Bug 947227 - Stop using SurfaceStream_TripleBuffer_Async since it can hang if the compositor fails to pull the latest surface. r=jgilbert

This commit is contained in:
Matt Woodrow 2014-02-21 11:08:05 +13:00
parent 2ccfc1e28c
commit 0ee7d39f66

View File

@ -21,7 +21,7 @@ SurfaceStream::ChooseGLStreamType(SurfaceStream::OMTC omtc,
if (preserveBuffer)
return SurfaceStreamType::TripleBuffer_Copy;
else
return SurfaceStreamType::TripleBuffer_Async;
return SurfaceStreamType::TripleBuffer;
} else {
if (preserveBuffer)
return SurfaceStreamType::SingleBuffer;