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Bug 1247804 - Enable seamless cubemaps where available. - r=jrmuizel
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@ -911,6 +911,10 @@ WebGLContext::InitAndValidateGL()
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}
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#endif
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if (gl->IsSupported(gl::GLFeature::seamless_cube_map_opt_in)) {
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gl->fEnable(LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS);
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}
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// Check the shader validator pref
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mBypassShaderValidation = gfxPrefs::WebGLBypassShaderValidator();
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@ -99,6 +99,7 @@ static const char *sExtensionNames[] = {
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"GL_ARB_pixel_buffer_object",
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"GL_ARB_robustness",
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"GL_ARB_sampler_objects",
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"GL_ARB_seamless_cube_map",
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"GL_ARB_sync",
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"GL_ARB_texture_compression",
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"GL_ARB_texture_float",
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@ -126,6 +126,7 @@ enum class GLFeature {
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sRGB_framebuffer,
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sRGB_texture,
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sampler_objects,
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seamless_cube_map_opt_in,
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split_framebuffer,
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standard_derivatives,
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sync,
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@ -420,6 +421,7 @@ public:
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ARB_pixel_buffer_object,
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ARB_robustness,
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ARB_sampler_objects,
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ARB_seamless_cube_map,
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ARB_sync,
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ARB_texture_compression,
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ARB_texture_float,
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@ -547,6 +547,15 @@ static const FeatureInfo sFeatureInfoArr[] = {
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GLContext::Extensions_End
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}
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},
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{
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"seamless_cube_map_opt_in",
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GLVersion::GL3_2,
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GLESVersion::NONE,
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GLContext::ARB_seamless_cube_map,
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{
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GLContext::Extensions_End
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}
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},
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{
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// Do we have separate DRAW and READ framebuffer bind points?
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"split_framebuffer",
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