mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-12-02 10:00:54 +00:00
Optimize lightweight function calls, and bound their recursion (27767, r=rogerl@netscape.com).
This commit is contained in:
parent
0376d3f7af
commit
17eca8e2c8
@ -107,7 +107,7 @@ js_FlushPropertyCacheByProp(JSContext *cx, JSProperty *prop)
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/*
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* Class for for/in loop property iterator objects.
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*/
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#define JSSLOT_ITER_STATE (JSSLOT_START)
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#define JSSLOT_ITER_STATE (JSSLOT_START)
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static void
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prop_iterator_finalize(JSContext *cx, JSObject *obj)
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@ -411,6 +411,65 @@ js_SetLocalVariable(JSContext *cx, JSObject *obj, jsval id, jsval *vp)
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return JS_TRUE;
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}
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/*
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* Compute the 'this' parameter and store it in frame as frame.thisp.
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* Activation objects ("Call" objects not created with "new Call()", i.e.,
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* "Call" objects that have private data) may not be referred to by 'this',
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* as dictated by ECMA.
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*
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* N.B.: fp->argv must be set, and fp->argv[-2] must be the callee object
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* reference, usually a function object. Also, fp->constructing must be
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* set if we are preparing for a constructor call.
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*/
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static JSBool
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ComputeThis(JSContext *cx, JSObject *thisp, JSStackFrame *fp)
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{
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JSObject *parent;
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if (thisp &&
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!(OBJ_GET_CLASS(cx, thisp) == &js_CallClass &&
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JS_GetPrivate(cx, thisp) != NULL))
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{
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/* Some objects (e.g., With) delegate 'this' to another object. */
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thisp = OBJ_THIS_OBJECT(cx, thisp);
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if (!thisp)
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return JS_FALSE;
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/* Default return value for a constructor is the new object. */
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if (fp->constructing)
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fp->rval = OBJECT_TO_JSVAL(thisp);
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} else {
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/*
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* ECMA requires "the global object", but in the presence of multiple
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* top-level objects (windows, frames, or certain layers in the client
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* object model), we prefer fun's parent. An example that causes this
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* code to run:
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*
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* // in window w1
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* function f() { return this }
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* function g() { return f }
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*
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* // in window w2
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* var h = w1.g()
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* alert(h() == w1)
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*
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* The alert should display "true".
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*/
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JS_ASSERT(!fp->constructing);
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parent = OBJ_GET_PARENT(cx, JSVAL_TO_OBJECT(fp->argv[-2]));
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if (!parent) {
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thisp = cx->globalObject;
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} else {
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/* walk up to find the top-level object */
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thisp = parent;
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while ((parent = OBJ_GET_PARENT(cx, thisp)) != NULL)
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thisp = parent;
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}
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}
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fp->thisp = thisp;
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return JS_TRUE;
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}
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/*
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* Find a function reference and its 'this' object implicit first parameter
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* under argc arguments on cx's stack, and call the function. Push missing
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@ -477,16 +536,16 @@ js_Invoke(JSContext *cx, uintN argc, uintN flags)
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ok = clasp->convert(cx, funobj, JSTYPE_FUNCTION, &v);
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if (!ok)
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goto out2;
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}
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if (JSVAL_IS_FUNCTION(cx, v)) {
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funobj = JSVAL_TO_OBJECT(v);
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parent = OBJ_GET_PARENT(cx, funobj);
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fun = (JSFunction *) JS_GetPrivate(cx, funobj);
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if (JSVAL_IS_FUNCTION(cx, v)) {
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funobj = JSVAL_TO_OBJECT(v);
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parent = OBJ_GET_PARENT(cx, funobj);
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fun = (JSFunction *) JS_GetPrivate(cx, funobj);
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/* Make vp refer to funobj to keep it available as argv[-2]. */
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*vp = v;
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goto have_fun;
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/* Make vp refer to funobj to keep it available as argv[-2]. */
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*vp = v;
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goto have_fun;
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}
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}
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fun = NULL;
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script = NULL;
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@ -530,55 +589,10 @@ have_fun:
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frame.special = 0;
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frame.dormantNext = NULL;
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/*
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* Compute the 'this' parameter and store it in frame as frame.thisp.
