Bug 1530518 - Refactor the way stacking context coords are converted to reference frame coords. r=emilio

This doesn't introduce any functional changes. However, it refactors
the way that stacking context coords are converted into reference
frame relative coordinates.

Having a single method to retrieve the current offset will make it
easier to take advantage of the newly added API that allows Gecko
to supply initial scroll offsets for scroll nodes. In turn, this
will allow WR to normalize the local coordinates of primitives, which
will allow future improvements and simplifications to the picture
caching implementation.

Differential Revision: https://phabricator.services.mozilla.com/D21090

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Glenn Watson 2019-02-25 22:31:06 +00:00
parent 0f90566ff7
commit 1008811aea
3 changed files with 111 additions and 82 deletions

View File

@ -5,7 +5,7 @@
use api::{BorderRadius, BorderSide, BorderStyle, ColorF, ColorU, DeviceRect, DeviceSize};
use api::{LayoutSideOffsets, LayoutSizeAu, LayoutPrimitiveInfo, LayoutToDeviceScale};
use api::{DeviceVector2D, DevicePoint, LayoutRect, LayoutSize, DeviceIntSize};
use api::{AuHelpers, LayoutPoint, LayoutPointAu, RepeatMode, TexelRect, LayoutVector2D};
use api::{AuHelpers, LayoutPoint, LayoutPointAu, RepeatMode, TexelRect};
use api::NormalBorder as ApiNormalBorder;
use ellipse::Ellipse;
use euclid::vec2;
@ -216,7 +216,6 @@ impl<'a> DisplayListFlattener<'a> {
border: &ApiNormalBorder,
widths: LayoutSideOffsets,
clip_and_scroll: ScrollNodeAndClipChain,
reference_frame_relative_offset: LayoutVector2D,
) {
let mut border = *border;
ensure_no_corner_overlap(&mut border.radius, info.rect.size);
@ -229,7 +228,6 @@ impl<'a> DisplayListFlattener<'a> {
border: border.into(),
widths: widths.to_au(),
},
reference_frame_relative_offset,
);
}
}

View File

@ -77,7 +77,6 @@ impl<'a> DisplayListFlattener<'a> {
spread_radius: f32,
border_radius: BorderRadius,
clip_mode: BoxShadowClipMode,
reference_frame_relative_offset: LayoutVector2D,
) {
if color.a == 0.0 {
return;
@ -167,7 +166,6 @@ impl<'a> DisplayListFlattener<'a> {
PrimitiveKeyKind::Rectangle {
color: color.into(),
},
reference_frame_relative_offset,
);
} else {
// Normal path for box-shadows with a valid blur radius.
@ -257,7 +255,6 @@ impl<'a> DisplayListFlattener<'a> {
&prim_info,
extra_clips,
prim,
reference_frame_relative_offset,
);
}
}

View File

@ -59,6 +59,78 @@ impl ClipNode {
}
}
/// The offset stack for a given reference frame.
struct ReferenceFrameState {
/// A stack of current offsets from the current reference frame scope.
offsets: Vec<LayoutVector2D>,
}
/// Maps from stacking context layout coordinates into reference frame
/// relative coordinates.
struct ReferenceFrameMapper {
/// A stack of reference frame scopes.
frames: Vec<ReferenceFrameState>,
}
impl ReferenceFrameMapper {
fn new() -> Self {
ReferenceFrameMapper {
frames: vec![
ReferenceFrameState {
offsets: vec![
LayoutVector2D::zero(),
],
}
],
}
}
/// Push a new scope. This resets the current offset to zero, and is
/// used when a new reference frame or iframe is pushed.
fn push_scope(&mut self) {
self.frames.push(ReferenceFrameState {
offsets: vec![
LayoutVector2D::zero(),
],
});
}
/// Pop a reference frame scope off the stack.
