Bug 1754615 - Set default PrincipalHandle to AudioDriftCorrection and its friends r=padenot

We are going to use `AudioDriftCorrection` in bug 1238038, and we expect
a non-`PRINCIPAL_HANDLE_NONE` `AudioSegment` output from
`AudioDriftCorrection::RequestFrames`.

The simplest way for now is to setting a default `PrincipalHandle` value
when constructing `AudioDriftCorrection` and set it to every
`AudioChunk` produced in `AudioDriftCorrection`.

Depends on D138379

Differential Revision: https://phabricator.services.mozilla.com/D138380
This commit is contained in:
Chun-Min Chang 2022-02-10 16:15:41 +00:00
parent b3e2d47737
commit 11b1dc9d1f
6 changed files with 159 additions and 33 deletions

View File

@ -153,12 +153,14 @@ class AudioDriftCorrection final {
public:
AudioDriftCorrection(uint32_t aSourceRate, uint32_t aTargetRate,
uint32_t aBufferMs)
uint32_t aBufferMs,
const PrincipalHandle& aPrincipalHandle)
: mDesiredBuffering(std::max(kMinBufferMs, aBufferMs) * aSourceRate /
1000),
mTargetRate(aTargetRate),
mClockDrift(aSourceRate, aTargetRate, mDesiredBuffering),
mResampler(aSourceRate, aTargetRate, mDesiredBuffering) {}
mResampler(aSourceRate, aTargetRate, mDesiredBuffering,
aPrincipalHandle) {}
/**
* The source audio frames and request the number of target audio frames must

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@ -161,7 +161,8 @@ CrossGraphReceiver::CrossGraphReceiver(TrackRate aSampleRate,
: ProcessedMediaTrack(aSampleRate, MediaSegment::AUDIO,
static_cast<MediaSegment*>(new AudioSegment())),
mDriftCorrection(aTransmitterRate, aSampleRate,
Preferences::GetInt("media.clockdrift.buffering", 50)) {}
Preferences::GetInt("media.clockdrift.buffering", 50),
PRINCIPAL_HANDLE_NONE) {}
uint32_t CrossGraphReceiver::NumberOfChannels() const {
return GetData<AudioSegment>()->MaxChannelCount();

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@ -249,7 +249,9 @@ uint32_t DynamicResampler::InFramesLeftToBuffer(uint32_t aChannelIndex) const {
return mInternalInBuffer[aChannelIndex].AvailableWrite();
}
AudioChunkList::AudioChunkList(uint32_t aTotalDuration, uint32_t aChannels) {
AudioChunkList::AudioChunkList(uint32_t aTotalDuration, uint32_t aChannels,
const PrincipalHandle& aPrincipalHandle)
: mPrincipalHandle(aPrincipalHandle) {
uint32_t numOfChunks = aTotalDuration / mChunkCapacity;
if (aTotalDuration % mChunkCapacity) {
++numOfChunks;
@ -333,7 +335,7 @@ AudioChunk& AudioChunkList::GetNext() {
mSampleFormat == AUDIO_FORMAT_FLOAT32);
chunk.mDuration = 0;
chunk.mVolume = 1.0f;
chunk.mPrincipalHandle = PRINCIPAL_HANDLE_NONE;
chunk.mPrincipalHandle = mPrincipalHandle;
chunk.mBufferFormat = mSampleFormat;
IncrementIndex();
return chunk;
@ -357,9 +359,10 @@ void AudioChunkList::Update(uint32_t aChannels) {
}
AudioResampler::AudioResampler(uint32_t aInRate, uint32_t aOutRate,
uint32_t aPreBufferFrames)
uint32_t aPreBufferFrames,
const PrincipalHandle& aPrincipalHandle)
: mResampler(aInRate, aOutRate, aPreBufferFrames),
mOutputChunks(aOutRate / 10, STEREO) {}
mOutputChunks(aOutRate / 10, STEREO, aPrincipalHandle) {}
void AudioResampler::AppendInput(const AudioSegment& aInSegment) {
MOZ_ASSERT(aInSegment.GetDuration());

