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Back out changeset d34a1af95066 (bug 1207288) for Windows mochitest-gl not being that into being validated
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@ -180,6 +180,8 @@ WebGLContext::InitWebGL2()
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mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
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mBoundTransformFeedback = mDefaultTransformFeedback;
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mBypassShaderValidation = true;
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return true;
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}
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@ -99,7 +99,7 @@ WebGLContext::CreateShaderValidator(GLenum shaderType) const
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if (mBypassShaderValidation)
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return nullptr;
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ShShaderSpec spec = IsWebGL2() ? SH_WEBGL2_SPEC : SH_WEBGL_SPEC;
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ShShaderSpec spec = SH_WEBGL_SPEC;
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ShShaderOutput outputLanguage = gl->IsGLES() ? SH_ESSL_OUTPUT
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: SH_GLSL_OUTPUT;
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