fn pop_scope(&mut self) {
self.frames.pop().unwrap();
}
/// Push a new offset for the current scope. This is used when
/// a new stacking context is pushed.
fn push_offset(&mut self, offset: LayoutVector2D) {
let frame = self.frames.last_mut().unwrap();
let current_offset = *frame.offsets.last().unwrap();
frame.offsets.push(current_offset + offset);
}
/// Pop a local stacking context offset from the current scope.
fn pop_offset(&mut self) {
let frame = self.frames.last_mut().unwrap();
frame.offsets.pop().unwrap();
}
/// Retrieve the current offset to allow converting a stacking context
/// relative coordinate to be relative to the owing reference frame.
/// TODO(gw): We could perhaps have separate coordinate spaces for this,
/// however that's going to either mean a lot of changes to
/// public API code, or a lot of changes to internal code.
/// Before doing that, we should revisit how Gecko would
/// prefer to provide coordinates.
/// TODO(gw): For now, this includes only the reference frame relative
/// offset. Soon, we will expand this to include the initial
/// scroll offsets that are now available on scroll nodes. This
/// will allow normalizing the coordinates even between display
/// lists where APZ has scrolled the content.
fn current_offset(&self) -> LayoutVector2D {
*self.frames.last().unwrap().offsets.last().unwrap()
}
}
/// A data structure that keeps track of mapping between API Ids for clips/spatials and the indices
/// used internally in the ClipScrollTree to avoid having to do HashMap lookups. NodeIdToIndexMapper
/// is responsible for mapping both ClipId to ClipChainIndex and SpatialId to SpatialNodeIndex.
@ -146,6 +218,9 @@ pub struct DisplayListFlattener<'a> {
/// The root picture index for this flattener. This is the picture
/// to start the culling phase from.
pub root_pic_index: PictureIndex,
/// Helper struct to map stacking context coords <-> reference frame coords.
rf_mapper: ReferenceFrameMapper,
}
impl<'a> DisplayListFlattener<'a> {
@ -183,6 +258,7 @@ impl<'a> DisplayListFlattener<'a> {
clip_store: ClipStore::new(),
interners,
root_pic_index: PictureIndex(0),
rf_mapper: ReferenceFrameMapper::new(),
};
flattener.push_root(
@ -216,7 +292,6 @@ impl<'a> DisplayListFlattener<'a> {
flattener.flatten_items(
&mut root_pipeline.display_list.iter(),
root_pipeline.pipeline_id,
LayoutVector2D::zero(),
true,
);
@ -468,7 +543,6 @@ impl<'a> DisplayListFlattener<'a> {
&mut self,
traversal: &mut BuiltDisplayListIter<'a>,
pipeline_id: PipelineId,
reference_frame_relative_offset: LayoutVector2D,
apply_pipeline_clip: bool,
) {
loop {
@ -487,7 +561,6 @@ impl<'a> DisplayListFlattener<'a> {
self.flatten_item(
item,
pipeline_id,
reference_frame_relative_offset,
apply_pipeline_clip,
)
};
@ -505,9 +578,9 @@ impl<'a> DisplayListFlattener<'a> {
item: &DisplayItemRef,
info: &StickyFrameDisplayItem,
parent_node_index: SpatialNodeIndex,
reference_frame_relative_offset: &LayoutVector2D,
) {
let frame_rect = item.rect().translate(reference_frame_relative_offset);
let current_offset = self.rf_mapper.current_offset();
let frame_rect = item.rect().translate(&current_offset);
let sticky_frame_info = StickyFrameInfo::new(
frame_rect,
info.margins,
@ -530,14 +603,14 @@ impl<'a> DisplayListFlattener<'a> {
info: &ScrollFrameDisplayItem,
parent_node_index: SpatialNodeIndex,
pipeline_id: PipelineId,
reference_frame_relative_offset: &LayoutVector2D,
) {
let complex_clips = self.get_complex_clips(pipeline_id, item.complex_clip().0);
let current_offset = self.rf_mapper.current_offset();
let clip_region = ClipRegion::create_for_clip_node(
*item.clip_rect(),
complex_clips,
info.image_mask,
reference_frame_relative_offset,
&current_offset,
);
// Just use clip rectangle as the frame rect for this scroll frame.