View File

@ -273,7 +273,8 @@ class AudioChunkList {
* Constructor, the final total duration might be different from the requested
* `aTotalDuration`. Memory allocation takes place.
*/
AudioChunkList(uint32_t aTotalDuration, uint32_t aChannels);
AudioChunkList(uint32_t aTotalDuration, uint32_t aChannels,
const PrincipalHandle& aPrincipalHandle);
AudioChunkList(const AudioChunkList&) = delete;
AudioChunkList(AudioChunkList&&) = delete;
~AudioChunkList() = default;
@ -330,6 +331,7 @@ class AudioChunkList {
void UpdateToMonoOrStereo(uint32_t aChannels);
private:
const PrincipalHandle mPrincipalHandle;
nsTArray<AudioChunk> mChunks;
uint32_t mIndex = 0;
uint32_t mChunkCapacity = WEBAUDIO_BLOCK_SIZE;
@ -356,8 +358,8 @@ class AudioChunkList {
*/
class AudioResampler final {
public:
AudioResampler(uint32_t aInRate, uint32_t aOutRate,
uint32_t aPreBufferFrames);
AudioResampler(uint32_t aInRate, uint32_t aOutRate, uint32_t aPreBufferFrames,
const PrincipalHandle& aPrincipalHandle);
/**
* Append input data into the resampler internal buffer. Copy/move of the

View File

@ -7,6 +7,7 @@
#include "AudioGenerator.h"
#include "AudioVerifier.h"
#include "mozilla/StaticPrefs_media.h"
#include "nsContentUtils.h"
#include "gmock/gmock.h"
#include "gtest/gtest-printers.h"
@ -229,7 +230,10 @@ void testAudioCorrection(int32_t aSourceRate, int32_t aTargetRate) {
const uint32_t sampleRateReceiver = aTargetRate;
const uint32_t frequency = 100;
const uint32_t buffering = StaticPrefs::media_clockdrift_buffering();
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering);
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering,
testPrincipal);
AudioGenerator<AudioDataValue> tone(1, sampleRateTransmitter, frequency);
AudioVerifier<AudioDataValue> inToneVerifier(sampleRateTransmitter,
@ -263,6 +267,10 @@ void testAudioCorrection(int32_t aSourceRate, int32_t aTargetRate) {
// Get the output of the correction
AudioSegment outSegment = ad.RequestFrames(inSegment, targetFrames);
EXPECT_EQ(outSegment.GetDuration(), targetFrames);
for (AudioSegment::ConstChunkIterator ci(outSegment); !ci.IsEnded();
ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
// Print the output for debugging
// printAudioSegment(outSegment);
outToneVerifier.AppendData(outSegment);
@ -300,7 +308,10 @@ void testMonoToStereoInput(uint32_t aSourceRate, uint32_t aTargetRate) {
const uint32_t sampleRateTransmitter = aSourceRate;
const uint32_t sampleRateReceiver = aTargetRate;
const uint32_t buffering = StaticPrefs::media_clockdrift_buffering();
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering);
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering,
testPrincipal);
AudioGenerator<AudioDataValue> tone(1, sampleRateTransmitter, frequency);
AudioVerifier<AudioDataValue> inToneVerify(sampleRateTransmitter, frequency);
@ -332,6 +343,10 @@ void testMonoToStereoInput(uint32_t aSourceRate, uint32_t aTargetRate) {
// Get the output of the correction
AudioSegment outSegment = ad.RequestFrames(inSegment, targetFrames);
EXPECT_EQ(outSegment.GetDuration(), targetFrames);
for (AudioSegment::ConstChunkIterator ci(outSegment); !ci.IsEnded();
ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
// Print the output for debugging
// printAudioSegment(outSegment);
outToneVerify.AppendData(outSegment);
@ -363,7 +378,10 @@ TEST(TestAudioDriftCorrection, NotEnoughFrames)
const uint32_t sampleRateTransmitter = 48000;
const uint32_t sampleRateReceiver = 48000;
const uint32_t buffering = StaticPrefs::media_clockdrift_buffering();
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering);
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering,
testPrincipal);
const uint32_t targetFrames = sampleRateReceiver / 100;
for (uint32_t i = 0; i < 7; ++i) {
@ -377,6 +395,10 @@ TEST(TestAudioDriftCorrection, NotEnoughFrames)
EXPECT_EQ(outSegment.GetDuration(), targetFrames);
if (i < 5) {
EXPECT_FALSE(outSegment.IsNull());
for (AudioSegment::ConstChunkIterator ci(outSegment); !ci.IsEnded();
ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
} else {
// Last 2 iterations, the 5th and 6th, will be null. It has used all
// buffered data so the output is silence.
@ -390,7 +412,10 @@ TEST(TestAudioDriftCorrection, CrashInAudioResampler)
const uint32_t sampleRateTransmitter = 48000;
const uint32_t sampleRateReceiver = 48000;
const uint32_t buffering = StaticPrefs::media_clockdrift_buffering();
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering);
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioDriftCorrection ad(sampleRateTransmitter, sampleRateReceiver, buffering,
testPrincipal);
const uint32_t targetFrames = sampleRateReceiver / 100;
for (uint32_t i = 0; i < 100; ++i) {
@ -401,5 +426,11 @@ TEST(TestAudioDriftCorrection, CrashInAudioResampler)
AudioSegment outSegment = ad.RequestFrames(inSegment, targetFrames);
EXPECT_EQ(outSegment.GetDuration(), targetFrames);
if (!outSegment.IsNull()) { // Don't check the data if ad is dried out.
for (AudioSegment::ConstChunkIterator ci(outSegment); !ci.IsEnded();
ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
}
}