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* Activation objects ("Call" objects not created with "new Call", i.e.,
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* "Call" objects with private data) may not be referred to by 'this'
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* as dictated by ECMA.
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*/
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if (thisp &&
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!(OBJ_GET_CLASS(cx, thisp) == &js_CallClass &&
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JS_GetPrivate(cx, thisp) != NULL))
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{
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/* Some objects (e.g., With) delegate 'this' to another object. */
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thisp = OBJ_THIS_OBJECT(cx, thisp);
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if (!thisp) {
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ok = JS_FALSE;
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goto out2;
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}
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/* Default return value for a constructor is the new object. */
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if (frame.constructing)
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frame.rval = OBJECT_TO_JSVAL(thisp);
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} else {
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/*
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* ECMA requires "the global object", but in the presence of multiple
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* top-level objects (windows, frames, or certain layers in the client
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* object model), we prefer fun's parent. An example that causes this
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* code to run:
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*
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* // in window w1
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* function f() { return this }
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* function g() { return f }
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*
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* // in window w2
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* var h = w1.g()
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* alert(h() == w1)
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*
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* The alert should display "true".
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*/
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JS_ASSERT(!frame.constructing);
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if (!parent) {
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thisp = cx->globalObject;
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} else {
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/* walk up to find the top-level object */
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JSObject *tmp;
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thisp = parent;
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while ((tmp = OBJ_GET_PARENT(cx, thisp)) != NULL)
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thisp = tmp;
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}
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}
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frame.thisp = thisp;
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/* Compute the 'this' parameter and store it in frame as frame.thisp. */
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ok = ComputeThis(cx, thisp, &frame);
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if (!ok)
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goto out2;
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/* From here on, control must flow through label out: to return. */
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cx->fp = &frame;
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@ -813,16 +827,16 @@ js_Execute(JSContext *cx, JSObject *chain, JSScript *script, JSFunction *fun,
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/*
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* Here we wrap the call to js_Interpret with code to (conditionally)
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* save and restore the old stack frame chain into a chain of 'dormant'
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* frame chains. Since we are replacing cx->fp we were running into the
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* problem that if gc was called, then some of the objects associated
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* with the old frame chain (stored here in the C stack as 'oldfp') were
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* not rooted and were being collected. This was bad. So, now we
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* preserve the links to these 'dormant' frame chains in cx before
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* calling js_Interpret and cleanup afterwards. gc walks these dormant
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* chains and marks objects in the same way that it marks object in the
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* primary cx->fp chain.
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* frame chains. Since we are replacing cx->fp, we were running into
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* the problem that if GC was called under this frame, some of the GC
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* things associated with the old frame chain (available here only in
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* the C variable 'oldfp') were not rooted and were being collected.
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*
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* So, now we preserve the links to these 'dormant' frame chains in cx
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* before calling js_Interpret and cleanup afterwards. The GC walks
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* these dormant chains and marks objects in the same way that it marks
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* objects in the primary cx->fp chain.
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*/
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if (oldfp && oldfp != down) {
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JS_ASSERT(!oldfp->dormantNext);
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oldfp->dormantNext = cx->dormantFrameChain;
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@ -999,17 +1013,20 @@ CheckRedeclaration(JSContext *cx, JSObject *obj, JSObject *obj2, jsid id,
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#define MAX_INTERP_LEVEL 30
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#endif
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#define MAX_INLINE_CALL_COUNT 1000
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JSBool
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js_Interpret(JSContext *cx, jsval *result)
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{
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JSRuntime *rt;
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JSStackFrame *fp;
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JSScript *script;
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JSVersion newvers, oldvers;
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uintN inlineCallCount;
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JSObject *obj, *obj2, *proto, *parent;
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JSVersion currentVersion, originalVersion;
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JSBranchCallback onbranch;
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JSBool ok, cond;
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ptrdiff_t depth, len;
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jsint depth, len;
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jsval *sp, *newsp;
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void *mark;
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jsbytecode *pc, *pc2, *endpc;
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@ -1036,8 +1053,7 @@ js_Interpret(JSContext *cx, jsval *result)
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FILE *tracefp;
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#endif
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#if JS_HAS_SWITCH_STATEMENT
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jsint low, high;
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uintN off, npairs;
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jsint low, high, off, npairs;
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JSBool match;
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#endif
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#if JS_HAS_GETTER_SETTER
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@ -1056,20 +1072,18 @@ js_Interpret(JSContext *cx, jsval *result)
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*result = JSVAL_VOID;
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rt = cx->runtime;
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/*
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* Set registerized frame pointer and derived pointers.
