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Bug 1754006 - Increase the processed media queue size and threshold in AudioSink. r=alwu
Differential Revision: https://phabricator.services.mozilla.com/D138028
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@ -30,9 +30,6 @@ extern LazyLogModule gMediaDecoderLog;
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// The amount of audio frames that is used to fuzz rounding errors.
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static const int64_t AUDIO_FUZZ_FRAMES = 1;
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// Amount of audio frames we will be processing ahead of use
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static const int32_t LOW_AUDIO_USECS = 300000;
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using media::TimeUnit;
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AudioSink::AudioSink(AbstractThread* aThread,
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@ -54,9 +51,11 @@ AudioSink::AudioSink(AbstractThread* aThread,
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StaticPrefs::dom_media_silence_duration_for_audibility()),
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mIsAudioDataAudible(false),
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mProcessedQueueFinished(false),
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mAudioQueue(aAudioQueue) {
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mAudioQueue(aAudioQueue),
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mProcessedQueueThresholdMS(
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StaticPrefs::media_audio_audiosink_threshold_ms()) {
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// Twice the limit that trigger a refill.
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float capacitySeconds = LOW_AUDIO_USECS / 1000. / 1000. * 2;
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float capacitySeconds = mProcessedQueueThresholdMS / 1000.f * 2;
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mProcessedSPSCQueue =
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MakeUnique<SPSCQueue<AudioDataValue>>(static_cast<uint32_t>(
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capacitySeconds * static_cast<float>(mOutputChannels * mOutputRate)));
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@ -268,10 +267,9 @@ void AudioSink::OnAudioPushed(const RefPtr<AudioData>& aSample) {
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NotifyAudioNeeded();
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}
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uint32_t AudioSink::AudioQueuedInRingBufferUs() const {
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uint32_t AudioSink::AudioQueuedInRingBufferMS() const {
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return static_cast<uint32_t>(
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1000. * 1000 * SampleToFrame(mProcessedSPSCQueue->AvailableRead()) /
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mOutputRate);
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1000 * SampleToFrame(mProcessedSPSCQueue->AvailableRead()) / mOutputRate);
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}
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uint32_t AudioSink::SampleToFrame(uint32_t aSamples) const {
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@ -283,7 +281,7 @@ void AudioSink::NotifyAudioNeeded() {
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"Not called from the owner's thread");
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while (mAudioQueue.GetSize() &&
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AudioQueuedInRingBufferUs() < LOW_AUDIO_USECS) {
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AudioQueuedInRingBufferMS() < mProcessedQueueThresholdMS) {
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// Check if there's room in our ring buffer.
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if (mAudioQueue.PeekFront()->Frames() >
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SampleToFrame(mProcessedSPSCQueue->AvailableWrite())) {
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@ -129,7 +129,7 @@ class AudioSink : private AudioStream::DataSource {
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AlignedAudioBuffer&& aBuffer, AudioData* aReference);
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// Add data to the processsed queue return the number of frames added.
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uint32_t PushProcessedAudio(AudioData* aData);
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uint32_t AudioQueuedInRingBufferUs() const;
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uint32_t AudioQueuedInRingBufferMS() const;
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uint32_t SampleToFrame(uint32_t aSamples) const;
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UniquePtr<AudioConverter> mConverter;
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UniquePtr<SPSCQueue<AudioDataValue>> mProcessedSPSCQueue;
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@ -153,6 +153,7 @@ class AudioSink : private AudioStream::DataSource {
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Atomic<bool> mProcessedQueueFinished;
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MediaQueue<AudioData>& mAudioQueue;
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const float mProcessedQueueThresholdMS;
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};
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} // namespace mozilla
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@ -9517,6 +9517,14 @@
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value: 8
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mirror: always
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# The duration, in milliseconds, of decoded audio to keep around in the
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# AudioSink ring-buffer. New decoding operations are started when this limit is
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# reached. The total size of the ring-buffer is slightly bigger than this.
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- name: media.audio.audiosink.threshold_ms
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type: AtomicFloat
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value: 1000.0
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mirror: always
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#---------------------------------------------------------------------------
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# Prefs starting with "midi."
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