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@ -9,6 +9,8 @@
#include "DynamicResampler.h"
#include "nsContentUtils.h"
using namespace mozilla;
TEST(TestDynamicResampler, SameRates_Float1)
@ -707,7 +709,9 @@ TEST(TestDynamicResampler, UpdateChannels_Short)
TEST(TestAudioChunkList, Basic1)
{
AudioChunkList list(256, 2);
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioChunkList list(256, 2, testPrincipal);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
EXPECT_EQ(list.ChunkCapacity(), 128u);
EXPECT_EQ(list.TotalCapacity(), 256u);
@ -715,14 +719,17 @@ TEST(TestAudioChunkList, Basic1)
AudioChunk& c1 = list.GetNext();
float* c1_ch1 = c1.ChannelDataForWrite<float>(0);
float* c1_ch2 = c1.ChannelDataForWrite<float>(1);
EXPECT_EQ(c1.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c1.mBufferFormat, AUDIO_FORMAT_FLOAT32);
for (uint32_t i = 0; i < list.ChunkCapacity(); ++i) {
c1_ch1[i] = c1_ch2[i] = 0.01f * static_cast<float>(i);
}
AudioChunk& c2 = list.GetNext();
EXPECT_EQ(c2.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c2.mBufferFormat, AUDIO_FORMAT_FLOAT32);
EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
AudioChunk& c3 = list.GetNext();
EXPECT_EQ(c3.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c3.mBufferFormat, AUDIO_FORMAT_FLOAT32);
// Cycle
EXPECT_EQ(c1.mBuffer.get(), c3.mBuffer.get());
@ -736,12 +743,15 @@ TEST(TestAudioChunkList, Basic1)
TEST(TestAudioChunkList, Basic2)
{
AudioChunkList list(256, 2);
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
AudioChunkList list(256, 2, testPrincipal);
list.SetSampleFormat(AUDIO_FORMAT_S16);
EXPECT_EQ(list.ChunkCapacity(), 256u);
EXPECT_EQ(list.TotalCapacity(), 512u);
AudioChunk& c1 = list.GetNext();
EXPECT_EQ(c1.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c1.mBufferFormat, AUDIO_FORMAT_S16);
short* c1_ch1 = c1.ChannelDataForWrite<short>(0);
short* c1_ch2 = c1.ChannelDataForWrite<short>(1);
@ -749,14 +759,18 @@ TEST(TestAudioChunkList, Basic2)
c1_ch1[i] = c1_ch2[i] = static_cast<short>(i);
}
AudioChunk& c2 = list.GetNext();
EXPECT_EQ(c2.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c2.mBufferFormat, AUDIO_FORMAT_S16);
EXPECT_NE(c1.mBuffer.get(), c2.mBuffer.get());
AudioChunk& c3 = list.GetNext();
EXPECT_EQ(c3.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c3.mBufferFormat, AUDIO_FORMAT_S16);
AudioChunk& c4 = list.GetNext();
EXPECT_EQ(c4.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c4.mBufferFormat, AUDIO_FORMAT_S16);
// Cycle
AudioChunk& c5 = list.GetNext();
EXPECT_EQ(c5.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c5.mBufferFormat, AUDIO_FORMAT_S16);
EXPECT_EQ(c1.mBuffer.get(), c5.mBuffer.get());
short* c5_ch1 = c5.ChannelDataForWrite<short>(0);
@ -769,7 +783,7 @@ TEST(TestAudioChunkList, Basic2)
TEST(TestAudioChunkList, Basic3)
{
AudioChunkList list(260, 2);
AudioChunkList list(260, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
EXPECT_EQ(list.ChunkCapacity(), 128u);
EXPECT_EQ(list.TotalCapacity(), 256u + 128u);
@ -785,7 +799,7 @@ TEST(TestAudioChunkList, Basic3)
TEST(TestAudioChunkList, Basic4)
{
AudioChunkList list(260, 2);
AudioChunkList list(260, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_S16);