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*/
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/* Set registerized frame pointer and derived script pointer. */
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fp = cx->fp;
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script = fp->script;
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obj = fp->scopeChain;
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/*
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* Optimized Get and SetVersion for proper script language versioning.
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*/
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newvers = script->version;
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oldvers = cx->version;
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if (newvers != oldvers)
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JS_SetVersion(cx, newvers);
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/* Count of JS function calls that nest in this C js_Interpret frame. */
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inlineCallCount = 0;
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/* Optimized Get and SetVersion for proper script language versioning. */
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currentVersion = script->version;
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originalVersion = cx->version;
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if (currentVersion != originalVersion)
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JS_SetVersion(cx, currentVersion);
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/*
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* Prepare to call a user-supplied branch handler, and abort the script
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@ -1092,19 +1106,19 @@ js_Interpret(JSContext *cx, jsval *result)
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/*
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* Allocate operand and pc stack slots for the script's worst-case depth.
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*/
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depth = (ptrdiff_t)script->depth;
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depth = (jsint) script->depth;
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newsp = js_AllocStack(cx, (uintN)(2 * depth), &mark);
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if (!newsp) {
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ok = JS_FALSE;
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sp = NULL;
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goto out;
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}
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newsp += depth;
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fp->sp = sp = newsp;
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sp = newsp;
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SAVE_SP(fp);
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while (pc < endpc) {
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fp->pc = pc;
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op = (JSOp)*pc;
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op = (JSOp) *pc;
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do_op:
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cs = &js_CodeSpec[op];
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len = cs->length;
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@ -1205,12 +1219,65 @@ js_Interpret(JSContext *cx, jsval *result)
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case JSOP_RETURN:
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CHECK_BRANCH(-1);
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fp->rval = POP();
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if (inlineCallCount)
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inline_return:
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{
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JSInlineFrame *ifp = (JSInlineFrame *) fp;
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void *hookData = ifp->hookData;
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if (hookData)
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cx->runtime->callHook(cx, fp, JS_FALSE, &ok, hookData);
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#if JS_HAS_ARGS_OBJECT
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if (fp->argsobj)
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ok &= js_PutArgsObject(cx, fp);
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#endif
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/* Store the return value in the caller's operand frame. */
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vp = fp->argv - 2;
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*vp = fp->rval;
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/* Restore newsp for sanity-checking assertions about sp. */
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newsp = ifp->oldsp;
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/* Restore cx->fp and release the inline frame's space. */
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cx->fp = fp = fp->down;
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JS_ARENA_RELEASE(&cx->stackPool, ifp->mark);
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/* Restore sp to point just above the return value. */
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fp->sp = vp + 1;
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RESTORE_SP(fp);
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/* Restore the calling script's interpreter registers. */
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script = fp->script;
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depth = (jsint) script->depth;
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pc = fp->pc;
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endpc = script->code + script->length;
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/* Store the generating pc for the return value. */
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vp[-depth] = (jsval)pc;
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/* Restore version and version control variable. */
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if (script->version != currentVersion) {
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currentVersion = script->version;