// This is useful when calculating scroll extents for the
@ -567,9 +640,9 @@ impl<'a> DisplayListFlattener<'a> {
parent_spatial_node: SpatialNodeIndex,
origin: LayoutPoint,
reference_frame: &ReferenceFrame,
reference_frame_relative_offset: LayoutVector2D,
apply_pipeline_clip: bool,
) {
let current_offset = self.rf_mapper.current_offset();
self.push_reference_frame(
reference_frame.id,
Some(parent_spatial_node),
@ -577,10 +650,16 @@ impl<'a> DisplayListFlattener<'a> {
reference_frame.transform_style,
reference_frame.transform,
reference_frame.kind,
reference_frame_relative_offset + origin.to_vector(),
current_offset + origin.to_vector(),
);
self.flatten_items(traversal, pipeline_id, LayoutVector2D::zero(), apply_pipeline_clip);
self.rf_mapper.push_scope();
self.flatten_items(
traversal,
pipeline_id,
apply_pipeline_clip,
);
self.rf_mapper.pop_scope();
}
@ -592,7 +671,6 @@ impl<'a> DisplayListFlattener<'a> {
spatial_node_index: SpatialNodeIndex,
origin: LayoutPoint,
filters: ItemRange<FilterOp>,
reference_frame_relative_offset: &LayoutVector2D,
is_backface_visible: bool,
apply_pipeline_clip: bool,
) {
@ -646,12 +724,13 @@ impl<'a> DisplayListFlattener<'a> {
debug_assert!(found_root);
}
self.rf_mapper.push_offset(origin.to_vector());
self.flatten_items(
traversal,
pipeline_id,
*reference_frame_relative_offset + origin.to_vector(),
apply_pipeline_clip && clip_chain_id == ClipChainId::NONE,
);
self.rf_mapper.pop_offset();
self.pop_stacking_context();
}
@ -661,7 +740,6 @@ impl<'a> DisplayListFlattener<'a> {
item: &DisplayItemRef,
info: &IframeDisplayItem,
spatial_node_index: SpatialNodeIndex,
reference_frame_relative_offset: &LayoutVector2D,
) {
let iframe_pipeline_id = info.pipeline_id;
let pipeline = match self.scene.pipelines.get(&iframe_pipeline_id) {
@ -672,18 +750,19 @@ impl<'a> DisplayListFlattener<'a> {
},
};
let current_offset = self.rf_mapper.current_offset();
let clip_chain_index = self.add_clip_node(
ClipId::root(iframe_pipeline_id),
item.space_and_clip_info(),
ClipRegion::create_for_clip_node_with_local_clip(
item.clip_rect(),
reference_frame_relative_offset,
&current_offset,
),
);
self.pipeline_clip_chain_stack.push(clip_chain_index);
let bounds = item.rect();
let origin = *reference_frame_relative_offset + bounds.origin.to_vector();
let origin = current_offset + bounds.origin.to_vector();
let spatial_node_index = self.push_reference_frame(
SpatialId::root_reference_frame(iframe_pipeline_id),
Some(spatial_node_index),
@ -706,12 +785,13 @@ impl<'a> DisplayListFlattener<'a> {
ScrollFrameKind::PipelineRoot,
);
self.rf_mapper.push_scope();
self.flatten_items(
&mut pipeline.display_list.iter(),
pipeline.pipeline_id,
LayoutVector2D::zero(),
true,
);
self.rf_mapper.pop_scope();
self.pipeline_clip_chain_stack.pop();
}
@ -720,7 +800,6 @@ impl<'a> DisplayListFlattener<'a> {
&'b mut self,
item: DisplayItemRef<'a, 'b>,
pipeline_id: PipelineId,
reference_frame_relative_offset: LayoutVector2D,
apply_pipeline_clip: bool,
) -> Option<BuiltDisplayListIter<'a>> {
let space_and_clip = item.space_and_clip_info();
