
|
|
|
// If not IGNORE, then the C channel is copied to this output channel after
|
|
|
|
// multiplying by its coefficient.
|
|
|
|
uint8_t mCExtraDestination;
|
|
|
|
float mInputCoefficient[CUSTOM_CHANNEL_LAYOUTS];
|
|
|
|
};
|
|
|
|
|
|
|
|
static const DownMixMatrix
|
|
|
|
gDownMixMatrices[CUSTOM_CHANNEL_LAYOUTS*(CUSTOM_CHANNEL_LAYOUTS - 1)/2] =
|
|
|
|
{
|
|
|
|
// Downmixes to mono
|
|
|
|
{ { 0, 0 }, IGNORE, { 0.5f, 0.5f } },
|
|
|
|
{ { 0, IGNORE, IGNORE }, IGNORE, { 1.0f, IGNORE_F, IGNORE_F } },
|
|
|
|
{ { 0, 0, 0, 0 }, IGNORE, { 0.25f, 0.25f, 0.25f, 0.25f } },
|
|
|
|
{ { 0, IGNORE, IGNORE, IGNORE, IGNORE }, IGNORE, { 1.0f, IGNORE_F, IGNORE_F, IGNORE_F, IGNORE_F } },
|
2016-04-18 19:44:03 +00:00
|
|
|
{ { 0, 0, 0, IGNORE, 0, 0 }, IGNORE, { SQRT_ONE_HALF, SQRT_ONE_HALF, 1.0f, IGNORE_F, 0.5f, 0.5f } },
|
2015-07-24 12:28:17 +00:00
|
|
|
// Downmixes to stereo
|
|
|
|
{ { 0, 1, IGNORE }, IGNORE, { 1.0f, 1.0f, IGNORE_F } },
|
|
|
|
{ { 0, 1, 0, 1 }, IGNORE, { 0.5f, 0.5f, 0.5f, 0.5f } },
|
|
|
|
{ { 0, 1, IGNORE, IGNORE, IGNORE }, IGNORE, { 1.0f, 1.0f, IGNORE_F, IGNORE_F, IGNORE_F } },
|
2016-04-18 19:44:03 +00:00
|
|
|
{ { 0, 1, 0, IGNORE, 0, 1 }, 1, { 1.0f, 1.0f, SQRT_ONE_HALF, IGNORE_F, SQRT_ONE_HALF, SQRT_ONE_HALF } },
|
2015-07-24 12:28:17 +00:00
|
|
|
// Downmixes to 3-channel
|
|
|
|
{ { 0, 1, 2, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F } },
|
|
|
|
{ { 0, 1, 2, IGNORE, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F, IGNORE_F } },
|
|
|
|
{ { 0, 1, 2, IGNORE, IGNORE, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, IGNORE_F, IGNORE_F, IGNORE_F } },
|
|
|
|
// Downmixes to quad
|
|
|
|
{ { 0, 1, 2, 3, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, 1.0f, IGNORE_F } },
|
2016-04-18 19:44:03 +00:00
|
|
|
{ { 0, 1, 0, IGNORE, 2, 3 }, 1, { 1.0f, 1.0f, SQRT_ONE_HALF, IGNORE_F, 1.0f, 1.0f } },
|
2015-07-24 12:28:17 +00:00
|
|
|
// Downmixes to 5-channel
|
|
|
|
{ { 0, 1, 2, 3, 4, IGNORE }, IGNORE, { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, IGNORE_F } }
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Given an array of input channels, downmix to aOutputChannelCount, and copy
|
|
|
|
* the results to the channel buffers in aOutputChannels. Don't call this with
|
|
|
|
* input count <= output count.
