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Bug 998916 - check the visibility change event to defer the webgl context restore. r=jgilbert,smaug
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1cf0c94a29
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@ -52,6 +52,7 @@
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#include "mozilla/Telemetry.h"
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#include "nsIObserverService.h"
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#include "nsIDOMEvent.h"
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#include "mozilla/Services.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/dom/BindingUtils.h"
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@ -71,24 +72,111 @@ using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla::layers;
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WebGLObserver::WebGLObserver(WebGLContext* aContext)
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: mContext(aContext)
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{
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}
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WebGLObserver::~WebGLObserver()
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{
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}
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void
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WebGLObserver::Destroy()
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{
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UnregisterMemoryPressureEvent();
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UnregisterVisibilityChangeEvent();
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mContext = nullptr;
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}
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void
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WebGLObserver::RegisterVisibilityChangeEvent()
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{
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if (!mContext) {
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return;
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}
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HTMLCanvasElement* canvasElement = mContext->GetCanvas();
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MOZ_ASSERT(canvasElement);
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if (canvasElement) {
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nsIDocument* document = canvasElement->OwnerDoc();
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document->AddSystemEventListener(NS_LITERAL_STRING("visibilitychange"),
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this,
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true,
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false);
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}
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}
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void
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WebGLObserver::UnregisterVisibilityChangeEvent()
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{
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if (!mContext) {
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return;
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}
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HTMLCanvasElement* canvasElement = mContext->GetCanvas();
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if (canvasElement) {
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nsIDocument* document = canvasElement->OwnerDoc();
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document->RemoveSystemEventListener(NS_LITERAL_STRING("visibilitychange"),
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this,
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true);
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}
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}
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void
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WebGLObserver::RegisterMemoryPressureEvent()
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{
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if (!mContext) {
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return;
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}
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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MOZ_ASSERT(observerService);
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if (observerService) {
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observerService->AddObserver(this, "memory-pressure", false);
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}
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}
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void
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WebGLObserver::UnregisterMemoryPressureEvent()
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{
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if (!mContext) {
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return;
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}
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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MOZ_ASSERT(observerService);
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if (observerService) {
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observerService->RemoveObserver(this, "memory-pressure");
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}
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}
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NS_IMETHODIMP
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WebGLMemoryPressureObserver::Observe(nsISupports* aSubject,
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WebGLObserver::Observe(nsISupports* aSubject,
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const char* aTopic,
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const char16_t* aSomeData)
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{
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if (strcmp(aTopic, "memory-pressure"))
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if (!mContext || strcmp(aTopic, "memory-pressure")) {
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return NS_OK;
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}
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bool wantToLoseContext = true;
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bool wantToLoseContext = mContext->mLoseContextOnMemoryPressure;
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if (!mContext->mCanLoseContextInForeground &&
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ProcessPriorityManager::CurrentProcessIsForeground())
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{
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wantToLoseContext = false;
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} else if (!nsCRT::strcmp(aSomeData,
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MOZ_UTF16("heap-minimize")))
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{
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wantToLoseContext = mContext->mLoseContextOnHeapMinimize;
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}
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if (wantToLoseContext) {
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@ -98,6 +186,26 @@ WebGLMemoryPressureObserver::Observe(nsISupports* aSubject,
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLObserver::HandleEvent(nsIDOMEvent* aEvent)
