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Bug 621984 - replace mozRequestAnimationFrame() with mozRequestAnimationFrame(callback) [r=vingtetun]
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@ -121,10 +121,6 @@ function MouseModule() {
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MouseModule.prototype = {
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handleEvent: function handleEvent(aEvent) {
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switch (aEvent.type) {
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case "MozBeforePaint":
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this._waitingForPaint = false;
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removeEventListener("MozBeforePaint", this, false);
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break;
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case "contextmenu":
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// bug 598965 - chrome UI should should stop to be pannable once the
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// context menu has appeared
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@ -162,6 +158,10 @@ MouseModule.prototype = {
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}
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},
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onBeforePaint: function onBeforePaint(aTimeStamp) {
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this._waitingForPaint = false;
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},
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/**
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* This gets invoked by the input handler if another module grabs. We should
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* reset our state or something here. This is probably doing the wrong thing
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@ -388,8 +388,7 @@ MouseModule.prototype = {
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let dragged = this._dragger.dragMove(dX, dY, this._targetScrollInterface);
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if (dragged && !this._waitingForPaint) {
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this._waitingForPaint = true;
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mozRequestAnimationFrame();
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addEventListener("MozBeforePaint", this, false);
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mozRequestAnimationFrame(this);
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}
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return dragged;
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},
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@ -812,17 +811,13 @@ function KineticController(aPanBy, aEndCallback) {
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KineticController.prototype = {
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_reset: function _reset() {
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if (this._callback) {
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removeEventListener("MozBeforePaint", this._callback, false);
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this._callback = null;
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}
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this._active = false;
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this.momentumBuffer = [];
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this._velocity.set(0, 0);
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},
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isActive: function isActive() {
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return !!this._callback;
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return this._active;
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},
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_startTimer: function _startTimer() {
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@ -857,15 +852,14 @@ KineticController.prototype = {
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let self = this;
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let callback = {
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handleEvent: function kineticHandleEvent(event) {
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onBeforePaint: function kineticHandleEvent(timeStamp) {
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if (!self.isActive()) // someone called end() on us between timer intervals
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return;
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// To make animation end fast enough but to keep smoothness, average the ideal
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// time frame (smooth animation) with the actual time lapse (end fast enough).
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// Animation will never take longer than 2 times the ideal length of time.
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let realt = event.timeStamp - self._initialTime;
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let realt = timeStamp - self._initialTime;
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self._time += self._updateInterval;
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let t = (self._time + realt) / 2;
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@ -898,13 +892,12 @@ KineticController.prototype = {
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if (!panned)
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self.end();
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else
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mozRequestAnimationFrame();
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mozRequestAnimationFrame(this);
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}
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};
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this._callback = callback;
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addEventListener("MozBeforePaint", callback, false);
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mozRequestAnimationFrame();
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this._active = true;
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mozRequestAnimationFrame(callback);
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},
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start: function start() {
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