|
|
|
|
*/
|
|
|
|
template<typename T>
|
2015-07-29 16:24:15 +00:00
|
|
|
void AudioChannelsDownMix(const nsTArray<const T*>& aChannelArray,
|
|
|
|
T** aOutputChannels,
|
|
|
|
uint32_t aOutputChannelCount,
|
|
|
|
uint32_t aDuration)
|
2015-07-24 12:28:17 +00:00
|
|
|
{
|
|
|
|
uint32_t inputChannelCount = aChannelArray.Length();
|
2015-07-29 16:24:15 +00:00
|
|
|
const T* const* inputChannels = aChannelArray.Elements();
|
2015-07-24 12:28:17 +00:00
|
|
|
NS_ASSERTION(inputChannelCount > aOutputChannelCount, "Nothing to do");
|
|
|
|
|
|
|
|
if (inputChannelCount > 6) {
|
|
|
|
// Just drop the unknown channels.
|
|
|
|
for (uint32_t o = 0; o < aOutputChannelCount; ++o) {
|
2015-07-29 16:24:15 +00:00
|
|
|
PodCopy(aOutputChannels[o], inputChannels[o], aDuration);
|
2015-07-24 12:28:17 +00:00
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ignore unknown channels, they're just dropped.
|
|
|
|
inputChannelCount = std::min<uint32_t>(6, inputChannelCount);
|
|
|
|
|
|
|
|
const DownMixMatrix& m = gDownMixMatrices[
|
|
|
|
gMixingMatrixIndexByChannels[aOutputChannelCount - 1] +
|
|
|
|
inputChannelCount - aOutputChannelCount - 1];
|
|
|
|
|
|
|
|
// This is slow, but general. We can define custom code for special
|
|
|
|
// cases later.
|
|
|
|
for (uint32_t s = 0; s < aDuration; ++s) {
|
|
|
|
// Reserve an extra junk channel at the end for the cases where we
|
|
|
|
// want an input channel to contribute to nothing
|
2015-07-29 16:24:15 +00:00
|
|
|
T outputChannels[CUSTOM_CHANNEL_LAYOUTS + 1] = {0};
|
2015-07-24 12:28:17 +00:00
|
|
|
for (uint32_t c = 0; c < inputChannelCount; ++c) {
|
|
|
|
outputChannels[m.mInputDestination[c]] +=
|
|
|
|
m.mInputCoefficient[c]*(static_cast<const T*>(inputChannels[c]))[s];
|
|
|
|
}
|
|
|
|
// Utilize the fact that in every layout, C is the third channel.
|
|
|
|
if (m.mCExtraDestination != IGNORE) {
|
|
|
|
outputChannels[m.mCExtraDestination] +=
|
|
|
|
m.mInputCoefficient[SURROUND_C]*(static_cast<const T*>(inputChannels[SURROUND_C]))[s];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32_t c = 0; c < aOutputChannelCount; ++c) {
|
|
|
|
aOutputChannels[c][s] = outputChannels[c];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-01-15 13:09:38 +00:00
|
|
|
|
2015-07-29 16:24:15 +00:00
|
|
|
/**
|
|
|
|
* UpMixMatrix represents a conversion matrix by exploiting the fact that
|
|
|
|
* each output channel comes from at most one input channel.
|
|
|
|
*/
|
|
|
|
struct UpMixMatrix {
|
|
|
|
uint8_t mInputDestination[CUSTOM_CHANNEL_LAYOUTS];
|
|
|
|
};
|
|
|
|
|
|
|
|
static const UpMixMatrix
|
|
|
|
gUpMixMatrices[CUSTOM_CHANNEL_LAYOUTS*(CUSTOM_CHANNEL_LAYOUTS - 1)/2] =
|
|
|
|
{
|
|
|
|
// Upmixes from mono
|
|
|
|
{ { 0, 0 } },
|
|
|
|
{ { 0, IGNORE, IGNORE } },
|
|
|
|
{ { 0, 0, IGNORE, IGNORE } },
|
|
|
|
{ { 0, IGNORE, IGNORE, IGNORE, IGNORE } },
|
|
|
|
{ { IGNORE, IGNORE, 0, IGNORE, IGNORE, IGNORE } },
|
|
|
|
// Upmixes from stereo
|
|
|
|
{ { 0, 1, IGNORE } },
|
|
|
|
{ { 0, 1, IGNORE, IGNORE } },
|
|
|
|
{ { 0, 1, IGNORE, IGNORE, IGNORE } },
|
|
|
|
{ { 0, 1, IGNORE, IGNORE, IGNORE, IGNORE } },
|
|
|
|
// Upmixes from 3-channel
|
|
|
|
{ { 0, 1, 2, IGNORE } },
|
|
|
|
{ { 0, 1, 2, IGNORE, IGNORE } },
|
|
|
|
{ { 0, 1, 2, IGNORE, IGNORE, IGNORE } },
|
|
|
|
// Upmixes from quad
|
|
|
|
{ { 0, 1, 2, 3, IGNORE } },
|
|
|
|
{ { 0, 1, IGNORE, IGNORE, 2, 3 } },
|
|
|
|
// Upmixes from 5-channel
|
|
|
|
{ { 0, 1, 2, 3, 4, IGNORE } }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Given an array of input channel data, and an output channel count,
|
|
|
|
* replaces the array with an array of upmixed channels.