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{
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nsAutoString type;
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aEvent->GetType(type);
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if (!mContext || !type.EqualsLiteral("visibilitychange")) {
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return NS_OK;
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}
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HTMLCanvasElement* canvasElement = mContext->GetCanvas();
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MOZ_ASSERT(canvasElement);
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if (canvasElement && !canvasElement->OwnerDoc()->Hidden()) {
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mContext->ForceRestoreContext();
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}
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return NS_OK;
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}
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WebGLContextOptions::WebGLContextOptions()
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: alpha(true), depth(true), stencil(false),
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premultipliedAlpha(true), antialias(true),
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@ -177,8 +285,9 @@ WebGLContext::WebGLContext()
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mRunContextLossTimerAgain = false;
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mContextRestorer = do_CreateInstance("@mozilla.org/timer;1");
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mContextStatus = ContextNotLost;
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mLoseContextOnHeapMinimize = false;
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mLoseContextOnMemoryPressure = false;
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mCanLoseContextInForeground = true;
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mRestoreWhenVisible = false;
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mAlreadyGeneratedWarnings = 0;
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mAlreadyWarnedAboutFakeVertexAttrib0 = false;
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@ -190,6 +299,9 @@ WebGLContext::WebGLContext()
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mMaxWarnings = 0;
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}
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mContextObserver = new WebGLObserver(this);
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MOZ_RELEASE_ASSERT(mContextObserver, "Can't alloc WebGLContextObserver");
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mLastUseIndex = 0;
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InvalidateBufferFetching();
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@ -203,6 +315,8 @@ WebGLContext::WebGLContext()
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WebGLContext::~WebGLContext()
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{
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mContextObserver->Destroy();
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DestroyResourcesAndContext();
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WebGLMemoryTracker::RemoveWebGLContext(this);
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TerminateContextLossTimer();
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@ -212,15 +326,7 @@ WebGLContext::~WebGLContext()
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void
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WebGLContext::DestroyResourcesAndContext()
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{
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if (mMemoryPressureObserver) {
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nsCOMPtr<nsIObserverService> observerService
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= mozilla::services::GetObserverService();
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if (observerService) {
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observerService->RemoveObserver(mMemoryPressureObserver,
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"memory-pressure");
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}
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mMemoryPressureObserver = nullptr;
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}
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mContextObserver->UnregisterMemoryPressureEvent();
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if (!gl)
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return;
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@ -1281,6 +1387,10 @@ WebGLContext::UpdateContextLossStatus()
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if (mLastLossWasSimulated)
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return;
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// Restore when the app is visible
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if (mRestoreWhenVisible)
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return;
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ForceRestoreContext();
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return;
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}
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@ -1314,16 +1424,22 @@ WebGLContext::UpdateContextLossStatus()
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}
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void
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WebGLContext::ForceLoseContext()
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WebGLContext::ForceLoseContext(bool simulateLosing)
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{
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printf_stderr("WebGL(%p)::ForceLoseContext\n", this);
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MOZ_ASSERT(!IsContextLost());
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mContextStatus = ContextLostAwaitingEvent;
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mContextLostErrorSet = false;
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mLastLossWasSimulated = false;
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// Burn it all!
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DestroyResourcesAndContext();
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mLastLossWasSimulated = simulateLosing;
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// Register visibility change observer to defer the context restoring.
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// Restore the context when the app is visible.
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if (mRestoreWhenVisible && !mLastLossWasSimulated) {
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mContextObserver->RegisterVisibilityChangeEvent();
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}
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// Queue up a task, since we know the status changed.
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EnqueueUpdateContextLossStatus();
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@ -1336,6 +1452,8 @@ WebGLContext::ForceRestoreContext()
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mContextStatus = ContextLostAwaitingRestore;
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mAllowContextRestore = true; // Hey, you did say 'force'.
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mContextObserver->UnregisterVisibilityChangeEvent();
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// Queue up a task, since we know the status changed.
