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Bug 1656236 - Update euclid in stylo. r=emilio
Differential Revision: https://phabricator.services.mozilla.com/D85762
This commit is contained in:
parent
fc87bc960e
commit
0473064210
31
Cargo.lock
generated
31
Cargo.lock
generated
@ -1334,6 +1334,15 @@ name = "euclid"
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version = "0.20.14"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2bb7ef65b3777a325d1eeefefab5b6d4959da54747e33bd6258e789640f307ad"
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dependencies = [
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"num-traits",
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]
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[[package]]
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name = "euclid"
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version = "0.22.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7ab0e07e345fb061928646949fdf5fb888e5d75a57385e7f5856e45be289e745"
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dependencies = [
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"num-traits",
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"serde",
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@ -2827,7 +2836,7 @@ version = "0.0.1"
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dependencies = [
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"app_units",
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"cssparser",
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"euclid",
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"euclid 0.22.0",
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"hashglobe",
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"selectors",
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"servo_arc",
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@ -3577,7 +3586,7 @@ dependencies = [
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name = "peek-poke"
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version = "0.2.0"
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dependencies = [
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"euclid",
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"euclid 0.22.0",
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"peek-poke-derive 0.2.1",
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]
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@ -3736,12 +3745,12 @@ checksum = "b4596b6d070b27117e987119b4dac604f3c58cfb0b191112e24771b2faeac1a6"
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[[package]]
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name = "plane-split"
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version = "0.15.0"
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version = "0.17.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ffe16a646a08f4b4dd74035b9ff8e378eb1a4012a74f14f5889e7001cdbece33"
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checksum = "2211e7ccc9b6260779dd9bad59f7b10889d6361974623b9e405afd7e7e764654"
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dependencies = [
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"binary-space-partition",
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"euclid",
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"euclid 0.22.0",
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"log",
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"num-traits",
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]
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@ -4690,7 +4699,7 @@ dependencies = [
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"byteorder",
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"cssparser",
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"derive_more",
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"euclid",
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"euclid 0.22.0",
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"fallible",
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"fxhash",
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"hashbrown",
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@ -4753,7 +4762,7 @@ dependencies = [
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"app_units",
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"bitflags",
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"cssparser",
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"euclid",
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"euclid 0.20.14",
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"lazy_static",
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"malloc_size_of",
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"malloc_size_of_derive",
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@ -5609,7 +5618,7 @@ dependencies = [
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"core-text",
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"cstr",
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"dwrote",
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"euclid",
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"euclid 0.22.0",
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"freetype",
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"fxhash",
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"gleam",
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@ -5647,7 +5656,7 @@ dependencies = [
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"core-graphics",
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"crossbeam-channel",
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"derive_more",
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"euclid",
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"euclid 0.22.0",
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"malloc_size_of_derive",
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"peek-poke 0.2.0",
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"serde",
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@ -5667,7 +5676,7 @@ dependencies = [
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"core-graphics",
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"dirs",
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"dwrote",
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"euclid",
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"euclid 0.22.0",
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"foreign-types",
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"fxhash",
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"gleam",
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@ -5844,7 +5853,7 @@ name = "wr_malloc_size_of"
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version = "0.0.1"
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dependencies = [
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"app_units",
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"euclid",
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"euclid 0.22.0",
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]
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[[package]]
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@ -37,7 +37,7 @@ cssparser = "0.27"
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derive_more = "0.99"
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new_debug_unreachable = "1.0"
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encoding_rs = {version = "0.8", optional = true}
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euclid = "0.20"
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euclid = "0.22"
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fallible = { path = "../fallible" }
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fxhash = "0.2"
