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Bug 629857 - When invalidating transformed items, round the original area out to the nearest pixel. r=roc a=roc
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@ -449,6 +449,11 @@ inline double NSAppUnitsToDoublePixels(nscoord aAppUnits, nscoord aAppUnitsPerPi
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return (double(aAppUnits) / double(aAppUnitsPerPixel));
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}
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inline double NSAppUnitsToDoublePixels(nscoord aAppUnits, double aAppUnitsPerPixel)
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{
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return (double(aAppUnits) / aAppUnitsPerPixel);
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}
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inline PRInt32 NSAppUnitsToIntPixels(nscoord aAppUnits, float aAppUnitsPerPixel)
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{
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return NSToIntRound(float(aAppUnits) / aAppUnitsPerPixel);
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@ -2406,6 +2406,22 @@ nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
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factor);
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}
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nsRect nsDisplayTransform::TransformRectOut(const nsRect &aUntransformedBounds,
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const nsIFrame* aFrame,
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const nsPoint &aOrigin,
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const nsRect* aBoundsOverride)
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{
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NS_PRECONDITION(aFrame, "Can't take the transform based on a null frame!");
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NS_PRECONDITION(aFrame->GetStyleDisplay()->HasTransform(),
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"Cannot transform a rectangle if there's no transformation!");
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float factor = nsPresContext::AppUnitsPerCSSPixel();
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return nsLayoutUtils::MatrixTransformRectOut
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(aUntransformedBounds,
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GetResultingTransformMatrix(aFrame, aOrigin, factor, aBoundsOverride),
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factor);
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}
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nsRect nsDisplayTransform::UntransformRect(const nsRect &aUntransformedBounds,
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const nsIFrame* aFrame,
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const nsPoint &aOrigin)
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@ -2049,6 +2049,11 @@ public:
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const nsPoint &aOrigin,
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const nsRect* aBoundsOverride = nsnull);
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static nsRect TransformRectOut(const nsRect &aUntransformedBounds,
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const nsIFrame* aFrame,
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const nsPoint &aOrigin,
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const nsRect* aBoundsOverride = nsnull);
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/* UntransformRect is like TransformRect, except that it inverts the
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* transform.
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*/
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@ -1009,14 +1009,27 @@ nsLayoutUtils::RoundedRectIntersectRect(const nsRect& aRoundedRect,
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return result;
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}
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nsRect
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nsLayoutUtils::MatrixTransformRectOut(const nsRect &aBounds,
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const gfxMatrix &aMatrix, float aFactor)
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{
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nsRect outside = aBounds;
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outside.ScaleRoundOut(1/aFactor);
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gfxRect image = aMatrix.TransformBounds(gfxRect(outside.x,
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outside.y,
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outside.width,
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outside.height));
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return RoundGfxRectToAppRect(image, aFactor);
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}
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nsRect
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nsLayoutUtils::MatrixTransformRect(const nsRect &aBounds,
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const gfxMatrix &aMatrix, float aFactor)
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{
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gfxRect image = aMatrix.TransformBounds(gfxRect(NSAppUnitsToFloatPixels(aBounds.x, aFactor),
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NSAppUnitsToFloatPixels(aBounds.y, aFactor),
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NSAppUnitsToFloatPixels(aBounds.width, aFactor),
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NSAppUnitsToFloatPixels(aBounds.height, aFactor)));
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gfxRect image = aMatrix.TransformBounds(gfxRect(NSAppUnitsToDoublePixels(aBounds.x, aFactor),
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NSAppUnitsToDoublePixels(aBounds.y, aFactor),
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NSAppUnitsToDoublePixels(aBounds.width, aFactor),
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NSAppUnitsToDoublePixels(aBounds.height, aFactor)));
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return RoundGfxRectToAppRect(image, aFactor);
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}
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@ -521,6 +521,18 @@ public:
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static nsRect MatrixTransformRect(const nsRect &aBounds,
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const gfxMatrix &aMatrix, float aFactor);
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/**
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* Helper function that, given a rectangle and a matrix, returns the smallest
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* rectangle containing the image of the source rectangle rounded out to the nearest
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* pixel value.
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*
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* @param aBounds The rectangle to transform.
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* @param aMatrix The matrix to transform it with.
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* @param aFactor The number of app units per graphics unit.
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* @return The smallest rect that contains the image of aBounds.
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*/
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static nsRect MatrixTransformRectOut(const nsRect &aBounds,
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const gfxMatrix &aMatrix, float aFactor);
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/**
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* Helper function that, given a point and a matrix, returns the image
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* of that point under the matrix transform.
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@ -4132,7 +4132,7 @@ nsIFrame::InvalidateInternalAfterResize(const nsRect& aDamageRect, nscoord aX,
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}
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if (IsTransformed()) {
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nsRect newDamageRect;
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newDamageRect.UnionRect(nsDisplayTransform::TransformRect
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newDamageRect.UnionRect(nsDisplayTransform::TransformRectOut
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(aDamageRect, this, nsPoint(-aX, -aY)), aDamageRect);
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GetParent()->
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InvalidateInternal(newDamageRect, aX + mRect.x, aY + mRect.y, this,
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