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EnqueueUpdateContextLossStatus();
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}
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@ -21,6 +21,7 @@
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "nsWrapperCache.h"
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#include "nsIObserver.h"
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#include "nsIDOMEventListener.h"
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#include "nsLayoutUtils.h"
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#include "GLContextProvider.h"
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@ -60,7 +61,7 @@ class nsIDocShell;
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namespace mozilla {
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class WebGLMemoryPressureObserver;
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class WebGLObserver;
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class WebGLContextBoundObject;
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class WebGLActiveInfo;
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class WebGLExtensionBase;
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@ -146,7 +147,7 @@ class WebGLContext :
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friend class WebGLExtensionDrawBuffers;
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friend class WebGLExtensionLoseContext;
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friend class WebGLExtensionVertexArray;
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friend class WebGLMemoryPressureObserver;
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friend class WebGLObserver;
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friend class WebGLMemoryTracker;
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enum {
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@ -917,8 +918,9 @@ protected:
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bool mMinCapability;
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bool mDisableExtensions;
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bool mIsMesa;
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bool mLoseContextOnHeapMinimize;
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bool mLoseContextOnMemoryPressure;
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bool mCanLoseContextInForeground;
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bool mRestoreWhenVisible;
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bool mShouldPresent;
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bool mBackbufferNeedsClear;
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bool mDisableFragHighP;
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@ -1162,7 +1164,7 @@ protected:
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GLenum type,
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const GLvoid *data);
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void ForceLoseContext();
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void ForceLoseContext(bool simulateLosing = false);
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void ForceRestoreContext();
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nsTArray<WebGLRefPtr<WebGLTexture> > mBound2DTextures;
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@ -1273,7 +1275,7 @@ protected:
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ForceDiscreteGPUHelperCGL mForceDiscreteGPUHelper;
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#endif
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nsRefPtr<WebGLMemoryPressureObserver> mMemoryPressureObserver;
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nsRefPtr<WebGLObserver> mContextObserver;
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public:
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// console logging helpers
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@ -1371,19 +1373,29 @@ WebGLContext::ValidateObject(const char* info, ObjectType *aObject)
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return ValidateObjectAssumeNonNull(info, aObject);
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}
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class WebGLMemoryPressureObserver MOZ_FINAL
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// Listen visibilitychange and memory-pressure event for context lose/restore
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class WebGLObserver MOZ_FINAL
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: public nsIObserver
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, public nsIDOMEventListener
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIOBSERVER
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NS_DECL_NSIDOMEVENTLISTENER
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WebGLMemoryPressureObserver(WebGLContext *context)
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: mContext(context)
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{}
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WebGLObserver(WebGLContext* aContext);
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~WebGLObserver();
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void Destroy();
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void RegisterVisibilityChangeEvent();
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void UnregisterVisibilityChangeEvent();
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void RegisterMemoryPressureEvent();
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void UnregisterMemoryPressureEvent();
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private:
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WebGLContext *mContext;
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WebGLContext* mContext;
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};
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} // namespace mozilla
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if (IsContextLost())
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return ErrorInvalidOperation("loseContext: Context is already lost.");
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ForceLoseContext();
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mLastLossWasSimulated = true;
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ForceLoseContext(true);
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}
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void
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using namespace mozilla;
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NS_IMPL_ISUPPORTS(WebGLMemoryPressureObserver, nsIObserver)
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NS_IMPL_ISUPPORTS(WebGLObserver, nsIObserver)
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NS_IMETHODIMP
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WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
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mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false);
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mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false);
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mLoseContextOnHeapMinimize = Preferences::GetBool("webgl.lose-context-on-heap-minimize", false);
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mLoseContextOnMemoryPressure = Preferences::GetBool("webgl.lose-context-on-memory-preasure", false);
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mCanLoseContextInForeground = Preferences::GetBool("webgl.can-lose-context-in-foreground", true);
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mRestoreWhenVisible = Preferences::GetBool("webgl.restore-context-when-visible", true);
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if (MinCapabilityMode()) {
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mDisableFragHighP = true;
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@ -1778,19 +1779,13 @@ WebGLContext::InitAndValidateGL()
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VertexAttrib4f(index, 0, 0, 0, 1);
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}
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mMemoryPressureObserver
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= new WebGLMemoryPressureObserver(this);
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nsCOMPtr<nsIObserverService> observerService
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= mozilla::services::GetObserverService();
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if (observerService) {
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observerService->AddObserver(mMemoryPressureObserver,
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"memory-pressure",
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false);
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}
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mDefaultVertexArray = WebGLVertexArray::Create(this);
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mDefaultVertexArray->mAttribs.SetLength(mGLMaxVertexAttribs);
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mBoundVertexArray = mDefaultVertexArray;
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if (mLoseContextOnMemoryPressure) {
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mContextObserver->RegisterMemoryPressureEvent();
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}
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return true;
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}
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@ -3716,8 +3716,9 @@ pref("webgl.msaa-force", false);
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pref("webgl.prefer-16bpp", false);
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pref("webgl.default-no-alpha", false);
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pref("webgl.force-layers-readback", false);
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pref("webgl.lose-context-on-heap-minimize", false);
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pref("webgl.lose-context-on-memory-preasure", false);
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pref("webgl.can-lose-context-in-foreground", true);
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pref("webgl.restore-context-when-visible", true);
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pref("webgl.max-warnings-per-context", 32);
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pref("webgl.enable-draft-extensions", false);
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pref("webgl.enable-privileged-extensions", false);
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