Backed out changeset 04420ed3c036 (bug 1127380) for test failures in test_animation-playbackrate.html

--HG--
extra : rebase_source : 45857c89e13300e619084dfac4dd16d73e9984e9
This commit is contained in:
Carsten "Tomcat" Book 2015-07-06 15:40:14 +02:00
parent 56e2e8ff44
commit 15f7f98688
3 changed files with 0 additions and 123 deletions

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@ -1,105 +0,0 @@
<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
div {
/* Make it easier to calculate expected values: */
animation-timing-function: linear ! important;
}
@keyframes anim {
from { margin-left: 100px; }
to { margin-left: 200px; }
}
</style>
<body>
<script>
'use strict';
function assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
description) {
var accuracy = 0.001; /* accuracy of DOMHighResTimeStamp */
var animationCurrentTimeDifference =
animation.currentTime - previousAnimationCurrentTime;
var timelineCurrentTimeDifference =
animation.timeline.currentTime - previousTimelineCurrentTime;
assert_approx_equals(animationCurrentTimeDifference,
timelineCurrentTimeDifference * animation.playbackRate,
accuracy,
description);
}
async_test(function(t) {
var div = addDiv(test, {'style': 'animation: anim 10s'});
var animation = div.getAnimations()[0];
animation.ready.then(t.step_func_done(function() {
animation.currentTime = 7000; // ms
animation.playbackRate = 0.5;
assert_equals(animation.currentTime, 7000,
'Reducing Animation.playbackRate should not change the currentTime ' +
'of a playing animation');
animation.playbackRate = 2;
assert_equals(animation.currentTime, 7000,
'Increasing Animation.playbackRate should not change the currentTime ' +
'of a playing animation');
}));
}, 'Test the initial effect of setting playbackRate on currentTime');
async_test(function(t) {
var div = addDiv(test, {'style': 'animation: anim 10s'});
var animation = div.getAnimations()[0];
animation.playbackRate = 10;
var previousTimelineCurrentTime;
var previousAnimationCurrentTime;
animation.ready.then(function() {
previousAnimationCurrentTime = animation.currentTime;
previousTimelineCurrentTime = animation.timeline.currentTime;
return waitForFrame();
}).then(t.step_func_done(function() {
assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
'animation.currentTime should be 10 times faster than timeline.');
}));
}, 'Test the effect of setting playbackRate on currentTime');
async_test(function(t) {
var div = addDiv(test, {'style': 'animation: anim 10s'});
var animation = div.getAnimations()[0];
animation.playbackRate = 10;
var previousTimelineCurrentTime;
var previousAnimationCurrentTime;
animation.ready.then(function() {
previousAnimationCurrentTime = animation.currentTime;
previousTimelineCurrentTime = animation.timeline.currentTime;
animation.playbackRate = 1;
return waitForFrame();
}).then(t.step_func_done(function() {
assert_equals(animation.playbackRate, 1,
'sanity check: animation.playbackRate is still 1.');
assert_playbackrate(animation,
previousAnimationCurrentTime,
previousTimelineCurrentTime,
'animation.currentTime should be the same speed as timeline now.');
}));
}, 'Test the effect of setting playbackRate while playing animation');
done();
</script>
</body>

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<!doctype html>
<meta charset=utf-8>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<div id="log"></div>
<script>
'use strict';
setup({explicit_done: true});
SpecialPowers.pushPrefEnv(
{ "set": [["dom.animations-api.core.enabled", true]]},
function() {
window.open("file_animation-playbackrate.html");
});
</script>
</html>

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@ -16,9 +16,6 @@ support-files = css-animations/file_animation-finished.html
support-files = css-animations/file_animation-pausing.html
[css-animations/test_animation-play.html]
support-files = css-animations/file_animation-play.html
[css-animations/test_animation-playbackrate.html]
skip-if = os == 'android'
support-files = css-animations/file_animation-playbackrate.html
[css-animations/test_animation-playstate.html]
support-files = css-animations/file_animation-playstate.html
[css-animations/test_animation-ready.html]