gecko-dev/layout/svg/base/src/nsSVGGFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is
* Crocodile Clips Ltd..
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Alex Fritze <alex.fritze@crocodile-clips.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsIDOMSVGTransformable.h"
#include "nsSVGDefsFrame.h"
#include "nsISVGRenderer.h"
#include "nsISVGRendererSurface.h"
#include "nsISVGOuterSVGFrame.h"
#include "nsISVGRendererCanvas.h"
#include "nsIFrame.h"
#include <math.h>
typedef nsSVGDefsFrame nsSVGGFrameBase;
class nsSVGGFrame : public nsSVGGFrameBase
{
friend nsresult
NS_NewSVGGFrame(nsIPresShell* aPresShell, nsIContent* aContent, nsIFrame** aNewFrame);
// nsISVGChildFrame interface:
NS_IMETHOD Paint(nsISVGRendererCanvas* canvas, const nsRect& dirtyRectTwips);
NS_IMETHOD GetFrameForPoint(float x, float y, nsIFrame** hit);
NS_IMETHOD_(already_AddRefed<nsISVGRendererRegion>) GetCoveredRegion();
};
//----------------------------------------------------------------------
// Implementation
nsresult
NS_NewSVGGFrame(nsIPresShell* aPresShell, nsIContent* aContent, nsIFrame** aNewFrame)
{
*aNewFrame = nsnull;
nsCOMPtr<nsIDOMSVGTransformable> transformable = do_QueryInterface(aContent);
if (!transformable) {
#ifdef DEBUG
printf("warning: trying to construct an SVGGFrame for a content element that doesn't support the right interfaces\n");
#endif
return NS_ERROR_FAILURE;
}
nsSVGGFrame* it = new (aPresShell) nsSVGGFrame;
if (nsnull == it)
return NS_ERROR_OUT_OF_MEMORY;
*aNewFrame = it;
return NS_OK;
}
//----------------------------------------------------------------------
// nsISVGChildFrame methods
NS_IMETHODIMP
nsSVGGFrame::Paint(nsISVGRendererCanvas* canvas, const nsRect& dirtyRectTwips)
{
nsCOMPtr<nsISVGRendererSurface> surface;
const nsStyleDisplay *display = mStyleContext->GetStyleDisplay();
if (display->mOpacity == 0.0)
return NS_OK;
if (display->mOpacity != 1.0) {
nsISVGOuterSVGFrame* outerSVGFrame = GetOuterSVGFrame();
if (outerSVGFrame) {
nsIFrame *frame = nsnull;
CallQueryInterface(outerSVGFrame, &frame);
if (frame) {
nsSize size = frame->GetSize();
float p2t = GetPresContext()->ScaledPixelsToTwips();
PRUint32 width = (PRUint32)ceil(size.width/p2t);
PRUint32 height = (PRUint32)ceil(size.height/p2t);
nsCOMPtr<nsISVGRenderer> renderer;
outerSVGFrame->GetRenderer(getter_AddRefs(renderer));
if (renderer)
renderer->CreateSurface(width, height, getter_AddRefs(surface));
if (surface) {
if (NS_FAILED(canvas->PushSurface(surface)))
surface = nsnull;
}
}
}
}
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame* SVGFrame=nsnull;
kid->QueryInterface(NS_GET_IID(nsISVGChildFrame),(void**)&SVGFrame);
if (SVGFrame)
SVGFrame->Paint(canvas, dirtyRectTwips);
}
if (surface) {
canvas->PopSurface();
canvas->CompositeSurface(surface, 0, 0, display->mOpacity);
}
return NS_OK;
}
NS_IMETHODIMP
nsSVGGFrame::GetFrameForPoint(float x, float y, nsIFrame** hit)
{
*hit = nsnull;
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame* SVGFrame=nsnull;
kid->QueryInterface(NS_GET_IID(nsISVGChildFrame),(void**)&SVGFrame);
if (SVGFrame) {
nsIFrame* temp=nsnull;
nsresult rv = SVGFrame->GetFrameForPoint(x, y, &temp);
if (NS_SUCCEEDED(rv) && temp) {
*hit = temp;
// return NS_OK; can't return. we need reverse order but only
// have a singly linked list...
}
}
}
return *hit ? NS_OK : NS_ERROR_FAILURE;
}
NS_IMETHODIMP_(already_AddRefed<nsISVGRendererRegion>)
nsSVGGFrame::GetCoveredRegion()
{
nsISVGRendererRegion *accu_region=nsnull;
nsIFrame* kid = mFrames.FirstChild();
while (kid) {
nsISVGChildFrame* SVGFrame=0;
kid->QueryInterface(NS_GET_IID(nsISVGChildFrame),(void**)&SVGFrame);
if (SVGFrame) {
nsCOMPtr<nsISVGRendererRegion> dirty_region = SVGFrame->GetCoveredRegion();
if (dirty_region) {
if (accu_region) {
nsCOMPtr<nsISVGRendererRegion> temp = dont_AddRef(accu_region);
dirty_region->Combine(temp, &accu_region);
}
else {
accu_region = dirty_region;
NS_IF_ADDREF(accu_region);
}
}
}
kid = kid->GetNextSibling();
}
return accu_region;
}