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Add event debuggin prefs.
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parent
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@ -71,24 +71,59 @@
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</box>
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</html:form>
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<!-- Temporary hack to turn on invalidate area flashing -->
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<!-- Event Debugging -->
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<html:form>
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<box align="vertical" style="width: 100%;">
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<html:fieldset style="width: 100%;">
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<html:legend align="left">
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<html:div>&widgetFlashing.label;</html:div>
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<html:div>&debugEventDebugging.label;</html:div>
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</html:legend>
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<box align="horizontal">
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<html:input type="checkbox" id="pref:0:bool:nglayout.widget.flash_invalidate_areas" />
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<html:label for="pref:0:bool:nglayout.widget.flash_invalidate_areas" accesskey="n" tabindex="0">
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&widgetFlashing.label;
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_flashing" />
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<html:label for="pref:0:bool:nglayout.debug.paint_flashing" accesskey="n" tabindex="0">
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&debugPaintFlashing.label;
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</html:label>
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</box>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.paint_dumping" accesskey="n" tabindex="0">
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&debugPaintDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.invalidate_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.invalidate_dumping" accesskey="n" tabindex="0">
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&debugInvalidateDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.event_dumping" accesskey="n" tabindex="0">
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&debugEventDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.motion_event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.motion_event_dumping" accesskey="n" tabindex="0">
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&debugMotionEventDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.crossing_event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.crossing_event_dumping" accesskey="n" tabindex="0">
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&debugCrossingEventDumping.label;
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</html:label>
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</html:div>
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</html:fieldset>
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</box>
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</html:form>
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</html:div>
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</window>
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@ -71,24 +71,59 @@
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</box>
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</html:form>
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<!-- Temporary hack to turn on invalidate area flashing -->
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<!-- Event Debugging -->
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<html:form>
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<box align="vertical" style="width: 100%;">
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<html:fieldset style="width: 100%;">
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<html:legend align="left">
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<html:div>&widgetFlashing.label;</html:div>
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<html:div>&debugEventDebugging.label;</html:div>
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</html:legend>
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<box align="horizontal">
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<html:input type="checkbox" id="pref:0:bool:nglayout.widget.flash_invalidate_areas" />
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<html:label for="pref:0:bool:nglayout.widget.flash_invalidate_areas" accesskey="n" tabindex="0">
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&widgetFlashing.label;
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_flashing" />
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<html:label for="pref:0:bool:nglayout.debug.paint_flashing" accesskey="n" tabindex="0">
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&debugPaintFlashing.label;
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</html:label>
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</box>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.paint_dumping" accesskey="n" tabindex="0">
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&debugPaintDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.invalidate_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.invalidate_dumping" accesskey="n" tabindex="0">
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&debugInvalidateDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.event_dumping" accesskey="n" tabindex="0">
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&debugEventDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.motion_event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.motion_event_dumping" accesskey="n" tabindex="0">
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&debugMotionEventDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.crossing_event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.crossing_event_dumping" accesskey="n" tabindex="0">
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&debugCrossingEventDumping.label;
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</html:label>
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</html:div>
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</html:fieldset>
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</box>
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</html:form>
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</html:div>
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</window>
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@ -11,5 +11,11 @@
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<!ENTITY partialGfxWidgets.label "partial-gfx">
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<!ENTITY gfxWidgets.label "gfx">
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<!-- Debug: Flash Invalidate() areas -->
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<!ENTITY widgetFlashing.label "Flash Invalidate() Areas">
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<!-- Event Debugging -->
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<!ENTITY debugEventDebugging.label "Event Debugging">
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<!ENTITY debugPaintFlashing.label "Paint Flashing">
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<!ENTITY debugPaintDumping.label "Paint Dumping">
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<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
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<!ENTITY debugEventDumping.label "Event Dumping">
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<!ENTITY debugMotionEventDumping.label "Motion Event Dumping">
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<!ENTITY debugCrossingEventDumping.label "Crossing Event Dumping">
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@ -11,5 +11,11 @@
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<!ENTITY partialGfxWidgets.label "partial-gfx">
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<!ENTITY gfxWidgets.label "gfx">
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<!-- Debug: Flash Invalidate() areas -->
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<!ENTITY widgetFlashing.label "Flash Invalidate() Areas">
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<!-- Event Debugging -->
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<!ENTITY debugEventDebugging.label "Event Debugging">
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<!ENTITY debugPaintFlashing.label "Paint Flashing">
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<!ENTITY debugPaintDumping.label "Paint Dumping">
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<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
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<!ENTITY debugEventDumping.label "Event Dumping">
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<!ENTITY debugMotionEventDumping.label "Motion Event Dumping">
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<!ENTITY debugCrossingEventDumping.label "Crossing Event Dumping">
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@ -71,24 +71,59 @@
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</box>
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</html:form>
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<!-- Temporary hack to turn on invalidate area flashing -->
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<!-- Event Debugging -->
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<html:form>
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<box align="vertical" style="width: 100%;">
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<html:fieldset style="width: 100%;">
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<html:legend align="left">
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<html:div>&widgetFlashing.label;</html:div>
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<html:div>&debugEventDebugging.label;</html:div>
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</html:legend>
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<box align="horizontal">
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<html:input type="checkbox" id="pref:0:bool:nglayout.widget.flash_invalidate_areas" />
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<html:label for="pref:0:bool:nglayout.widget.flash_invalidate_areas" accesskey="n" tabindex="0">
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&widgetFlashing.label;
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_flashing" />
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<html:label for="pref:0:bool:nglayout.debug.paint_flashing" accesskey="n" tabindex="0">
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&debugPaintFlashing.label;
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</html:label>
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</box>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.paint_dumping" accesskey="n" tabindex="0">
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&debugPaintDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.invalidate_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.invalidate_dumping" accesskey="n" tabindex="0">
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&debugInvalidateDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.event_dumping" accesskey="n" tabindex="0">
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&debugEventDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.motion_event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.motion_event_dumping" accesskey="n" tabindex="0">
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&debugMotionEventDumping.label;
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</html:label>
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</html:div>
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<html:div>
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<html:input type="checkbox" id="pref:0:bool:nglayout.debug.crossing_event_dumping" />
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<html:label for="pref:0:bool:nglayout.debug.crossing_event_dumping" accesskey="n" tabindex="0">
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&debugCrossingEventDumping.label;
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</html:label>
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</html:div>
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</html:fieldset>
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</box>
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</html:form>
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</html:div>
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</window>
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@ -11,5 +11,11 @@
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<!ENTITY partialGfxWidgets.label "partial-gfx">
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<!ENTITY gfxWidgets.label "gfx">
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<!-- Debug: Flash Invalidate() areas -->
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<!ENTITY widgetFlashing.label "Flash Invalidate() Areas">
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<!-- Event Debugging -->
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<!ENTITY debugEventDebugging.label "Event Debugging">
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<!ENTITY debugPaintFlashing.label "Paint Flashing">
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<!ENTITY debugPaintDumping.label "Paint Dumping">
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<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
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<!ENTITY debugEventDumping.label "Event Dumping">
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<!ENTITY debugMotionEventDumping.label "Motion Event Dumping">
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<!ENTITY debugCrossingEventDumping.label "Crossing Event Dumping">
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