Backed out changeset 763bcda2802f (bug 834243) for Android bustage on a CLOSED TREE

This commit is contained in:
Wes Kocher 2013-11-21 16:35:44 -08:00
parent 93c960dab0
commit 0ad19cee88

View File

@ -46,7 +46,6 @@ public class GLController {
private EGL10 mEGL;
private EGLDisplay mEGLDisplay;
private EGLConfig mEGLConfig;
private EGLSurface mEGLSurfaceForCompositor;
private static final int LOCAL_EGL_OPENGL_ES2_BIT = 4;
@ -85,11 +84,6 @@ public class GLController {
mServerSurfaceValid = false;
if (mEGLSurfaceForCompositor != null) {
mEGL.eglDestroySurface(mEGLDisplay, mEGLSurfaceForCompositor);
mEGLSurfaceForCompositor = null;
}
// We need to coordinate with Gecko when pausing composition, to ensure
// that Gecko never executes a draw event while the compositor is paused.
// This is sent synchronously to make sure that we don't attempt to use
@ -138,10 +132,6 @@ public class GLController {
return;
}
if (!AttemptPreallocateEGLSurfaceForCompositor()) {
return;
}
// Only try to create the compositor if we have a valid surface and gecko is up. When these
// two conditions are satisfied, we can be relatively sure that the compositor creation will
// happen without needing to block anyhwere. Do it with a sync gecko event so that the
@ -225,21 +215,11 @@ public class GLController {
throw new GLControllerException("No suitable EGL configuration found");
}
private synchronized boolean AttemptPreallocateEGLSurfaceForCompositor() {
if (mEGLSurfaceForCompositor == null) {
initEGL();
mEGLSurfaceForCompositor = mEGL.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, mView.getNativeWindow(), null);
}
return mEGLSurfaceForCompositor != null;
}
@GeneratableAndroidBridgeTarget(allowMultithread = true, stubName = "CreateEGLSurfaceForCompositorWrapper")
private synchronized EGLSurface createEGLSurfaceForCompositor() {
AttemptPreallocateEGLSurfaceForCompositor();
EGLSurface result = mEGLSurfaceForCompositor;
mEGLSurfaceForCompositor = null;
return result;
}
private EGLSurface createEGLSurfaceForCompositor() {
initEGL();
return mEGL.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, mView.getNativeWindow(), null);
}
private String getEGLError() {
return "Error " + (mEGL == null ? "(no mEGL)" : mEGL.eglGetError());