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Bug 1268253 - MainThreadStopSyncLoopRunnable doesn't need to be exposed, r=khuey
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@ -31,6 +31,48 @@ const nsIID kWorkerRunnableIID = {
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0x320cc0b5, 0xef12, 0x4084, { 0x88, 0x6e, 0xca, 0x6a, 0x81, 0xe4, 0x1d, 0x68 }
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};
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// This runnable is used to stop a sync loop and it's meant to be used on the
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// main-thread only. As sync loops keep the busy count incremented as long as
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// they run this runnable does not modify the busy count
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// in any way.
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class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable
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{
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bool mResult;
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public:
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// Passing null for aSyncLoopTarget is not allowed.
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MainThreadStopSyncLoopRunnable(
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WorkerPrivate* aWorkerPrivate,
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already_AddRefed<nsIEventTarget>&& aSyncLoopTarget,
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bool aResult);
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// By default StopSyncLoopRunnables cannot be canceled since they could leave
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// a sync loop spinning forever.
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nsresult
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Cancel() override;
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protected:
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virtual ~MainThreadStopSyncLoopRunnable()
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{ }
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private:
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override final
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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virtual bool
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WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override;
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virtual bool
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DispatchInternal() override final;
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};
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} // namespace
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#ifdef DEBUG
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@ -264,48 +264,6 @@ private:
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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};
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// This runnable is used to stop a sync loop and it's meant to be used on the
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// main-thread only. As sync loops keep the busy count incremented as long as
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// they run this runnable does not modify the busy count
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// in any way.
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class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable
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{
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bool mResult;
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public:
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// Passing null for aSyncLoopTarget is not allowed.
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MainThreadStopSyncLoopRunnable(
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WorkerPrivate* aWorkerPrivate,
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already_AddRefed<nsIEventTarget>&& aSyncLoopTarget,
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bool aResult);
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// By default StopSyncLoopRunnables cannot be canceled since they could leave
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// a sync loop spinning forever.
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nsresult
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Cancel() override;
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protected:
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virtual ~MainThreadStopSyncLoopRunnable()
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{ }
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private:
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virtual bool
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PreDispatch(WorkerPrivate* aWorkerPrivate) override final
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{
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AssertIsOnMainThread();
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return true;
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}
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virtual void
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PostDispatch(WorkerPrivate* aWorkerPrivate, bool aDispatchResult) override;
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virtual bool
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WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) override;
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virtual bool
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DispatchInternal() override final;
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};
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// This runnable is processed as soon as it is received by the worker,
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// potentially running before previously queued runnables and perhaps even with
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// other JS code executing on the stack. These runnables must not alter the
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