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hashbrown = "0.7"
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@ -76,7 +76,7 @@ pub use self::GenericMatrix3D as Matrix3D;
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impl<T: Into<f64>> From<Matrix<T>> for Transform3D<f64> {
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#[inline]
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fn from(m: Matrix<T>) -> Self {
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Transform3D::row_major(
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Transform3D::new(
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m.a.into(), m.b.into(), 0.0, 0.0,
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m.c.into(), m.d.into(), 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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@ -89,7 +89,7 @@ impl<T: Into<f64>> From<Matrix<T>> for Transform3D<f64> {
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impl<T: Into<f64>> From<Matrix3D<T>> for Transform3D<f64> {
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#[inline]
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fn from(m: Matrix3D<T>) -> Self {
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Transform3D::row_major(
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Transform3D::new(
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m.m11.into(), m.m12.into(), m.m13.into(), m.m14.into(),
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m.m21.into(), m.m22.into(), m.m23.into(), m.m24.into(),
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m.m31.into(), m.m32.into(), m.m33.into(), m.m34.into(),
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@ -443,15 +443,14 @@ where
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use self::TransformOperation::*;
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use std::f64;
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const TWO_PI: f64 = 2.0f64 * f64::consts::PI;
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let reference_width = reference_box.map(|v| v.size.width);
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let reference_height = reference_box.map(|v| v.size.height);
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let matrix = match *self {
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Rotate3D(ax, ay, az, theta) => {
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let theta = TWO_PI - theta.radians64();
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let theta = theta.radians64();
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let (ax, ay, az, theta) =
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get_normalized_vector_and_angle(ax.into(), ay.into(), az.into(), theta);
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Transform3D::create_rotation(
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Transform3D::rotation(
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ax as f64,
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ay as f64,
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az as f64,
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@ -459,56 +458,56 @@ where
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)
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},
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RotateX(theta) => {
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let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
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Transform3D::create_rotation(1., 0., 0., theta)
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let theta = euclid::Angle::radians(theta.radians64());
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Transform3D::rotation(1., 0., 0., theta)
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},
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RotateY(theta) => {
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let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
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Transform3D::create_rotation(0., 1., 0., theta)
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let theta = euclid::Angle::radians(theta.radians64());
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Transform3D::rotation(0., 1., 0., theta)
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},
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RotateZ(theta) | Rotate(theta) => {
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let theta = euclid::Angle::radians(TWO_PI - theta.radians64());
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Transform3D::create_rotation(0., 0., 1., theta)
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let theta = euclid::Angle::radians(theta.radians64());
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Transform3D::rotation(0., 0., 1., theta)
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},
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Perspective(ref d) => {
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let m = create_perspective_matrix(d.to_pixel_length(None)?);
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m.cast()
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},
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Scale3D(sx, sy, sz) => Transform3D::create_scale(sx.into(), sy.into(), sz.into()),
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Scale(sx, sy) => Transform3D::create_scale(sx.into(), sy.into(), 1.),
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ScaleX(s) => Transform3D::create_scale(s.into(), 1., 1.),
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ScaleY(s) => Transform3D::create_scale(1., s.into(), 1.),
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ScaleZ(s) => Transform3D::create_scale(1., 1., s.into()),
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Scale3D(sx, sy, sz) => Transform3D::scale(sx.into(), sy.into(), sz.into()),
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Scale(sx, sy) => Transform3D::scale(sx.into(), sy.into(), 1.),
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ScaleX(s) => Transform3D::scale(s.into(), 1., 1.),
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ScaleY(s) => Transform3D::scale(1., s.into(), 1.),
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ScaleZ(s) => Transform3D::scale(1., 1., s.into()),
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Translate3D(ref tx, ref ty, ref tz) => {
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let tx = tx.to_pixel_length(reference_width)? as f64;
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let ty = ty.to_pixel_length(reference_height)? as f64;
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Transform3D::create_translation(tx, ty, tz.to_pixel_length(None)? as f64)
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Transform3D::translation(tx, ty, tz.to_pixel_length(None)? as f64)
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},
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Translate(ref tx, ref ty) => {
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let tx = tx.to_pixel_length(reference_width)? as f64;
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let ty = ty.to_pixel_length(reference_height)? as f64;
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Transform3D::create_translation(tx, ty, 0.)
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Transform3D::translation(tx, ty, 0.)
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},
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TranslateX(ref t) => {
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let t = t.to_pixel_length(reference_width)? as f64;
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Transform3D::create_translation(t, 0., 0.)