@ -734,7 +813,9 @@ impl<'a> DisplayListFlattener<'a> {
ClipChainId::INVALID
},
);
let prim_info = item.get_layout_primitive_info(&reference_frame_relative_offset);
let prim_info = item.get_layout_primitive_info(
&self.rf_mapper.current_offset(),
);
match *item.item() {
SpecificDisplayItem::Image(ref info) => {
@ -748,7 +829,6 @@ impl<'a> DisplayListFlattener<'a> {
info.image_rendering,
info.alpha_type,
info.color,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::YuvImage(ref info) => {
@ -759,13 +839,11 @@ impl<'a> DisplayListFlattener<'a> {
info.color_depth,
info.color_space,
info.image_rendering,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::Text(ref text_info) => {
self.add_text(
clip_and_scroll,
reference_frame_relative_offset,
&prim_info,
&text_info.font_key,
&text_info.color,
@ -779,14 +857,12 @@ impl<'a> DisplayListFlattener<'a> {
clip_and_scroll,
&prim_info,
info.color,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::ClearRectangle => {
self.add_clear_rectangle(
clip_and_scroll,
&prim_info,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::Line(ref info) => {
@ -797,7 +873,6 @@ impl<'a> DisplayListFlattener<'a> {
info.orientation,
info.color,
info.style,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::Gradient(ref info) => {
@ -817,7 +892,6 @@ impl<'a> DisplayListFlattener<'a> {
&prim_info,
Vec::new(),
prim_key_kind,
reference_frame_relative_offset,
);
}
}
@ -840,13 +914,13 @@ impl<'a> DisplayListFlattener<'a> {
&prim_info,
Vec::new(),
prim_key_kind,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::BoxShadow(ref box_shadow_info) => {
let current_offset = self.rf_mapper.current_offset();
let bounds = box_shadow_info
.box_bounds
.translate(&reference_frame_relative_offset);
.translate(&current_offset);
let mut prim_info = prim_info.clone();
prim_info.rect = bounds;
self.add_box_shadow(
@ -858,7 +932,6 @@ impl<'a> DisplayListFlattener<'a> {
box_shadow_info.spread_radius,
box_shadow_info.border_radius,
box_shadow_info.clip_mode,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::Border(ref info) => {
@ -868,7 +941,6 @@ impl<'a> DisplayListFlattener<'a> {
info,
item.gradient_stops(),
pipeline_id,
reference_frame_relative_offset,
);
}
SpecificDisplayItem::PushStackingContext(ref info) => {
@ -880,7 +952,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_and_scroll.spatial_node_index,
item.rect().origin,
item.filters(),
&reference_frame_relative_offset,
prim_info.is_backface_visible,
apply_pipeline_clip,
);
@ -894,7 +965,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_and_scroll.spatial_node_index,
item.rect().origin,
&info.reference_frame,
reference_frame_relative_offset,
apply_pipeline_clip,
);
return Some(subtraversal);
@ -904,16 +974,16 @@ impl<'a> DisplayListFlattener<'a> {
&item,
info,
clip_and_scroll.spatial_node_index,
&reference_frame_relative_offset,
);
}
SpecificDisplayItem::Clip(ref info) => {
let current_offset = self.rf_mapper.current_offset();
let complex_clips = self.get_complex_clips(pipeline_id, item.complex_clip().0);
