Bug 1073252. Part 4: Flip hasAlpha to isOpaque for consistency. r=mattwoodrow

--HG--
extra : rebase_source : a553b4c36feb555b23cbe140a05df09f0dc2656d
This commit is contained in:
Robert O'Callahan 2014-10-30 15:32:41 +13:00
parent c13f8729d9
commit 18b9877442
3 changed files with 3 additions and 3 deletions

View File

@ -41,7 +41,7 @@ MacIOSurfaceTextureHostBasic::MacIOSurfaceTextureHostBasic(
{
mSurface = MacIOSurface::LookupSurface(aDescriptor.surface(),
aDescriptor.scaleFactor(),
aDescriptor.hasAlpha());
!aDescriptor.isOpaque());
}
gfx::SourceSurface*

View File

@ -53,7 +53,7 @@ struct SurfaceDescriptorD3D10 {
struct SurfaceDescriptorMacIOSurface {
uint32_t surface;
double scaleFactor;
bool hasAlpha;
bool isOpaque;
};
struct SurfaceTextureDescriptor {

View File

@ -55,7 +55,7 @@ MacIOSurfaceTextureClientOGL::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescrip
}
aOutDescriptor = SurfaceDescriptorMacIOSurface(mSurface->GetIOSurfaceID(),
mSurface->GetContentsScaleFactor(),
mSurface->HasAlpha());
!mSurface->HasAlpha());
return true;
}