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Bug 786064. Part 1: Pass aFlags through VectorImage::Draw; FLAG_CLAMP is especially important to avoid taking a deathly-slow tiling path. r=joedrew
--HG-- extra : rebase_source : a8f5f9ea9755cf4e2017bb522e99870c2a7f48d5
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@ -714,7 +714,8 @@ VectorImage::Draw(gfxContext* aContext,
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gfxUtils::DrawPixelSnapped(aContext, drawable,
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aUserSpaceToImageSpace,
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subimage, sourceRect, imageRect, aFill,
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gfxASurface::ImageFormatARGB32, aFilter);
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gfxASurface::ImageFormatARGB32, aFilter,
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aFlags);
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// Allow ourselves to fire FrameChanged and OnStopFrame again.
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MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
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