let clip_region = ClipRegion::create_for_clip_node(
*item.clip_rect(),
complex_clips,
info.image_mask,
&reference_frame_relative_offset,
&current_offset,
);
self.add_clip_node(info.id, space_and_clip, clip_region);
}
@ -992,7 +1062,6 @@ impl<'a> DisplayListFlattener<'a> {
info,
clip_and_scroll.spatial_node_index,
pipeline_id,
&reference_frame_relative_offset,
);
}
SpecificDisplayItem::StickyFrame(ref info) => {
@ -1000,7 +1069,6 @@ impl<'a> DisplayListFlattener<'a> {
&item,
info,
clip_and_scroll.spatial_node_index,
&reference_frame_relative_offset,
);
}
@ -1015,13 +1083,14 @@ impl<'a> DisplayListFlattener<'a> {
self.push_shadow(shadow, clip_and_scroll);
}
SpecificDisplayItem::PopAllShadows => {
self.pop_all_shadows(reference_frame_relative_offset);
self.pop_all_shadows();
}
SpecificDisplayItem::PushCacheMarker(_marker) => {
}
SpecificDisplayItem::PopCacheMarker => {
}
}
None
}
@ -1070,7 +1139,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_chain_id: ClipChainId,
spatial_node_index: SpatialNodeIndex,
prim: P,
reference_frame_relative_offset: LayoutVector2D,
) -> PrimitiveInstance
where
P: Internable<InternData=PrimitiveSceneData>,
@ -1090,10 +1158,12 @@ impl<'a> DisplayListFlattener<'a> {
}
});
let current_offset = self.rf_mapper.current_offset();
let instance_kind = prim_key.as_instance_kind(
prim_data_handle,
&mut self.prim_store,
reference_frame_relative_offset,
current_offset,
);
PrimitiveInstance::new(
@ -1149,7 +1219,6 @@ impl<'a> DisplayListFlattener<'a> {
info: &LayoutPrimitiveInfo,
clip_items: Vec<(LayoutPoint, ClipItemKey)>,
prim: P,
reference_frame_relative_offset: LayoutVector2D,
)
where
P: Internable<InternData = PrimitiveSceneData> + IsVisible,
@ -1167,7 +1236,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_chain_id,
clip_and_scroll,
prim,
reference_frame_relative_offset,
);
}
}
@ -1178,7 +1246,6 @@ impl<'a> DisplayListFlattener<'a> {
info: &LayoutPrimitiveInfo,
clip_items: Vec<(LayoutPoint, ClipItemKey)>,
prim: P,
reference_frame_relative_offset: LayoutVector2D,
)
where
P: Internable<InternData = PrimitiveSceneData> + IsVisible,
@ -1194,7 +1261,6 @@ impl<'a> DisplayListFlattener<'a> {
info,
clip_items,
prim,
reference_frame_relative_offset,
);
} else {
debug_assert!(clip_items.is_empty(), "No per-prim clips expected for shadowed primitives");
@ -1215,7 +1281,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_chain_id: ClipChainId,
clip_and_scroll: ScrollNodeAndClipChain,
prim: P,
reference_frame_relative_offset: LayoutVector2D,
)
where
P: Internable<InternData = PrimitiveSceneData>,
@ -1227,7 +1292,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_chain_id,
clip_and_scroll.spatial_node_index,
prim,
reference_frame_relative_offset,
);
self.register_chase_primitive_by_rect(
&info.rect,
@ -1827,7 +1891,6 @@ impl<'a> DisplayListFlattener<'a> {
pub fn pop_all_shadows(
&mut self,
reference_frame_relative_offset: LayoutVector2D,
) {
assert!(!self.pending_shadow_items.is_empty(), "popped shadows, but none were present");
@ -1881,7 +1944,6 @@ impl<'a> DisplayListFlattener<'a> {
&pending_shadow,
