Bug 1180134 - Color code animations and transitions so they look different; r=bgrins

--HG--
extra : commitid : HSDTP4SbY5G
extra : rebase_source : 8f389890e13ef6be839c9a77f69d0fbe05f818fb
This commit is contained in:
Patrick Brosset 2015-08-31 15:28:32 +02:00
parent 6d6fe46972
commit 134ad936b6
5 changed files with 77 additions and 14 deletions

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@ -926,7 +926,7 @@ AnimationsTimeline.prototype = {
let iterations = createNode({
parent: el,
attributes: {
"class": "iterations" + (count ? "" : " infinite"),
"class": state.type + " iterations" + (count ? "" : " infinite"),
// Individual iterations are represented by setting the size of the
// repeating linear-gradient.
"style": `left:${x}px;
@ -940,7 +940,8 @@ AnimationsTimeline.prototype = {
parent: iterations,
attributes: {
"class": "name",
"title": state.name
"title": L10N.getFormatStr("timeline." + state.type + ".nameLabel",
state.name)
},
textContent: state.name
});

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@ -63,3 +63,22 @@ player.runningOnCompositorTooltip=This animation is running on compositor thread
# graduation, to indicate what duration (in milliseconds) this graduation
# corresponds to.
timeline.timeGraduationLabel=%Sms
# LOCALIZATION NOTE (timeline.cssanimation.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a CSS Animation in the timeline UI.
# %S will be replaced by the name of the animation at run-time.
timeline.cssanimation.nameLabel=%S - CSS Animation
# LOCALIZATION NOTE (timeline.csstransition.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of a CSS Transition in the timeline UI.
# %S will be replaced by the name of the transition at run-time.
timeline.csstransition.nameLabel=%S - CSS Transition
# LOCALIZATION NOTE (timeline.unknown.nameLabel):
# This string is displayed in a tooltip of the animation panel that is shown
# when hovering over the name of an unknown animation type in the timeline UI.
# This can happen if devtools couldn't figure out the type of the animation.
# %S will be replaced by the name of the transition at run-time.
timeline.unknown.nameLabel=%S

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@ -162,7 +162,9 @@ body {
height: 20px;
overflow: hidden;
position: relative;
border-bottom: 1px solid var(--theme-splitter-color);
/* This is the same color as the time graduations in
browser/devtools/animationinspector/utils.js */
border-bottom: 1px solid rgba(128, 136, 144, .5);
cursor: col-resize;
-moz-user-select: none;
}
@ -216,19 +218,37 @@ body {
.animation-timeline .animation .iterations {
position: relative;
height: 100%;
border: 1px solid var(--theme-highlight-lightorange);
box-sizing: border-box;
background: var(--theme-contrast-background);
/* Iterations are displayed with a repeating linear-gradient which size is
dynamically changed from JS */
--timelime-border-color: var(--theme-body-color);
--timeline-background-color: var(--theme-splitter-color);
/* Iterations of the animation are displayed with a repeating linear-gradient
which size is dynamically changed from JS. The gradient only draws 1px
borders between each iteration. These borders must have the same color as
the border of this element */
background-image:
linear-gradient(to right,
var(--theme-highlight-lightorange) 0,
var(--theme-highlight-lightorange) 1px,
var(--timelime-border-color) 0,
var(--timelime-border-color) 1px,
transparent 1px,
transparent 2px);
background-repeat: repeat-x;
background-position: -1px 0;
border: 1px solid var(--timelime-border-color);
/* The background color is set independently */
background: var(--timeline-background-color);
}
.animation-timeline .animation .cssanimation {
--timelime-border-color: var(--theme-highlight-lightorange);
--timeline-background-color: var(--theme-contrast-background);
}
.animation-timeline .animation .csstransition {
--timelime-border-color: var(--theme-highlight-bluegrey);
--timeline-background-color: var(--theme-highlight-blue);
}
.animation-timeline .animation .iterations.infinite {
@ -254,6 +274,7 @@ body {
}
.animation-timeline .animation .name {
color: var(--theme-selection-color);
height: 100%;
width: 100%;
overflow: hidden;
@ -270,8 +291,8 @@ body {
background-image: linear-gradient(to bottom,
transparent,
transparent 9px,
var(--theme-highlight-lightorange) 9px,
var(--theme-highlight-lightorange) 11px,
var(--timelime-border-color) 9px,
var(--timelime-border-color) 11px,
transparent 11px,
transparent);
}
@ -284,7 +305,7 @@ body {
height: 8px;
top: 50%;
margin-top: -4px;
background: var(--theme-highlight-lightorange);
background: var(--timelime-border-color);
}
/* Animation target node gutter, contains a preview of the dom node */

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@ -40,6 +40,13 @@ const events = require("sdk/event/core");
// animationPlayer.
const PLAYER_DEFAULT_AUTO_REFRESH_TIMEOUT = 500;
// Types of animations.
const ANIMATION_TYPES = {
CSS_ANIMATION: "cssanimation",
CSS_TRANSITION: "csstransition",
UNKNOWN: "unknown"
};
/**
* The AnimationPlayerActor provides information about a given animation: its
* startTime, currentTime, current state, etc.
@ -121,6 +128,16 @@ let AnimationPlayerActor = ActorClass({
return player instanceof this.tabActor.window.CSSTransition;
},
getType: function() {
if (this.isAnimation()) {
return ANIMATION_TYPES.CSS_ANIMATION;
} else if (this.isTransition()) {
return ANIMATION_TYPES.CSS_TRANSITION;
}
return ANIMATION_TYPES.UNKNOWN;
},
/**
* Some of the player's properties are retrieved from the node's
* computed-styles because the Web Animations API does not provide them yet.
@ -168,9 +185,9 @@ let AnimationPlayerActor = ActorClass({
return this.player.animationName;
} else if (this.isTransition()) {
return this.player.transitionProperty;
} else {
return "";
}
return "";
},
/**
@ -254,6 +271,7 @@ let AnimationPlayerActor = ActorClass({
// add the corresponding property in the AnimationPlayerFront' initialState
// getter.
let newState = {
type: this.getType(),
// startTime is null whenever the animation is paused or waiting to start.
startTime: this.player.startTime,
currentTime: this.player.currentTime,
@ -416,6 +434,7 @@ let AnimationPlayerFront = FrontClass(AnimationPlayerActor, {
*/
get initialState() {
return {
type: this._form.type,
startTime: this._form.startTime,
currentTime: this._form.currentTime,
playState: this._form.playState,

View File

@ -40,6 +40,7 @@ function* playerHasAnInitialState(walker, front) {
ok("delay" in player.initialState, "Player's state has delay");
ok("iterationCount" in player.initialState, "Player's state has iterationCount");
ok("isRunningOnCompositor" in player.initialState, "Player's state has isRunningOnCompositor");
ok("type" in player.initialState, "Player's state has type");
}
function* playerStateIsCorrect(walker, front) {
@ -52,6 +53,7 @@ function* playerStateIsCorrect(walker, front) {
is(state.iterationCount, null, "Iteration count is correct");
is(state.playState, "running", "PlayState is correct");
is(state.playbackRate, 1, "PlaybackRate is correct");
is(state.type, "cssanimation", "Type is correct");
info("Checking the state of the transition");
@ -62,6 +64,7 @@ function* playerStateIsCorrect(walker, front) {
is(state.iterationCount, 1, "Transition iteration count is correct");
is(state.playState, "running", "Transition playState is correct");
is(state.playbackRate, 1, "Transition playbackRate is correct");
is(state.type, "csstransition", "Transition type is correct");
info("Checking the state of one of multiple animations on a node");