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JS_SetVersion(cx, currentVersion);
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}
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/* Set remaining variables for 'goto advance_pc'. */
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op = (JSOp) *pc;
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cs = &js_CodeSpec[op];
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len = cs->length;
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/* Resume execution in the calling frame. */
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inlineCallCount--;
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if (ok)
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goto advance_pc;
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}
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goto out;
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#if JS_HAS_SWITCH_STATEMENT
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case JSOP_DEFAULT:
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(void) POP();
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/* fall through */
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/* FALL THROUGH */
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#endif
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case JSOP_GOTO:
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len = GET_JUMP_OFFSET(pc);
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@ -2288,7 +2355,105 @@ js_Interpret(JSContext *cx, jsval *result)
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case JSOP_CALL:
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case JSOP_EVAL:
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argc = GET_ARGC(pc);
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vp = sp - (argc + 2);
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lval = *vp;
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SAVE_SP(fp);
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if (JSVAL_IS_FUNCTION(cx, lval) &&
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(obj = JSVAL_TO_OBJECT(lval),
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fun = (JSFunction *) JS_GetPrivate(cx, obj),
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fun->script &&
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fun->flags == 0 &&
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argc >= (uintN)(fun->nargs + fun->extra)))
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/* inline_call: */
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{
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uintN nframeslots, nvars;
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jsval *oldsp;
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void *mark;
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JSInlineFrame *newifp;
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JSInterpreterHook hook;
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/* Restrict recursion of lightweight functions. */
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if (inlineCallCount == MAX_INLINE_CALL_COUNT) {
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JS_ReportErrorNumber(cx, js_GetErrorMessage, NULL,
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JSMSG_OVER_RECURSED);
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return JS_FALSE;
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}
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/* Compute the number of stack slots needed for fun. */
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nframeslots = (sizeof(JSInlineFrame) + sizeof(jsval) - 1)
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/ sizeof(jsval);
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nvars = fun->nvars;
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script = fun->script;
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depth = (jsint) script->depth;
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/* Allocate the frame and space for vars and operands. */
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oldsp = newsp;
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newsp = js_AllocStack(cx, nframeslots + nvars + 2 * depth,
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&mark);
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if (!newsp) {
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ok = JS_FALSE;
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goto bad_inline_call;
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}
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newifp = (JSInlineFrame *) newsp;
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newsp += nframeslots;
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/* Initialize the stack frame. */
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memset(newifp, 0, sizeof(JSInlineFrame));
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newifp->frame.script = script;
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newifp->frame.fun = fun;
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newifp->frame.argc = argc;
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newifp->frame.argv = vp + 2;
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newifp->frame.rval = JSVAL_VOID;
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newifp->frame.nvars = nvars;
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newifp->frame.vars = newsp;
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newifp->frame.down = fp;
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newifp->frame.scopeChain = OBJ_GET_PARENT(cx, obj);
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newifp->oldsp = oldsp;
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newifp->mark = mark;
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/* Compute the 'this' parameter now that argv is set. */
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ok = ComputeThis(cx, JSVAL_TO_OBJECT(vp[1]), &newifp->frame);
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if (!ok) {
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js_FreeStack(cx, mark);
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goto bad_inline_call;
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}
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/* Push void to initialize local variables. */
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sp = newsp;
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while (nvars--)
