gecko-dev/gfx/thebes/DeviceManagerD3D11.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_thebes_DeviceManagerD3D11_h
#define mozilla_gfx_thebes_DeviceManagerD3D11_h
#include "gfxPlatform.h"
#include "gfxTelemetry.h"
#include "mozilla/Mutex.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPtr.h"
#include "nsTArray.h"
#include "nsWindowsHelpers.h"
#include <windows.h>
#include <objbase.h>
#include <dxgi.h>
// This header is available in the June 2010 SDK and in the Win8 SDK
#include <d3dcommon.h>
// Win 8.0 SDK types we'll need when building using older sdks.
#if !defined(D3D_FEATURE_LEVEL_11_1) // defined in the 8.0 SDK only
#define D3D_FEATURE_LEVEL_11_1 static_cast<D3D_FEATURE_LEVEL>(0xb100)
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
#endif
struct ID3D11Device;
namespace mozilla {
class ScopedGfxFeatureReporter;
namespace gfx {
class FeatureState;
class DeviceManagerD3D11 final
{
public:
static void Init();
static void Shutdown();
DeviceManagerD3D11();
static DeviceManagerD3D11* Get() {
return sInstance;
}
RefPtr<ID3D11Device> GetCompositorDevice();
RefPtr<ID3D11Device> GetContentDevice();
RefPtr<ID3D11Device> CreateDecoderDevice();
unsigned GetD3D11Version() const;
bool TextureSharingWorks() const;
bool IsWARP() const;
void CreateDevices();
void ResetDevices();
// Call GetDeviceRemovedReason on each device until one returns
// a failure.
bool GetAnyDeviceRemovedReason(DeviceResetReason* aOutReason);
private:
IDXGIAdapter1 *GetDXGIAdapter();
void DisableD3D11AfterCrash();
void CreateCompositorDevice(mozilla::gfx::FeatureState& d3d11);
bool CreateCompositorDeviceHelper(
mozilla::gfx::FeatureState& aD3d11,
IDXGIAdapter1* aAdapter,
bool aAttemptVideoSupport,
RefPtr<ID3D11Device>& aOutDevice);
void CreateWARPCompositorDevice();
mozilla::gfx::FeatureStatus CreateContentDevice();
bool CreateDevice(IDXGIAdapter* aAdapter,
D3D_DRIVER_TYPE aDriverType,
UINT aFlags,
HRESULT& aResOut,
RefPtr<ID3D11Device>& aOutDevice);
bool ContentAdapterIsParentAdapter(ID3D11Device* device);
bool LoadD3D11();
void CreateDevicesImpl();
private:
static StaticAutoPtr<DeviceManagerD3D11> sInstance;
nsModuleHandle mD3D11Module;
mozilla::Mutex mDeviceLock;
nsTArray<D3D_FEATURE_LEVEL> mFeatureLevels;
RefPtr<IDXGIAdapter1> mAdapter;
RefPtr<ID3D11Device> mCompositorDevice;
RefPtr<ID3D11Device> mContentDevice;
RefPtr<ID3D11Device> mDecoderDevice;
mozilla::Atomic<bool> mIsWARP;
mozilla::Atomic<bool> mTextureSharingWorks;
bool mCompositorDeviceSupportsVideo;
};
} // namespace gfx
} // namespace mozilla
#endif // mozilla_gfx_thebes_DeviceManagerD3D11_h