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Bug 1318507 - Update sampler entrypoints to be non-nullable, and drop trivial WebGLContextUnchecked usages. - r=ethlin
MozReview-Commit-ID: 2dWKDFbAK6a
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@ -80,140 +80,58 @@ WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler)
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if (sampler && sampler->IsDeleted())
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return ErrorInvalidOperation("bindSampler: binding deleted sampler");
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WebGLContextUnchecked::BindSampler(unit, sampler);
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InvalidateResolveCacheForTextureWithTexUnit(unit);
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////
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gl->MakeCurrent();
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gl->fBindSampler(unit, sampler ? sampler->mGLName : 0);
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InvalidateResolveCacheForTextureWithTexUnit(unit);
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mBoundSamplers[unit] = sampler;
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}
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void
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WebGL2Context::SamplerParameteri(WebGLSampler* sampler, GLenum pname, GLint param)
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WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, GLint paramInt)
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{
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const char funcName[] = "samplerParameteri";
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("samplerParameteri: invalid sampler");
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if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param), "samplerParameteri"))
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if (!ValidateObjectRef(funcName, sampler))
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return;
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sampler->SamplerParameter1i(pname, param);
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WebGLContextUnchecked::SamplerParameteri(sampler, pname, param);
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sampler.SamplerParameter(funcName, pname, paramInt);
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}
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void
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WebGL2Context::SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const dom::Int32Array& param)
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WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, GLfloat paramFloat)
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{
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const char funcName[] = "samplerParameterf";
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("samplerParameteriv: invalid sampler");
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param.ComputeLengthAndData();
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if (param.Length() < 1)
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return /* TODO(djg): Error message */;
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/* TODO(djg): All of these calls in ES3 only take 1 param */
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if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param.Data()[0]), "samplerParameteriv"))
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if (!ValidateObjectRef(funcName, sampler))
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return;
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sampler->SamplerParameter1i(pname, param.Data()[0]);
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WebGLContextUnchecked::SamplerParameteriv(sampler, pname, param.Data());
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sampler.SamplerParameter(funcName, pname, WebGLIntOrFloat(paramFloat).AsInt());
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}
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void
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WebGL2Context::SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const dom::Sequence<GLint>& param)
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{
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("samplerParameteriv: invalid sampler");
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if (param.Length() < 1)
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return /* TODO(djg): Error message */;
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/* TODO(djg): All of these calls in ES3 only take 1 param */
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if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param[0]), "samplerParameteriv"))
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return;
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sampler->SamplerParameter1i(pname, param[0]);
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WebGLContextUnchecked::SamplerParameteriv(sampler, pname, param.Elements());
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}
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void
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WebGL2Context::SamplerParameterf(WebGLSampler* sampler, GLenum pname, GLfloat param)
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{
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("samplerParameterf: invalid sampler");
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if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param), "samplerParameterf"))
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return;
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sampler->SamplerParameter1f(pname, param);
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WebGLContextUnchecked::SamplerParameterf(sampler, pname, param);
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}
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void
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WebGL2Context::SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const dom::Float32Array& param)
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{
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("samplerParameterfv: invalid sampler");
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param.ComputeLengthAndData();
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if (param.Length() < 1)
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return /* TODO(djg): Error message */;
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/* TODO(djg): All of these calls in ES3 only take 1 param */
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if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param.Data()[0]), "samplerParameterfv"))
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return;
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sampler->SamplerParameter1f(pname, param.Data()[0]);
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WebGLContextUnchecked::SamplerParameterfv(sampler, pname, param.Data());
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}
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void
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WebGL2Context::SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const dom::Sequence<GLfloat>& param)
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{
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("samplerParameterfv: invalid sampler");
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if (param.Length() < 1)
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return /* TODO(djg): Error message */;
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/* TODO(djg): All of these calls in ES3 only take 1 param */
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if (!ValidateSamplerParameterParams(pname, WebGLIntOrFloat(param[0]), "samplerParameterfv"))
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return;
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sampler->SamplerParameter1f(pname, param[0]);
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WebGLContextUnchecked::SamplerParameterfv(sampler, pname, param.Elements());
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}
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void
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WebGL2Context::GetSamplerParameter(JSContext*, WebGLSampler* sampler, GLenum pname, JS::MutableHandleValue retval)
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WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler, GLenum pname,
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JS::MutableHandleValue retval)
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{
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const char funcName[] = "getSamplerParameter";
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retval.setNull();
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if (IsContextLost())
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return;