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PUSH(JSVAL_VOID);
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sp += depth;
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newsp = sp;
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SAVE_SP(&newifp->frame);
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/* Call the debugger hook if present. */
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hook = cx->runtime->callHook;
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if (hook) {
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newifp->hookData = hook(cx, &newifp->frame, JS_TRUE, 0,
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cx->runtime->callHookData);
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}
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/* Switch to new version if necessary. */
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if (script->version != currentVersion) {
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currentVersion = script->version;
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JS_SetVersion(cx, currentVersion);
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}
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/* Push the frame and set interpreter registers. */
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cx->fp = fp = &newifp->frame;
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pc = script->code;
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endpc = pc + script->length;
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inlineCallCount++;
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continue;
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bad_inline_call:
|
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script = fp->script;
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depth = (jsint) script->depth;
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newsp = oldsp;
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goto out;
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}
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ok = js_Invoke(cx, argc, 0);
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RESTORE_SP(fp);
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if (!ok)
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@ -2413,15 +2578,15 @@ js_Interpret(JSContext *cx, jsval *result)
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goto out;
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}
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pc2 += 2;
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pc2 += JUMP_OFFSET_LEN;
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low = GET_JUMP_OFFSET(pc2);
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pc2 += 2;
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pc2 += JUMP_OFFSET_LEN;
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high = GET_JUMP_OFFSET(pc2);
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i -= low;
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if ((jsuint)i <= (jsuint)(high - low)) {
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pc2 += 2 + 2 * i;
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off = GET_JUMP_OFFSET(pc2);
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pc2 += JUMP_OFFSET_LEN + JUMP_OFFSET_LEN * i;
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off = (jsint) GET_JUMP_OFFSET(pc2);
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if (off)
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len = off;
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}
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@ -2438,9 +2603,9 @@ js_Interpret(JSContext *cx, jsval *result)
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goto advance_pc;
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}
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pc2 += 2;
|
||||
npairs = GET_ATOM_INDEX(pc2);
|
||||
pc2 += 2;
|
||||
pc2 += JUMP_OFFSET_LEN;
|
||||
npairs = (jsint) GET_ATOM_INDEX(pc2);
|
||||
pc2 += ATOM_INDEX_LEN;
|
||||
|
||||
#define SEARCH_PAIRS(MATCH_CODE) \
|
||||
while (npairs) { \
|
||||
@ -2448,11 +2613,11 @@ js_Interpret(JSContext *cx, jsval *result)
|
||||
rval = ATOM_KEY(atom); \
|
||||
MATCH_CODE \
|
||||
if (match) { \
|
||||
pc2 += 2; \
|
||||
pc2 += ATOM_INDEX_LEN; \
|
||||
len = GET_JUMP_OFFSET(pc2); \
|
||||
goto advance_pc; \
|
||||
} \
|
||||
pc2 += 4; \
|
||||
pc2 += ATOM_INDEX_LEN + JUMP_OFFSET_LEN; \
|
||||
npairs--; \
|
||||
}
|
||||
if (JSVAL_IS_STRING(lval)) {
|
||||
@ -3041,7 +3206,7 @@ js_Interpret(JSContext *cx, jsval *result)
|
||||
#endif /* JS_HAS_INITIALIZERS */
|
||||
|
||||
#if JS_HAS_EXCEPTIONS
|
||||
/* reset the stack to the given depth */
|
||||
/* Reset the stack to the given depth. */
|
||||
case JSOP_SETSP:
|
||||
i = (jsint) GET_ATOM_INDEX(pc);
|
||||
JS_ASSERT(i >= 0);
|
||||
@ -3049,9 +3214,8 @@ js_Interpret(JSContext *cx, jsval *result)
|
||||
break;
|
||||
|
||||
case JSOP_GOSUB:
|
||||
i = PTRDIFF(pc, script->main, jsbytecode) + len;
|
||||
len = GET_JUMP_OFFSET(pc);
|
||||
JS_ASSERT(js_CodeSpec[JSOP_GOSUB].length == 3);
|
||||
i = PTRDIFF(pc, script->main, jsbytecode) + 3;
|
||||
PUSH(INT_TO_JSVAL(i));
|
||||
break;
|
||||
|
||||
@ -3216,12 +3380,20 @@ out:
|
||||
no_catch:
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Check whether control fell off the end of a lightweight function, or an
|
||||
* exception thrown under such a function was not caught by it. If so, go
|
||||
* to the inline code under JSOP_RETURN.
|
||||
*/
|
||||
if (inlineCallCount)
|
||||
goto inline_return;
|
||||
|
||||
/*
|
||||
* Restore the previous frame's execution state.
|
||||
*/
|
||||
js_FreeStack(cx, mark);
|
||||
if (newvers != oldvers)
|
||||
JS_SetVersion(cx, oldvers);
|
||||
if (currentVersion != originalVersion)
|
||||
JS_SetVersion(cx, originalVersion);
|
||||
cx->interpLevel--;
|
||||
return ok;
|
||||
}
|
||||
|
@ -71,6 +71,13 @@ struct JSStackFrame {
|
||||
JSStackFrame *dormantNext; /* next dormant frame chain */
|
||||
};
|
||||
|
||||
typedef struct JSInlineFrame {
|
||||
JSStackFrame frame; /* base struct */
|
||||
jsval *oldsp; /* old frame's operand stack base */
|
||||
void *mark; /* mark before inline frame */
|
||||
void *hookData; /* debugger call hook data */
|
||||
} JSInlineFrame;
|
||||
|
||||
/* JS stack frame special flags. */
|
||||
#define JSFRAME_DEBUGGER 0x1 /* frame for JS_EvaluateInStackFrame */
|
||||
#define JSFRAME_EVAL 0x2 /* frame for obj_eval */
|
||||
|
Loading…
Reference in New Issue
Block a user