pending_image,
&mut prims,
reference_frame_relative_offset,
)
}
ShadowItem::LineDecoration(ref pending_line_dec) => {
@ -1889,7 +1951,6 @@ impl<'a> DisplayListFlattener<'a> {
&pending_shadow,
pending_line_dec,
&mut prims,
reference_frame_relative_offset,
)
}
ShadowItem::NormalBorder(ref pending_border) => {
@ -1897,7 +1958,6 @@ impl<'a> DisplayListFlattener<'a> {
&pending_shadow,
pending_border,
&mut prims,
reference_frame_relative_offset,
)
}
ShadowItem::Primitive(ref pending_primitive) => {
@ -1905,7 +1965,6 @@ impl<'a> DisplayListFlattener<'a> {
&pending_shadow,
pending_primitive,
&mut prims,
reference_frame_relative_offset,
)
}
ShadowItem::TextRun(ref pending_text_run) => {
@ -1913,7 +1972,6 @@ impl<'a> DisplayListFlattener<'a> {
&pending_shadow,
pending_text_run,
&mut prims,
reference_frame_relative_offset,
)
}
_ => {}
@ -1993,31 +2051,26 @@ impl<'a> DisplayListFlattener<'a> {
ShadowItem::Image(pending_image) => {
self.add_shadow_prim_to_draw_list(
pending_image,
reference_frame_relative_offset,
)
},
ShadowItem::LineDecoration(pending_line_dec) => {
self.add_shadow_prim_to_draw_list(
pending_line_dec,
reference_frame_relative_offset,
)
},
ShadowItem::NormalBorder(pending_border) => {
self.add_shadow_prim_to_draw_list(
pending_border,
reference_frame_relative_offset,
)
},
ShadowItem::Primitive(pending_primitive) => {
self.add_shadow_prim_to_draw_list(
pending_primitive,
reference_frame_relative_offset,
)
},
ShadowItem::TextRun(pending_text_run) => {
self.add_shadow_prim_to_draw_list(
pending_text_run,
reference_frame_relative_offset,
)
},
}
@ -2032,7 +2085,6 @@ impl<'a> DisplayListFlattener<'a> {
pending_shadow: &PendingShadow,
pending_primitive: &PendingPrimitive<P>,
prims: &mut Vec<PrimitiveInstance>,
reference_frame_relative_offset: LayoutVector2D,
)
where
P: Internable<InternData=PrimitiveSceneData> + CreateShadow,
@ -2052,7 +2104,6 @@ impl<'a> DisplayListFlattener<'a> {
pending_primitive.prim.create_shadow(
&pending_shadow.shadow,
),
reference_frame_relative_offset,
);
// Add the new primitive to the shadow picture.
@ -2062,7 +2113,6 @@ impl<'a> DisplayListFlattener<'a> {
fn add_shadow_prim_to_draw_list<P>(
&mut self,
pending_primitive: PendingPrimitive<P>,
reference_frame_relative_offset: LayoutVector2D,
) where
P: Internable<InternData = PrimitiveSceneData> + IsVisible,
P::Source: AsInstanceKind<Handle<P::Marker>> + InternDebug,
@ -2076,7 +2126,6 @@ impl<'a> DisplayListFlattener<'a> {
pending_primitive.clip_and_scroll.clip_chain_id,
pending_primitive.clip_and_scroll,
pending_primitive.prim,
reference_frame_relative_offset,
);
}
}
@ -2106,7 +2155,6 @@ impl<'a> DisplayListFlattener<'a> {
clip_and_scroll: ScrollNodeAndClipChain,
info: &LayoutPrimitiveInfo,
color: ColorF,
reference_frame_relative_offset: LayoutVector2D,
) {
if color.a == 0.0 {
// Don't add transparent rectangles to the draw list, but do consider them for hit
@ -2122,7 +2170,6 @@ impl<'a> DisplayListFlattener<'a> {
PrimitiveKeyKind::Rectangle {
color: color.into(),
},
reference_frame_relative_offset,
);
}
