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Bug 1490264 Part 2 - Document our SFX stub version resource edits. r=agashlin
Also take the opportunity to add specific instructions about how to rebuild 7zSD.sfx. --HG-- extra : source : b661b49403a54fa36d2f1e04c0fa7ea7c53764c7
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@ -19,7 +19,9 @@ versions which are no longer supported by the build system used for the main
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application; that means we can show an error message specifically informing
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application; that means we can show an error message specifically informing
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users that their OS is too old, instead of the generic "not a valid Win32
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users that their OS is too old, instead of the generic "not a valid Win32
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application" error that Windows would generate if we used the newer toolchain
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application" error that Windows would generate if we used the newer toolchain
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and that isn't very helpful to most users.
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and that isn't very helpful to most users. Using a precompiled binary also
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allows the installer build procedure to work without a compiler toolchain
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being configured (e.g., for artifact builds).
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The firefox/ directory also contains an icon and a manifest which were edited
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The firefox/ directory also contains an icon and a manifest which were edited
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into 7zSD.sfx's resources after build time. The icon had to be added this way
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into 7zSD.sfx's resources after build time. The icon had to be added this way
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@ -28,3 +30,33 @@ compiler included with VC6 does not support the 128x128 PNG image included in
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our icon file. Similarly, the manifest had to be edited in because the older
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our icon file. Similarly, the manifest had to be edited in because the older
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resource compiler does not support manifests (and the 7-zip build files do not
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resource compiler does not support manifests (and the 7-zip build files do not
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try to use any).
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try to use any).
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The version info in the compiled binary was also edited after build time. There
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isn't a technical reason why the version info changes couldn't be included at
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build time, but since the goal is just to avoid confusing users about the origin
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of the Firefox installer, not to appear to be making the claim that we wrote the
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LZMA SDK, a more targeted change is appropriate.
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Step-by-step instructions for generating 7zSD.sfx:
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1) Install Microsoft Visual C++ 6 Professional or Enterprise edition (the
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Standard edition does not include the optimizing compiler, so it should
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not be used). You'll likely want a virtual machine running Windows XP,
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because running VC6 under more modern Windows versions is tricky.
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2) Install an appropriate Windows SDK version. The Windows XP Service Pack 2 SDK
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is known to work well, but that particular version appears to only be
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available from archive.org:
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https://web.archive.org/web/20080209175723/http://www.microsoft.com:80/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm
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3) Run the tool included with the SDK that configures Visual C++ to use it.
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4) If using a fresh copy of the LZMA SDK sources, apply the patch in
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mozilla_customizations.diff. The copy in the Firefox source tree already
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has these changes applied.
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5) Open the workspace file at src\CPP\7zip\Bundles\SFXSetup\SFXSetup.dsw and
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build it using the "SFXSetup - Win32 ReleaseD" configuration. The output
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executable should be at the path ReleaseD\7zSD.sfx relative to SFXSetup.dsw.
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6) Use Resource Hacker (available from http://angusj.com/resourcehacker/) to
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replace the existing icon on 7zSD.sfx and to add the manifest as a new
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resource. Also edit the version info resource to replace CompanyName and
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LegalCopyright with "Mozilla" (or appropriate vendor name) and
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FileDescription and ProductName with "Firefox" (or appropriate product name).
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Be sure to recompile the resources using the green "play" button in the
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toolbar (or by pressing F5) before saving the file.
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