EXPECT_EQ(list.ChunkCapacity(), 256u);
EXPECT_EQ(list.TotalCapacity(), 512u + 256u);
@ -801,7 +815,7 @@ TEST(TestAudioChunkList, Basic4)
TEST(TestAudioChunkList, UpdateChannels)
{
AudioChunkList list(256, 2);
AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
AudioChunk& c1 = list.GetNext();
@ -820,7 +834,7 @@ TEST(TestAudioChunkList, UpdateChannels)
TEST(TestAudioChunkList, UpdateBetweenMonoAndStereo)
{
AudioChunkList list(256, 2);
AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
AudioChunk& c1 = list.GetNext();
@ -888,7 +902,7 @@ TEST(TestAudioChunkList, UpdateBetweenMonoAndStereo)
TEST(TestAudioChunkList, ConsumeAndForget)
{
AudioSegment s;
AudioChunkList list(256, 2);
AudioChunkList list(256, 2, PRINCIPAL_HANDLE_NONE);
list.SetSampleFormat(AUDIO_FORMAT_FLOAT32);
AudioChunk& c1 = list.GetNext();
@ -951,6 +965,9 @@ AudioSegment CreateAudioSegment(uint32_t aFrames, uint32_t aChannels,
TEST(TestAudioResampler, OutAudioSegment_Float)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
uint32_t channels = 2;
@ -959,7 +976,7 @@ TEST(TestAudioResampler, OutAudioSegment_Float)
uint32_t pre_buffer = 21;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioSegment inSegment =
CreateAudioSegment<float>(in_frames, channels, AUDIO_FORMAT_FLOAT32);
@ -973,6 +990,7 @@ TEST(TestAudioResampler, OutAudioSegment_Float)
for (AudioSegment::ChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
AudioChunk& c = *ci;
EXPECT_EQ(c.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c.ChannelCount(), 2u);
for (uint32_t i = 0; i < out_frames; ++i) {
// Only pre buffered data reach output
@ -993,10 +1011,16 @@ TEST(TestAudioResampler, OutAudioSegment_Float)
EXPECT_EQ(s1.GetType(), MediaSegment::AUDIO);
EXPECT_TRUE(!s1.IsNull());
EXPECT_TRUE(!s1.IsEmpty());
for (AudioSegment::ConstChunkIterator ci(s1); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, OutAudioSegment_Short)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
uint32_t channels = 2;
@ -1005,7 +1029,7 @@ TEST(TestAudioResampler, OutAudioSegment_Short)
uint32_t pre_buffer = 21;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioSegment inSegment =
CreateAudioSegment<short>(in_frames, channels, AUDIO_FORMAT_S16);
@ -1019,6 +1043,7 @@ TEST(TestAudioResampler, OutAudioSegment_Short)
for (AudioSegment::ChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
AudioChunk& c = *ci;
EXPECT_EQ(c.mPrincipalHandle, testPrincipal);
EXPECT_EQ(c.ChannelCount(), 2u);
for (uint32_t i = 0; i < out_frames; ++i) {
// Only pre buffered data reach output
@ -1039,6 +1064,9 @@ TEST(TestAudioResampler, OutAudioSegment_Short)
EXPECT_EQ(s1.GetType(), MediaSegment::AUDIO);
EXPECT_TRUE(!s1.IsNull());
EXPECT_TRUE(!s1.IsEmpty());
for (AudioSegment::ConstChunkIterator ci(s1); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, OutAudioSegmentFail_Float)
@ -1051,7 +1079,7 @@ TEST(TestAudioResampler, OutAudioSegmentFail_Float)
uint32_t pre_buffer = 5;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, PRINCIPAL_HANDLE_NONE);
AudioSegment inSegment =
CreateAudioSegment<float>(in_frames, channels, AUDIO_FORMAT_FLOAT32);
dr.AppendInput(inSegment);
@ -1065,6 +1093,9 @@ TEST(TestAudioResampler, OutAudioSegmentFail_Float)
