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Bug 754872. Avoid using two passes to draw glyphs on mobile. r=joe
Chrome & Safari both use a single pass for overlapping glyphs. We shouldn't try so hard when running on mobile.
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@ -4031,7 +4031,13 @@ _cairo_image_surface_glyphs (void *abstract_surface,
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composite_glyphs_info_t glyph_info;
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cairo_clip_t local_clip;
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cairo_bool_t have_clip = FALSE;
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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// For performance reasons we don't want to use two passes for overlapping glyphs
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// on mobile
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cairo_bool_t overlap = FALSE;
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#else
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cairo_bool_t overlap;
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#endif
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cairo_status_t status;
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cairo_rectangle_int_t rect;
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@ -4045,7 +4051,12 @@ _cairo_image_surface_glyphs (void *abstract_surface,
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scaled_font,
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glyphs, num_glyphs,
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clip,
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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NULL);
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#else
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&overlap);
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#endif
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if (unlikely (status))
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return status;
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@ -1,4 +1,4 @@
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fails-if(Android) == bdi-element.html bdi-element-ref.html # sub-pixel AA
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== bdi-element.html bdi-element-ref.html
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== bidi-000.html bidi-000-ref.html
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== bidi-001.html bidi-001-ref.html
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== bidi-001-j.html bidi-001-ref.html
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@ -60,4 +60,4 @@
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== text-boundaries-subpixel.html text-boundaries-subpixel-ref.html
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== counter-hebrew-test.html counter-hebrew-reference.html
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== counters-hebrew-test.html counters-hebrew-reference.html
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fails-if(Android) == counter-reset-integer-range.html counter-reset-integer-range-ref.html
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== counter-reset-integer-range.html counter-reset-integer-range-ref.html
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@ -1,4 +1,4 @@
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fails-if(Android) == display-types-01.html display-types-01-ref.html
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== display-types-01.html display-types-01-ref.html
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== dynamic-attr-01.html dynamic-attr-01-ref.html
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== dynamic-restyle-01.html dynamic-restyle-01-ref.html
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== floated-01.html floated-01-ref.html
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