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Transform3D::translation(t, 0., 0.)
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},
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TranslateY(ref t) => {
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let t = t.to_pixel_length(reference_height)? as f64;
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Transform3D::create_translation(0., t, 0.)
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Transform3D::translation(0., t, 0.)
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},
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TranslateZ(ref z) => {
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Transform3D::create_translation(0., 0., z.to_pixel_length(None)? as f64)
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Transform3D::translation(0., 0., z.to_pixel_length(None)? as f64)
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},
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Skew(theta_x, theta_y) => Transform3D::create_skew(
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Skew(theta_x, theta_y) => Transform3D::skew(
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euclid::Angle::radians(theta_x.radians64()),
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euclid::Angle::radians(theta_y.radians64()),
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),
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SkewX(theta) => Transform3D::create_skew(
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SkewX(theta) => Transform3D::skew(
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euclid::Angle::radians(theta.radians64()),
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euclid::Angle::radians(0.),
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),
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SkewY(theta) => Transform3D::create_skew(
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SkewY(theta) => Transform3D::skew(
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euclid::Angle::radians(0.),
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euclid::Angle::radians(theta.radians64()),
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),
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@ -547,7 +546,7 @@ impl<T: ToMatrix> Transform<T> {
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let cast_3d_transform = |m: Transform3D<f64>| -> Transform3D<CSSFloat> {
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use std::{f32, f64};
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let cast = |v: f64| { v.min(f32::MAX as f64).max(f32::MIN as f64) as f32 };
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Transform3D::row_major(
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Transform3D::new(
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cast(m.m11), cast(m.m12), cast(m.m13), cast(m.m14),
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cast(m.m21), cast(m.m22), cast(m.m23), cast(m.m24),
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cast(m.m31), cast(m.m32), cast(m.m33), cast(m.m34),
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@ -565,7 +564,7 @@ impl<T: ToMatrix> Transform<T> {
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reference_box: Option<&Rect<ComputedLength>>,
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) -> Result<(Transform3D<f64>, bool), ()> {
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// We intentionally use Transform3D<f64> during computation to avoid error propagation
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// because using f32 to compute triangle functions (e.g. in create_rotation()) is not
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// because using f32 to compute triangle functions (e.g. in rotation()) is not
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// accurate enough. In Gecko, we also use "double" to compute the triangle functions.
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// Therefore, let's use Transform3D<f64> during matrix computation and cast it into f32
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// in the end.
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@ -575,7 +574,7 @@ impl<T: ToMatrix> Transform<T> {
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for operation in &*self.0 {
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let matrix = operation.to_3d_matrix(reference_box)?;
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contain_3d |= operation.is_3d();
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transform = transform.pre_transform(&matrix);
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transform = matrix.then(&transform);
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}
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Ok((transform, contain_3d))
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@ -595,7 +594,7 @@ pub fn create_perspective_matrix(d: CSSFloat) -> Transform3D<CSSFloat> {
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if d <= 0.0 {
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Transform3D::identity()
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} else {
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Transform3D::create_perspective(d)
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Transform3D::perspective(d)
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}
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}
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@ -17,7 +17,7 @@ gecko = []
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app_units = "0.7"
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bitflags = "1.0"
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cssparser = "0.27"
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euclid = "0.20"
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euclid = "0.22"
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lazy_static = "1"
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malloc_size_of = { path = "../malloc_size_of" }
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malloc_size_of_derive = "0.1"
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@ -6598,7 +6598,7 @@ pub extern "C" fn Servo_ParseTransformIntoMatrix(
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Err(..) => return false,
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};
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*result = m.to_row_major_array();
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*result = m.to_array();
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*contain_3d = is_3d;
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true
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}
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@ -13,7 +13,7 @@ doctest = false
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byteorder = "1.0"
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app_units = "0.7"
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cssparser = "0.27"
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euclid = "0.20"
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euclid = "0.22"
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html5ever = "0.22"
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parking_lot = "0.10"
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rayon = "1"
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