TEST(TestAudioResampler, InAudioSegment_Float)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
uint32_t channels = 2;
@ -1072,7 +1103,7 @@ TEST(TestAudioResampler, InAudioSegment_Float)
uint32_t out_rate = 48000;
uint32_t pre_buffer = 10;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioSegment inSegment;
@ -1115,10 +1146,17 @@ TEST(TestAudioResampler, InAudioSegment_Float)
AudioSegment outSegment2 = dr.Resample(out_frames);
EXPECT_EQ(outSegment2.GetDuration(), 40u);
EXPECT_EQ(outSegment2.MaxChannelCount(), 2u);
for (AudioSegment::ConstChunkIterator ci(outSegment2); !ci.IsEnded();
ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, InAudioSegment_Short)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
uint32_t channels = 2;
@ -1126,7 +1164,7 @@ TEST(TestAudioResampler, InAudioSegment_Short)
uint32_t out_rate = 48000;
uint32_t pre_buffer = 10;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioSegment inSegment;
@ -1169,10 +1207,17 @@ TEST(TestAudioResampler, InAudioSegment_Short)
AudioSegment outSegment2 = dr.Resample(out_frames);
EXPECT_EQ(outSegment2.GetDuration(), 40u);
EXPECT_EQ(outSegment2.MaxChannelCount(), 2u);
for (AudioSegment::ConstChunkIterator ci(outSegment2); !ci.IsEnded();
ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, ChannelChange_MonoToStereo)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
// uint32_t channels = 2;
@ -1181,7 +1226,7 @@ TEST(TestAudioResampler, ChannelChange_MonoToStereo)
uint32_t pre_buffer = 0;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioChunk monoChunk =
CreateAudioChunk<float>(in_frames, 1, AUDIO_FORMAT_FLOAT32);
@ -1199,10 +1244,16 @@ TEST(TestAudioResampler, ChannelChange_MonoToStereo)
EXPECT_TRUE(!s.IsNull());
EXPECT_TRUE(!s.IsEmpty());
EXPECT_EQ(s.MaxChannelCount(), 2u);
for (AudioSegment::ConstChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, ChannelChange_StereoToMono)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
// uint32_t channels = 2;
@ -1211,7 +1262,7 @@ TEST(TestAudioResampler, ChannelChange_StereoToMono)
uint32_t pre_buffer = 0;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioChunk monoChunk =
CreateAudioChunk<float>(in_frames, 1, AUDIO_FORMAT_FLOAT32);
@ -1229,10 +1280,16 @@ TEST(TestAudioResampler, ChannelChange_StereoToMono)
EXPECT_TRUE(!s.IsNull());
EXPECT_TRUE(!s.IsEmpty());
EXPECT_EQ(s.MaxChannelCount(), 1u);
for (AudioSegment::ConstChunkIterator ci(s); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, ChannelChange_StereoToQuad)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
// uint32_t channels = 2;
@ -1241,7 +1298,7 @@ TEST(TestAudioResampler, ChannelChange_StereoToQuad)
uint32_t pre_buffer = 0;
AudioResampler dr(in_rate, out_rate, pre_buffer);
AudioResampler dr(in_rate, out_rate, pre_buffer, testPrincipal);
AudioChunk stereoChunk =
CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
@ -1264,17 +1321,23 @@ TEST(TestAudioResampler, ChannelChange_StereoToQuad)
EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
EXPECT_TRUE(!s2.IsNull());
EXPECT_TRUE(!s2.IsEmpty());
for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, ChannelChange_QuadToStereo)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_frames = 10;