|
|
|
|
* This shuffles the array and may set some channel buffers to aZeroChannel.
|
|
|
|
* Don't call this with input count >= output count.
|
|
|
|
* This may return *more* channels than requested. In that case, downmixing
|
|
|
|
* is required to to get to aOutputChannelCount. (This is how we handle
|
|
|
|
* odd cases like 3 -> 4 upmixing.)
|
|
|
|
* If aChannelArray.Length() was the input to one of a series of
|
|
|
|
* GetAudioChannelsSuperset calls resulting in aOutputChannelCount,
|
|
|
|
* no downmixing will be required.
|
|
|
|
*/
|
|
|
|
template<typename T>
|
|
|
|
void
|
|
|
|
AudioChannelsUpMix(nsTArray<const T*>* aChannelArray,
|
|
|
|
uint32_t aOutputChannelCount,
|
|
|
|
const T* aZeroChannel)
|
|
|
|
{
|
|
|
|
uint32_t inputChannelCount = aChannelArray->Length();
|
|
|
|
uint32_t outputChannelCount =
|
|
|
|
GetAudioChannelsSuperset(aOutputChannelCount, inputChannelCount);
|
|
|
|
NS_ASSERTION(outputChannelCount > inputChannelCount,
|
|
|
|
"No up-mix needed");
|
|
|
|
MOZ_ASSERT(inputChannelCount > 0, "Bad number of channels");
|
|
|
|
MOZ_ASSERT(outputChannelCount > 0, "Bad number of channels");
|
|
|
|
|
|
|
|
aChannelArray->SetLength(outputChannelCount);
|
|
|
|
|
|
|
|
if (inputChannelCount < CUSTOM_CHANNEL_LAYOUTS &&
|
|
|
|
outputChannelCount <= CUSTOM_CHANNEL_LAYOUTS) {
|
|
|
|
const UpMixMatrix& m = gUpMixMatrices[
|
|
|
|
gMixingMatrixIndexByChannels[inputChannelCount - 1] +
|
|
|
|
outputChannelCount - inputChannelCount - 1];
|
|
|
|
|
|
|
|
const T* outputChannels[CUSTOM_CHANNEL_LAYOUTS];
|
|
|
|
|
|
|
|
for (uint32_t i = 0; i < outputChannelCount; ++i) {
|
|
|
|
uint8_t channelIndex = m.mInputDestination[i];
|
|
|
|
if (channelIndex == IGNORE) {
|
|
|
|
outputChannels[i] = aZeroChannel;
|
|
|
|
} else {
|
|
|
|
outputChannels[i] = aChannelArray->ElementAt(channelIndex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (uint32_t i = 0; i < outputChannelCount; ++i) {
|
|
|
|
aChannelArray->ElementAt(i) = outputChannels[i];
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32_t i = inputChannelCount; i < outputChannelCount; ++i) {
|
|
|
|
aChannelArray->ElementAt(i) = aZeroChannel;
|
|
|
|
}
|
|
|
|
}
|
2013-01-15 13:09:38 +00:00
|
|
|
|
|
|
|
} // namespace mozilla
|
|
|
|
|
|
|
|
#endif /* MOZILLA_AUDIOCHANNELFORMAT_H_ */
|