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if (!sampler || sampler->IsDeleted())
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return ErrorInvalidOperation("getSamplerParameter: invalid sampler");
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if (!ValidateSamplerParameterName(pname, "getSamplerParameter"))
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if (!ValidateObjectRef(funcName, sampler))
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return;
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////
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gl->MakeCurrent();
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switch (pname) {
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case LOCAL_GL_TEXTURE_MIN_FILTER:
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case LOCAL_GL_TEXTURE_MAG_FILTER:
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@ -222,14 +140,24 @@ WebGL2Context::GetSamplerParameter(JSContext*, WebGLSampler* sampler, GLenum pna
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case LOCAL_GL_TEXTURE_WRAP_R:
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case LOCAL_GL_TEXTURE_COMPARE_MODE:
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case LOCAL_GL_TEXTURE_COMPARE_FUNC:
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retval.set(JS::Int32Value(
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WebGLContextUnchecked::GetSamplerParameteriv(sampler, pname)));
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{
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GLint param = 0;
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gl->fGetSamplerParameteriv(sampler.mGLName, pname, ¶m);
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retval.set(JS::Int32Value(param));
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}
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return;
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case LOCAL_GL_TEXTURE_MIN_LOD:
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case LOCAL_GL_TEXTURE_MAX_LOD:
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retval.set(JS::Float32Value(
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WebGLContextUnchecked::GetSamplerParameterfv(sampler, pname)));
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{
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GLfloat param = 0;
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gl->fGetSamplerParameterfv(sampler.mGLName, pname, ¶m);
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retval.set(JS::Float32Value(param));
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}
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return;
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default:
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ErrorInvalidEnum("%s: invalid pname: %s", funcName, EnumName(pname));
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return;
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}
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}
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@ -16,79 +16,4 @@ WebGLContextUnchecked::WebGLContextUnchecked(gl::GLContext* _gl)
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, gl(mGL_OnlyClearInDestroyResourcesAndContext) // const reference
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{ }
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// -----------------------------------------------------------------------------
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// Sampler Objects
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void
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WebGLContextUnchecked::BindSampler(GLuint unit, WebGLSampler* sampler)
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{
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gl->MakeCurrent();
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gl->fBindSampler(unit, sampler ? sampler->mGLName : 0);
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}
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GLint
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WebGLContextUnchecked::GetSamplerParameteriv(WebGLSampler* sampler,
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GLenum pname)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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GLint param = 0;
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gl->MakeCurrent();
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gl->fGetSamplerParameteriv(sampler->mGLName, pname, ¶m);
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return param;
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}
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GLfloat
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WebGLContextUnchecked::GetSamplerParameterfv(WebGLSampler* sampler,
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GLenum pname)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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GLfloat param = 0.0f;
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gl->MakeCurrent();
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gl->fGetSamplerParameterfv(sampler->mGLName, pname, ¶m);
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return param;
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}
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void
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WebGLContextUnchecked::SamplerParameteri(WebGLSampler* sampler,
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GLenum pname,
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GLint param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameteri(sampler->mGLName, pname, param);
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}
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void
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WebGLContextUnchecked::SamplerParameteriv(WebGLSampler* sampler,
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GLenum pname,
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const GLint* param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameteriv(sampler->mGLName, pname, param);
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}
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void
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WebGLContextUnchecked::SamplerParameterf(WebGLSampler* sampler,
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GLenum pname,
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GLfloat param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameterf(sampler->mGLName, pname, param);
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}
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void
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WebGLContextUnchecked::SamplerParameterfv(WebGLSampler* sampler,
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GLenum pname,
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const GLfloat* param)
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{
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MOZ_ASSERT(sampler, "Did you validate?");
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gl->MakeCurrent();
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gl->fSamplerParameterfv(sampler->mGLName, pname, param);
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}
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} // namespace mozilla
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@ -20,18 +20,6 @@ class WebGLContextUnchecked
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public:
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explicit WebGLContextUnchecked(gl::GLContext* gl);
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// -------------------------------------------------------------------------
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// Sampler Objects
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void BindSampler(GLuint unit, WebGLSampler* sampler);
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GLint GetSamplerParameteriv(WebGLSampler* sampler, GLenum pname);
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GLfloat GetSamplerParameterfv(WebGLSampler* sampler, GLenum pname);
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void SamplerParameteri(WebGLSampler* sampler, GLenum pname, GLint param);
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void SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const GLint* param);
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void SamplerParameterf(WebGLSampler* sampler, GLenum pname, GLfloat param);
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void SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const GLfloat* param);
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protected:
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// We've had issues in the past with nulling `gl` without actually releasing
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// all of our resources. This construction ensures that we are aware that we
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