uint32_t out_frames = 40;
// uint32_t channels = 2;
uint32_t in_rate = 24000;
uint32_t out_rate = 48000;
AudioResampler dr(in_rate, out_rate, 0);
AudioResampler dr(in_rate, out_rate, 0, testPrincipal);
AudioChunk stereoChunk =
CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
@ -1297,12 +1360,18 @@ TEST(TestAudioResampler, ChannelChange_QuadToStereo)
EXPECT_EQ(s2.GetType(), MediaSegment::AUDIO);
EXPECT_TRUE(!s2.IsNull());
EXPECT_TRUE(!s2.IsEmpty());
for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
void printAudioSegment(const AudioSegment& segment);
TEST(TestAudioResampler, ChannelChange_Discontinuity)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_rate = 24000;
uint32_t out_rate = 48000;
@ -1314,7 +1383,7 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity)
uint32_t in_frames = in_rate / 100;
uint32_t out_frames = out_rate / 100;
AudioResampler dr(in_rate, out_rate, 0);
AudioResampler dr(in_rate, out_rate, 0, testPrincipal);
AudioChunk monoChunk =
CreateAudioChunk<float>(in_frames, 1, AUDIO_FORMAT_FLOAT32);
@ -1355,10 +1424,16 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity)
EXPECT_TRUE(!s2.IsNull());
EXPECT_TRUE(!s2.IsEmpty());
EXPECT_EQ(s2.MaxChannelCount(), 1u);
for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, ChannelChange_Discontinuity2)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_rate = 24000;
uint32_t out_rate = 48000;
@ -1370,7 +1445,7 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity2)
uint32_t in_frames = in_rate / 100;
uint32_t out_frames = out_rate / 100;
AudioResampler dr(in_rate, out_rate, 10);
AudioResampler dr(in_rate, out_rate, 10, testPrincipal);
AudioChunk monoChunk =
CreateAudioChunk<float>(in_frames / 2, 1, AUDIO_FORMAT_FLOAT32);
@ -1404,6 +1479,9 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity2)
EXPECT_TRUE(!s1.IsNull());
EXPECT_TRUE(!s1.IsEmpty());
EXPECT_EQ(s1.MaxChannelCount(), 2u);
for (AudioSegment::ConstChunkIterator ci(s1); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
// The resampler here is updated due to the channel change and that creates
// discontinuity.
@ -1416,10 +1494,16 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity2)
EXPECT_TRUE(!s2.IsNull());
EXPECT_TRUE(!s2.IsEmpty());
EXPECT_EQ(s2.MaxChannelCount(), 2u);
for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}
TEST(TestAudioResampler, ChannelChange_Discontinuity3)
{
const PrincipalHandle testPrincipal =
MakePrincipalHandle(nsContentUtils::GetSystemPrincipal());
uint32_t in_rate = 48000;
uint32_t out_rate = 48000;
@ -1431,7 +1515,7 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity3)
uint32_t in_frames = in_rate / 100;
uint32_t out_frames = out_rate / 100;
AudioResampler dr(in_rate, out_rate, 10);
AudioResampler dr(in_rate, out_rate, 10, testPrincipal);
AudioChunk stereoChunk =
CreateAudioChunk<float>(in_frames, 2, AUDIO_FORMAT_FLOAT32);
@ -1466,4 +1550,7 @@ TEST(TestAudioResampler, ChannelChange_Discontinuity3)
EXPECT_TRUE(!s2.IsNull());
EXPECT_TRUE(!s2.IsEmpty());
EXPECT_EQ(s2.MaxChannelCount(), 2u);
for (AudioSegment::ConstChunkIterator ci(s2); !ci.IsEnded(); ci.Next()) {
EXPECT_EQ(ci->mPrincipalHandle, testPrincipal);
}
}