@ -2130,14 +2177,12 @@ impl<'a> DisplayListFlattener<'a> {
&mut self,
clip_and_scroll: ScrollNodeAndClipChain,
info: &LayoutPrimitiveInfo,
reference_frame_relative_offset: LayoutVector2D,
) {
self.add_primitive(
clip_and_scroll,
info,
Vec::new(),
PrimitiveKeyKind::Clear,
reference_frame_relative_offset,
);
}
@ -2149,7 +2194,6 @@ impl<'a> DisplayListFlattener<'a> {
orientation: LineOrientation,
color: ColorF,
style: LineStyle,
reference_frame_relative_offset: LayoutVector2D,
) {
// For line decorations, we can construct the render task cache key
// here during scene building, since it doesn't depend on device
@ -2211,7 +2255,6 @@ impl<'a> DisplayListFlattener<'a> {
cache_key,
color: color.into(),
},
reference_frame_relative_offset,
);
}
@ -2222,7 +2265,6 @@ impl<'a> DisplayListFlattener<'a> {
border_item: &BorderDisplayItem,
gradient_stops: ItemRange<GradientStop>,
pipeline_id: PipelineId,
reference_frame_relative_offset: LayoutVector2D,
) {
match border_item.details {
BorderDetails::NinePatch(ref border) => {
@ -2253,7 +2295,6 @@ impl<'a> DisplayListFlattener<'a> {
info,
Vec::new(),
prim,
reference_frame_relative_offset,
);
}
NinePatchBorderSource::Gradient(gradient) => {
@ -2277,7 +2318,6 @@ impl<'a> DisplayListFlattener<'a> {
info,
Vec::new(),
prim,
reference_frame_relative_offset,
);
}
NinePatchBorderSource::RadialGradient(gradient) => {
@ -2300,7 +2340,6 @@ impl<'a> DisplayListFlattener<'a> {
info,
Vec::new(),
prim,
reference_frame_relative_offset,
);
}
};
@ -2311,7 +2350,6 @@ impl<'a> DisplayListFlattener<'a> {
border,
border_item.widths,
clip_and_scroll,
reference_frame_relative_offset,
);
}
}
@ -2431,7 +2469,6 @@ impl<'a> DisplayListFlattener<'a> {
pub fn add_text(
&mut self,
clip_and_scroll: ScrollNodeAndClipChain,
offset: LayoutVector2D,
prim_info: &LayoutPrimitiveInfo,
font_instance_key: &FontInstanceKey,
text_color: &ColorF,
@ -2439,6 +2476,8 @@ impl<'a> DisplayListFlattener<'a> {
glyph_options: Option<GlyphOptions>,
pipeline_id: PipelineId,
) {
let offset = self.rf_mapper.current_offset();
let text_run = {
let instance_map = self.font_instances.read().unwrap();
let font_instance = match instance_map.get(font_instance_key) {
@ -2504,7 +2543,6 @@ impl<'a> DisplayListFlattener<'a> {
prim_info,
Vec::new(),
text_run,
offset,
);
}
@ -2519,7 +2557,6 @@ impl<'a> DisplayListFlattener<'a> {
image_rendering: ImageRendering,
alpha_type: AlphaType,
color: ColorF,
reference_frame_relative_offset: LayoutVector2D,
) {
let mut prim_rect = info.rect;
simplify_repeated_primitive(&stretch_size, &mut tile_spacing, &mut prim_rect);
@ -2554,7 +2591,6 @@ impl<'a> DisplayListFlattener<'a> {
image_rendering,
alpha_type,
},
reference_frame_relative_offset,
);
}
@ -2566,7 +2602,6 @@ impl<'a> DisplayListFlattener<'a> {
color_depth: ColorDepth,
color_space: YuvColorSpace,
image_rendering: ImageRendering,
reference_frame_relative_offset: LayoutVector2D,
) {
let format = yuv_data.get_format();
let yuv_key = match yuv_data {
@ -2586,7 +2621,6 @@ impl<'a> DisplayListFlattener<'a> {
color_space,
image_rendering,
},
reference_frame_relative_offset,
);
}